• 0

    posted a message on [Mod Team] Requesting experienced java coders
    Since you said the mod is non-profit, why don't you just set up something like a Git/SVN repository and let people contribute to the MineFantasy mod? That way, you could keep your mod up, let a *lot* of skilled coders to contribute to your mod, and even fix bugs easily! What you have to do is just checking the "patches" and determine whether they iare appropriate for the mod or not. You may also want to invite those skilled and trusted ones and let them modify the code directly.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.2] Vanilla with Sprinkles - Mods built to fit closely with the vanilla game (Last updated: 9/8)
    yo dude its Vanilia (VANILIA) instead of Vanilla (VANILLA)
    vanilla is for ice-creams or foods like that and vanilia is for minecraft and stuffs like that
    You typed second i as L but is it intended?
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation
    new WorldGenMinable (blockID, quantity)
    Posted in: Modification Development
  • 0

    posted a message on Creating Ore
    Quote from chowbaaron

    I've been trying to create a new ore (which I have), and I have been able to find it in caves.
    The problem is that whenever i find it, it is always in too big a quantity, and I can't get it to lower. I put it to its lowest setting and there is like 100+ ore in a single vein. If I could get this figured out I could have my mod released. Here is the bit of code that I need help on:

    public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
    	{
    	for (int i = 0; i< 25; i++)
    		{
    		int randPosX = chunkX + rand.nextInt(16);
    			int randPosY = rand.nextInt(60);
    			int randPosZ = chunkZ + rand.nextInt(16);
    			(new WorldGenMinable(henryOre.blockID, 50)).generate(world, rand, randPosX, randPosY, randPosZ);
    		}
    	}
    
    	public String Version()
    	{
    		return "3.14159265";
    	}
    }


    hey it is because of second parameter of WorldGenMineable(). What the h*ck is that large quantity 50?
    Posted in: Mods Discussion
  • 0

    posted a message on new ore not generating.
    hey generateSurface's parameter chunkX and chunkY is a real co-ordinate of the start of chunk!
    Posted in: Modification Development
  • 0

    posted a message on ModloaderMp datawatcher/nbt server/client syncing problem
    I heard DataWatcher is necessary for synchronizing between Client and Server. However I don't know in detail, either.
    Posted in: Mods Discussion
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    posted a message on Mod Entity Problem - Updated with Forge
    Quote from jinoh

    Hey, I still have the problem.
    I edited Packet24MobSpawn.java:46 from
    this.type = (byte)EntityList.getEntityID(par1EntityLiving);
    to
    this.type = (byte)EntityList.getEntityID(par1EntityLiving) & 256;

    and I changed my entity's id from 130 to 125 but still not works.
    I really checked that my change DID apply to the minecraft, but the mob is still invisible, yeah, invisible, because pressure plates worked on them..

    Sorry, It was because I didn't implement tracker of entity
    Posted in: Modification Development
  • 0

    posted a message on Mod Entity Problem - Updated with Forge
    Hey, I still have the problem.
    I edited Packet24MobSpawn.java:46 from
    this.type = (byte)EntityList.getEntityID(par1EntityLiving);
    to
    this.type = (byte)EntityList.getEntityID(par1EntityLiving) & 256;

    and I changed my entity's id from 130 to 125 but still not works.
    I really checked that my change DID apply to the minecraft, but the mob is still invisible, yeah, invisible, because pressure plates worked on them..
    Posted in: Modification Development
  • 1

    posted a message on Risugami's Mods - Updated.
    Thx for creating these cool mods :)
    So I always click Adfly link to help you :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creating Mods] Simple person mob (MCP) [30/1/11]
    Oh no, I completely followed this post in Minecraft 1.5 (you know this is official, not alpha or beta :P) but It isn't rendered, but activates a pressure plate
    Posted in: Tutorials
  • 0

    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from dimas_0105

    ummm. are this must be installed?

    No, it is "is" instead of "are".
    Yeah, you can execute MCEdit after downloading this, no need to install! :D
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft never looked this sharp!
    lol, it would surely lag in most computer
    Posted in: Suggestions
  • 0

    posted a message on Fixing EXCEPTION_ACCESS_VIOLATION (0xc0000005) Error
    U have kinda ooold graphic drivers
    I have same problem in another place, and it is veeeery old.
    You might have VIA/S3G UniChrome Pro IGP, which is developed long time ago.
    It lacks some features Minecraft needs so it crashes.
    (*Note : You may have a lag at title screen too)
    Posted in: Java Edition Support
  • 0

    posted a message on [WIP] SubwayCraft 0.1.4 for 1.2.5 : Build your own subway and subway station! And lots more neat features!
    Ricewine, What about rails? trains have wheels and they go on rails. there are wheels in each side and we have to make 2 rails together.
    or rail must be wide.
    -----------------------------------------------------------------------
    Ah just for now I have another idea! It is to make single rail block in center.
    Posted in: WIP Mods
  • 0

    posted a message on Help, I Cant Render My Block
    Maybe metadata is wrong or calculation is wrong?
    Posted in: Modification Development
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