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    posted a message on Mod Forgotten

    I can't remember which mod it is anymore, but, I once found a mod that had a light emitting object that produced light for a duration based on the temperature of the liquid used. It's been a few months since then, and I don't recall much more about it, but I think it was for version 1.12, 1.10, or 1.7. I've searched everything on the Curse list without anything jogging my memory, does anyone here recall?


    Before anyone asks, no, it was not TFC, the block in question is grey and rectangular I believe.

    Posted in: Mods Discussion
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    posted a message on Better Than Wolves Total Conversion!

    My current crop of chickens have been doing quite well in their stone living accommodations deep underground and haven't starved to death yet.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Regarding "glitchy dark areas", there is a mechanic called The Gloom which obscures dark areas completely rather than merely tinting things heavily like vanilla minecraft does. Not intended as a spoiler, just letting you know thing are, I think anyway, working as intended.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from sporehamn»

    He won't upgrade to 1.6.x and beyond because of anvils etc


    That's because all that stuff is a bunch of dead weght

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Just a quick update since I'd lasted posted about starting up an LP series. For the foreseeable future I'll need to put the project on hold. I've run into a host of personal issues offline and won't have access to a quiet place in which to attempt recording until I can find a new place to live.Apologies for bringing the offline world into this, but I don't want anyone to think I just haphazardly dropped it.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    If I remember the updates right carrots/potatoes can be found in full villages but only wheat's available in the half-destroyed farmer only villages. Could it be you're not outside the semi-abandoned village radius yet?

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Thanks, I'll go ahead with my plans then.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Pardon FC, I'm planning on doing a let's play series at some point in the near future with a more narrative style. Before I start though, I'd like to know if I should hold off in case of the last bit of changes you'd been planning to add or if most of your energy at present is being spent on your other mods and return to home?

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!


    I don't know what you mean by "joke", this looks pretty legitimate to me. Maybe you just haven't spent enough time crawling around the ocean depths to find it? I mean, nobody really seems to go looking down there, I bet there's all kinds of things down there nobody ever goes looking for.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from mkomko7»

    And they really do it ;)

    Along with encouraging player to go and taste every feature scattered around the world (Temples, Fortresess, Villages etc.), but have You noticed that there is still one absolutely no-go region? I mean that player probably won't never ever there - to Ocean Depths.


    What ever happened to that old post about my adventures in the BTW underwater temples? They had diamond saws, steam power, and bootsies for the wolfsies feetsies.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from Kacov»

    Guys, didn't you know? FlowerChild will update BTW to 1.7.10 as soon as he adds the diamond saw and obsidian tools to the mod! Of course, you'll need to restart the world, but you'll get free diamonds in the process! Just wait.


    (I'm being sarcastic and ironic, for those who didn't get it.)


    But we already have steam engines, diamond saws, and bootsies.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    Hehe..no, I'm both older and balder than any of those guys. I keep getting told I look like this dude



    Whoever he is :)


    You're Rusty Venture? :D

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    If necessary, you can probably pause the game for a second when you get surprised and wait to resume until you've found your head again.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Gamelord, the primary issue I believe is that based on your comments you seem to think we mind one way or another whether you play this mod or not. This mod was primarily made by FlowerChild for his own benefit in enjoying minecraft and like minded people who happen to enjoy the same kind of gameplay. The goal is not popularity so much as a sense of fully integrated gameplay and polish. The primary inspiration for Better Than Wolves has I believe been to live up to the potential of the early days of Minecraft Alpha before beds and charcoal were mainstays of the game. Overall concepts hinted at in alpha but never fully fleshed out were given a polish and deeper purpose in the overall tech tree beyond 10 minutes to diamond. For several updates, a lot of newer items have been added in here and there, but there's been very little purpose for most of them besides "hey check out this new shiny that does things". Vanilla doesn't have much of a challenge or a tech tree to it, and many features appear to have been added 'just because' without any real underlying meaning to them. This is the gist of the criticism it's been getting from what I see. Maybe if there's some underlying pattern you see in the features that truly adds meaningful gameplay you could share it with us?


    As for your faith in humanity, it's misplaced.

    I myself put mine in

    The Device
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    I had been thinking along somewhat different lines than those above. I'd been more thinking along the lines of the chest as the means of persistence and progress in a roguelike. In your first night you can cram all the wood and stone you mine for the next week, all the food you find, and all if your tools you aren't using at that time. If you happen to die, pretty much everything you ever have ends up being safe at very minimal resource investment (as wood is the least expensive material in game).



    My thoughts more toward implementation would be to have a stone/wood box as a more expensive and smaller slotted chest to stop the initial ability to just pour everything into storage right at the start (alternatively, a furnace may be used as storage in a pinch), then require an iron ingot as hinges for a regular chest to push real storage back to a time when you really start to need it most. (I'd initially refrained from posting this to avoid making implementation suggestions, as I do know FC dislikes those). The more expensive early game chest more intended as a "here's a basic couple items to start you back up again when you get back here" as opposed to "alright, so I died here before but I've still got everything from that run to get right back up again and finish whatever I happened to be doing in this area".
    Posted in: Minecraft Mods
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