• 0

    posted a message on Risugami's Mods - Updated.
    Quote from cidzera1

    it says everything uptaded but modloader inst updated yet.


    Yes it is. Everything is.

    Download (1.9 Pre 5) Right where the modloader download links are...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] WiduX's MoreSlabs v2.8.1


    err nevermind you changed it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0] Extra Big-Ass Villages! (SP & MP)
    Quote from Jackfirecracker

    Did you use the right version? I have a mac and it works for me.


    Would it be possible to perhaps add a config file that allows us to set a number which determines the size of villages? 1 being slightly bigger and 10 being super big ass?

    It's not a huge deal either way, great mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Dant3s

    How increase count of sprites id, coz when i want add this mod it give me error 'java.lang.Exception: No more empty item sprite indices left!'?


    Install less mods
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from HornyHamwich

    I've killed atleast 10 and not a single egg.



    It's broken in this release.

    Quote from BenniixD

    Awesome! Cant wait for the update! A Few questions though. First off will turtles be tameable? Or are they just going to roam around, Second off. Are you going to keep the scorpions how they are? I ask this because the scorpions are bigger than the crocodiles O.O


    It's not exactly a realistic game. Spiders aren't that big in real life either. If he made scorpions the size they were normally then they'd be basically invisible and extremely hard to hit.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from 283297

    Anyone got a solution??


    Why are you asking that in this topic about Mo Creatures? There is a whole forum section dedicated to helping you with your problems and I think it is kinda rude to come clutter up Zhark's topic for his mod with this completely unrelated question.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Drakynnan

    hmm... somethings going on with the werewolf's right ear (if you look at it from the front)





    Strange I'm playing 1.8.1 and haven't seen that before. I'll double check again but it might be a conflicting mod you installed.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Estelyen

    Minecraft is still in Beta, that's why. Optimization for performance is usually the very last step before release of a software. Mojang already announced that after the adventure update is finally complete (either 1.9 or 1.10) they will concentrate on optimization of the code and bugfixing.


    Actually in 5 days they will completely stop working on new features and whatever is done is what is going out for release on the 18th of november. From Oct 18 to release they will be working on optimizations of the code only.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    Quote from blankhaven

    >.<

    A Par-sec is not a length of time.

    It is a unit of measurement.


    ...So is a light year. I don't understand your point. 7 parsecs = 22 lightyears. He stated that it wasn't that LONG. Long is a LENGTH.

    The irony is delicious. You try to correct him on something in which YOU are the one who is wrong. Lightyear = distance
    Posted in: WIP Mods
  • 0

    posted a message on [1.12] AtomicStryker's Battle Towers
    Quote from cxfndfn

    I installed Modloader AND this mod and get this
    ....



    java.lang.NoClassDefFoundError: BaseModMp

    ^^^^

    Just as the poster above you, you failed to read the instructions, and if you read the instructions I don't understand why you thought it would be okay to skip a required mod.



    Required Stuff to have installed beforehand (client and server!!):

    Modloader
    http://www.minecraft...s-mods-updates/
    ModloaderMP
    http://www.minecraft...modding-310511/


    It lists two mods. It says CLIENT and SERVER, meaning even if you aren't playing online you need both. I semi apologize for being mean but I'd wager that 90% of the "help" posts on this website are people who didn't bother to install the required mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    I have a problem with the 1.8.1 update of your mod. The game loads fine, the mod WORKS but the f3 debug info is permanently stuck on the screen. f3 won't toggle it or anything.

    I know it is the mod itself because I've only got modloader + moapi + this mod installed. I've tried modloader alone, no debug screen. I've tried modloader + moapi, no debug screen. Once installing your mod the debug screen comes.

    It's a fresh install of minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from JeremyC012

    Wrong. Notch said he "may" release 1.9 tomorrow. If not maybe a "leaked" version. New mobs, nether content and some other stuff.


    Where the hell did you pull 1.9 from? Jeb nor Notch ever remotely mentioned 1.9. They just said some bugs fixes and new mobs, that is IT. Everyone is just jumping the gun and assuming way too much.

    How do you get 1.9 out of


    Fixed a few annoying lighting bugs, like fences under walls and such. We're hoping (HOPING!) to release something tomorrow.


    ...?
    Posted in: Minecraft Mods
  • 0

    posted a message on [64x64][Beta1.8.1&1.9pre4] soartex - HD Smooth texture pack ! [WIP] [Customizer]
    Quote from whit_12

    Sorry if this has been covered before, but when i used this, the dirt with grass on it has flames in the corner. How do i fix this?


    This is an HD texture pack (above 16x). Meaning you absolutely need to use MCPatcher or optifine and since optifine isn't updated yet you HAVE to use Mcpatcher. Patch your game with Mcpatcher then the pack (and every other pack) will work perfect.
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.1] Mystic Mixes 2.0! ALMOST Out! [ModLoader] [WIP]
    Quote from Gunnez360

    such an obvious copy of mystic stones/ores/ruins. The rainbow dust dupes an item -.-


    Once someone makes a mod it doesn't mean that mod idea can never be touched again. That is counter productive and goes against progress. If someone comes along and makes a similar mod that is better/updates faster and more then whats the problem?

    There is no sign of an update for Mystic Ores in any recent future at the moment.
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1] The Humble Hay Bale
    Great idea! I will definitely be using this. I agree with everyone else though about maybe making the texture a little less muddy (if possible) and more hay like. Don't mean to criticize, sorry.
    Posted in: Minecraft Mods
  • To post a comment, please .