are you using optifine ?
what texture pack are you using?
if the textures for those animals arent a power of two that might be the problem it means that his graphic drivers dont support textures that arent a power of two like mine but i cant use this mod right now to see if it is true
I think those are already in, sometimes pokemobs get caught with just 1 shake
Edit: but they don't currently scale with the number you have caught
would be cool if you could make the chance of them occurring based in the number of pokemon caught like in the games. it make sense since it can be interpreted as the trainer becoming more experient at throwing pokeballs after caught a lot of pokemons
Do you have plans to add critical captures ? that would be another reward to people that want to complete the pokedex since it occurs based in the number of species that have been caught and there is already a lot of pokemons in the mod
Getting lucky is part of MineCraft though, but I can see how this would be good for Beta-testing.
Since I'm not the Pokémon expert here, I do not exactly know the value of each of the items, but I'll see if I'll get around to it.
Why not simply add the PokéMobs to the PokéDex on scan, catch or hatch? And check the players' PokéDex to see if they can see the PokéMob's name?
I hope you'll find out. I wish I remembered an implementation of those scrambling words in 1.7.10, but all I can think of is some Items from Thaumcraft. No Blocks or Entities.
I think that when you scan a pokemon with the pokedex you should only receive is name and the pokemon image like on the games also when you add the gyms thutmose can you add a badge case that would work in the same way that the thaumcraft focus pouch but for badges
here's the update I was asked, only he gave to fix the Raiku why I was out of time, and also a correction in Manectric mega model separating the head with the body.
Thutmose since the iron tail animation looks exactly like the one from the sword sweep attack of minecraft i think that you should use the animation of the sweep attack for the iron tail move with maybe some little colors changes
Thutmose did you got time to see this or it isnt possible to make it a animation for pokecube ?
I think I though of a way to evolve pokemons that evolve by trade in SSP, and I took the idea from a ROM hack of pokemon emerald, pokemon glazed, so in that hack, the player has the option to either find or buy what is called a "tradestone" (wich in-game has the sprite of an everstone) wich allows pokemon that evolve by trading to evolve like any other stone based evolutions pokemon like pikachu to raichu or starmie to staryu. But, in order for this to happen in pokecubes, the trade-evolving pokemon has to have the corresponding item, like magmarizer for magmar, upgrade for porygon, etc. Don't remember if there already is another way, but in any case I'm leaving this as a suggestion.
that would be cool it could be turned on or off in the config
This new dimension sounds like a swell feature, however, what does it have to do with Pokémon or Minecraft?
There are some other mods that add this feature in a way (Compact Machines, Dimensional Doors and Thaumic Horizons), but these have a mod theme that evolves around (personal) pocket dimensions (except TH).
I think it's cool that you'd go through the effort of adding something like this, but I'd just like to know why.
Another question: Months ago, I have discussed some features with you that would/might make PokéCube interact more with vanilla Minecraft.
I wonder which of these have been implemented, which are still on your todo list and which ended up being heedlessly trashed ( ).
i have a idea for evolving inkay on the 3ds you need to hold it upside down while inkay is leveled up to lv30 for it to evolve, on minecraft you would need to place a name tag with dinnerbone on one inkay for making it upside down and when you level up it to level 30 it would evolve and the name dinnerbone would disappear this is a little pointless but it would look good
If I'm breeding tamed Pokemon for their drops (Ralts for Ender Pearls). Is there a way that I can then kill those Pokes in order to get the drops? If not, is there another way I can breed Pokemon for drops?
Thanks!
just stay far away from the egg so when it hatches it will be wild so you can kill it
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did this mod have harvest sprites and the mukumuku npc ? and in the future we will be able to mix crops using tartan ?
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i already asked that to thutmose but he dont have plans to do that in order to make it evolve you have to edit the pokecube.xml i think
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if the textures for those animals arent a power of two that might be the problem it means that his graphic drivers dont support textures that arent a power of two like mine but i cant use this mod right now to see if it is true
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would be cool if you could make the chance of them occurring based in the number of pokemon caught like in the games. it make sense since it can be interpreted as the trainer becoming more experient at throwing pokeballs after caught a lot of pokemons
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Do you have plans to add critical captures ? that would be another reward to people that want to complete the pokedex since it occurs based in the number of species that have been caught and there is already a lot of pokemons in the mod
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I think that when you scan a pokemon with the pokedex you should only receive is name and the pokemon image like on the games also when you add the gyms thutmose can you add a badge case that would work in the same way that the thaumcraft focus pouch but for badges
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when you gonna add those models ?
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mathioks could you take a look in the naruto online game there are some cool mechanics on it that could be implemented on your mod
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Thutmose did you got time to see this or it isnt possible to make it a animation for pokecube ?
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that would be cool it could be turned on or off in the config
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secret bases is a feature that was added in generation 3 games
http://bulbapedia.bulbagarden.net/wiki/Secret_Base
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i have a idea for evolving inkay on the 3ds you need to hold it upside down while inkay is leveled up to lv30 for it to evolve, on minecraft you would need to place a name tag with dinnerbone on one inkay for making it upside down and when you level up it to level 30 it would evolve and the name dinnerbone would disappear this is a little pointless but it would look good
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just stay far away from the egg so when it hatches it will be wild so you can kill it
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dinossaurs from this mod can break blocks ?
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so i think that this idea will have to wait for pokecube legends can i create a reminder in the github for that ?