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    posted a message on [1.2.5] QuidCraft Quidditch Mod [Discontinued]
    Once again, I'm sorry to have left this mod but the code has been passed on to lclc98 so hopefully we can all see a better mod than I could have produced
    Posted in: Minecraft Mods
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    posted a message on [Help] Change record audio for custom map without mods?
    nothing?
    Posted in: Maps Discussion
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    posted a message on [Help] Change record audio for custom map without mods?
    Anyone know a way to change the audio of records and have it work in game without using mods? I came across muscode which has let me encode my audio into the .mus format, but if i set my files to read only or mess with the permissions minecraft wont play the audio. The only way Ive seen to do this is to either use mods or replace the files right after logging into minecraft.
    There has to be a way to do this...
    Posted in: Maps Discussion
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    posted a message on [PUZ]Myst Craft v11.0! (Tex, Works with 1.2.5)
    If anyone is still checking this the new version is on the way! Command block warps, a few changed puzzles, better stoneship water, better channelwood tree, more decorations, and I'm currently trying to put the videos or at least the audio in via records/maps

    *edit* If anyone wants to try and help me puzzle through adding the audio/videos please send me a pm
    Posted in: Maps
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    posted a message on Disable Custom Mob Spawner? (Light/surrounding the spawner don't work)
    Quote from arceusplayer11

    This looks like a job for: MINECART SPAWNERS! using sethblings mcedit filters, you can turn your custom spawner into a minecart! then you have a dispenser below it pointing up with lava inside, surround the spawner with glass or something, and then have a spawner nearby that spawns that custom spawner minecart into the location its in now, and your have yourself a spawner that spawns sand-water that is disable-able. (note: have a switch nearby that connects to the dispenser using redstone. that makes you able to toggle it).


    Ya, just saw his vid on this all a little bit ago, just wish I didn't have to wait for the update to come out
    Posted in: Creative Mode
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    posted a message on Disable Custom Mob Spawner? (Light/surrounding the spawner don't work)
    I'm trying to figure out a nice way of filling an area with water (at least visually) while being able to get rid of it, so I used a custom spawner to spawn falling sand that looks like water. Problem is, I can't figure out a way to disable the spawner D:
    I've tried surrounding the spawner itself with blocks but that doesn't seem to work, and I can't cover the area the water is spawning in since I want that empty when there's no water
    Anyone know a way to disable these custom spawners that aren't spawning monsters?
    Posted in: Creative Mode
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    posted a message on [1.2.5] QuidCraft Quidditch Mod [Discontinued]
    It really pains me to do this to you guys but I need to cease production of this mod. If anyone would like my source code to continue my work, please don't hesitate to PM me. There is too much going on in my life right now between work, finding a school and a home, and dealing with some family illnesses. Once again I'd like to apologize to everyone for letting you guys down, but hopefully someone can take up this mantle. If I do come back to work on this it will not be for several months.

    Thanks for all the love and support you've shown during its development till now.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] QuidCraft Quidditch Mod [Discontinued]
    Quote from Zeeth_Kyrah

    Oh, wow, that was quite an outburst. Someone hasn't been eating his fiber and getting enough water to drink.
    Sorry you had to get hit with all that.
    ... I guess this is kind of what Eloraam gets, isn't it? Angry howler monkeys flinging "stuff", followed by sympathy and reassurance.

    Heh, thanks, I do understand where it's coming from though
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] QuidCraft Quidditch Mod [Discontinued]
    Quote from 3rix123

    im sorry for posting but



    I CANT F*KIN TAKE THIS ANYMORE! WORKING TO FIX OUT ALL THE BUGS TO GET A 1. FRIGGIN 3 VERSION?!

    TWO MONTHS

    TWO GOD DANG MONTHS! IT HAS BEEN!
    HAVE YOU DISCONTINUED THIS!? ARE YOU ADDING A WHOLE FREAKIN DIMENSION!? ARE THE BUGS REALLY THAT BAD!?

    LET US KNOW YOUR WEATHER YOU EVEN THINK ABOUT THIS MOD.
    GIVE US AN ANSWER

    AAAAAAAAAAAAAAAHHHHUUUGH!!!!

    Thanks for listening

    Im sorry that it's taking so long to get this out to you guys, but yes the glitches really are that bad that I dont want to release it yet
    Posted in: Minecraft Mods
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    posted a message on [PUZ]Myst Craft v11.0! (Tex, Works with 1.2.5)
    Quote from AnonTheMouse

    I really want to see this retooled for the 1.4 update. Mob heads to give Achenar's rooms that grisly touch? Command blocks for advanced puzzle behaviours (and making sure you only carry one page/don't run off with room items) maybe? Dare I hope, new blocks getting used to make things look even nicer? Awww yeah.

    That's what I've been doing :D
    Posted in: Maps
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    posted a message on [PUZ]Myst Craft v11.0! (Tex, Works with 1.2.5)
    Alright, been spending a lot of time reworking things to fix glitches, and integrate new items and blocks but I've hit a snag! I need a way to make actually audible water noises now, since they made splashes so much quieter D:
    Posted in: Maps
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    posted a message on How Do You Load Armor Textures Outside The Jar File?
    I've been searching desparately around the internets for a way to load armor textures without sticking them in the minecraft.jar/armor folder. I'm using modloader to write my mod, but its built in addArmor function to create the texture location forces it to be in the jar file. Any help would be greatly appreciated.
    Posted in: Modification Development
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    posted a message on Load custom armor textures from a different location?
    Did you ever find a solution? I'm trying to figure this out myself too and google is not being my friend D:
    Posted in: Modification Development
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    posted a message on [1.8.1] Golem Mod v2.0 [MOB]
    Currently I have no plans to update this mod since the inclusion of so many, what I like to call, partner mobs to the vanilla game (wolf, ocelot, iron golem)
    That may change in the future, but right now I have no motivation to continue this
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] QuidCraft Quidditch Mod [Discontinued]
    Working to fix out all the bugs right now to get a working 1.3 version, and when 1.4 comes along I will update it all to work on there as well. Thank you all for your patience with this :D
    Posted in: Minecraft Mods
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