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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    My recipes are hardcoded to use my steel, so this is a bad idea.

    To clarify, I wasn't talking about steel specifically, as I'm pretty sure he wants to use ALL of your ingots' textures (copper, tin, etc.) for ALL of those respective metals. But yes, I do see your point with the steel. :P
    Quote from Reika

    I like that idea. (sugar ANFO TNT recipe)

    Great! So, can we expect another one of those "new feature" screenshots soon? ;)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Inerflel_

    In an unrelated note, is there a method that you suggest for using a texture pack's ingot textures in place of RotaryCraft's/ReactorCraft's/ElectriCraft's ingots? I was hoping to unify all my various kinds of ingots into one look, but the majority of your textures are not in the typical location.

    Indeed, they are not. As he has stated before, though I'm not going back to find it, every item uses a custom render, as they are still pulled from spritesheets. Also, why not just use one of the many ways to make them all the same ingots via the ore dictionary? Off the top of my head, I know of several:

    MFR Unifier - craft it, place it down, place your preferred ingots/whatever oredict'd things in the 9 middle slots, place/pump the different but oredict'd things in with your method of choice and out comes the product you specifically chose every time.
    JABBA barrels - this one is even better - just place whichever ingot you want to change to into the barrel FIRST, then carry or pump all the ingots into it and it automatically unifies them.
    A harder way is obviously to macerate/pulverize/whatever the ingots in question with the respective mod of the ones you want, then re-smelt them with any method. However, usually there are better ways in just about any environment, no matter how many or which mods you have/don't have.

    Which brings me to my last idea, which usually but does not always work, and is a bit more involved if you want to make it work anyway and/or force a particular type of ingot. Basically, so long as the're oredict'd, ingots SHOULD craft into blocks, no matter how many different types you use in said crafting. However, sometimes there are bugs with this, which is why I found a tedious and slightly hacky but completely working fix. What you can do is find a mod that can disable/add crafting recipes, then disable the crafting recipe for every type of metal blocks other than those for the metals you want. So say you want Thermal Expansion copper every time, but the game likes IC2 copper blocks for some reason. Simply disable the IC2 ones (and any others besides TE, just to be safe), and bam, you'll get TE blocks from the recipe. Then repeat for all metals. Also, if for some reason one ingot or another doesn't work, even if it is in the ore dictionary, you should be able to add a shapeless recipe to allow it in the crafting.

    However, talking about this again does remind me of a potential problem for you, Reika. Back when I did this, I disabled the Railcraft steel block recipe and was able to use any type of steel to make the HSLA steel block. You may have already fixed this, but I doubt you would be able to easily fix all of the technical ways in which this could probably still be done. Unless you've hard-coded HSLA of course, but then there's the idea of using other added crafting recipes to get RotaryCraft items, or vice versa, which I'm not sure you've accounted for. Just thought I'd remind you of these possible exploits.

    Still, there is one thing that I think you should add in terms of crafting recipes - since you add ammonium nitrate, and sugar ANFO is a thing, why not add a recipe for TNT using said items? :lol:
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    So I just had this crazy two-part idea involving the gas turbine. Part one - perhaps blazes should do more damage to it, as they are made of metal. Well, okay, so maybe I'm not exactly sure on that, but they certainly sound like it. :P Also, it would probably do, as you must already have something in the code for specific mob = specific damage done for the chickens. Awesome easter egg btw, realistic yet lol. :lol: Anyway, part two, which may be a bit more difficult, but might still be worth it - armored players/mobs should certainly do major extra damage if you want to be totally realistic about it. ;) But then again, these are just ideas. Do as you please with your own mod, I'm sure it'll remain fun whatever that may be. :)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I know I mentioned this before, but what do you think of my idea of controlling the blast furnace recipe via colored signal "channels" and/or some kind of ComputerCraft integration, i.e. a "setRecipe" method or something of the like? Even the first idea would allow for up to 256 different signals using just one color at a time. The second obviously allows for practically infinite possibilities, and yet, if implemented correctly, could be very easy and fun to work with.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from S@M

