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    posted a message on [Beta] kawaiicrops Mod
    0.5.10b - Stable

    • Fixed harvesting frying pan with object in hand NPE
    • Fixed NEI Crash bug with OreDictionary
    • Added Sheared Drop Table for Trees
    • Duplication bugs fixed on cooking recipes
    • Better detection for automation (Aborts recipe when ingredients are swiped from inventory)
    • WAILA integration fixed
    • Various NPE errors fixed
    • Added tooltips for ItemBlocks of various CookingBlocks

    https://github.com/kawaiiwolf/kawaiicrops/releases/tag/0.5.10b

    Hopefully this should be the last of the Crash/NPE and Dupe bugs, but I'm not getting my hopes TOO high. Please report any you do find at https://github.com/kawaiiwolf/kawaiicrops/issues !
    Posted in: WIP Mods
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    posted a message on [Beta] kawaiicrops Mod
    Update: 0.5.9b - Stable

    All the bugfixes ! Some due to forge updates, others due to derps. May have slightly updated dependencies on WAILA though. If you're using an old version of WAILA + This mod you might get a crash.

    Mostly this fixes:

    • Tile Entities for Crops (forge broke them by cleaning up after entities I didn't want cleaned up ! no longer needed though, so all is well!)
    • Lots of crop internals due to loss of tile entities
    • Some recipe fixes
    • Some NPE fixes (whoops !)
    • More metadata support !

    https://github.com/kawaiiwolf/kawaiicrops/releases/tag/0.5.9b
    Posted in: WIP Mods
  • 0

    posted a message on [Beta] kawaiicrops Mod
    Update 0.5.8b - Bug Fixes !

    Fixed for crops mostly. I expect more bug fixes to come, but mostly working on a big content pack right now.
    https://github.com/kawaiiwolf/kawaiicrops/releases/tag/0.5.8b
    Posted in: WIP Mods
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    posted a message on [Beta] kawaiicrops Mod
    Update 0.5.7b Barrels !


    Barrels - Ferment/Age into other items. Include multiple drop tables, two different models and custom graphic labels. Includes WAILA & NEI
    support. Perfect for Aging your cheeses, Pickling your .. pickles, and possibly brewing some sort of booze ! Or just about anything else that sits in the dark and gets better with time (fruit cake maybe?). This also has options for required/forbidden nearby blocks: Make sure your ice cream stays on ice or would be ruined by the presence of a water block.

    WAILA - Updated internal engine.

    Metadata/Damage support for items for better cross-mod compatibilty. May still need testing.

    Download: https://github.com/kawaiiwolf/kawaiicrops/releases/tag/0.5.7b
    Posted in: WIP Mods
  • 0

    posted a message on [Beta] kawaiicrops Mod
    Quote from Asura300»
    I'm trying to input the demo pack that you guys provide for this mod but I'm kind of confused. The directions say to place the config and resource pack in the same place as the actual mod, which I assume is the "mod" folder. However whenever i place those two folders in there nothing shows up in game. The mod itself works fine, but I can't figure out where the config and resource pack are supposed to go. Please help, I'm very confused and really want to play with this mod. T-T


    These don't go in your mods folder, they go in the minecraft folder itself ! You're adding to the config and resourcepack folders that are already in there ^^.

    /.minecraft/config <- all your minecraft configuration files

    /.minecraft/mods <- all your mod files

    /.minecraft/resourcepacks <- all your resource/texture packs

    /.minecraft <- where your game actually is.
    Posted in: WIP Mods
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    posted a message on [Beta] kawaiicrops Mod
    Update 0.5.6b


    Added the ability to modify the drop tables for mobs, optionally clearing them, adding your own and having different tables for adult and child mobs (Say hello to Mr Veal !).

    Added KawaiiClothes ! It's basically a quick wrapper for armor, because I noticed there were no mods out there that let you make a wardrobe of just regular clothes to wear. All it takes is some simple config and plenty of new .png skins.

