I got some ideas from the mo creatures suggestion thread and customized them and added my own. Also please add spawn eggs.
Giant Snake: Rare, aggressive serpent
Giant Bats: Dangerous flying enemy. Spawns only at night above ground.
Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature.
Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures.
Giant Termites: (Forest, Underground) Spawns in darkness, avoids light.
Giant Scorpions: (Desert, Jungle) Poisonous, hostile, attack smaller creatures
Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare mermaid like creatures, spawns only on small islands, swims very fast, can paralyze player making them deadly.
Mermaids: Both male (mermen) and female (mermaids) variants. Peaceful, 'civilized' creatures.
Naiads: live in water, passive but it you approach they will despawn.
Sea Horses: Oversized version of the natural creature. Tamable with apples. Rideable when tamed. sometimes mermaids spawn on them like the spider jockey.
Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land.
Sea Serpents: Can crash boats, and can not survive in icy water.
Leviathan. A giant sea serpent. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the behemoth.
Kraken: Extremely rare, very large giant squid like sea monster, found only in deepest ocean, has lots of health destroys boats.
Hydra: Very rare, nine-headed creature, can grow more heads, lives at the bottom of swampy water, comes up only to pursue player.
Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living pumpkin: Seems to be a normal pumpkin until within 2 blocks, then attacks player.
Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health.
Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks.
Ent: The more peaceful version of the tree monster. Neutral until a ent is attacked or a tree is attacked then fights back in groups.
Dryads: spawns in forests. Can transform into a tree and back into a person. Appear a beautiful green haired green dressed women but will attack after approached when players back is turned.
Swamp-monster: hostile rare Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Trolls: Rare, green skinned giants, throw rocks, burn in the sun
Ogres: Fat giant hostile humans with clubs will eat what you drop. Very, very rare.
Gnolls: Hyena-like humanoid, very aggressive and usually found in groups, shoot arrows from their bows
Goblins: Green skinned humanoids with sharp teeth and big ears half the size of the player, sneak up and stab with daggers to attack.
Hobgoblins: Red-skinned goblins. Live underground and climb up to attack you with their crossbows.
Dwarves: Live underground, mine and have settlements in Mountain biomes. Passive unless attacked.
Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines.
Gremlin: Small, mischievous creatures. Does minimal damage but is very fast. Will try to wreck redstone
Sasquatch: Large, humanoid, avoids the player but becomes hostile if followed.
Yeti: Lives in Tundra and Taiga, Neutral unless attacked.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground, lightning bats electrocute things and spawn during thunderstorms.
Air Elemental: Large, cloud like being. Can use lightning as weapon. Very fast.
Harpy: A creature with the body of a bird but the head of a beautiful woman. Hostile if approached.
Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack.
Phoenix: Rare spawn in deserts, immune to fire, attacks if attacked, drops fire related items on death.
Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Spawns in the Nether.
Salamander: A orange flaming snake with the upper body of a orange flaming human instead of a snake head. Shoots flaming arrows from it’s bow and lives in Nether
Shapeshifter: Rare, disguises itself as the block below itself, and if hit with anything, it'll attack you.
Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly. Spawns in dungeons.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs but is very flammable. Weak.
Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies.
Witch, Hag: Avoids player, if pursued becomes hostile and uses spells to attack. Spawns in swamps.
Haunted Old Man: Transforms into a hostile sword wielding skeleton at night.
Mummies: Spawns in desert biomes, hostile if approached, looks like the zombie but covered in bandages, it burns with sunlight.
Vampire: Spawns at night, burns in sunlight. Can temporarily turn into a large bat and fly away but only does in order to avoid sunlight.
Werewolf: A passive man in rags by day and a giant hostile black wolf by night. Rare.
Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction.
Lesser Imp: Floating nuisance enemy. Looks like a tiny floating green devil.
Greater Imp: Stronger flying nuisance enemy. Looks like a small flying red devil.
Beholders: Classic D&D enemy, floating head with large mouth, single central eye, tentacles with more eyes for hair, and magical powers.
Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Tamable like a ocelot with obsidian.
Demons: Rare mob, only found in Nether, powerful enemy.
Wyverns: Have wings and legs but not front limbs.
Drakes: Smaller, crawling, less powerful dragons, can not fly or breath fire, does not have wings, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large flying reptile. Lots of HP, and do great damage. Different types depending on biome. Have breathe weapons they use if provoked.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts. Breathes fire
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack. Breathes poison.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close. Breathes mud.
-Blue: Lives in water, usually ocean biomes. Can grab player and attempt to drown them. Breathes water.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance. Breathes razor leaves.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health. Breathes ice.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone. Breathes rocks.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert. Only attacks if provoked. Breathes golden light that can temporally blind you.