    supercritical CO2 is kind of neat too

    Indeed. However, I only know of one major use of the stuff - ever wonder how we decaffeinate coffee beans? Well, basically we stick them in a giant tank and pump in supercritical CO2, which dissolves the caffeine right out of them, but otherwise leaves them intact. After the beans have soaked long enough to give up most if not all of their caffeine, the CO2 is released and bubbled through another giant tank filled with water. Most of it makes it through all the way to the top and gets recycled for the next run, but some of it dissolves right in, yielding - you guessed it - carbonated, caffeinated water. So yeah, if you're the type of person who prefers his/her caffeine from sodas (like myself B)), be sure to thank someone who drinks decaf tea/coffee next time you enjoy one. :lol:
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    *awesome new bedrock axe behavior video*

    Wow... This should be fun. :) Also, this behavior actually seems familiar, just not in this form. Do the functions you're using to make this happen bear any resemblance to those used for breaking the boring machine's mining pipes?
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    And when it has 15+ recipes?

    Hmmm... First of all, very interesting question. Are you implying that it is indeed going to or is at least likely to at some point in the future? Also, perhaps add some ComputerCraft integration for this? Something like a setRecipe method, perhaps? Besides that, how hard would it be to allow control via different signal strengths on the different redstone "channels" of MFR RedNet cable and/or Project: Red bundled cable? This would allow for a whopping 256 different signals, and that's just by using only one color at a time. Again, all of this is only hypothetical, and unfortunately I do not (yet) have any idea on how to do this with vanilla redstone alone, though I'll keep brainstorming and let you know if I do think of something. Wish me luck! ;)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from dozbot

    What about a similar set up to the fermenter? Application of redstone signal to change the desired recipe?
    Quote from Reika

    The blast furnace has five recipes, not two.

    :o Idea! Two words - analog redstone! ;)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    *lulz pics*

    Hehehe! Die ghasts die!
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    :)
    *awesomesauce bees/trees pics*

    Beeeees! Lol. Sorry, I had to. :P
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from mentosftw
    So sprinklers are supposed to do damage to players? why? and you should almost put that in the handbook so people know that. do the roof sprinklers hurt aswell?ThanksMentosftw
    Haha... as I was typing this, Reika beat me to the reply. But yeah, as he says, you're getting hurt by them because you are supplying them with far greater water pressure than required. Ever been blasted by a fire hose? Yeah... high-pressure water jets hurt. Just turn the engine power down or use a less powerful engine and you should be fine, and if you get it right, you won't lose any range either. :)
    Of course, you could just leave it as-is... While completely unconventional, slightly inconvenient, and overall absolutely ridiculous in pretty much any other terms, I must admit one thing: it is probably the most hilarious mob-effer-upper I've ever seen. :lol:
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    LOL! I think you'd better talk to the developers of the "More Swords" mod. For some odd reason, the Adminium Ark, which deals 999 points of damage and has a durability of 99999999, is craftable with a stick and two pieces of bedrock. I know there's a config option to disable craftable bedrock, but still...
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from bubba0nate

    I have a problem with the steel achievement, it's not working at all and I've crafted steel from scrap AND iron-coal-sand-gunpowder, in the blast furnace... I'm in horizons, do I post it here or on the FTB forums?
    (sorry if I missed your template, I'm mainly asking if I should go to the modpack forums or if it's a known problem.)

    Are you using V22 of all of Reika's mods? A few versions back, I reported a bug: shift-clicking the steel out didn't give you the achievement. It didn't take him too long to fix it; in fact, I believe his reply to me was just one awesome word: "fixed." Yep, that's Reika for you. :P
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    :o Borer getting the ability to accept the sharpness enchantment?! What could this be?!
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    A new commonly-requested feature:
    *awesomesauce photo*

    Nice!
    Also, just in case you hadn't noticed, your signature photo is gone. Apparently, you're too popular; even PhotoBucket itself is saying so. ;)
    Posted in: Minecraft Mods
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