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    posted a message on [WIP - 1.7.x]CustomAI, customize entities' AI !
    Quote from KGS

    This is extremely interesting. Don't think I've heard a single mod doing this kind of thing before.

    And the mod isn't finished yet ;)
    There will be plenty of cool stuff soon !
    Posted in: WIP Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Quote from AlphaGodith

    Okay I changed the last two numbers in the config so uncrafting is free. I am now 100% satisfied with this mod, and won't be going back to the other one :)

    See ? Everything was planned :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Quote from AlphaGodith

    I don't think there should be a cost to uncraft things, since there isn't one to craft them to begin with. Is there a config I can edit to make it cheaper, at least?

    Having a cost makes sense if you are also repairing the item, like if you are uncrafting, say, a diamond pickaxe that is at half durabilty. The deconstruction table mod dealt with this by just giving you back only some of the items used to craft it, which worked rather well. Not saying you should do it like they did, but losing 20 xp just to uncraft a couple of chests was, to me, an unfair waste of xp that I was saving to enchant items with.

    Just my opinion.

    This mod does remove some items depending on the damages
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP - 1.7.x]CustomAI, customize entities' AI !
    There you go
    Posted in: WIP Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Quote from AlphaGodith

    don't like that it uses xp to uncraft stuff :C

    It's a way to balance the fact that the craft of the table which is really cheap.
    Posted in: Minecraft Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Quote from AlphaGodith

    used to use deconstructing table, but switched to this one for mod support :)

    I'm glad it helped!
    Posted in: Minecraft Mods
  • 2

    posted a message on [WIP - 1.7.x]CustomAI, customize entities' AI !
    No longer WIP! http://www.minecraftforum.net/topic/2543716-172forgecustomai-entities-ai-customizer/



    CustomAI is a mod meant to help mapmakers and server's creators to customize the AI of entities! (but if you just want to mess around, that's okay)

    Who never wanted that to happen ?

    No one ? Really?

    This mod only adds one item: The AI Rewriter.
    By right clicking on an entity while holding this item will have two possibilities:
    1. Doesn't work. That's because the mod modifies the lists of AI on entities which use the default Minecraft AI System.
    2. Works! A menu will show up: The two choices are basically the same ones, but target tasks are AI tasks linked to targetting entities.
    After doing your choice, you will be presented to a menu to change AI properties:The AI is sent to the server and saved via the JSON file format in the NBT Tags of entities.


    (This mod is still a WIP, so options aren't present like removing nor adding AI tasks)
    Posted in: WIP Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Quote from Creeperwarfare

    Can I use this in a modpack?

    Of course you can as long as you're mentionning me as the author!
    Posted in: Minecraft Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Quote from Cesarelcubabano

    I downloaded the 1.6.4 and there seems to be an ID problem with ChickenChunkLoader :/

    I didn't know about that...
    You can change the ID in the config file, check the first post ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Any version of Minecraft]Minecraft GLUtils OBJ Models Loader/Renderer
    Now with a showcase video! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [Any version of Minecraft]Minecraft GLUtils OBJ Models Loader/Renderer
    Wait for the ground to fall under your steps :o
    Posted in: Minecraft Mods
  • 3

    posted a message on [Any version of Minecraft]Minecraft GLUtils OBJ Models Loader/Renderer
    [NOT UPDATED ANYMORE, AT LEAST FOR THE MOMENT]

    This is an API, it's for use in mod's code, not as a direct mod

    Ever wanted to add your favorite character in the game ?
    You might have probably search for a model of Techne, gave up and searched on Google for .obj files to use.
    But very often, those files requires different other files:
    There isn't much of a problem when there is one texture/mtl file but when you have multiples textures, you can't use it with Forge.

    That's here that this Minecraft GLUtils has a sense!

    This API lets you prepare a model and render it without much work!

    How to get the API

    You can choose between the sources and a jar file ready for you
    After add it/them to your classpath.
    That's all.

    How to prepare a model and render it

    First, you need an instance of TessellatorModel, create it like that:
     model = new TessellatorModel("/assets/modid/models/yourAwesomeModel.obj");
    (You need to put mtl and textures files in the same folder that your .obj file)

    Then, whenever you need to render the model, call
     model.render();

    And that's all!








    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.
    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
    5. REPRESENTATION
    You can use this MOD in videos (Youtube, etc.), screens, or any others graphical representation if you mention the AUTHOR and/or a link to the MOD.
    Posted in: Minecraft Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Oh! I understand now x)
    Don't mix mod version and Minecraft version :D
    The 1.4 version of the mod is for Minecraft 1.7.2
    Posted in: Minecraft Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    The mod isn't compatible with Minecraft 1.4 BUT it's *should* be compatible with 1.6.4.
    Posted in: Minecraft Mods
  • 0

    posted a message on Uncrafting Table Mod - Works for all items (even from mods)!
    Already compatible with 1.6.4 :D
    I'll see for the config
    Posted in: Minecraft Mods
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