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    posted a message on Are [mod] widgets broken?

    I tried to add a mod widget to the thread for my mod HotSwap, but it complains the mod isn't found (even though it's all there on CF). I noticed the URL of the iframe was /mc-mods/minecraft/ rather than /minecraft/mc-mods/ which worked as a URL. Are [mod] widgets broken?

    Posted in: Forum Discussion & Info
  • 0

    posted a message on HotSwap 0.3: Swap hotbar slots with hotkeys


    HotSwap

    HotSwap is a small, simple mod for Minecraft Forge which adds hotkeys
    and mouse controls to quickly switch out hotbar items from other rows
    in your inventory. You can switch out either the selected slot or the
    entire hotbar.


    HotSwap can be a lighter, simpler substitute for other inventory management mods, with minimal impact on the rest of the game. Since 0.2 HotSwap is compatible with Inventory Tweaks!

    Controls

    • J and K (default): cycle the current slot down or up
    • H and L (default): cycle the hotbar down or up
    • Alt + MWheel: cycle the current slot down or up
    • Ctrl + Alt + MWheel: cycle the hotbar down or up
    • Alt + 0-9: swap hotbar slot with current slot (since 0.3)

    Known Incompatibilities

    • Inventory Tweaks: Auto-refill will automatically move items when switching (#1, fixed since 0.2)

    Project Page Changelog Source License

    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets

    I can't seem to get this to work. Pretend I'm fresh off the bus from Kansas (come on, have you been there ?) and walk me through the steps from installing it, to what folder it goes into, to opening it up in-game. Please and thank you in advance.



    1. Download Forge: https://files.minecraftforge.net/

    2. Run the installer

    3. Open up %APPDATA%\.minecraft (on Windows, at least - you can open the resource pack folder from ingame which is in this folder)

    4. Create a mods/ subfolder

    5. Download the mod (https://minecraft.curseforge.com/projects/better-hud/files)

    6. Save/move it into the mods/ folder

    7. Switch profiles on the launcher to Forge


    Thats it, from there just start the game. Once ingame the settings menu is the U key.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets

    New beta has been released. If you experienced bugs in the first beta, see if this update fixes them. There are a few things I still need to do, and I am considering reworking the main menu before 1.4.


    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets
    Quote from cashcard»

    Ray trace distance is the number of blocks you can see mob info and the block viewer from. Scoreboard is the box for the vanilla scoreboard, mostly used in custom maps. Helmet overlay is in vanilla only visible when you wear a pumpkin on your head, and portal overlay is the purple vortex effect that appears over your screen when you're in a nether portal.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets

    I don't usually hear of days being numbered from zero. However, I don't think it matters much either way. If you want the dates to look like real dates, there is an option in the settings. Day 1 becomes January 1st, 1970 (the UNIX epoch). I'm not sure how it would aid gameplay to create your own calendar.


    As for the breeding indicator, it has been removed since the version you are using. The Minecraft server doesn't expose enough information to tell whether or not an animal can breed or how long is left. This used to be the functionality of the breed indicator, but it was changed and became impossible without using coremod features.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets
    Quote from ccar795»

    The mod got 3x better, thank you for adding customizazble vanilla elements.


    In terms of whats needed and whats broken.


    1. vanilla elements should be able to be set vertical and horizontal. (health, hunger, air, armor, hotbar, xp bar etc.)

    2. There needs to be a delete button for getting rid of presets. https://imgur.com/a/3YAw7fn

    3. XP Bar and Hunger Bar are not in alphabetical order.



    For (1), that will be considered in a future release after 1.4. I won't be adding any new features until 1.4 is out, only finishing up existing ones.

    I agree with you that a delete button is a missing part of the reorder menu, I will also be providing some inbuilt configs that can't be deleted, like a base vanilla config. (3) should be a pretty easy fix. Thanks for testing!


    EDIT: I have fixed the alphabetical order bug.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets

    I have just released a beta version 1.4. Anyone who has been having issues with 1.3.9 in 1.12.X should test to see if their issues have been fixed. This version is compiled with 1.12.2, but other versions may also work (if you find compatibilities, I'll update the file on CurseForge).

    Changelog


    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets

    I don't know when it will be updated to 1.13-- I have a big update in the works in 1.12, so probably soon after. The mod uses Forge, there is a version of Forge that includes Optifine (I think?) which might be what you have. The folder is %AppData%/.minecraft/mods or wherever you've set your installation folder to.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets
    Quote from mattboy9921»
    Has any progress been made with this issue? Currently can't use this mod because of that but I'd really like to!

    Yes, a lot of features are being rewritten so the next update will most likely fix lots of graphics bugs. However, the update could take a little while to finish. You can see the progress being made on the GitHub repository.


    As a small update, I have also done some work on translation, to make it easier to contribute translations in your own language. If you know how to use Git, you can submit a pull request, or instead download the template language file. Full instructions are here.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better HUD 1.4‑beta.3: Customizable Vanilla HUD and 25+ New In‑game Widgets

    My HUD started going somewhat going offscreen and I can't see everything. Is your HUD supposed to resize to match the height and width of the screen? Is so, it stopped doing that for whatever reason. I'll try deleting the config file and see if that resets it into working order.


    I think this a known issue which should be fixed in development.
    Quote from limeyhoney»

    It seems that looking at entities while having the HUD enabled and shaders on causes the game to lag out, or shaders to go crazy unfortunately.


    This is also (hopefully) fixed in development, although it's difficult to get everything to play nice graphics-wise due to mixing different versions of OpenGL and such.
    Posted in: Minecraft Mods
  • 0

    posted a message on need help with finding some mods.

    You can temporarily turn on cheats by opening your game to LAN.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Armor Chroma 1.3 - For a more colorful armor bar!
    Quote from Laskeri»

    yeah, that is fair. Given that I don't exactly have many mods that aren't balanced around vanilla, I'd rather have your render.

    Oh, and this mod also supports multiple rows of armor bar, so it should mesh well!
    Posted in: Minecraft Mods
  • 0

    posted a message on Armor Chroma 1.3 - For a more colorful armor bar!
    Quote from Laskeri»

    Hi, would it be possible to make this mod compatible with https://github.com/the-realest-stu/Rustic/wiki/Armor-HUD this feature of Rustic?


    As far as I can tell, they should both work fine together (just disable the armor HUD in Rustic's config file). Both mods use and cancel the same event, which should mean whichever one gets there first (and is enabled) should render their bar. This mod should have no effect on Rustic's armor toughness bar. I'll try to remember to test this later.
    Posted in: Minecraft Mods
  • 0

    posted a message on Armor Chroma 1.3 - For a more colorful armor bar!
    Quote from Its_Craft»

    Does this work for resource packs?
    Or does it override them?

    Also does this work for 1.12.2?


    It will override resource packs unless a replacement texture for this mod is given as part of the resource pack. In the next update resource packs will be much easier to deal with. I haven't tested the mod on 1.12.2 (the next version will support it), but it may still work. Best way to find out is to try with your setup and see what happens.
    Posted in: Minecraft Mods
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