    Enjoy !


    Download: https://github.com/kawaiiwolf/kawaiicrops/releases/tag/0.5.6b
    Posted in: WIP Mods
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    posted a message on [Beta] kawaiicrops Mod
    Update: 0.5.4b


    Added the "Hand Mill" cooking block. The churn just wasn't going to get enough love so now there's a miniature one in stone for grinding spices and milling grains and such.

    The dump.cfg file contains even MORE useful junk now, including a list of all potion effects and living mobs, even ones registered in other mods. This is useful because now you can ....

    Add your own drop tables to mobs ! Not enough bones in your cow ? Easy to fix. Did someone ask for calimari ? No ? Well, there's mutton we can add to the sheep !

    ToDo: Baby animal detection ... because veal is sinfully delicious.

    Download: https://github.com/kawaiiwolf/kawaiicrops/releases/tag/0.5.4b
    Posted in: WIP Mods
  • 3

    posted a message on [Beta] kawaiicrops Mod
    Announcing a brand new [Beta] mod: Kawaii Crops




    Hello Minecraft Ladies and Gentlemen! The lovely Kawaiiwolf and Sasha have come to you today to bring you a brand new Beta mod called KawaiiCrops!


    We always wanted to add in a wonderful way to cook that felt real rather than shoving food into the same furnace that you smelt iron in. (And we all know that Iron wasn’t the only thing being smelted. Bleh). This is mod is not so much new content as it is an easy, configuration based framework to create your own content. All you need to do is edit some easy to use, plain english and dummy proof configuration files and add your own textures/names via a resource pack. Think of it as the lovechild of GrowthCraft and CustomStuff3 with easier configuration and fancy cooking animations. A key feature to note: Virtually EVERYTHING is configurable.


    No more irony chickens or pork chops straight out of your slag furnace; instead you can have lovely pan seared chicken or smoky grilled pork chops! What you can do with crops/food in this mod is limited to your imagination (and artistic skills).


    Ore Dictionary Support, NEI Integration, WAILA Integration and tooltips on all the things !




    Crop Stages - Wheat has 8, Carrots & Potatoes have 4. You have a choice between 2 and 8.
    Crop Height - Multi-tier crops: When was the last time you saw waist high corn ?
    Drawing Options - Pick how your crop renders.
    Multi Harvest - Plants can grow back their crops after harvest, instead of starting from a sprout all over again.
    Growth Rates - How quickly and under which conditions to grow (Biomes/Light Level/soil/etc)
    Custom Drop Tables - Completely defined by you







    Growth Rates - How quickly and under which conditions to grow (Biomes/Light Level/soil/etc)
    Fruit Models - Does your fruit grow in the leaves or below
    Tree Trunk - Make it out of whatever woods you have available. Or any other block for that matter.
    Tree Shape - Six lovely randomized shapes. Some familiar, some new !

    Even more drop tables !




    Well technically it’s a cake ? Includes potion effects on eating too.




    Now with more options than bread, meat and a smattering of fruits and veggies. Anything you could imagine ! (And draw).






    Inside recipes.cfg you can add your own custom recipes to the game. You can add:


    2x2 Crafting Recipes - Things you can make in your hand.
    3x3 Crafting Recipes - Things you need a crafting table for.
    Unshaped Crafting Recipes - These don’t require ingredients to be in any special order.

    and

    Furnace Crafting Recipes - Things you cook in a furnace. Furnaces are boring though, which is why we have 5 fantastic new (animated) blocks that you can do your cooking on:

    Cutting Board - With chopping action to refine ingredients.
    The Churn - Perfect for making butter or iced cream. Wear out your mouse finger like they did in the olden days.
    Big Pot - It’s a big pot, but it requires you to cook with either oil (frying), water or milk.
    Frying Pan - For all your frying needs. Plus you can add a steam box to cook with steam.
    Grill - Great for smoking, grilling or drying things out. Drying doesn’t require a heat source.


