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    posted a message on Arcadia - Runix Closed Alpha Test Server
    Heartfelt greetings to all my fellow Magi. I hope in time our magical society will open up new vistas of the Aether. For now, we are working on the basics. I've been compiling my observations in a Tome you can read for your benefit. I look forward to seeing you all.

    --Archmage Josiah
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver

    Weaver Farewell

    Hello Weaver Server Community,

    It's been 2 years since we had the idea of creating an official Runecraft community server. I'm really happy with the mature community that has formed over that time. This community taught me that it is better to create an environment where willing people can learn to become experts than to make an "Experts Only" club and expect to fill it. I have made a lot of great friends, and together people have made great stories, excellent builds, a city, and a community.

    I am officially retiring the Weaver server. If you would like the server backup, send me a PM (it's 3.5 GB). There are many reasons the server needs to be taken down, but an important one is that Runecraft is not being actively maintained anymore.

    There's a light at the end of the tunnel. Runix, a spiritual successor to Runecraft, is currently in Alpha development by LordIllyohls and myself. We're starting from scratch with better code design and a smoother user experience. We need additional Java developers to help iron out the code before 1.8 comes out. When Runix hits Beta, we'll start up an Official Runix Server and the wonderful cycle of life can begin anew. For now, you can check out the Runix Wiki or go track down a Java Developer if you want to see the mod released sooner.

    Thanks for all the great memories.

    warm regards,

    Josiah42
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Just to be clear, did you misspell your username? condign or condogn? Capitalization doesn't matter for the whitelist.
    Posted in: PC Servers
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    posted a message on [WIP] Runix - The Block Based Magic Mod Inspired By Runecraft
    I am having a blast coding Runix. Development is really starting to pick up speed. Rivkiin suddenly created the Qixsilver liquid and Bloodstone's Rubric Rune now lets you name structures and recall them by name. Really cool stuff. We'll get the core Runes implemented and then turn more attention to the Mobs and Dungeons that Qix and Bloodstone have been working on. Then there's still client graphics...

    I've been having fun fleshing out the wiki as we develop. It has everything from finished Rune documentation to half formed ideas. Please check it out: http://runix.wikia.com/wiki/Runix_Wiki

    For developers: This is a very transparent project. We're not keeping any documents you don't already have access to. So check out the wiki, go clone our repo https://github.com/Ctri/Runix and then start sending us Pull Requests. If you want to stake out some territory, look at the "Not Yet Implemented" list, everything below Build Master has not yet been claimed. Just edit that page to let people know you're working on it. If you're interested in being a Runix developer, get in contact with me or Rivkiin and we'll show you the ropes. Skype: josiah.seaman or caduil11 (Rivkiin)
    Posted in: WIP Mods
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    posted a message on [WIP] Runix - The Block Based Magic Mod Inspired By Runecraft
    Quote from ppllmm22

    In my opinion, runecraft needs a debuff(like runes attracting monsters or giving them buffs), will you be adding something like that?
    I also like more runes :D


    You're absolutely right. Runix is taking some of the ideas of Runecraft but mixing it in with a lot more forethought and an eye towards game balance. I've already spent a lot of time creating a Tier system that is fair based on how common blocks are. You can see the whole spreadsheet if you're into numbers :) We're going to add a number of "antagonist" mechanics that should make gameplay more interesting. That includes: Mobs, Dungeons, Entropy, and a chance of magical mishaps. I've been watching a lot of Extra Credits videos on game design like . So hopefully, that will get incorporated in. However, now that I really know what it takes to make a well balanced game, I know how hard it is. We'll be doing lots of play testing soon so that we can get it all figured out. I'll make an announcement when we have an Open Alpha test server.
    Posted in: WIP Mods
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    posted a message on [WIP] Runix - The Block Based Magic Mod Inspired By Runecraft
    If you're interested in being a Runix developer, get in contact with me or Rivkiin and we'll show you the ropes. Skype: josiah.seaman or caduil11 (Rivkiin)
    Posted in: WIP Mods
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    posted a message on [1.4.5][API] LibShapeDraw
    Great work Bencvt,
    Thank you for taking the time to make an open source project. I'm looking into doing some client side decoration of vanilla blocks for a Runecraft sequel. I'm already well versed in OpenGL. Would you still recommend using LibShapeDraw for a Forge mod given that they've changed the way that Forge hooks events?
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    LegoMaster, this is not an appropriate forum to be begging for resources or help escaping the End. You first need to learn how to play Minecraft. That means:
    1) Learn to build a successful town with nothing but punching trees with your bare hands.
    2) Learn to recover from dying and losing everything. It will happen, it's part of growing up.
    3) Learn to play nicely with others, that means not begging, but cooperating with others.
    Reality Master is not something you're entitled to for starting out on the server. Learn to mine with a pickaxe.
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Quote from Amuxix

