- jv110
- Registered Member
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Member for 10 years, 1 month, and 19 days
Last active Thu, Jul, 21 2016 17:16:18
- 1 Follower
- 293 Total Posts
- 45 Thanks
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Zergtaraptous posted a message on Slender Mod - Slender Man is out there!OMG!ITS MEH+1(AWESOME MOD)IM KILLING MEHSELFPosted in: MCPE: Mods / Tools -
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maximmkaaa posted a message on Script importHere is a code to import another script from a script:Posted in: MCPE: Mod / Tool Discussion
var engine = net.zhuoweizhang.mcpelauncher.ScriptManager; function import(name){ engine.reloadScript(engine.getScriptFile(name)); org.mozilla.javascript.Context.enter().setOptimizationLevel(-1); for(i=0;i<engine.scripts.size();i++){ if(name == engine.scripts.get(i).name){ return engine.scripts.get(i).scope; } } } script = import("name.js");
For example
//Script1.js function Test(){ return "It's work"; }
//Script2.js var engine = net.zhuoweizhang.mcpelauncher.ScriptManager; function import(name){ engine.reloadScript(engine.getScriptFile(name)); org.mozilla.javascript.Context.enter().setOptimizationLevel(-1); for(i=0;i<engine.scripts.size();i++){ if(name == engine.scripts.get(i).name){ return engine.scripts.get(i).scope; } } } script = import("Script1.js"); function newLevel(){ print(script.Test()); }
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BeATz_UnKNoWN posted a message on ModPE++Nice work, jv110!Posted in: MCPE: Mods / Tools -
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MattdaveMatt posted a message on ModPE++Click the +1 button people!Posted in: MCPE: Mods / Tools
Awesome work! -
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minecraftmuse3 posted a message on ModPE++Just tried it, it works perfectly! Thanks!Posted in: MCPE: Mods / Tools -
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minecraftmuse3 posted a message on ModPE++Wow! Been wondering if this was possible for a long time! +1Posted in: MCPE: Mods / Tools -
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Hey I am not a great android dev, but I can do some things! This looks pretty interesting!Posted in: MCPE: Mods / Tools -
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minecraftmuse3 posted a message on [WIP]Heroes of Olympus mod! And yes, Screenshots!Hi, minecraftmuse3 here, and today I'm here to give you a sneak peek of the Heroes of Olympus mod!! (H.O.O.).Posted in: MCPE: WIP Mods / Tools
This mod is based on the book series: Heroes of Olympus.
Progress so far:
Screenshots:
Olympus rock: Done!
Celestial Bronze Ore: Done!
Gods: Done a few
Hydras's, etc: Haven't started yet
Tools: Currently I have added Posiden's Trident and Zeus's Master Bolt
Randomly generated structures: 50% done
GUI: Needs a bit more work, but it's getting there
Need more ideas! You will be credited!
The structures
The blocks so far:
Zeus
Poseiden
Hera
Beta testers:
SamyPlaysMinecraft
Gaggio
poped
Nightwing_MCPE
vedxgaming
TheTrollerKing
Will hopefully be releasing beta in a few days!
Hope u guys like it!
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Byteandahalf posted a message on [PREVIEW] ENCHANTING MOD - By ByteandahalfPosted in: MCPE: WIP Mods / Tools
Nah, I made them already. Thanks though, I like your texture pack!
No.Quote from Lambo_car16
Awesome! Maybe just use the attackHook hook to add like 0.2 EXP to your EXP bar depending on which mob you hit.
Yes! Please PM and you can have a beta to showcase, IF I can trust you.Quote from Zstormh
Hey guys i really like this mod idea and would like to showcase it on my channel for android! And also i make minecraft videos mainly and some other videos too and was wonderin who could check out my videos and please susceibe and watch some of my videos! If ya could thanks alot! If not...well then you dont know what your missing.....
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Me too (Minecraft PE or PC? Can I do it in PC?)
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Lel the scr*pt thing was a joke. But great work for a M*dPE scr*pt!
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Is this an addon? If yes - Wow! Did you really do all that? If no - Piece of sh¿tf¿ck made using F¿ckPE
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Works now, working in modding! xD xD ;D xD xD xD xD
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I'm just wondering why I didn't do that! Definitely coming in v2!
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Use the Slender Man spawn egg. It can't be crafted. ID 322.
This mod is to kill Slender Man, like some games (e.g. Slender's Woods) not to get pages.
He has 80 health (40 hearts).
When you're very near him the screen will start shaking. It doesn't apply to his proxies.
When he dies, four of his proxies will appear. They are exactly like Slender Man, except the screen doesn't shake when you're near them.
Download:
https://db.tt/og5OfOVu
Texture:
https://db.tt/jtNkNlKP
Coming soon:
•Flashlight!
•Extra: you will be able to slender!
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MAin.js loads external js files.
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Also, it's littlsMaidMob, not littleMaid Mod
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Finally it's possible to split a mod in files, so you can keep things organized and separated!
To do mods with ModPE++, you need to use the ModPE++ IDE. It is still a pre-alpha, but works very well, and has syntax highlighting.
Screenshots of the IDE:
Changelog:
Added library support
You can now export your project as a library
Removed the Save button
Added the Theme button to change the app's theme
You can now use this_function() instead of filename_function() if it is in the same file where the function is declared
Text field looks better
Syntax highlighting has a slightly different color
The code is saved at every tick
Fixed a ton of bugs so the app looks a lot more stable
v0.1 alpha:
Initial release
Download the IDE:
https://db.tt/pJSaCViY
For the first time using it, go to Config, Files and tap on Create File to create your mod's first file.
IMPORTANT!
To call any custom function, use filename_function() if it is NOT in the same file where the function is defined. If it is, use this_function() (changed in v0.2)
Example: function kill in file fight:
To use a hook, instead of writing 'function', use 'hook'.
Example: hook useItem:
Can some people help in dev?
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