    Each of the new cooking blocks/recipes are fully integrated with Not Enough Items and WAILA to make looking up recipes and using the blocks easier. All of the recipes are fully Forge Ore Dictionary compatible and all of your foods/ingredients have the ability to add them to ore dictionary entries. If you need, you can even add items from other mods to the ore dictionary if you want to cook with their foods too.






    A brand new mechanic added for plants and crops. If enabled, mystery seeds can be found in tall grass and when planted, can grow into just about anything (specified). All plants and trees have config options to be added to the mystery seed drop tables.




    Creating your own custom blocks:

    There are two steps needed to create your very own Cake, Crops or Trees:

    1 - Configure the config settings. This generally starts in config.cfg. Read the options as there is a lot of helpful advice and tips in there ! Often times you’ll need to save some config settings, start minecraft and let it generate additional config files for you. You might need to do this a few times while developing your blocks.

    2 - Add the missing elements in a resource pack. Don’t worry, this step isn’t too hard as long as you can come up with the art you want to be rendered in minecraft. Once in the game you’ll have to turn on this resource pack if you want to see the textures/names.

    To get started on the resource pack, just make a new folder in your /.minecraft/resourcepacks file. I called mine kawaiicraft. In there you’ll need two things. A folder named assets and a pack.mcmeta. Here’s what mine looks like

    {
    "pack": {
    "pack_format": 1,
    "description": "KawaiiCraft Resource Pack"
    },
    "language":{
    "en_US":{
    "name":"English",
    "region":"US",
    "bidirectional":false
    }
    }
    }


    3 (Optional) - This works on a multiplayer server as well, but the client and server MUST have the same set of config files, otherwise unspecified “bad(tm)” things might happen (like disconnects.) If you’re playing on a multiplayer server with this mod, it’s best to get the config files from the server owner.

    Inside the assets folder, you’ll need a folder called “kawaiicrops”. Inside “kawaiicrops” is a “textures” folder where all the art goes and another called “lang” where we’ll put a en_US.lang file. This can be blank to start off with. If you’re wondering what goes in the en_US.lang file and the textures folders, don’t fret ! The config files will tell you exactly what names and art assets need to go where.

    NOTE: An example configuration and resource pack will be provided by the downloads to use as a template. While you don’t need these they can be helpful to reference when making your own set of config files and a resource pack.


    Example: Cake:

    So lets say we want to make a new cake ? Vanilla is nice, but it just tastes so boring. Lets try to add something a little sweeter. Going into the “general.cfg” file we find a section labeled “kawaiicrop yummy cakes” asking for a list of cakes. Lets try making a strawberry short cake. By changing the cakelist option to read: “S:Cakes=strawberryshort” and running minecraft once, a brand new file is generated for us in the config folder, the cakes.cfg file. Lets take a peek !

    # Configuration file

    ##########################################################################################################
    # 0
    #--------------------------------------------------------------------------------------------------------#
    # Note: If your block/item doesn't show up in this file, make sure you set it in general.cfg, save
    # and open minecraft at least once. You don't need to load into a world, just get to the splash
    # screen and the necesary configuration will be automatically generated for you.
    ##########################################################################################################

    0 {
    }


    ##########################################################################################################
    # kawaiicrops: strawberryshort cake
    #--------------------------------------------------------------------------------------------------------#
    # Resource Pack settings for strawberryshort Cake
    #
    # Langage Name: item.kawaiicrops.strawberryshort.cake.name
    # Langage Name: tile.kawaiicrops.strawberryshort.cake.name
    #
    # Texture Name: textures/items/strawberryshort.cake.png
    #
    # Texture Name: textures/blocks/strawberryshort.cake_top.png
    # Texture Name: textures/blocks/strawberryshort.cake_bottom.png
    # Texture Name: textures/blocks/strawberryshort.cake_side.png
    # Texture Name: textures/blocks/strawberryshort.cake_inner.png
    ##########################################################################################################

