Quote from Footissimo
You appear not to have seen the many huge threads pointing out that armour had been buffed to a ridiculous degree. You also seemed to miss the videos - like where , or having a ..or running around at night in iron .
It turned out that it was a bug - as confirmed by a bloke on reddit and fixed by jeb.
Most seemed to be saying that 1.0 armour made PvP absolutely horrible - as players who had been around for a bit were pretty much invincible in normal combat..but then, I suppose, if you were one of the invinci-players, you would be bothered. 1.0 armour pretty much made hard survival an absolute joke...so the bug fix makes things a little better, if still rather easy (though hopefully AI changes will make things a little harder too).
Oh and +1 to Varuna...and I can finally get rid of those links..woohoo
Buddy. I play a faction/pvp/raid server. I have full protection IV armor, and my MCMMO skills are almost all 1000 finally. Before the armor "fix" pvp was amazing. Fights actually LASTED a good 3 minutes if both players were well equipped. You had time to change strategies and attempt to back off to pop a potion in quick or throw one, etc. It was intense but no offense - A guy with an iron sword should not be able to do actual heart damage to me with Prot IV on that took weeks to save up to enchant. I don't fight noobs specifically because we enjoyed having a challenge before. You let the noobs build up and get equipped and then it's an exhilarating fight. Filming fights during pvp tournies was amazing.
Your theory that "invincible" players are the only ones upset by this is hypocritical because weak players who don't invest as much time building/leveling/working efficiently and intelligently were the complainers before. Our faction literally prioritized. When we joined we each knew what we had to do. First order of business = massive Obby generator. There was a 30 person faction who was on the server before us and simply because we play efficiently and smart we were able to not only ward them off when they tried to raid us but we were able to build a 3x3 chunk obsidian box up to skylimit minus one block to eliminate TP glitching.
If you can't compete, don't play the damn game but for people who've put the time in, having advantages is earned. I don't give two shits about singleplayer anymore. SSP and SMP should not affect each other balance-wise. They can add more options. For example SSP should be balanced around PVE. SMP should have 2 options, PVE balance, PVE+PVP balance which would not NERF armor but actually BUFF monsters.
If you guys aren't being challenged enough on ssp I couldn't care less. Different experiences require different BALANCING.