Hi, I think I found a Little bug on MC 1.6.4, using shaders 10.1, three blocks of Biomes O Plenty are waving like leaves and I think they are not suppossed to wave, the blocks are:
Dried Dirt
Giant Yellow Flower
Giant Red Flower
Screenshot:
I m not shure about the Flowers, but the dried dirt I m shure is a solid block...
Can't really help you, here's what I have with default options,
Forge 1.7.2 - 10.12.0.1047
ShaderModCore v2.3.12 mc1.7.2-f1040
OptiFine 1.7.2 HD U D1
For me it's somewhat logical to have all the same version in any programs. If my server is 1.7.2 i'll use GLSL compatible with 1.7.2, same for the rest.
SEUS 10.0 RC 7 :
SEUS 10.0 Ultra DOF :
SEUS 10.1 preview 1 :
SEUS 10.1 preview 2 :
The rain is more or less visible, I can't figure out why seus 10.1p1 doesn't show it at all.
10.1p2 is pretty nice, but it lacks of the 10.1p1 "visual ambiance" to be perfect.
maybe its about the versión of MC and ShadersModCore... (I'm using 1.6.4 and GLSLshaderscore 2.2.2 both latest versions available, maybe they need to update the shaderscore for 1.6.4...)
Using Notepad++ open "gbuffers_weather.fsh" located in your SEUS Shaders folder, you may need to extract the folder if it is still a ".zip". (Using Windows Notepad may make it a lot harder to find the error, Notepad++ is highly recommended.)
When open, go down to line 21.
You will find the letter "f" on it's own.
Simply delete the "f", then save it.
That's it, simply as that.
Hope this helps =)
Hi!! thanks for the reply! I do what you said but still is buggy, now rain looks like this:
Is there any option to disable the giant sheep/cow/pig/chicken bosses? It's like I constantly have these boss health bars around me and it's kinda annoying. Could you add an option to the 1.6.4 version to disable them from spawning?(I totally didnt just copy and paste choasflo post)
There will be an option in the upcoming version. For now you can use the mob spawn controls mods to disable these.
YES PLEASE! add an option to disable the spawn of those vanilla mobs... (for 1.6.4) because custommobspawn doesn't work (and this is the solution for those who doesn't get the mobs of riov spawning, just delete all related to CustomMobSpawner, this will fix your spawns problems)
I know. I thought that it didn't work good with CMS, but virtually all of the mobs spawn fine now - werewolves, golems (big and small), ogres, night horses, vanilla mobs...they're all there.
Another question: Fire ogres do drop hearts of fire, right? I just killed one and it dropped two hearts of fire (I was expecting the "fire" block).
must be a rare drop, i just tried in creative spawned a bunch and yes, after killing about twenty fire ogres one droped a heart of fire...
Hi, I have Little question about MoC and Custom Mob Spawner...
Is really neccesary CMS to get MoC to work?
Lately I was having problems with other mod (Mists of rioV) with the mobs of that mod not spawnin at all... so, i tried deleting al related to CMS (mod+config files) and figured that all mobs are spawnin perfectly (included the ones from RioV) and, dicovered that this bug:
i have this mod installed for 1.6.4 along with many other mods like ore spawn and twilight forest and nei, but for some reason i only got water mob spawns when i first started my world. after that, i have not gotten any water mob spawns. also, when i hit f6 to get to the spawn controls, i only have general settings and actually cannot control the spawn caps and frequencies like i used to be able to in previous versions. does anyone know what the problem is? thanks
was fixed!! (nw my oceans are full of sharks dolphins small fishes, etc...) even Jellyfish now spawns!!! (I was never noticed that this mobs even exists because they never spwaned before in any of the worlds i generated... :/ )
so, in conclusion... Mo Creatures Works better WITHOUT Custom Mob Spawner... (?) :/
I need some help here, I'm getting this error after updating BoP versión 2.0.0.716, here's the screenshot of the error (happens when I try to load a previous saved world)
this error happens with every versión of BoP after 2.0.0.716 (.718 to .722) with .716 I can load the world fine...
This is really odd. Definitely not normal. I double checked in SSP and SMP on a server and I couldn't replicate this. Are you using any other mods? What version of forge? Are you using MCPC+ or anything like that on the server?
I think I had the same problem here...
