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    posted a message on Custom Ore Generation: First Revival

    I found a bug with the Highlands world generation mod. If the (# Set to false to disable extra ores of different types in different biomes.
    B:"Generate Biome-specific Ores"=false) toggle is set to true then biomes such as the volcano island biome will generate obsidian underground. This generation also allows vanilla generation to also occur. COG generation still occurs but also with vanilla generation, thus breaking the ore generation. With the toggle set to false however, there is no problem. The highlands mods ore generation code must cause some glitch that allows both ore generations to occur.

    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!
    Quote from Draco18s»

    I got a chance to poke at this. I think I came up with a way to do the indicators without having to replace the blocks (huge hassle, both texturing and for COG distributions). As a side effect I reordered my ore enum--flour, sugar, and limonite, which are the oddballs, are now listed first rather than last so that I can add new items more easily--which will cause issues when you update. Ore chunk and dust items will mutate into other items of the same type (or into invalid items with no texture). This is due to the expected and intended metadata values being different (e.g. limonite was 10 and is now 0). I recommend cataloging counts of what you already have so after updating you can remove ones you didn't have and add the ones you're now missing via creative mode.


    Hopefully I won't have to do that again (I left a couple of placeholder spots, in case I want them later).


    Back to ReactorCraft:

    I've only added a few ores so far--enough to fill up the remaining metadatas I had for flowers. But if it works, I can add more. With the exception of Platinum, which literally has no known accumulators. I almost had to do the same for thorium, but did discover one plant that might be an accumulator. Most of cadmium's are aquatic plants, which I'd love to support, but don't at the moment. But I did find a dry-ground plant for it (downside: its another flower using the peony base, I've got 3 now: Affine (aluminium), malva (cadmium), and primrose (uranium/pitchblend)). There's also now five purple flowers (affine, leadplant (lead), hauman (copper), red clover (zinc), and melastoma (thorium)). You'll notice that most of the varieties of malva are purple too. Except that one that's orange, so that's the one I used.


    Also ignore the fact that affine and meastoma are the same plant. I did those too far enough apart that I didn't notice. >..> I could switch aluminum's plant easily enough, there's a couple, but none are flowers.


    Thanks so much for looking into this. In regards to platinum I found an EPA article that suggests that there are some plants that can indicate platinum. The article is here (http://www.epa.gov/aml/news/phytomin.htm), if you would like me to look for more of these plants if you haven't found them yet I would be happy to look for them.

    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    I am currently in the process of creating a small private modpack that features Reika's Rotarycraft, Reactorcraft, and Electricraft as the main mods. I have always loved Custom Ore gen but I have never been able to find a prospecting feature anywhere until your mod. Any chance support could be added for Electricraft and Reactorcraft's ores?

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    I really enjoy the mod and have some suggestions. The most universal one would be some way to turn the train off while it has fuel in it. So I can fuel my diesel train and go somewhere and then turn it off without using extra fuel just idling. The other thing I would suggest would be the ability to edit the fuel values in the config to better suit the players personal experience. I play the mod with other tech packs so the fuel values can seem out of balance. Thanks for the great mod!
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Do you think you could add a feature to the trains to turn them off when not in use? So that you can have Diesel or electric in the train's tank and it won't use the fuel when it is in the shutdown state?
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    Quote from Keybounce

    Yep, 147, doing a loop, I got the same sort of "leftover vanilla" generation.

    I think this is the same problem I am having, I quoted the problem here.
    Quote from karl1024

    I have done somewhat extensive testing on the odd generation bug and I think I have an Idea as to what is happening. Using this mod http://www.minecraft...ge-is-required/, I have played around with it and I believe what is happening has something to do with what chunks are loaded when the world is saved and quit and then restarted. If you just go around in a session nothing changes, but if you save and then rejoin the world the error happens. Whatever the problem is with the chunks causes the chunks on the edges of what is being loaded to revert to vanilla generation but if you keep walking past it, it will start generating correctly again. I can provide specifics if needed. I am running the latest cog on 1.6.2.

    Edit: Apparently setting the vanilla ore gen option off causes the generation to not happen at all in those same chunks except for emerald. Emerald will spawn with vanilla distribution in those chunks if you are in the hills.

    Edit: Also deferred chunk generation does not seem to stop the bug but can worsen it if set to either extreme.
    Posted in: Minecraft Mods
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    posted a message on Geocraft [2.2.1]
    If you could add height parameters to the config that would be awesome. Example, you could make coal spawn near the surface and diamond deep underground.
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    With the bug I talked about earlier when it occurred the wire frames said it was fine while the xray mod I used showed the error. So I would say the wire frames can not be trusted.
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    I have done somewhat extensive testing on the odd generation bug and I think I have an Idea as to what is happening. Using this mod http://www.minecraft...ge-is-required/, I have played around with it and I believe what is happening has something to do with what chunks are loaded when the world is saved and quit and then restarted. If you just go around in a session nothing changes, but if you save and then rejoin the world the error happens. Whatever the problem is with the chunks causes the chunks on the edges of what is being loaded to revert to vanilla generation but if you keep walking past it, it will start generating correctly again. I can provide specifics if needed. I am running the latest cog on 1.6.2.

    Edit: Apparently setting the vanilla ore gen option off causes the generation to not happen at all in those same chunks except for emerald. Emerald will spawn with vanilla distribution in those chunks if you are in the hills.

    Edit: Also deferred chunk generation does not seem to stop the bug but can worsen it if set to either extreme.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Power Boxes 1.1.3 - Fixing bugs since 2014!
    Will this work with the non experimental build of IC2 for 1.6.2?
    Posted in: Minecraft Mods
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    posted a message on [NO WHITELIST][1.4.4] ‡‡ Mystic Realms Network ‡‡ MMORPG // Towny // PvP Servers ‡‡ [Arenas][Spells][Battlegrounds][Dungeons][Qu
    Age: 15
    IGN: karl1024
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    Posted in: PC Servers
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    posted a message on 【✙Chaotic Uniformity✙】[1.3] SuperNatural RPG {No Whitelist} 24/7 -Voting Rewards- 《Hardcore PvP》Shops┋Jobs┋Towns┋Bounties/Kill $
    In-game name: ryanboswell78

    Real life age: 15

    Did you read the rules? Do you agree to follow them?: Yes

    Where did you hear about us?: browsing the forums/friend

    Why do you want to join?: Friend plays

    Did you vote for Chaotic Uniformity? Yep
    Posted in: PC Servers
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