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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Did anyone ever figure out what was causing millenaire 6.0 paintings to not render? I extracted the mod and the .png files are there, so what broke it in the 6.0 update?


    Also, did anyone ever compile a comprehensive list of fixes for broken stuff in 6.0? Things like tripes being excluded from the goals list and whatnot, and adding those goals back into their respective villagers' lists? I did most of that stuff that I've noticed myself, and commented on how to do so as well as increasing the limits a few years back, but considering we've been stuck on 6.0 for years and who knows when the full 1.8 release is out, it seems like it'd be useful for some.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from kaylo7»
    First question is, who is using the training goal? I see it, but guards don't have it listed. So I'm wondering if it's used in another culture whose files I haven't perused yet.

    Second, is anyone else not getting tripes or boudin in villages with upgraded cattle and pig farms? I haven't gotten ANY in my controlled village, and I was even periodically checking villagers' homes to see if they were being taken as fast as they were made.
    I looked at the files for male and female cattle and pig farmers, and while the females have the collectGood=boudin and collectGood=tripes goals, respectively, they don't have the goal=makeBoudin and goal=makeTripes. So, I added these goals and now they're churning out boudin and tripes up to the quantity I selected (64, because I deserve big stacks and no waiting hehe).
    I know it's listed that when slaughtering a cow villagers have a 50% chance of getting tripes, but both my cattle farms have amassed about two stacks of raw beef and 1 stack of cooked beef. So, I'm not sure if this isn't working or if I just have horrendous luck. Can anyone else confirm this?

    That's the original post I'd made back in 2013 when I actually understood how millenaire worked. I just listened to myself to get it working again this time around!

    Basically, you just need to add those goals back into the goals lists of cattlefarmerfemale and pigherdf, then if you want to change the crafting parameters and max number present in the building do so in applicable files under genericcrafting.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Anyone know why a modpack would experience ghost items when shift-clicking into certain custom inventories, but the mods themselves that include these custom inventories don't experience this bug outside of the pack, so it's not an issue of missing player.updateinventory()? I'm experiencing this issue with Witching Gadget's bags as well as the focus pouch.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    I haven't noticed any increase in lag by adding back in the boudin and tripes goals, though I haven't played with patrolling, praying or anything else that might be missing. And, they're making boudin and tripes again, up to the limits I set. Worth it, I think. Unlike patrolling, the only lag involved is when they're making it, which you could always reduce by lowering the crafting time I suppose. Unlike patrolling, there isn't any pathfinding involved since it's already at their house.


    I also find flattening the village greatly reduces pathfinding lag, though spacing buildings so they don't have to go around them to reach goal destinations probably also would help.


    They definitely aren't making it without those goals added to the villagers though.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Couldn't find anything with Googlefu, though I swore I'd run across this before and found a solution.


    Anywho, I can't get norman cow farms to produce tripes, or pig farms to produce boudin in my player-owned town. I tried to give them lots of raw porkchops/beef to exhaust their other stockpiling goals, tried removing the oven tag for tripes, and tried switching the input material to their cooked versions in the genericcrafting config. Nothing works.


    Any ideas?


    Edit:

    Nevermind. Apparently I should have just searched the forum for my prior posts. I'd addressed this back in 2013, and it apparently has NEVER been fixed. How are you all getting your tripes and boudin short of from the markets?


    Edit of Edit:

    So, has anyone ever tried adding the goTrain goal? Does it cause issues?


    Has anyone added the goPray goal? I seem to remember them praying without config tweaks back when I used to play, but I don't see it in the goals list on the current version. I'm tempted to add it, since all the villagers still have it listed as a goal.

    Posted in: Minecraft Mods
  • 4

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)
    Quote from Misa»
    -snip-

    -I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.

    -snip




    You'd be surprised! I think there are a lot of us lurkers that prefer your pack over everything else out there. Everything. I've played minecraft on and off for years, and - every. single. time. - I come back and the first think I do is insert your pack into whatever 64x pack I'm using for the latest version. Nothing compares.

    Time consuming, yes...

    ...Totally worth it just the same.


