• 1

    posted a message on [16x][1.4] KabPack
    Quote from colinjay9000

    Very nice, everything flows together very well.

    Thank you

    The BEST 16x Texture Pack ive EVER seen!

    Whoa, very flattering

    Are the map(s) that you took the snapshots on up for downloading? They look like thay'de be fun to experience...

    Ah, most of the screenshots are from now defunct servers. The one I'm on now, though, is http://www.minecraftforum.net/topic/1358091-vanilla-semi-vanilla-muddy-puddles-survival-legit/

    Just put in an app there if you'd like to come by
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from 13thMurder

    i have improved my planks using the repeat method ctm.

    what thinks you?



    actual 8x8 tiles used for the ctm:



    Very sexy, sir. The texture, thought, needs to be shifted for each plank though, to distinguish between the planks. As it looks right now, it's as if you carved plank shapes into a sheet of wood.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from minihilly

    Okay, after a completely-ridicukous amount of stone, and 3 different revisions, would you guys say this stone's a keeper...?


    I really tried my best at the tiling, but I just can't get it quite-right! ARGH!
    (There's still a vertical dark-line, and horizontal bright-line. So aggravating.)
    (There's also that pesky-stone that sticks out like a sore-thumb in-game, but didn't really-so when I tiled it 3x3)

    As for the stone-y appearance, I think it may have worked this time, but not 100% sure:



    Tips really appreciated for tiling!
    Although, I know a lot of methods already, I just suck as an artist

    There's a pretty clear horizontal line going across it that can be fixed by shuffling a few pixels. Pretty sexy though.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from darealmeesta

    Since I got complaints about wobbly looking water I slowd the animation a bit down and made the states more different. Do you think it worked? Keep in mind, those animations look different In-Game :)

    New



    Old




    I think it looks a lot better.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from 13thMurder

    i redid brick, now with random ctm support.



    is it much improved?

    The new stuff is the top left? It's quite nice. You could vary the bricks themselves a bit, and not just the texture. A bit of mortar out of place here, a crack there. Right now it feels too perfect.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from corner_g

    I made a more wood-grainy version and made some 64x64 pine planks!





    I've created a monster!

    Love it
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Jeffrey94

    Sorry, but where's this "high pass" filter you're talking about? I can't seem to find it for the life of me :P

    http://en.wikipedia.org/wiki/High-pass_filter#Image
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from corner_g
    But... It kind-a is. Some tutorials are really informative, but this one makes me want to do it right now! Sadly, it's 1:00am where I am, so I really shouldn't start anything. But I'll need to try that tomorrow!
    Quote from 13thMurder
    this is the greatest thing i have ever seen. thanks for this. you have revolutionized wood grain forever.
    Quote from appleslinky
    ^This. All of this. All I've been doing is Filter > Render Fibers. Hrm. Maybe I shall combine the two techniques! Huzzah~!

    Lol, thank you. I've been looking at another method which uses a trick with curves and channels to make the grain pop more appropriately. It's kinda useless to me at 16x, but I might be able to work it in for you guys.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Taiine

    I'd like to see this tutorial. Curiosity is getting the better of me.


    It's not pretty, but... yeah, it's not pretty.


    Render clouds
    Motion blur
    Posterize
    Stretch image
    High Pass
    Adjust levels
    Noise
    Motion blur
    Create a noise layer
    Motion blur
    Overlay it and adjust transparency
    Color overlay
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Steelfeathers

    Hi everybody. Gosh it feels like I haven't been here in forever. What'd I miss?

    Everything!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Plenty_of_Fish

    Good points, but don't you think mediocre is a little mean? You could have said you just don't like it.

    I didn't say I didn't like it, I just said that he didn't have to vary the textures of the basic building blocks to make them specific to an architecture version of the pack, where presumably he is perfectly happy with the original, because building blocks are used for the same thing in both. He has a thematic change between the versions though, which I did not know about, and I do therefore stand corrected.

    So then, actually saying that I don't like it would have been mean and untrue.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x][1.4] KabPack
    Some more things to look forward to. CTM only

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from corner_g

    So, I made a variant of stone brick on my Serene Scape pack, to get a start on the architecture theme.

    I know my skills at 16x16 are little, and my styles are strange, like not using dithering, palettes, etc. But I do what I can to make it look right.

    Adventure theme



    Architecture theme



    Having an architecture pack doesn't mean that your regular pack has to look mediocre. For building blocks, just choose the best texture. For others, that's where you can make the distinction, like tnt being a barrel or hay (exploding hay), or pistons having more table-like features.
    Quote from Taiine

    I'd like to see this tutorial. Curiosity is getting the better of me.


    I'll see about cranking one out for you.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [1.5] terrain.png 2.0
    Updated to the latest snapshot (I skipped the last one). The template is widened out a bit to make more space, and the vertical dropper and vertical dispenser were added.
    Posted in: Resource Pack Discussion
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