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    posted a message on Rpg Texture Thread
    Ok, ive started on the designs for the latest snapshot but what with guildwars 2 starting early tomorrow im a bit doubtful ill get much more done over the weekend so thought id post what ive got so far, i may come back and edit some when i have more time.


    Updated inventory gui with wither effect



    Updated icons gui with wither effect




    Flower pot, Blank map & Item frame




    Carrot, Golden carrot, Potato & Posion potato




    Sprouting carrot (single & triple variations)






    Still to do
    • Base sprouts
    • Sprouting potato
    • Jacket potato
    • Zombie, Wolf and Wither Mobs (intentionally left out for skinners to do)
    Posted in: Resource Pack Discussion
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    posted a message on [DISCONTINUED] GeruDokuRPG
    Quote from tombones

    hah, not likely. I turned this pack over to the community, and they've taken good care of it. also I'm fiendishly lazy.

    I hope the folks maintaining other versions of gerudoku don't feel snubbed by my post, I just didn't feel like commenting in more than one thread. you are all my precious, precious childrens.


    Hey, glad to see your still around! You may wanna check out the rpg texture thread (link on my sig banner) i believe most of the gerudoku revival pack owners subscribe there and post from time to time, also handy if you do end up doing any texture work and want a general place to post it.
    Posted in: Resource Packs
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    posted a message on Rpg Texture Thread
    Quote from Krayloon



    Control block

    -snip-

    Expanded pdn. file
    https://dl.dropbox.c...ntrol block.pdn


    Great work, i love the detail. Ill prob use this instead of mine, may have to tweak it slightly to give a little more symmetry though.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from zedas

    Aww man, you're quick, and you're waaay better at these than I am (sadface). Oh well I guess I'll post my craptacular stuff anyhow.



    Hey thanks for the compliment but you shouldnt down on yourself, your designs are really good and very handy as im sure theres a number of gerudoku style packs that still use 256x gui's.

    If anything i think its harder to design something to look good with a more limited number of pixels. Keep up the good work!
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Here's a beacon block for you, it may not be very fancy but it fits well with my gold, diamond and emerald blocks



    And one command block, wanted to make it look a bit more industrial




    As promised one beacon gui



    Enjoy :)
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Updated the trading gui for the 12w32a snapshot



    And heres the angry and happy villager effects, you'll need to add them to your particles.png just right of the heart particle (designed for a 256x256 particle.png)




    Still working on the beacon and controller blocks as well as the beacon gui, will hopefully post something up later today or tomoz
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    Thanks for all the help. I wouldn't mind figuring out CTM and all the animated stuff. Question is, does it work with optifine, too? I like mc patcher but as a youtuber, optifine really helps with recording.


    It does work with optifine but i have noticed some unusual behaviour with some ctm stuff, its a kind of try it and see what works.

    I would try explaining all the ctm and animation stuff but its explained much better on the mcpatcher thread, if you check out the op towards the bottom theres a spoiler titled "Information for Texture Pack Authors" all the details you need to sort your own ctm, animations and better skys are listed there. If you need any help or examples im more than happy to help.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Krayloon

    Right as the glow starts to fade there seems to be a jump, not sure if you notice this as well. Great texture though.


    Thanks, yeah i noticed that too, it happens when the texture cycles round from the bottom back to the top. Ive played around with it but that was the best i could get, its not too noticable at least.

    *Edit*
    It appears i spoke too soon, i had another look after i posted this and realized it was the transparency layer at the top of the texture rather than the bottom so i added in a few extra frames at the beginning to ease the transition and that appears to have sorted it






    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Finally got around to finishing the animation for the enchanting table, went for a much subtler pulsing glow.

    Just save this as custom_terrain_182 and drop it into your anim folder and your good to ... glow :)




    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Tyken132

    Ok, found some free time and have been editing a bit.

    -snip-

    (Recolored jzus resize to match my book color)
    (Reversed the lid so the eye is on the inside, having it stare at you when open.)


    P.s Glad to have you back Zedas
    P.s.2: Jzus, how do I do the ctm wood/log thing exactly?
    P.s.3: Kray, The dragon crystal was my design and you really improved it.


    Glad the book and chest were of use.

    Ive compiled everything you need for the trees in the link below, just drop the ctm folder into your pack and your good to go. Obviously youll have to make whatever alterations you want to the ctm trees.png but the property files are all there. This also includes sugar cane, fences and fence gates, if you dont want those just delete the individual property files (each has a name inside the file)

    http://www.mediafire...lbf16mdp7wzzpbs

    Oh and in case your interested here is a link to animate the portal inside the chest. Just place the anim folder directly into your pack and voila!

    http://www.mediafire...gvlmyibtete57gp

    Enjoy!

    P.S i know youve been fairly busy as of late, let me know if theres anything you need a hand with to get you all up to date.
    Posted in: Resource Pack Discussion
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    posted a message on Gerudoku Faithful
    Quote from Dangeresque486

    No update today, my computer just tried to eat the texture pack luckily I had a backup.

    I will try to update tomorrow, Lil_Jenning is letting me use his version of the new creative mode and trading GUI.


    In case your interested i uploaded 512x512 versions for all of the new gui on the rpg texture thread, thought it was worth going back and upgrading all of the old gui's as well for the resolution so theres a complete set on there.

    It was a little while ago so you may need to go back a couple of pages on the thread, actually heres a link to the post

    http://www.minecraftforum.net/topic/351323-rpg-texture-thread/page__st__1060#entry16150916
    Posted in: Resource Packs
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    posted a message on Rpg Texture Thread
    Quote from Dangeresque486

    May I use your ender chest in Gerudoku Faithful?


    Sure feel free, glad you like it. Just remember to give credit as usual.

    By the way the post you quoted was the older version, if you look on the previous page on this thread i added an animated version.
    Quote from Dangeresque486

    May I use your ctm.png in Gerudoku Faithful? if so then I will give you credit
    then edit it to make it fit better.


    If your adding some connected textures to gerudoku faithful you might wanna have a look at the ctm logs i posted previously.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Krayloon

    Lots and lots of frames. I have to redo mine now because I need about 3-4x the frames for smoothness.
    As for this... Create and second layer and copy what you want to glow onto it. Then darken that layer a little. then start erasing bits from the darkened layer to allow the normal brighter layer to show through, at least that is how my enchanting table animation is set up. I still need to tweak mine but the technique should work.


    Hmm i hadnt considered using a darkened layer, like a filter i guess. I have the runes on a separate layer when im working on it but ive just been using a glow tool which doesnt really allow for a smooth transition. Thanks for the tip, once ive got some free time ill have another bash at it.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Krayloon

    I like a more subtle effect in animations so my suggestion would be to sequentially glow the runes one by one left to right top row then bottom row left to right. Have all the runes placed to begin with and then overlay brighter/glowed runes on top.


    That was kind of what i was going for initially but then got distracted with messing it about and it ended up a bit messy.

    Had trouble making the glow look more natural though like a gradual pulse rather than the on/off static state i have at the mo, im guessing i just need to add incrementally increasing glow on a frame by frame basis, got any tips?
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from Krayloon

    That thumbnail is seriously blurry. I can't see anything

    Had some time to tweak my ores. I present Kray's ores V.2_1.002



    Pdn versions of all
    https://dl.dropbox.c...014109/Ores.zip


    Sorry about that imageshack can be a pain sometimes like that, i uploaded imgur hopefully this works better




    Good work on the ores
    Posted in: Resource Pack Discussion
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