    Edit: A history of some of the pretty I've accomplished due to this pack. Many were taken to report one bug or another, but everything looks good even when doing what it's not supposed to!























    Maybe a bit of inspiration in there somewhere that does your beautiful textures justice. Like I said, nothing comes close when compared to yours.


    Good!

    Posted in: Resource Packs
  • 0

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    Quote from shilohturtle»

    Eyes, plural. I'm guessing it's a way for a single Unseen Scribe to read multiple inventories.


    Multiple types you mean? That would be nice.


    So would long/cross-dimensional distance though...

    Posted in: WIP Mods
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    Yes, modifiers affect it. That's why your sheep blew up.

    Posted in: Minecraft Mods
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from TheKentington»

    TH 1.2 is coming along nicely! In addition to stomping bugs (keep them coming, folks - I may not have time to reply to each report, but rest assured I'm listening) and rebalancing a few mechanics, 1.2 will allow aspiring thaumaturges to access freeform golemancy much earlier - no primordial pearls required. This alternate method will demand a few costly materials, though, so the animation focus will be more efficient once you gain access to it.


    The real meat of 1.2, however, lies elsewhere - beyond the known cosmos, truth be told. In the words of Crimson Praetor Nessuimadreth:


    Open the eye, pluck out its shining heart. Those-Who-Came-Before shaped worlds with it. Now we shall ascend to their ranks, for any node can become an eye if opened wide enough, and any eye can serve as an engine of creation...


    Sounds awesome. One thing I really, really wish for though is better handling of suction from the vat. If it worked wirelessly just like an infusion altar most of the problems with essentia getting stuck in the vat would be fixed. It's fine for victus or sano when healing something, but when you've got 4-5 different types it get's gummed up. If wireless isn't an option, I vote for rounding up to the nearest phial for every infusion. I'll spend 8 cognitio instead of 4 if it means I don't have clogging problems.

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575

    How difficult would be be to add something that sped up how fast the runic matrix can absorb essentia? Waiting hours and hours and hours for high-end runic shielding infusions can be a bummer. I'd take twice the instability if it gave twice the speed. Or more.

    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    Quote from SoundLogic»

    A pair feature requests:

    Wand Focus: Search-this wand focus is set to search for a bit of text like NEI's item search/highlighting when shift right clicked, and then sends a beam at inventories visible one at a time when you hold right click, leaving highlights on inventories which contain something matching.

    Copying whitelists/blacklists onto other whitelists/blacklists


    Thank you for the excellent mod.

    Sound Logic


    Or maybe "Seeking"

    Posted in: WIP Mods
  • 0

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    Did the runic hide infusion stop working for anyone after updating? I haven't tried one since a couple patches ago, but currently it's not working for me.

    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    I'm having a problem with my Inventarium. One of my unseen scribes appears to be hooked up and working, but not entirely. When accessing the scribe directly, switching the view to local properly shows which items it is reporting. But those same items don't show up in the collective Inventarium.


    It's reading BetterStorage crates, if that makes a difference. I have a different scribe reading crates too though, with no issues.


    Search the forum regarding the crates. You don't want to store anything in them if you want golems to be able to access the items, unless your crate stacks have few enough items to show up in the inventory gui. Even then sometimes they won't register and the golems can't see them.

    Posted in: WIP Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»

    Latest version is 0.561, which will let out an exception in the console without crashing if there's any issues with compatibility. Also, you don't need Blood Magic to play the mod. Everything that isn't Thaumcraft is optional.

    But still...blasphemy.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from TheKentington»

    Indeed! This update is taking a while because I'm determined to squash every bug currently identified, but there should be news soon.

    In the meantime, if you're in the mood for a teaser, ponder how a clever thaumaturge might gift a horse with a new method of movement...

    Speaking of which, per the thaumcon you get a blood sample by right-clicking the mob. This prevents being able to take a blood sample of a horse you've already tamed. I found out after capturing a skeleton horse from a chocolate quest dungeon and taming him, that I could still infuse him but could never clone him.
    Posted in: Minecraft Mods
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