    This has been suggested by several people, me included.
    I've put some thought into it, for example it wouldn't work for tiers <3 because for those you can get infinite blocks of them(cobble for T1, Water for T2 and Lava T3)
    The ratio is should be i.e. 5.79 T4 = 1 T6. (and so fourth for higher tiers, this is because in runecraft blocks have an aether energy related to them as can be seen here: goo.gl/lkbvM)
    A good value to use would be 6T = T+1 because rune would have a cost (the missing .21T)


    Tarurih and Amuxix, these are really good thoughts. I'm actually already in the process of implementing a system that would handle this pretty smoothly. Amuxix is right in that the math would be x6 for the next Tier. And actually cobblestone generators aren't as game breaking as you might think. 1 Beacon is worth 220,000 cobblestone, so if you could produce 1 cobblestone per second, that would be 61 hours of running. I've mainly been trying to figure out how to make a concept like this as user friendly and simple as possible. It could just be a 3x3 rune with a chest in the middle. The target is the first item that's placed in the chest. All other items placed into the chest after the first slot are converted to energy, and used to make more of the target. This would mean only one target type per chest, but you could have rows of these and a chest can be fed by hopper.

    Can you think of anything simpler? I'll probably be making an announcement in a week or so, so stay tuned and keep on crafting.
    Posted in: PC Servers
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    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    I'm a developer (9 years experience) and I'd like to lend a hand making starbeam torches more easy to use. I like the concept, it's just that the pathing is too touchy for most uses and the momentum mechanic makes two way journeys impossible. I'd love to have an alternative to powered rail, and I'd be happy to pay diamond, gold, and stardust to get it.

    With some access to code, I could do it myself. I know it's no fun when people put more work on you. I think better starbeam paths would be a really sought after feature and would make star hunting more rewarding.

    P.S. Oh... Hi Meri. Small world I guess.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    People who haven't read the original post and won't follow instructions can't be whitelisted.
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Meri, you are officially invited to any roleplaying group I am in charge of. Let me know if you ever come to Colorado for skiing :)

    Hammertime, you should read the original post, it can take up to a week for one of the admins to get around to seeing your application. But it looks like you already submitted a decent one.
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Quote from Twilith

    ... and I'm sorry that I caused you heartache. For that I apologize, not only to you but to those that want the curses still. So again I'm sorry...

    Thank you for the apology Twilith. You are forgiven. Please learn from the experience. Life becomes less forgiving of mistakes as you get older.

    Quote from Meriii

    This is like making a hungry wolf a shepherd of bleeding sheep.

    You have such a great way of saying things Meri, that made me smile. Since MrGenixus is not around I think I'll explain the reasoning for everyone's benefit. Occasionally we are privileged to have someone on the server with an over abundance of time and energy. These people tend to accumulate a lot of wealth and organize projects but eventually end up getting bored. Often this leads to malicious behavior, pranks, or exploiting bugs. There are really only two options when you get to this point: 1) Ban the person, 2) Give them responsibility and a challenge.

    It is our belief that if FrozenLightning is given a stake in the server and the job of maintaining order that he will be less inclined to do things that disrupt that order. He needs a challenge. Seeing the world from a different perspective can really change your attitude. If there continues to be problem, I mean actions and events not suspicions, please bring them up with me in private.

    Meridiana, you said 'The human is the other human's wolf'. I'd flip the statement around to the other perspective. "The Enemy is another human being like me". The majority of suffering caused by humans is in the name of vengeance or justice or defense. People's natural solution is to eradicate the wolf. But that wolf is another person, with a family, a history, and a future. It was Jesus who proposed an alternative "Love your enemy". Instead of exacting vengeance, pay the cost of other people's actions yourself by forgiving them and return in kindness, by encouraging them. It doesn't always work, there's always a cost to be paid. But the alternative is what has defined human conflict for all of history. There's no sign that more "kill the wolf" is ever going to fix the problem. Better to take the people that are willing to learn and build a community from those that know they've been evil but have a second chance.
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Quote from hhhtylerw

    Hello! I haven't been white-listed and I've posted 2 I SAID 2 comments and I cant even see em on da web site. !!!What Is Dis Madness!!!

    That was an informative reply. We'll make sure to ban you because of that. Your post indicates that you don't mind smashing up people's forums to get what you want. I imagine that behavior extends to other people's builds.
    Posted in: PC Servers
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