-Pink: Friendly, flies, only attacks if provoked. Breathes a psychic beam of energy.
Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Spawns in forests and mushroom biomes. Tamable. peaceful unless attacked.
Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Spawns in deserts.
Chimera: Very rare, head and body of a lion, a goat’s head and neck in the middle of it’s back, it’s tail is the head and body of a serpent. breathes fire. Hostile, strong, lives in deserts.
Manticore: Very rare, body of a lion, head of a man, scorpions tail, is poisonous. Lives in deserts.
Cerberus: Very rare, three headed hellhound with a snake’s tail and a mane of snakes. Guards the Nether. Hostile.
Behemoth: Very large, four legged creature of monstrous size and power. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the Leviathan.
Titans: Very, very, very rare, human looking giant. Very Powerful and intelligent. Hostile and will destroy blocks.
Satyrs: Boys with goat legs and small horns. Chase naiads and dryads who run from them but do not attack them. Run from cyclopes. Play music from panpipes. Passive unless attacked.
Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Wields an axe.
Centaur: Very rare, tamable with cake, intelligent with a horse body and mans upper body.
Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage.
Sphinx: Very rare, spawns in desert. a lion with a human head. Fights hostile mobs.
Griffin: Very rare, lion body and eagles head, can fly. Tamable with meat then can be ridden and controlled
Hippogriff: Very, very rare, horse body and eagles head, can fly. Tamable with cake then can be ridden and controlled
Hippocampus: Very rare, horses upper body and fish tail. Tamable with wheat then can be ridden and controlled
Roc: Very rare, very large, aggressive bird, picks up cows and either drops them, or takes them to the mountain to eat them. Tamable with cooked beef then can be ridden and controlled.
Medusa: A purple snake haired purple woman with a purple snake tail instead of legs found in swamps. Hostile. Very rare. On survival can turn you to stone when you look her in the eyes but not on creative.
Basilisk: A giant fire breathing poisonous lizard found in deserts. Hostile. Very, very rare. On survival can turn you to stone when you look it in the eyes but not on creative
Orcs: Hostile green skinned humans in ragged armor with axes that come in small swarms.
Halflings: small human 1/3 the size of you. Passive. Will steal items dropped on the ground.
Gnomes: Wear green, small, 1.3 the size of you, try to hide, spawn near dirt and burrow in dirt, passive.
Cyclops: Giants with one eye. Tamable with wool. Spawn near lots of sheep. Will not attack you unless you attack them. When untamed will attack satyrs.
Elves: strong rare tall beautiful humanoids with long ears. They form settlements.
-Wood: live in forests , wear green, have bows and black hair, will attack you if you attack trees or if they are attacked.
-Mini: (the exception to the normal description above) Small, passive, look like Santa’s elves in blue. They try to stay hidden.
-Light: Wear white robes, cast magic spells, carry staffs, have blonde hair, passive unless attacked. Fight monsters. Fight dark elves.
-Dark: Wear black armor, carry swords. Have white hair. Are hostile. Sometimes spawn riding drakes like spider jockeys. Burn in the sun. Fight light elves.
add a lot of birds:
sparrows
swans
peacocks
toucans
cormorants
parrots
ravens
owls
eagles
vultures
hawks
emu
kiwi
pigeons
flamingos
penguins
gulls
harpies
hummingbirds
goose
birds of paradise
pheasants
storks
cranes
woodpeckers
Make reptiles and amphibians:
sea turtles
iguanas
chameleons
geckos
tree frog
turtles vulture
blue dart frogs
salamanders
gawials
alligators
blindworms
monitor lizards
toads
And marine animals:
seahorses
octopus
reef fish
starfish
killer whales
whales
saw fish
whale Sharks
sharks hammers
deep-sea fish
urchins
flying fish
anemones
marlins
salmon
sum
sturgeon
koi carp and common carp
hurdles
narwhal
pufferfish
barracuda
herring
Old Ladies spawn randomly and they don't fight back, so be nice! You can carry them over to a Slot Machine and then throw them at it and they will keep playing for you! However, if you leave them there too long, they become skeletons and play rather slowly, so time for a new Old Lady!
BUT.. why not make them a Lucky Dress to increase your odds of winning?
haha - yes, the first one will be in the next update along with two other additions. i am saving the nether creep after that so that i can add some other nether stuff.
Atm I have a lot of weapons and I want to add them all, but with the limited number of sprites thats not a good idea. So Im thinking of just making my own weapons mod and adding them all to it if you dont mind
try forge modloader. pretty sure it fixes the sprite problem.
