I'm not quite sure how to add a texture for a custom-class cake. I can render the shape fine, but the texture goes completely bonkers if I use an Override with an image of the three cake parts as in terrain.png.
I haven't really tried modding torches yet, but it might be something with the item ID, try change the ID, because to high ID's make the game crash sometimes...
I'm using others in the 3000s and they are working fine :tongue.gif:
Oct 30, 2011 6:36:39 PM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Oct 30, 2011 6:36:39 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/john/Library/Application Support/minecraft/bin/minecraft.jar
Oct 30, 2011 6:36:39 PM ModLoader readFromClassPath
FINER: Directory found.
Oct 30, 2011 6:36:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.8.1 2011-09-27" from mod_TooManyItems.class
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop.png,38). 117 left.
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop-red.png,46). 116 left.
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop-blue.png,102). 115 left.
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop-green.png,108). 114 left.
Oct 30, 2011 6:36:39 PM ModLoader addMod
FINE: Failed to load mod from "mod_xmas.class"
Oct 30, 2011 6:36:39 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 3005
at lr.<init>(SourceFile:265)
at lr.<init>(SourceFile:287)
at mg.<init>(SourceFile:11)
at mod_xmas.<clinit>(mod_xmas.java:46)
... 15 more
can you make the new block from the sky realm look like a fluorescent light thats a little blue.that would be great
I'm not really going to work too heavily on that block just yet, since we still don't know if there will be any other uses for it. Thanks for your suggestion, though!
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Any ideas?
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Ah, thank you! It seems a lot of tutorials are very outdated.
Ah, thank you! It seems a lot of tutorials are very outdated.
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Never mind, you were right. Forgot there was a cap on Block IDs and not Item IDs. I do have another problem, though:
That successfully changes the texture of the torch while placed, but not in the inventory. Any help?
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I'm using others in the 3000s and they are working fine :tongue.gif:
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FINE: ModLoader Beta 1.8.1 Initializing...
Oct 30, 2011 6:36:39 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/john/Library/Application Support/minecraft/bin/minecraft.jar
Oct 30, 2011 6:36:39 PM ModLoader readFromClassPath
FINER: Directory found.
Oct 30, 2011 6:36:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.8.1 2011-09-27" from mod_TooManyItems.class
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop.png,38). 117 left.
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop-red.png,46). 116 left.
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop-blue.png,102). 115 left.
Oct 30, 2011 6:36:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,xmas/lollipop-green.png,108). 114 left.
Oct 30, 2011 6:36:39 PM ModLoader addMod
FINE: Failed to load mod from "mod_xmas.class"
Oct 30, 2011 6:36:39 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 3005
at lr.<init>(SourceFile:265)
at lr.<init>(SourceFile:287)
at mg.<init>(SourceFile:11)
at mod_xmas.<clinit>(mod_xmas.java:46)
... 15 more
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But it just throws a ModLoader error. Does anyone know how to do this, and set a custom texture?
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Ah wow, that was it! XD
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Worked perfectly fine when it was just a dirt block, but now it's not.
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But it doesn't seem to work.
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It doesn't seem to yield anything when I put a piece of dirt into the crafting grid. Any help?
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Download: http://is.gd/4RIQA0
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I'm not really going to work too heavily on that block just yet, since we still don't know if there will be any other uses for it. Thanks for your suggestion, though!