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    posted a message on [1.6.4] Witches and More V164DEV12 by Chancebozey (A DEVELOPMENT BUILD - Updated 12/22/2013)
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\gerry\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-24_08.40.49-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 348ed58 --------
    Full report at:
    C:\Users\gerry\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-24_08.40.49-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/24/12 8:40 AM

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 539039384 bytes (514 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 13 mods loaded, 13 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CC [Creature Collection] (CC.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Christmas [Christmas] (ChristmasMod[1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_minecraftmobs [mod_minecraftmobs] (CrazyMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CrazyMod [Christmas 3Dmodel] (CrazyMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Wuppy29_GoblinGiant [Goblins And Giants] (Goblins and Giants 1.0.1.2.zip) Unloaded->Constructed->Pre-initialized->Errored
    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    WiduXChristmas2012 [WiduX's Christmas 2012] (WiduX's Christmas 2012 [v2.2] [MC1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized
    WitchesandMore [Witches and More....] (WitchesandMore146 V109.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: GeForce GTS 360M/PCI/SSE2 GL version 3.1 NVIDIA 187.66, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.IllegalArgumentException: Slot 240 is already occupied by witchesandmore.blocks.BlockWitchesDirtSlab@689f9aee when adding goblinsgiants.BlockGoblinPortal@4674b4eb
    at amq.<init>(Block.java:324)
    at amq.<init>(Block.java:357)
    at akm.<init>(SourceFile:10)
    at alm.<init>(SourceFile:14)
    at goblinsgiants.BlockGoblinPortal.<init>(BlockGoblinPortal.java:17)
    at goblinsgiants.GoblinGiant.load(GoblinGiant.java:97)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
    at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 75852b40 ----------



    (conflicting with one of my favorite mods...)
    Posted in: Minecraft Mods
  • 0

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from mcniff1234

    add cybermen and brains as a rare drop and then u can craft a jar and make a brain in a jar for decoration purposes until someone finds a purpose they can be used for :Notch:


    do you mean the cybermen from doctor who? just curious, i love that show. (and my family and some family friends love it too.)
    Posted in: Mods Discussion
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    posted a message on [1.6.4] Witches and More V164DEV12 by Chancebozey (A DEVELOPMENT BUILD - Updated 12/22/2013)
    Quote from Chancebozey

    HAPPY HOLLIDAYS ! :D


    happy holidays to you too!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo'Mobs & Ores [v2.0.0] Videos Needed!
    Quote from Dark_Diegox

    I'll start doing the mod again today! Hopefully it'll be ready next week!


    uh i think it is updating...
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo'Mobs & Ores [v2.0.0] Videos Needed!
    Quote from Dark_Diegox

    I'll start doing the mod again today! Hopefully it'll be ready next week!


    thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Witches and More V164DEV12 by Chancebozey (A DEVELOPMENT BUILD - Updated 12/22/2013)
    happy holidays to you too! thank you!
    Posted in: Minecraft Mods
  • 1

    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    maybe a dimension for fey including elves?

    a dimension for the dead?

    a heaven like dimension with gods?

    a fiery demon and devil filled dimension?

    a ocean filled atlantis inspired dimension?

    a dimension filled with orcs and a never ending war?





    all ideas you are welcome to use.
    Posted in: WIP Mods
  • 0

    posted a message on [Developer] [RAM] Request A Mod here! [Need Modding Team]
    Quote from Dudesmall117

    Hey there, if you are still looking for people to code I would like to help out? :) I have quite alot of spare time on my hands and need a new project to work on that will actually benefit other people. PM me if you would like me to do any coding. Thanks.


    can you code mobs?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Developer] [RAM] Request A Mod here! [Need Modding Team]
    Name of Mod: the creature collection
    When do you want it done by?:as soon as possible (preferably within a month of informing me you are starting,) and updated for new versions of minecraft and new features at least 2 times a month after release. (updates can be small.)
    Forge? Yes
    Description of mod: adds tons of new mobs
    Things that you want be added to the game: all the stuff from here http://www.minecraft...006-petcraft/ a few mythical monsters some fantasy creatures some nether mobs some humans some variations of vanilla mobs some spawn eggs some items a few mob themed blocks and some mob interactions also maybe some structures like villages



