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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    supercritical CO2 is kind of neat too

    Indeed. However, I only know of one major use of the stuff - ever wonder how we decaffeinate coffee beans? Well, basically we stick them in a giant tank and pump in supercritical CO2, which dissolves the caffeine right out of them, but otherwise leaves them intact. After the beans have soaked long enough to give up most if not all of their caffeine, the CO2 is released and bubbled through another giant tank filled with water. Most of it makes it through all the way to the top and gets recycled for the next run, but some of it dissolves right in, yielding - you guessed it - carbonated, caffeinated water. So yeah, if you're the type of person who prefers his/her caffeine from sodas (like myself B)), be sure to thank someone who drinks decaf tea/coffee next time you enjoy one. :lol:
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Choco218

    what do you mean ? x)

    See my edit.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Anyway, I've been meaning to ask you something, Reika. Have you ever considered live-streaming? I don't know how much you actually play vs. code, but even streaming while you code could be cool. Sometimes it's kind of fun to watch what's happening behind the scenes to make all this stuff work. I'm not demanding, "Hey, other modders/players stream, so should you!" I'm just wondering is all.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Also, Rorax, have you considered using CVT's? Even with their upcoming recipe change (diamond -> bedrock shafts), 4 bedrock dust = 4 bedrock shafts = 2 CVT's with a maximum speed ratio of 32x. That's a total of 64x speed! As long as you have a good source of leather, jet engines on CVT's are probably your best bet.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from This_One_Dude

    Hey direwof, (Not sure if it's just me) but there seems to be a problem with the RedPower link. :huh:

    Eloraam's blog has been down for at least a couple weeks now. Don't worry: I'm sure she's working diligently toward getting the RedPower 2 update for Minecraft 1.4.5 ready for a polished public release. Eloraam is a perfectionist. She's still classifying said update as closed alpha.
    Yes, you read that right: until she gets it polished, Eloram won't release the new Minecraft 1.4.5-compatible version of RedPower 2 to anyone but Direwolf20 and his friends. They are responsible for testing it on their ForgeCraft server, and Eloraam herself is there as an all-seeing eye whenever they try out new features and updates.
    If you can't wait, oh, I'd say another month give or take two weeks, for the public release, you're just going to have to downgrade your Minecraft to 1.2.5 if you want to play around with RedPower.
    By the way, RedPower 2 is pretty much the only significant thing holding Tekkit back at Minecraft 1.4.5. Other than RedPower 2 and ccSensors for ComputerCraft, (which is now going to be [pardon the pun] "rebooted" as OpenCCSensors), every mod and even every addon has been updated to at least a Minecraft 1.4.5-compatible beta release. And no, beta does not mean buggy. In fact, some of them have actually been merged into even bigger and better mods, such as Industrial Craft 2's "Charging Bench" addon's merge into the "Advanced Power Management Systems" addon.
    As of now, although I haven't done any real testing yet, I have managed to get all the other mods of the Technic pack to work on Minecraft 1.4.5, server, client, and connection to myself. I also put forestry into the soup, and all I have to do when RedPower 2 for Minecraft 1.4.5 is released is drop it into the "mods" folder with the rest of them. I did not use Bukkit: right now, everything is Forge ModLoader only. However, I think I'm going to try Bukkit now that I know there's no conflicts.
    I might make all the mods in my mods folder downloadable as a mod pack, but first I need to make sure I go through all the proper channels to make sure I don't violate any copyrighting regulations, as well as to make sure that I give credit where credit is due. Also, if I do make a mod pack, I might as well make one that I know will work with Bukkit, as I know that many people would want that.
    If anyone has any advice for me on this, fire away. Wish me luck!
    Posted in: Let's Plays
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