• 0

    posted a message on removed

    1. Age: 32
    2. IGN: Kabonos
    3. What brings you to our community? I'm coming back after a several year break, and single player is lonely.
    4. What are some of your goals for this server? All the diamonds. All of them. Also, I'm known for lovely architecture.
    5. Tell us a little about yourself! I'm an independent designer, doing both graphic design and woodworking in my free time. Several years ago I had my own texture pack, and I'm seriously considering bringing it back.

    Posted in: PC Servers
  • 0

    posted a message on [Vanilla] Muddy Puddles [Semi Vanilla] [Grief Prevention]
    Hey chicka, put me on there, I may like to stop by every now and then.
    Posted in: PC Servers
  • 0

    posted a message on KabPak - The Next Generation
    Quote from MissMelcheor

    Getting the feeling of steelfeathers enchanted when looking at the glowstone. :o


    It was inspired by Steelfeathers, and I was talking to her on skype while I made it. But, her pack was 32x and mine was 16x, so it clearly can't be a stolen texture. I assure you all of my textures were made by me.

    Thanks for taking this up, guy with a weird name who I always have to look up in order to spell it right.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.4] KabPack
    Hey guys. I've been away for a while for personal reasons, and it's safe to say that I probably won't be coming back. My textures are now freely available.

    It's been a joy growing and tweaking KabPack over the years, and helping the community.

    Happy mining, lots of diamonds.
    Posted in: Resource Packs
  • 2

    posted a message on [1.5] Kab's Texture Pack Showcase Map (Test Track)
    Hey guys. I've been away for a while for personal reasons, and it's safe to say that I probably won't be coming back. Kyctarniq has my permission to maintain the map and start a new thread.

    I'm glad this map has become so widely used by texture artists and video reviewers, maintaining it was a joy. Keep the feedback coming for Kyctarniq - it's not the easiest thing in the world to arrange every block and texture in the game. I've had a few moments myself where I've released a version missing an obvious block like dirt, grass, glass, or glowstone.

    Happy mining, lots of diamonds.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.5] Kab's Texture Pack Showcase Map (Test Track)
    Quote from TuxForMinecraft

    Great thank you im going to use this for texture pack reviews on my channel TuxForMinecraft

    Quote from stellarsuede

    Thank you very much for posting this~! It has everything I need for fixing texture bugs and aesthetics. :Diamond: :Diamond: :Diamond:

    Quote from Halite

    Hello! A week or so ago I found a version of your showcase that I loved, but now I no longer have it! I was wondering if maybe it's a version you still have posted somewhere? It was very much like the "beta" one you have up for download on curse, where the mobs were spawned using dispensers, but it also had a quartz "temple" building that showed off all the paintings. Is this a version you built, or was it someone else's edit? I'd love to find it again, it seems to have fled from my recycle bin.

    *Edit* After reading into some earlier posts, I think it might have been a very recent version you put out for 1.5... but I can't seem to find any download links more recent than the "beta" link on curse!


    Nevermind, I found it! Silly me. I absolutely adore this showcase by the way. I think the layout has the perfect combination of laying the blocks out and showcasing the world in its natural state. I will definitely be using it to showcase my texture pack once it's done, and your showcase has already been invaluable in the process of creating it. Thank you very much! ^.^


    I'm glad you're all enjoying it. I've been quite busy lately on the trying-to-get-a-job front, so you can thank kyctarniq for the latest maintenance. To be honest, I haven't even had a chance to look at his museum yet.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.5] Kab's Texture Pack Showcase Map (Test Track)
    Quote from Free_Byrd

    Does the map have a mob area with hostiles and non hostiles?

    Yes it does. They are located underground. There's a beta version on curse that Kyctarniq updated with mobs and monsters, at http://minecraft.curseforge.com/worlds/kabs-texture-pack-showcase/files/5-showcase-r13-1/
    Posted in: Resource Pack Discussion
  • 2

    posted a message on [1.5] Kab's Texture Pack Showcase Map (Test Track)
    Woho! I gots a popular star!

    See mom and dad, I'm not a failure.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [Vanilla] Muddy Puddles [Semi Vanilla] [Grief Prevention]
    Quote from Sammiiii

    Hey,

    What happened to the server?
    I haven't been playing on it for awhile and now it's showing as not active.

    Has the server been taken down or is there just a IP change or something

    - Sami

    It's still active, but it isn't yet updated to 1.5. We're waiting on bukkit. If you can downgrade to 1.4, you'll be able to get on.
    Posted in: PC Servers
  • 0

    posted a message on [1.5] Kab's Texture Pack Showcase Map (Test Track)
    Quote from LiamJGames

    Thanks, This will be used as my review map when I do texture packs. I'll be sure to link this forum on the videos!

    Excellent and thank you
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [1.5] terrain.png 2.0
    Quote from BlueCoin

    Wait, so using this and an unstitcher will unstitch all tiles and name them correctly? Also what's the two pink outline tiles underneath the comparator and pistons?

    And unless I missed it, I don't see redstone dust in there.

    The unstitcher won't work with this. It's only intended to contain all the textures and their names. The two pink outlines are the redstone overlays, which are blank by default, and the redstone wires are beside them.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [1.5] terrain.png 2.0
    Updated with the activated detector rail they snuck in.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Goodlyay

    Okay, I redid the stone.



    The deal with beauty - there are some looks that everyone will appreciate, and some that are loved by some and hated by some. The latter is loved to a greater degree than the former will ever be, in spite of the split in opinion.

    I think it's bloody fantastic.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from minihilly

    I've heard that there is, if you alter a language file that's apparently in the (current?) texture-pack file format, but I've honestly never tried, nor looked into it.

    I think I've seen a pack achieve it before, though...I might be able to dig it up if I remember what pack it was.
    I think I'll try searching for a tut. on it, as I feel one did exist. If I don't edit this post, assume I couldn't find one.

    The lang folder has the localizations, but there's 66 of em.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Map/world download widget for your world with curse.com
    Not sure this was ever noticed.

    Quote from kabonos

    It would seem the same apostrophe problem that existed for texture packs is there for worlds too, where the apostrophe = '

    Also, the glowing pulsing animation is hell on my cpu.
    Posted in: Maps
  • To post a comment, please or register a new account.