- jim_ontree
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Member for 12 years and 9 months
Last active Sun, Oct, 27 2013 08:18:55
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- 62 Total Posts
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Aug 6, 2011jim_ontree posted a message on 1.8 Updates: Endermen or Farlanders?Dos it really mater they will be very annoying any way YAY :biggrin.gif:Posted in: News
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Aug 6, 2011jim_ontree posted a message on 1.8 Updates: Endermen or Farlanders?Dos it really mater they will be very annoying any way YAY :biggrin.gif:Posted in: News
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Jul 23, 2011jim_ontree posted a message on Mod Spotlight Update - Aether is Out!YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAyPosted in: News
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On research I think it could use some modification. I think the process from theory to knowledge is relatively good but getting theories is not brilliant. It is fine for early research and core research but I think side research should be inspired by things you see. For example if you see lightning strike some iron ore a message would pop up saying "You have an idea. You should find some paper and right it down." And then when you go to your desk you get the theory of a device that could extract metals from ore very efficiently. I do also like the lost knowledge you can only find and if this was added it would create 3 main different ways that theories can be created.
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An idea would be to make most magic contraptions have 2 modes like the research table's safe and thorough but instead having normal and overdrive. Normal wholed act normally whilst overdrive would be 20% percent more efficient but would have a small chance of a major accident. The major accidents would never be just explosion for example a eldritch portal on overdrive wholed have no cooldown but bat have a small chance to let thru a eldritch horror.
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I think the best way to do this in Thaumcraft 3 would be to add structures of varying sizes from dungeons to large stronghold size they should be filled with secrets and have there own research branch that slowly reveals there secrets, they should be filled with loot the harder to find the room the better the loot as in real life when archaeologists find tomes that have been looted the secret rooms the are less looted.
The exploration should be optional but by far the easiest path as in real life physicists do start from zero they work from other peoples discoveries. The research would encourage people to revisit old runes.
Other people have said that combat needs to be improved I agree but I think that it should not be an option (peaceful is the option) one option is that the ruins are guarded by enemies that need to be killed to continue, Another option and my favorite is that as you progress in the mod and inevitably use magic contraptions things start to notice you and more powerful mobs spawn, later the very universe starts to get stressed and occasionally creates waves of very powerful mobs and once the universe gets very stressed it occasionally starts to spawn huge monstrosities that rip apart unprepared players, this option would in my mind create four clear stages in a player's progression.
1: The early days mobs can still easily kill the player and resources are scarce.
2: The player now has a diamond pick and iron armor and has just started research resources now are not plentiful but scarce.
3: The player is starting to feel the consequences of their use of magic, they are no longer using vanilla tools and are doing well in their research.
4: The player is now threatened by the very universe and is often pestered by it, he has also become the ultimate battle mage and has nearly finished research.
The idea is not that they are constantly killed but more like terraria hard mode.
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If you had a few hundred million or billion to could set up a computer rig of unimaginable power plugged directly in to a fiber optic network or even the Google cloud to and a hight mod that raises the hight limit to practical infinity you could use this tool to recreate the whole world 1:1
Then you could use another few million to create a server that could hold over a million people via dynamic proxy servers and to modify mine craft to get rid of text based chat and implement a local voice chat system and fast transport system and ABRACADABRA you have simulated world created in minecraft.
PS:if you have a few billion spare PM me
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I like this idea maybe a very rare hyper Fluxual Event could turn you in to a almost godlike being with vast powers but this hyper Fluxual Event should only happen 0.3% of the time but vary late game research would try to control the event as to guarantee the event and in multiplayer the event would be much harder to recreate as to encourage large groups of people to work together to recreate the event.
Just imagine a colossal circle of runes all pointing to the centre where a humongous spire stands, atop this spire is a huge crystal and around the central spire there are many of small circles filled with sacrifices. The player with the power of the runes guides several nodes to the spire he than stands at the centre of the spire filled with anticipation this is what all the hours of building have been for the nodes clash at the crystal the players fluxometer goes crazy the player floats up all the sacrifices are consumed by crystal then the crystal consumes the very space around the spire finally the players life is consumed all but half a hart suddenly the crystal sucks the players soul in to in to itself then every thing goes white.
At that point the player would ascend and gains powers dependent on what is in his mind(what he has researched).
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A very high level flux research allows you to create a crystal that would be very expensive even for a end game player. This crystal when placed near a node and fueled with hordes of energy it very slowly absorbs the node and when it finishes you get a crystal containing a node.
This crystal would have many uses it would radiates energy that could be harnessed but this crystal is very dangerous as after a random amount of time the crystal breaks releasing the flux and a huge explosion this break could not be stopped under any circumstances.
The use for this would be to remove a node from your base or as a very dangerous but very powerful power source.
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The idea of this dungeon is that you see a lot of creepers in a dessert you dig in to the nearest dune you hit sandstone you dig in and the second lot of spawners have been busy filling the room with creepers suddenly about 20 creepers swarm you and you may very well die but if you kill them all you can grab the loot that would probably be quite valuable perhaps very large amounts of gunpowder.
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Also I would make the space suit a lot more expensive perhaps needing gold and maybe it could display something similar to a pumpkin when you where a space helmet.
But this dos look like a very promising mod.
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First Crystals grow much bigger and many more appear that raise the aura even higher.
Then some mobs start to get crystallised become stronger.
Then the grass stone and trees start to become crystallised.
Finally more and more wisps start to appear and they get bigger and stronger.
And maybe by researching these wisps you could find a way to turn your self in to a crystalline life form gaining many benefits like more health stronger attacks no need for food but your health would only regenerate when in high aura areas and you would be slowed whilst in very low aura areas and would very slowly lose health whilst in taint areas.
PS: the crystal plague is not my idea but I wish to post my idea of how it would work.
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Age: 12
Class: squire or blacksmith
Read the rules?: yes
Suggestions/Comments/Ideas: This server looks good and is a breath of fresh air from all the faction servers where as soon as you leave the spawn you get killed and once you finally get set up when you get your first few diamonds about 8 people with full enchanted diamond gear come kill you again and again and then steal all your hard earned valuables and and seem to destroy every thing for no apparent reason.
Peanut Butter Aug 17
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