    "kawaiicrops: strawberryshort cake" {
    # Is this a block in minecraft ? Defaults to false to allow you to configure before putting it in game. [default: false]
    B:"0. Enabled"=false

    # How many half shanks of food does eating a slice of cake restore ? [range: 0 ~ 20, default: 2]
    I:"1.General Hunger Restored"=2

    # How saturating is a slice of cake ? [range: 0.0 ~ 20.0, default: 0.1]
    S:"1.General Saturation"=0.1

    # This item is part of which Forge Ore Dictionary entries ? Please see General.cfg to see how to use these. [default: ]
    S:"2.Other Ore Dictionary Entries"=

    # What potion effect do you want triggered on eating this cake ? Please see General.cfg to see how to use these. [default: ]
    S:"2.Other Potion Effect"=

    # What is the Tooltip for the cake in game ? [default: ]
    S:"2.Other Tool Tip Text"=
    }



    Looking this over, we can make a few minor alterations to get our Strawberry shortcake JUST right. The first and most important thing is to set “Enabled” to true, otherwise the mod will ignore this. It’ll help you get things set up without making the game look messy. We’ll set it to give some tool tip text and even have slices provide the Regeneration I effect for 10 seconds.

    B:"0. Enabled"=true
    S:"2.Other Potion Effect"=10 10 1 1.0
    S:"2.Other Tool Tip Text"=Delicious and Moist



    If you’re wondering just how to we got the Potion effect text, just follow the directions and reference the helpful hints in general.cfg.

    Great ! Now the only thing we’re missing is the resource information. In our cakes.cfg file, it tells us we need to add a couple lines to the language file. Open up the en_US.lang file with a text editor and add the following lines:

    item.kawaiicrops.strawberryshort.cake.name=Strawberry Short Cake

    tile.kawaiicrops.strawberryshort.cake.name=Strawberry Short Cake

    Additionally, we’re going to need to add a “strawberryshort.cake.png” texture file (typically a 16x16 .png file) to the .minecraft/resourcepacks/kawaiicraft/assets/kawaiicrops/textures/items folder and strawberryshort.cake_top.png, strawberryshort.cake_bottom.png, strawberryshort.cake_side.png, strawberryshort.cake_inner.png files to the .minecraft/resourcepacks/kawaiicraft/assets/kawaiicrops/textures/blocks folder.You’ve now got a Strawberry Short Cake in game.

    Similar steps can be used to set up just about everything else in the mod !

    Note when using recipes. See the dump.cfg option in the general.cfg. It’ll make your life a LOT easier by listing out all the blocks, items, ore dictionary entries and biomes that the game can find. Additionally, try enabling the Potion of Hunger and the Magic Spoon. The Potion of Hunger will take away hunger quickly and the Magic Spoon will make random ticks happen instantly when cooking; great for testing.






    Now that the basics for the mod are out of the way we want to tell you that there’s more coming. You won’t have to install a full crop list or tons of recipes just to have the food items you want. Many new crops, spices, trees, foods and drinks are in the future.


    Kawaii Crop Super Pack: Work In Progress

    The crop config pack includes all of the crops and farming items you’ll need. Everything from lovely rice to tasty strawberries while also adding in an assortment of trees! This includes the elusive cinnamon tree.

    Kawaii Drinks: Work in Progress


    Hot tea, Juice, iced tea, cocoa and more for drinking on hot and cold days! This is fully intended to work with mods like enviromine to give you that refreshing burst right when you need it. Fill a fully rendered pitcher or kettle (placeable blocks) with your favorite drink and then right click it with cups to drink a portion!

    Kawaii Crop Super Pack Phase Two - Kawaii Spices: Future Plan

    The world of cooking is filled with spices of all kinds! Pepper, salt, saffron, turmeric and more! You’ll never have to eat bland food again or just plain old spiceleaf on your beef. Spiced foods will give you bursts of flavor as well as other fun effects! Blazing chilli anyone?

