• 0

    posted a message on Factorization 0.8.108
    Hey neptunepink,

    I plan on using your mod in a slightly modified version of the TPPI pack for my small (friends only) server of between 5 and 12 people.

    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on [INACTIVE] Vanilla Tweaks V0.3: Improved Selection Boxes
    Yeah, as many of you know already, I've stopped updating this mod. I've updated the OP to reflect this. I just haven't found the time to update my mod, and not enough people have shown interest in the mod. I say thanks to those who appreciated the mod, and if enough of you want the mod back, I may be able to update the mod to the most recent version of Minecraft.
    Thank you all!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Does a 1.2.5 server version of this mod exist? If so, where can I get it?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I have the bukkit version of portal on my server, and I have enableMoonPortals set to 0. Whenever I try making a moon portal, the server says that moon portals have been disabled, but the portal still connects and functions like a moon portal. Is this a bug, or am I doing something wrong? Also, whenever the server tells me that moon portals are disabled, or when I am setting config through /pg, the console outputs this error:

    [SEVERE] There was a problem getting field chunkSaveLocation from net.minecraft.server.ChunkRegionLoader
    Posted in: Minecraft Mods
  • 0

    posted a message on [INACTIVE] Vanilla Tweaks V0.3: Improved Selection Boxes
    Just updated the mod to use ModLoader, which should fix all compatibility issues, and allows for a simple configuration file. I will continue using ModLoader unless any major issues come up.
    Posted in: Minecraft Mods
  • 0

    posted a message on [INACTIVE] Vanilla Tweaks V0.3: Improved Selection Boxes
    Quote from Vazkii

    Why don't you just call the mod "Fixed bounding boxes"?

    I just thought calling this mod a "tweak" would be a bit better, because it isn't exactly fixing a bug.
    Posted in: Minecraft Mods
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    I've installed all of the mods and the config files in MultiMC. However, when I try to run it, I get the following error from the MultiMC console:
    27 achievements
    Mystcraft [2012.06.23 09:06:34]: Myst SymLoader: Adding Packets
    Mystcraft [2012.06.23 09:06:34]: Modifying EntityList
    Mystcraft [2012.06.23 09:06:34]: Succeeded in modifing EntityList
    Mystcraft [2012.06.23 09:06:34]: Modifying TileEntity List
    Mystcraft [2012.06.23 09:06:34]: Succeeded in modifing TileEntity List
    188 recipes
    LWJGL Version: 2.8.3
    Jul 23, 2012 9:06:35 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Attempting early MinecraftForge initialization
    Jul 23, 2012 9:06:35 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Completed early MinecraftForge initialization
    2012-07-23 21:06:35 [INFO] Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 loading
    2012-07-23 21:06:35 [INFO] Loading mods from C:\Users\Julie Landers\Desktop\MultiMC\instances\Direwolf20_Let's_Play\.minecraft\mods
    2012-07-23 21:06:35 [INFO] File NEI_RailCraftPlugin 1.2.2.1.zip contained no mods
    2012-07-23 21:06:35 [INFO] File NEI_RedPowerPlugin 1.3.zip contained no mods
    2012-07-23 21:06:35 [INFO] File NEI_ThaumcraftPlugin 1.0.6.15.zip contained no mods
    2012-07-23 21:06:36 [INFO] Forge Mod Loader has loaded 38 mods
    MinecraftForge v3.3.8.152 Initialized
    2012-07-23 21:06:36 [INFO] MinecraftForge v3.3.8.152 Initialized
    Initializing alchemy values for Equivalent Exchange..
    Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: uristqwerty/CraftGuide/WIP_API_DoNotUse/IRecipeProvider
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_ForestryGuide.<init>(mod_ForestryGuide.java:8)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
    at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
    at net.minecraft.client.Minecraft.a(Minecraft.java:383)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: uristqwerty.CraftGuide.WIP_API_DoNotUse.IRecipeProvider
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 25 more
    Did I install a mod improperly? Can anyone help me?

    EDIT: I believe I downloaded the wrong Forestry Guide from http://www.mod-buildcraft.com/forums/topic/nei-plugin-for-forestry/. Testing to see if the other download fixes things.