I installed the mod, trying to play on a map already generated BEFORE Bibliocraft was instaled and I get this messed list of ítems when in creative inventory:
this glitch seems not to happens when I generate a new world with Bibliocraft already installed:
Im using MC 1.7.2 (win7x64 using java x64)
list of mods:
* forge 10.12.0.1046
* damageindicators 3.0.10
* treecapitator r01
* bibliocraft 1.6.1
* biomes o plenty 2.0.0.700
* mo creatures 6.2.0
* optifine 1.7.2 HD C2
* shadersmodcore 2.3.9
* voxel map 1.0
best regards!
UPDATE:
I tried to craft a DISK RACK, worked fine, but when I tried to mine the DISK RACK block it droped a Iron Pickaxe instead the disk rack... (this happens on the Map I had already created before installed bibliocraft, on a new map generated it drops the correct ítem when you mine it...)
0
Dried Dirt
Giant Yellow Flower
Giant Red Flower
Screenshot:
I m not shure about the Flowers, but the dried dirt I m shure is a solid block...
BTW, the new lightning on 10.1 is awesome!
best regards!
0
maybe its about the versión of MC and ShadersModCore... (I'm using 1.6.4 and GLSLshaderscore 2.2.2 both latest versions available, maybe they need to update the shaderscore for 1.6.4...)
also using latest Optifine (1.6.4 HD_U_D1)
best regards!
0
Hi!! thanks for the reply! I do what you said but still is buggy, now rain looks like this:
I think thats rain is not normal...
best regards!!
0
[shaders] error: invalid program gbuffers_weather
and the rain looks like this:
any solution for this??
everything else looks amazing, just the rain is buggy...
best regards!!
0
YES PLEASE! add an option to disable the spawn of those vanilla mobs... (for 1.6.4) because custommobspawn doesn't work (and this is the solution for those who doesn't get the mobs of riov spawning, just delete all related to CustomMobSpawner, this will fix your spawns problems)
best regards!
0
must be a rare drop, i just tried in creative spawned a bunch and yes, after killing about twenty fire ogres one droped a heart of fire...
0
Is really neccesary CMS to get MoC to work?
Lately I was having problems with other mod (Mists of rioV) with the mobs of that mod not spawnin at all... so, i tried deleting al related to CMS (mod+config files) and figured that all mobs are spawnin perfectly (included the ones from RioV) and, dicovered that this bug:
was fixed!! (nw my oceans are full of sharks dolphins small fishes, etc...) even Jellyfish now spawns!!! (I was never noticed that this mobs even exists because they never spwaned before in any of the worlds i generated... :/ )
so, in conclusion... Mo Creatures Works better WITHOUT Custom Mob Spawner... (?) :/
some info about things i m currently using:
Minecraft 1.6.4-Forge9.11.1.965
DrZharks MoCreatures Mod v6.1.0
BiomesOPlenty-universal-1.6.4-1.2.1.434
CustomMobSpawner 3.0.0 (now deleted)
and other mods but not relationed with mob spawning and world biomes generation...
best regards
jmd-
0
I need some help here, I'm getting this error after updating BoP versión 2.0.0.716, here's the screenshot of the error (happens when I try to load a previous saved world)
this error happens with every versión of BoP after 2.0.0.716 (.718 to .722) with .716 I can load the world fine...
I'm using MC 1.7.2 - forge 10.12.0.1047
best regards!!
jmd-
0
I think I had the same problem here...
I installed the mod, trying to play on a map already generated BEFORE Bibliocraft was instaled and I get this messed list of ítems when in creative inventory:
this glitch seems not to happens when I generate a new world with Bibliocraft already installed:
Im using MC 1.7.2 (win7x64 using java x64)
list of mods:
* forge 10.12.0.1046
* damageindicators 3.0.10
* treecapitator r01
* bibliocraft 1.6.1
* biomes o plenty 2.0.0.700
* mo creatures 6.2.0
* optifine 1.7.2 HD C2
* shadersmodcore 2.3.9
* voxel map 1.0
best regards!
UPDATE:
I tried to craft a DISK RACK, worked fine, but when I tried to mine the DISK RACK block it droped a Iron Pickaxe instead the disk rack... (this happens on the Map I had already created before installed bibliocraft, on a new map generated it drops the correct ítem when you mine it...)