    Kawaii Cooking Labeled Barrel: Future Plan

    There are lots of foods that are fermented rather than cooked! Pickles, soy sauce, booze and cheese are just a few items that will be available in the future. Toss the ingredients in a barrel and wait before you have something yummy to eat or drink. The best part is you can finally fill that cellar with all manners of strange concoctions; all while being easily labeled for convenience. We provide the barrel and you provide the label and recipe!


    An Infinity of Kawaii: Complete!
    Kawaii’s crops is fully modular and easy to alter. New crops can be added at your fancy with easy to follow instructions. Your server can finally have that cake plant you all have been dieing for. Freshly grown cake! Uranium plants? Sure! Be careful not to spent too much time around them! An Infinity of options are there for you! Well not an infinity, 4096 blocks to be exact, but plenty more items !





    Here’s a list of things we don’t need to know about:

    - Textures & Names - 99% of the time it just means the resourcepack wasn’t set up correctly
    - Multiplayer bugs - Be absolutely, 100% sure that you’re using all the same config files between server and client. Behavior is Unexpected otherwise. If you’re totally sure the files are different, then we’d be interested in hearing about it.
    - Art is hard - Yes it is. We suggest cuddling up to or hiring out your own artist if you don’t want to try your hand at it. The good news: There’s no shortage of resource/texture packs out there that you can borrow from for your own server ! If you’re posting textures for release here, please make sure you have approval to distribute them.
    - Overlapping forge dictionary sets. There’s a known, but uncommon crafting bug that exists in minecraft forge, but it requires an item to be in two different ore dictionary references, with both those references used in a recipe. If you craft with items in the wrong order it might not like your recipe.



    License: This software and it’s code are released under the GNU GPL license ( http://www.gnu.org/copyleft/gpl.html ) which basically states: Do whatever you’d like with it. Distribute it, use it in any mod pack without seeking permission, compile the code ( https://github.com/kawaiiwolf/kawaiicrops ) yourself and make changes to it if you really feel like it. This project was built for a custom server to make our world pretty and give us lots of fun cooking. If you want to get some use out of it too, great !

    Downloads:


    Expect bigger packs to come out later on ! If you’ve got your own pack you’d like to contribute, link the config/resource pack folder for others, just be careful and make sure you’re not distributing someone else’s copyrighted art without their permission.
    Posted in: WIP Mods
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    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Speaking from personal experience, text tutorials are infinitely more useful than youtube/video ones and take way less time ! They're much easier to reference, to attach code and find what you need =D. Plus, I have to imagine, they're easier to make too.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from AXELTOPOLINO»

    We have just released a prerelease to show you how the things works into the MCA, without any documentation.
    But don't worry, we are going to create an official website and tons of tutorials for creating/editing/animating your models with this software :)

    Do you plan on a tutorial on how to integrate your generated .jar files to replace a model/animation into a minecraft mod ? Or is this out of the scope of what you want to achieve ? Building blocks, items and recipes seems to be well documented, but making custom models and associated animations are a little harder to come by in the modding community, especially with a solution like yours.

    For amateur mod developers, I can tell you what I would find most useful ?
    - The source code for an extremely simplistic forge mod.
    - This mod adds a mob inheriting from the zombie/pig entity
    - This mob uses the model that was exported from MCAnimator
    - This mob uses an idle animation exported from MCAnimator (walking animation)
    - This mob, every so many ticks, plays a an explicitly called animation exported from MCAnimator (sneeze/waving animation)
    - This mod adds a spawn egg to create the critter !

    A barebones example like this demonstrates how to use your models, how to set a walking animation and, if possible, how to play other explicit animations on demand. Another possible tutorial might be how to replace a block or tile entity (say derived from a chest) with a new model exported by MCAnimator.


