Quote from Crafterguy3x3»
Making a custom Painterly pack doesn't count as creating your own resource pack.
Anyway, if you want something by August 5th, you'll have to use an existing pack, because if someone made their own original pack for you, it would take much longer, unless they just did the terrain blocks, or only blocks in that game, etc.
whatever
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Unfortunately, it doesn't use a texture. The game just draws a wireframe cuboid around the block.
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I've had this idea for a long time, but today I realized that I could easily implement it using models. I present:
Outline blocks!
Basically, I made the cube inverted and slightly bigger than 16 pixels. That way, you can only see parts of the block that aren't touching another block, like an outline. (Also, it replaces stained glass, since A. otherwise the faces of the blocks behind it will be culled out, and B. i don't really ever use stained glass.) The main purpose of this is to make the creation of outlined voxel art much easier and nicer looking.
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I kinda disagree... Minecraft is very much a building game, so aesthetics are pretty important... but I guess they aren't USEFUL, but still important.
If you really want to get deep, people might feel a little better in a nicer-looking envoriment, and that might make them feel a little more confident...
Things which might seem useless, but aren't
Dirt: Can be used to cheaply build walls in a pinch. Say a zombie is chasing you in a cave, and you're not prepared to face it. Build a wall to divide you from the zombie and you're safe! Also good if you're caught outside at night near the beginning of the game.
Lily pad: Easily place things on top of water: Place a lily, then place a block next to it, and then break the lily. Rinse and repeat...
Hardened Clay: If you spawn near a mesa biome, you'll have lots of surface-exposed blocks that are quicker to mine than stone, yet just as blast resistant... (is that useful? :/)
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Well, yes, but we want to find out what item has the least uses, not necessarily no uses, but the least.
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As I already said, how would the "anti-cheat source code" know that a player has cheated? All you're really saying is that anti-cheat plugins should be implemented into the base game. Although good idea, that would not be any better than what we have now, except for convenience, I suppose, because as has been said in this thread before, hackers bypass anti-cheat methods when they cheat, making the current anti-cheat methods useless...
Very little support. More anti-cheat things should be added to the base game, however, this does not fix the problem you seem to suggest it will fix of hackers bypassing anti-cheat plugins; it just acts as a minor inconvenience.
And I notice a lot of grammatical errors in you post...
In "is will", the "is" is not needed, and should be just "will"
The "who" in "anti-cheat source code who..." would mean that "anti-cheat source code" is a person; it should be "which"
And... ugh, here is a version of your post with corrected grammar (sorry if this seems rude; I'm just trying to help!)
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I think the problem is that wooden planks generally are quite long compared to their width. Here, you have very short planks, which, due to their length, end up looking more like bricks than planks. Maybe you could try fusing some adjacent bricks, so that there's only one plank per row?
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Pretty much just what it says in the title. Like how wither skulls are placed from dispensers, all other blocks would be too. That way, no new machines need to be added for placing blocks! (Sorry if this post is kinda bad looking, I'm making it from my phone. I may fix it up later...)
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Name: aploús ( It's (transliterated) greek for "simple", as in a medicinal herb or a medicine made from an herb )
Creator: jumbods64 (pronounced Jumbo D S 64)
Palette used: peytonisgreat:
WITH ONE (minor) EXEPTION: The title screen background. Why? So it could be the same as the hard-coded darkening of the options background.
Download: aploús
Screenshots:
from "The Adventure Multiplex" by... ah... drat! I forgot. It's a pretty unique name for a map, though. Shouldn't be too hard to search for...
from "ToyStory2" by PitchBlackPL
from myself ( Bonus points (not really) if you can guess what this is a build of! )
sprite from the game "Mother", built by myself
from "66 Rooms" by FabFabiFab
EDIT 2: Now fits official format.
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