    EDIT 2: OK, now this time I got a different error:
    27 achievements
    Mystcraft [2012.13.24 04:13:37]: Myst SymLoader: Adding Packets
    Mystcraft [2012.13.24 04:13:37]: Modifying EntityList
    Mystcraft [2012.13.24 04:13:37]: Succeeded in modifing EntityList
    Mystcraft [2012.13.24 04:13:37]: Modifying TileEntity List
    Mystcraft [2012.13.24 04:13:37]: Succeeded in modifing TileEntity List
    188 recipes
    LWJGL Version: 2.8.3
    Jul 24, 2012 4:13:40 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Attempting early MinecraftForge initialization
    Jul 24, 2012 4:13:40 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Completed early MinecraftForge initialization
    2012-07-24 16:13:40 [INFO] Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 loading
    2012-07-24 16:13:40 [INFO] Loading mods from C:\Users\Julie Landers\Desktop\MultiMC\instances\Direwolf20_Let's_Play\.minecraft\mods
    2012-07-24 16:13:41 [INFO] File NEI_ForestryPlugin 1.0.5.17.zip contained no mods
    2012-07-24 16:13:41 [INFO] File NEI_RailCraftPlugin 1.2.2.1.zip contained no mods
    2012-07-24 16:13:41 [INFO] File NEI_RedPowerPlugin 1.3.zip contained no mods
    2012-07-24 16:13:41 [INFO] File NEI_ThaumcraftPlugin 1.0.6.15.zip contained no mods
    2012-07-24 16:13:49 [INFO] Forge Mod Loader has loaded 37 mods
    MinecraftForge v3.3.8.152 Initialized
    2012-07-24 16:13:49 [INFO] MinecraftForge v3.3.8.152 Initialized
    Initializing alchemy values for Equivalent Exchange..
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    Removing TMI Uninstaller
    Deleting Dir: C:\Users\Julie Landers\Desktop\MultiMC\instances\Direwolf20_Let's_Play\.minecraft\bin\TMIUninstaller
    IndustrialCraft 2: MinecraftForge minor version mismatch, expecting 3.1.x, may lead to unexpected behavior
    [IC2] Config loaded from C:\Users\Julie Landers\Desktop\MultiMC\instances\Direwolf20_Let's_Play\.minecraft\config\IC2.cfg
    Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: stump
    at forestry.plugins.PluginForestryApiculture.preInit(PluginForestryApiculture.java:132)
    at forestry.core.ForestryCore.load(ForestryCore.java:60)
    at forestry.core.ForestryClient.load(ForestryClient.java:34)
    at forestry.mod_Forestry.load(mod_Forestry.java:26)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    Posted in: Let's Plays
  • 2

    posted a message on [INACTIVE] Vanilla Tweaks V0.3: Improved Selection Boxes
    ********************************************************************************
    Looks like I am one of the few who would actually use this mod. I don't have the time available to update this mod, so I am going to suspend updating. If enough people want this mod back, I will work on getting an updated version of the mod.
    ********************************************************************************
    This mod is the result of some of my first steps into Minecraft modding. This mod tweaks the selection box of chests, ender chests, levers, glass panes, iron bars, torches, redstone torches, and tripwire hooks to match the actual block.

    Screenshots:


















    More screenshots soon!


    Download and installation for Windows:
    1. Download the mod here (alternate downloads links coming soon).
    2. Make sure you are using a fresh installation of Minecraft, unless you know what you are doing.
    3. Download and install ModLoader.
    4. Copy the downloaded .zip file above into .minecraft/mods. If there isn't a "mods" folder, create one.
    You're done!

    Download and installation for pre-V0.3 with Windows:
    1. Download the mod here (alternate downloads links coming soon).
    2. Make sure you are using a fresh installation of Minecraft, unless you know what you are doing.
    3. Like most other mods, open minecraft.jar in %appdata%\.minecraft\bin with a program like WinRAR or 7Zip.
    4. Delete the META-INF folder.
    5. Copy all the files from the downloaded .zip file into minecraft.jar.
    If you do not like the smaller torch selection box, just don't copy ww.class from the .zip file when installing.

