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    posted a message on Multiple Mods?
    Quote from Phantom699

    Well, for starters, you can have more than one mod installed at a time. As a matter of fact, many mods actually require other mods for them to work. But if you install a mod, it will be on all of your worlds. You can't have one mod on one world and another mod on another world; all your mods are on all your worlds.


    Actually, you can do it if you can keep track of multiple jars and switch them as needed. Major pain in the ass, though.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Quote from Seiryn

    Thanks for the reply! :D All I did was delete that one comment so I dunno what else might have happened.

    <--Veins blockID='35' metaData='14'>


    There's your problem. "--Veins" is not the same as "Veins".
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Quote from Whist34

    Does this have the ability to redistribute existing ores, or does it only work for new generations?

    Strictly new generation. You don't need a new world though, if you can explore new chunks.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Quote from JRoush

    As Sodisna said, you need to add a &--#60;Veins&--#62; element to the config file with the blockID of the new ore (and a metadata value if the blockID is used for multiple things).

    You will probably want to disable the mod's original ore generation to avoid having double ore in your world, but this isn't absolutely required. If the mod in question doesn't have that feature, you can ask the author to add it.

    @Sodisna - what do you mean by laggy?


    I get the disabling the mod's generation part, but does the mod author have to do anything to make sure this mod can do its thing?
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Quote from JRoush

    It disables the vanilla ore distributions by default, but they can be re-enabled in the config file.


    Ah. On a related note, what do mods that add ores have to do in order for this to replace their generation?
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Does this replace the vanilla ore distribution or add to it?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Nevermind. I miscounted redstone wires and couldn't see what was really happening.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Yeah, exactly. Just more trouble than it's worth, so I'll just remove the different kinds of wood instead, and everyone will be happy.

    Not to mention the different wood not stacking being a pain.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Mud_Sport

    I have a quick question. When i try to download the new 3.57 version of this mod, my anti-virus stops me saying that it is blocked. Here is the exat quote from it
    "Access has been blocked as the threat Mal/HTMLGen-A has been found on this website."

    Any thoughts on why I am getting this?

    Thank you


    It's a standard mediafire link. EIther something went wonky with mediafire (not likely, since nobody else is getting this) or something is wonky with your anti-virus. (much more likely.)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Just to note: incompatible with Mice Workers. I'm not sure what's going on, but having that mod loaded makes the light block recipe invalid.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from GLANL

    Could somebody please help me. The BTW-mod seems epic, cuddos for that. I've tried to install it way too often but it either gives a black screen or it doesn't work at all (i.e. minecraft works perfectly).
    I've tried to follow every installation guide possible but it keeps failing. I've minecraft 1.2.3, deleted meta-inf, modloader 1.2.3 compatible, sourceforge 1.2.3 compatible, btw-mod 1.2.3 compatible.
    Or isn't it 64-bit compatible, seems like a dumb question to me... What could it be?
    Or what version of minecraft should DEFINITELY work fine with this mod....? X(


    Are you trying to install this alongside Forge? Because that is not compatible.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    No and no. There are still light blocks because it was decided that they are different enough from the vanilla ones to remain in the game.
    Hemp is not a replacement for string anywhere. They serve completely different purposes, although either can be used in the creation of filaments.


    Fair enough on the string. It was likely just bad luck.
    As for the light block, has the recipe changed?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    So you did get rid of light blocks after all?
    And has hemp replaced string altogether, because spiders don't seem to be dropping it.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Just a note to those having trouble:
    The number one reason for black screens after adding a mod to the jar is failure to delete the META-INF folder. It seems this is happening much more frequently since 1.2.3 for some reason. Personally I use MCPatcher just for patching Minecraft and it gives me no problems at all.
    Posted in: Minecraft Mods
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    posted a message on Zombe's mods (furnace and recipes)
    Does nobody have an answer? Should I make a request?
    Posted in: Mods Discussion
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