I may not be able to mod yet, but I can build, I built a server with friends once, and I spent a week building an entire city 3 times the size of the villages that spawn. I can build anything you need. Also, I've been working on a menoa tree(untextured of course) and you could make them spawn in forests, with 2 pieces of brightsteel under the roots, as an addition to the brightsteel found underground.
"When the time comes and you need a weapon, look under the roots of the Menoa tree..."
I got some to ask... and I wish it really really bad! Cold you make foxes tamable? plz? I really want to tame those cute orange animals :}
Also could you add camels and llamas? Llama could spit on you and you could use that spit either to repel monsters or to tame other llamas! And you could feed camels cactus
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I recommend posting here: http://www.minecraftforum.net/topic/1227411-central-mod-ideas-and-modders-list/ also maybe posting in another section saying you need a coder might work.
I got some ideas from the mo creatures suggestion thread and customized them and added my own. Also please add spawn eggs.
Giant Snake: Rare, aggressive serpent
Giant Bats: Dangerous flying enemy. Spawns only at night above ground.
Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature.
Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures.
Giant Termites: (Forest, Underground) Spawns in darkness, avoids light.
Giant Scorpions: (Desert, Jungle) Poisonous, hostile, attack smaller creatures
Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare mermaid like creatures, spawns only on small islands, swims very fast, can paralyze player making them deadly.
Mermaids: Both male (mermen) and female (mermaids) variants. Peaceful, 'civilized' creatures.
Naiads: live in water, passive but it you approach they will despawn.
Sea Horses: Oversized version of the natural creature. Tamable with apples. Rideable when tamed. sometimes mermaids spawn on them like the spider jockey.
Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land.
Sea Serpents: Can crash boats, and can not survive in icy water.
Leviathan. A giant sea serpent. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the behemoth.
Kraken: Extremely rare, very large giant squid like sea monster, found only in deepest ocean, has lots of health destroys boats.
Hydra: Very rare, nine-headed creature, can grow more heads, lives at the bottom of swampy water, comes up only to pursue player.
Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living pumpkin: Seems to be a normal pumpkin until within 2 blocks, then attacks player.
Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health.
Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks.
Ent: The more peaceful version of the tree monster. Neutral until a ent is attacked or a tree is attacked then fights back in groups.
Dryads: spawns in forests. Can transform into a tree and back into a person. Appear a beautiful green haired green dressed women but will attack after approached when players back is turned.
Swamp-monster: hostile rare Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Trolls: Rare, green skinned giants, throw rocks, burn in the sun
Ogres: Fat giant hostile humans with clubs will eat what you drop. Very, very rare.
Gnolls: Hyena-like humanoid, very aggressive and usually found in groups, shoot arrows from their bows
Goblins: Green skinned humanoids with sharp teeth and big ears half the size of the player, sneak up and stab with daggers to attack.
Hobgoblins: Red-skinned goblins. Live underground and climb up to attack you with their crossbows.
Dwarves: Live underground, mine and have settlements in Mountain biomes. Passive unless attacked.
Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines.
Gremlin: Small, mischievous creatures. Does minimal damage but is very fast. Will try to wreck redstone
Sasquatch: Large, humanoid, avoids the player but becomes hostile if followed.
Yeti: Lives in Tundra and Taiga, Neutral unless attacked.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground, lightning bats electrocute things and spawn during thunderstorms.
Air Elemental: Large, cloud like being. Can use lightning as weapon. Very fast.
Harpy: A creature with the body of a bird but the head of a beautiful woman. Hostile if approached.
Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack.
Phoenix: Rare spawn in deserts, immune to fire, attacks if attacked, drops fire related items on death.
Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Spawns in the Nether.
Salamander: A orange flaming snake with the upper body of a orange flaming human instead of a snake head. Shoots flaming arrows from it’s bow and lives in Nether
Shapeshifter: Rare, disguises itself as the block below itself, and if hit with anything, it'll attack you.
Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly. Spawns in dungeons.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs but is very flammable. Weak.
Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies.
Witch, Hag: Avoids player, if pursued becomes hostile and uses spells to attack. Spawns in swamps.
Haunted Old Man: Transforms into a hostile sword wielding skeleton at night.
Mummies: Spawns in desert biomes, hostile if approached, looks like the zombie but covered in bandages, it burns with sunlight.
Vampire: Spawns at night, burns in sunlight. Can temporarily turn into a large bat and fly away but only does in order to avoid sunlight.
Werewolf: A passive man in rags by day and a giant hostile black wolf by night. Rare.
Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction.
