This mod adds creature people tend not to like !
Creatures
- Mosquitos : Wakes you up in the middle of the night if you don't protect yourself. They can go through doors and glass.
- Silk Spiders : These little spiders are friendly and will be your best ally against mosquitos. They live in Infested
Leaves Blocks which they sleep in and produce web during the day.
- Giant Spiders : Rarely seen outside, you will mostly meet them in spider nests. Bigger and stronger than regular
spiders, they can spit poison at you.
Many more are to come!
Blocks & Items
- The Swatter : The Swatter is the only weapon capable of killing mosquitos. However it is not recommended to use it
against other entities as it only deals half a heart.
- Silk Boots : These boots will prove themselves useful when you come across a silk spider infested forest or a spider
nest as they allow you not to be slowed down by webs.
- Egg Sacks : Egg sacks can be found randomly in the world, they contain spider eggs for you to start your spider breeding !
They can also be used for silk spiders to lay their eggs in when they
are placed next to infested leaves.
- Infested leaves : The home of silk spiders, they can be found in forest among tree leaves and can be harvested with
shears. They are essential to keep silk spiders since you can't use
their eggs anywhere else. Silk spiders die when you destroy their
infested leaves.
- Web Blocks : Web Blocks are the core material of spider nests. They slow you down but not as much as regular web. You can
walk on it normally with silk boots.
- Nets : Nets allow you to protect yourself against mosquitos at night as they can't go through it. They have to be placed
on glass and doors (you can walk and open doors through it).
- Net Doors : Net Doors are a more fashionable option to protect yourself against mosquitos. They function like regular doors
except that mosquitos can't go through them.
- Anti-mosquito Glass : They are the way to go if you don't want to cover your windows in net as they behave the same way !
- Spider Eggs : Used on infested leaves, they spawn silk spiders. You can store up to two silk spiders per infected leaves block.
World Generation
- Spider Nest : Spider Nest are generated in caves underground. Inside you will find multiple egg sacks, a hidden chest
with loot inside and a giant spider to guard it all.
- Egg Sacks : See above.
- Infested trees : Some trees in forests will have infested leaves with spiders inside.
I will continue adding new mobs and mechanics regularly, a few are actually already planned !
Download :
The mod is available on Curseforge : https://minecraft.curseforge.com/projects/hated-mobs
Source code is available on github : https://github.com/FrenchUranoscopidae/Hated_Mobs
1
Sorry but MC 1.6.4 is way too old to be of any use to port the mod to.
Also, news:
I'll try to update the mod to 1.7.10! Might be done in about a week as I'll also clean up the code.
3
This is an API, it's for use in mod's code, not as a direct mod
Ever wanted to add your favorite character in the game ?
You might have probably search for a model of Techne, gave up and searched on Google for .obj files to use.
But very often, those files requires different other files:
That's here that this Minecraft GLUtils has a sense!
This API lets you prepare a model and render it without much work!
How to get the API
You can choose between the sources and a jar file ready for you
After add it/them to your classpath.
That's all.
How to prepare a model and render it
First, you need an instance of TessellatorModel, create it like that:
(You need to put mtl and textures files in the same folder that your .obj file)
Then, whenever you need to render the model, call
And that's all!
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. REPRESENTATION
You can use this MOD in videos (Youtube, etc.), screens, or any others graphical representation if you mention the AUTHOR and/or a link to the MOD.
1
We are aware of the last bug. We'll fix it as soon as possible.
6
Who never wanted that to happen ?
No one ? Really?
This mod only adds two things:
By right clicking on a entity which uses the new AI system of Minecraft, a menu like this one will appear:
By choosing one of the options, a other menu will appear where you can select a task, modify or remove it!
The AI Emitter
This emitter will apply all the tasks you'll give it onto the entities in a radius of 40 blocks!
To apply a task, right click on it with the AI Rewriter!
If you right click on it this a dye, you'll colorise the beam!
When an entity is affected by the emitter, a "link" is created ( you can change the number of segments displayed in the config file located in {minecraftFolder}/config/customai.cfg by modifing/adding the field "EmitterCurvesSegmentsNumber" ):
For map makers
As you might want to create an entity on the fly, the AI Emitter nor the AI Rewriter is a viable option.
But good news, the AI tasks are saved in the NBT Data of the entity with the mod!
So you can create this command:
To spawn a Creeper which follows players and only that (so, it won't explode )
Complete list of the tasks available:
Download
You can get the mod file here, choose the lastest one: http://jglrxavpok.mi...ds/?id=CustomAI
You can get the sources here: https://github.com/jglrxavpok/CustomAI
A map with some showcase is available!
1
Yeah, it was posted on reddit.
Modpacks ? I don't think so... But Custom maps & servers are what I had in mind in the first place!
EDIT: You'll be able to transfer AI tasks from mob spawners, mobs, AI emitters and command blocks to another with the AI Copier item:
2
CustomAI is a mod meant to help mapmakers and server's creators to customize the AI of entities! (but if you just want to mess around, that's okay)
Who never wanted that to happen ?
No one ? Really?
This mod only adds one item: The AI Rewriter.
By right clicking on an entity while holding this item will have two possibilities:
(This mod is still a WIP, so options aren't present like removing nor adding AI tasks)
2
Who never wanted that to happen ?
No one ? Really?
This mod only adds two things:
By right clicking on a entity which uses the new AI system of Minecraft, a menu like this one will appear:
By choosing one of the options, a other menu will appear where you can select a task, modify or remove it!
The AI Emitter
This emitter will apply all the tasks you'll give it onto the entities in a radius of 40 blocks!
To apply a task, right click on it with the AI Rewriter!
If you right click on it this a dye, you'll colorise the beam!
When an entity is affected by the emitter, a "link" is created:
For map makers
As you might want to create an entity on the fly, the AI Emitter nor the AI Rewriter is a viable option.
But good news, the AI tasks are saved in the NBT Data of the entity with the mod!
So you can create this command:
To spawn a Creeper which follows players and only that (so, it won't explode )
Download
You can get the mod file here, choose the lastest one: http://jglrxavpok.mi...ds/?id=CustomAI
You can get the sources here: https://github.com/jglrxavpok/CustomAI
A map with some showcase will be soon available