    Thank you so much for the support ! If there's something the community can do to help you with your tool (like testing features, leaving feedback, making tutorials, etc ) we'd be happy to help !
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    This is looking great so far ! The only thing I haven't been able to figure out how to use when blindly playing is animation, that speaks worlds about how well designed the controls are if I can get that far. A few ideas/suggestions:

    1) Remember the last location saved to. Minor change that helps keep you from having to hunt/peck for the right folder when exporting.

    2) More keybinds ! Can we get buttons to nudge the Position/Rotation/etc ? Perhaps keybinds to let the user pick that at a whim ?

    3) Perhaps a slight adjustment or more buttons on directional movement ? When looking down the positive Y axis to the XZ plane, the controls Q & Z do the same movements as W & S, requiring you to use A & D in conjunction with the mouse to get movement in the north/south direction relative to the camera.

    4) Grid view. It would nice to be able to turn on a "GRID" of full sized minecraft blocks to see how tall my object is relative to blocks. To see if I've made my monster a little too tall or too wide. You'd probably only need to highlight blocks where a model actaully existed, otherwise it'd be a bit hard to distinguish.

    5) Group Scaling/Position Options. This could be my ignorance with respect to how to use the software, but it'd be nice if there were a way to scale an entire group. Ex: Shrink the size of a limb that contains multiple objects, or change the offset of the whole group, much in the way that you can rotate the whole group.

    6) Will this eventually support the exporting to Minecraft version 1.8 .json model/texture format ?


    - One niggling bug that doesn't really effect operation signifigantly: There's some tearing/artifacts in the textures when changing the camera angle. Attached is an image to demonstrate it on a box of dimentions 1x1x1 colored red.

    Great job so far on all the hard work, this software looks like it's coming along amazingly well and is precisely the tool I've been searching for over the last few months ! Can't wait to see how the final version turns out looking !
    Posted in: Minecraft Tools
  • 1

    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    Request for the new Thirst Mod

    It'd be really great if we could have hooks to add thirst for items from other mods ! Idealy this could just be a config with an item name containing the ID for a food that already exists (say a smoothie from Pam's HarvestCraft) that sets the thirst restored when the object is "eaten". You could have your playerbase create config files for you to add compatibility with any mod that adds a food item that might restore thirst. Similarly, can we have the ability to REMOVE thirst upon eating certain foods (set in the configuration) ? Gobbling a bunch of salty jerky, for instance, should probably reduce your hydration level.

    This could easily be accomplished by subscribing to the PlayerUseItemEvent.Dinish event and just checking the ID in the itemstack against the IDs registered in the config file. If you're finished "using a modname.item.smoothie", restore the number of thirst set in the config ?



    Thanks !
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    Got a crash as well, when placing a scaffold (and subsequently when trying to log in and render the scaffold).
    Crash Log: http://pastebin.com/A9iqjxp0
    Version: Artifice-1.1.3-195

    Side note: the in game mod version is stating version 1.1.2, so a little old there.
    Posted in: Minecraft Mods
  • 0

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    Quote from Glenn

    I have already considered adding a connection with Dynamic Lights, but I don't want to add such a large mod as a dependency for mine. I could make ignition by holding an igniting item a configurable setting in the mod configuration, so that players both with or without the Dynamic Lights could enable it.


    What would be really great ? Set up configurable lists of blocks that set off explosives or blocks/items held in hand that might. For instance, how many mods can you think of, off the top of your head, that add candles ? Because I can think of at least 3. Rather than try to account for them all, let server owners/mod packs/etc add blocks/items with open flames to a list to trigger the explosions !
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    For a feature request: Would it be possible to add status effects to the consumable items ? I imagine it could be inputted as a single tuple of 3 values: Effect ID, Effect Strength and Effect Duration. Giving generated content access to these game modifying values allows for much more interesting food/consumable effects than merely just recovering hunger !

    http://www.minecraft...net/wiki/Effect
    Posted in: Minecraft Mods
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