Lesser Imp: Floating nuisance enemy. Looks like a tiny floating green devil.
Greater Imp: Stronger flying nuisance enemy. Looks like a small flying red devil.
Beholders: Classic D&D enemy, floating head with large mouth, single central eye, tentacles with more eyes for hair, and magical powers.
Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Tamable like a ocelot with obsidian.
Demons: Rare mob, only found in Nether, powerful enemy.
Wyverns: Have wings and legs but not front limbs.
Drakes: Smaller, crawling, less powerful dragons, can not fly or breath fire, does not have wings, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large flying reptile. Lots of HP, and do great damage. Different types depending on biome. Have breathe weapons they use if provoked.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts. Breathes fire
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack. Breathes poison.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close. Breathes mud.
-Blue: Lives in water, usually ocean biomes. Can grab player and attempt to drown them. Breathes water.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance. Breathes razor leaves.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health. Breathes ice.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone. Breathes rocks.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert. Only attacks if provoked. Breathes golden light that can temporally blind you.
-Pink: Friendly, flies, only attacks if provoked. Breathes a psychic beam of energy.
Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Spawns in forests and mushroom biomes. Tamable. peaceful unless attacked.
Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Spawns in deserts.
Chimera: Very rare, head and body of a lion, a goat’s head and neck in the middle of it’s back, it’s tail is the head and body of a serpent. breathes fire. Hostile, strong, lives in deserts.
Manticore: Very rare, body of a lion, head of a man, scorpions tail, is poisonous. Lives in deserts.
Cerberus: Very rare, three headed hellhound with a snake’s tail and a mane of snakes. Guards the Nether. Hostile.
Behemoth: Very large, four legged creature of monstrous size and power. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the Leviathan.
Titans: Very, very, very rare, human looking giant. Very Powerful and intelligent. Hostile and will destroy blocks.
Satyrs: Boys with goat legs and small horns. Chase naiads and dryads who run from them but do not attack them. Run from cyclopes. Play music from panpipes. Passive unless attacked.
Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Wields an axe.
Centaur: Very rare, tamable with cake, intelligent with a horse body and mans upper body.
Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage.
Sphinx: Very rare, spawns in desert. a lion with a human head. Fights hostile mobs.
Griffin: Very rare, lion body and eagles head, can fly. Tamable with meat then can be ridden and controlled
Hippogriff: Very, very rare, horse body and eagles head, can fly. Tamable with cake then can be ridden and controlled
Hippocampus: Very rare, horses upper body and fish tail. Tamable with wheat then can be ridden and controlled
Roc: Very rare, very large, aggressive bird, picks up cows and either drops them, or takes them to the mountain to eat them. Tamable with cooked beef then can be ridden and controlled.
Medusa: A purple snake haired purple woman with a purple snake tail instead of legs found in swamps. Hostile. Very rare. On survival can turn you to stone when you look her in the eyes but not on creative.
Basilisk: A giant fire breathing poisonous lizard found in deserts. Hostile. Very, very rare. On survival can turn you to stone when you look it in the eyes but not on creative
Orcs: Hostile green skinned humans in ragged armor with axes that come in small swarms.
Halflings: small human 1/3 the size of you. Passive. Will steal items dropped on the ground.
Gnomes: Wear green, small, 1.3 the size of you, try to hide, spawn near dirt and burrow in dirt, passive.
Cyclops: Giants with one eye. Tamable with wool. Spawn near lots of sheep. Will not attack you unless you attack them. When untamed will attack satyrs.
Elves: strong rare tall beautiful humanoids with long ears. They form settlements.
-Wood: live in forests , wear green, have bows and black hair, will attack you if you attack trees or if they are attacked.
-Mini: (the exception to the normal description above) Small, passive, look like Santa’s elves in blue. They try to stay hidden.
-Light: Wear white robes, cast magic spells, carry staffs, have blonde hair, passive unless attacked. Fight monsters. Fight dark elves.
-Dark: Wear black armor, carry swords. Have white hair. Are hostile. Sometimes spawn riding drakes like spider jockeys. Burn in the sun. Fight light elves.
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that is a lot of suggestions!
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disturbing!
lol sounds great!
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any info on the old ladies?
lol it sounds hilarious!
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by the way what is it? (it's well drawn but still scary.)
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thanks.
(that picture gives me the creeps!)
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try forge modloader. pretty sure it fixes the sprite problem.
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it's planned. we have a talented modder called fisherman77 and i am learning to do it myself.
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sounds cool!
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i want wild boars to be tamable to!
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if you mean downloadable it is. works for me! (just checked!)
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it's really obvious. page 1, first post, where it says download.