    (note: i started already and i can not get updates to work. http://www.minecraft...rs-and-more/ i have tons of models and textures from my team ready. i need some committed helpful modders. this should be released to the public because i have lots of friends helping me make it and friends and relatives i want to show minecraft too.)
    Posted in: Requests / Ideas For Mods
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    posted a message on ZeusCraft (HELP NEEDED! LOOKING FOR MODDERS!)
    Quote from justtom0

    Do u know how to create the code for the mod


    no only can copy and paste from basic tutorials and i keep getting glitches.
    Posted in: Minecraft Mods
  • 0

    posted a message on ZeusCraft (HELP NEEDED! LOOKING FOR MODDERS!)
    i will. i hope it is released...
    Posted in: Minecraft Mods
  • 0

    posted a message on ZeusCraft (HELP NEEDED! LOOKING FOR MODDERS!)
    Quote from justtom0

    So than how long till the mod comes out


    i don't know. :(

    during minecraft 1.3.2 fishy was working and it was almost released but major bugs appeared. (mostly in pegasus.) fishy has been busy with his server and i have not heard from him in weeks! everyone else has quit. it was going to be ready this summer but glitches kept it busy. (we could not get past the loading a world screen. the glitch was not in eclipse so fishy's testing of the mod was working. we were all confused as to what the heck was happening.) we fixed the major glitches added more but this fall has been bad. fishy is working on a TEAM FORTRESS 2 inspired server and not around much the website broke and everyone else disappeared. the ancient greece craft mod posted here a while back and to keep a fight from happening i said they could use my list but would have to majorly change things and not just copy and paste my ideas unless i said they could and no modder would show up, well no offence to them if we are wrong, but they copied my ideas exactly and took the credit! :(

    i can promise as soon as it is working for the latest version, (constant updates is also delaying the mod,) we will release the mod if fishy agrees.
    Posted in: Minecraft Mods
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    posted a message on ZeusCraft (HELP NEEDED! LOOKING FOR MODDERS!)
    Quote from justtom0

    Could you also just because its part of mythology added a phoenix and a griffin they are part of Greek and it would be cool too and even though no one reallys know if the kraken was Greek if you went off clash of the titans it had it but most of alli am really excited about it we are make a sever where there are castles and mines underwater so those two things pluse the sirens will protect my castle


    the phoenix appears in many myths around the world. it origninated from the greeks when they took over egypt customizing a egyptian mythical bird called something like the "bennu." (might be spelled differently but i cant remember the exact spelling and spell check is not working.) the griffin (sometimes called gryphon or other names) comes form both greek and egyptian myths like the sphinx, but has very different traits and a very different appearence in egyptian and greek myths. clash of the titans was not accurate to the myths because persues fought a sea monster called the ethiopian ceuis in mythology NOT a kraken and there were no trator gods. (not the the extent of those movies anyway.) i would want those creatures to protect my castle too though and i am working on ideas as true to the myths as possible.
    Posted in: Minecraft Mods
  • 0

    posted a message on ZeusCraft (HELP NEEDED! LOOKING FOR MODDERS!)
    Quote from justtom0

    So are they at least tame able the Cetus and could you tell or send me a link for that one mod and also tell me if this mod could work for a server


    the Cetus is a horrible human eating flood bringing sea monster, i might twist the myths a bit but i would prefer not to considering their are only 2 of the Cetus in mythology. http://www.minecraft...ks-for-145 is where goblins and giants is. it is outdated do to major issues requiring remaking the mod. the sea serpent will be added some time in the development of the ocean dimension i assume. (most mythical creatures will be in dimensions. use cheats or mods or commands to switch to creative or give you a spawn egg if you do now want to use the dimension.) if a tameable one is not added try creating a creative server so it will not hurt you and put it in a aquarium.

    i think it works for smp but i have not tried it.
    Posted in: Minecraft Mods
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