This update seems larger than 1.10...
- joonatan1998
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Member for 10 years, 11 months, and 7 days
Last active Thu, Apr, 2 2020 19:13:08
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Sep 25, 2015joonatan1998 posted a message on Snapshot 15w39b Ready for Testing!Posted in: NewsQuote from MasterNinjaSpy»
It would be cool if they added a cannon or some piece of fixed artillery science this update is fixated on combat
I think TNT cannons are the only kind of artillery the game should have.
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Sep 12, 2015joonatan1998 posted a message on Snapshot 15w37a Ready for Testing!Posted in: News
Really hope they get the balance right.
If shields can 100% block all arrows then bows are almost useless.
The gold apple nerf makes no sense, they were already useless, and too expensive unless you built one of those above-the-nether-exploit goldfarms.
If they think super gold farms made them too cheap, they should have nerfed them. (without making them completely useless)
Even just making it impossible to get above the nether in survival would be a good start.
Balancing the game around the most advanced farmers makes it worse for everyone else, especially for new players
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Jun 24, 2015joonatan1998 posted a message on Changes to the End?Posted in: News
I hope they make end infinite, or at least the promised way to re-fight enderdragon allows you to get the new blocks.
Having to start a new map to get all new blocks/items is something that hasn't happened after beta 1.8. (I think?)
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Feb 19, 2015joonatan1998 posted a message on 1.8.2 is Now Live!I don't understand why the changed the fishing rods.Posted in: News
Why does adding a carrot remove enchants, did the enchants cause some bugs/glitches?. - To post a comment, please login.
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(And I never use peacefull)
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Support!
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Iron is already super common. (And farmable with iron farms)
And gold should be rare (And it is also farmable with gold farms)
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Recipe would make this too OP (Unless it uses items that you can only get a limited amount from nether fortresses)
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The mobs are not dangerous:
Zombie pigman -just don't hit them
Ghast - They have terrible aim, low health and they are rare
Magma cube - very rare, not very strong
And lava and fire are easy to avoid too. (or you could just use a fire resistance potion...)
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None of those items is very hard to get...
Emeralds:
Way 1: Find a village, trade
Difficulty: pretty easy, you can even trade rotten flesh to them
Way 2: Find a nether fortress, kill blazes, get netherwart, get 8 gold ingots and a apple, make potion, heal a villager, trade
Difficulty: Can be hard, but most players want potions anyway
Way 3: Find extreme hills, mine 8 emeralds
Difficulty: Depends on luck, can be very easy or very hard
Way 4: Find a jungle/desert temple
Difficulty: Usually hard, but there are seeds that would allow you to get those items in 5 minutes
-too OP, emeralds are not hard to get.
Compasses: many players could obtain that amount in less than 30 minutes of mining/caving,
-Actually I think that this is too expensive, and I think that normal compasses should point at your spawn point, but iron and redstone are very cheap.
Blaze powder:
You only have to find 1 nether fortress to get it, and after that there is nothing to explore for in the nether.
Eyes of ender:
Only of those items that actullay isn't very easy to get, but I think that the currecent method of finding strongholds is more fun, also remember that there are 3 strongholds and finding them all almost always requires more than 8 eyes of ender.
And the suggestion guide says that "It can be rare" is bad excuse to make OP ideas "balanced"
(And so is "you don't have to use it if you don't want to")
No support
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Is killing them with a lava grinder + storing hundreds of them in 1x1x2 space good or bad?
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I also would like re-skins, but they could be slighly different (quarz would have 5% more speed/damage and 5-10% less durability than iron, some versions could also be easier to enchant)
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Only extra tiers I would support would be weapons/tools that you could only get from loot chests (in dungeons/jungle temples...)
They would be little better than diamond gear and could be enchanted but you couldnt repair them (At least without some resource you only can get from loot chests)
These items would not be sold by villagers, that would be almost the same as if they were craftable from rotten flesh.
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In 1.2.5 Protection 4 armor/other OP enchanted gear was something you almost never used because it had limited durability and was very hard to get. (It took hours even with a good grinder)
In 1.5 Op gear was something that you could use all the time without much work
In 1.8 OP gear will be even easier to get/repair.
In 1.5 they added hoppers, a way to fully automate production of good quality food (Chicken)
Before that the only way to automate food was a melon farm (And melons are really bad food)
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Anvills allow repairing of tools/armor (and keeps the enchants)
You can also enchant books.
They also added fireworks.
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I think that I can remove the plates and connect the pistons to a clock.