    Since this is my first released mod, I would love to hear opinions, feedback, recommendations, etc.

    Older versions.

    Known bugs:
    - No known bugs.


    Incompatible mods:
    - Minecraft Forge.

    Changelog:
    V0.3
    - Ported to ModLoader.
    - Added a config file (.minecraft/config/mod_VanillaTweaks.cfg).
    - Should fix incompatibility with Minecraft Forge.

    V0.2
    - Updated to Minecraft 1.3.1!
    - Added support for upside down levers.
    - Added support for ender chests and tripwire hooks.
    - Improved selection box for torches on the side of a block.

    V0.1
    - First release.

    Todo:
    Fix compatibility issues with Minecraft Forge.
    Make tweaks to beds and doors.
    Change to ModLoader?

    Legal stuff:
    This document is Copyright ©2012 Jackson Turner (a.k.a. "jjtcomkid") and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
    Posted in: Minecraft Mods
  • 0

    posted a message on minecraft.net doesn't know I exist
    I suggest sending the mojang team an email about this, and see of they can help, or going to the irc channel and asking around if you can't get an email. Irc:http://chat.mibbit.com/?server=irc.esper.net&channel=%23minecrafthelp
    Posted in: Legacy Support
  • 0

    posted a message on [HELP] Minecraft won't launch anymore.
    Quote from ilikecheese456

    Try downloading a new launcher

    I've already tried reinstalling the client, but that did not work...
    Posted in: Legacy Support
  • 0

    posted a message on [HELP] Minecraft won't launch anymore.
    Minecraft has always run well on my computer, but just today (10/28) Minecraft started crashing on load with both the client and the website. When I debugged the Minecraft.exe file using the cmd.exe function, I got this:
    C:\>Debug "C:\Program Files\Minecraft\Minecraft.exe"
    File not found.
    -

    When I used the java debugger to directly load the minecraft.jar file in %appdata% and after I logged in to the client, I got the following error:
    C:\>java -jar "%appdata%\.minecraft\bin\minecraft.jar"
    Exception in thread "main" java.lang.NullPointerException
            at sun.launcher.LauncherHelper.getMainClassFromJar(Unknown Source
            at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)

    I've already tried force updating the minecraft files and reinstalling the client, but to no avail.
    Can I please have some help figuring out what is going on?
    Posted in: Legacy Support
  • 0

    posted a message on How do I make minecraft create a directory on startup?
    I am trying to make minecraft create a custom directory on startup, the same way the "saves" and "texturepacks" folders are created, so the folder doesn't have to be manually created. How do I do this?
    Posted in: Modification Development
  • 0

    posted a message on Making my mod compatable with others...
    I am currently making a mod that I wish to make compatible with as many other mods as possible. After looking through the lang folder in the minecraft.jar, I realized that other mods might want to edit the lang files to add block names. To make my mod compatible with mods that edit the en_US.lang file, I want to know how to add the block name without that specific .lang file, but still keep my mod mostly compatible with other mods. Any help with this please?
    Posted in: Modification Development
  • 0

    posted a message on [1.2.5] MyCraft / MyCraft+ Beta - All your mods in one place! [V2.4.4]
    I am extremely satisfied with this mod manager, but I do have a few suggestions to make it even better. First of all, the installation and usage instructions should be more clear on what to do with mods that add files or folders outside of the minecraft.jar or mods that use the the .minecraft\mods folder (example mod: Millénaire) so people are not confused. I also suggest the ability to turn on and off mods in the MyCraft launcher instead of needing to rename or move the folder the mod(s) are in. I would really love to hear a reply!
    Posted in: Minecraft Tools
  • 0

    posted a message on Notch Announces XBLA Designers
    Wow, looking at their website, Mojang has picked a very good development company. Not onlly have 4J studios done popular games for Xbox, they have also done Playstation 3, iPhone/iPod Touch, Wii, and DS. This brings around the high possibility that we will be seeing Minecraft on a favorite platform.
    Posted in: Minecraft News
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