• 1

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from bner2008

    I'll make a Mob talker 2.0 and i'll add the Zombie Pigman, AT2 already drew the art for her, and all the expressions, i have already sent a message to him, and he's ok, Flammevila made the mod open-sourced, it means that anyone can change it, if i had his permission it would be better, but i have AT2 and the mod is open-sourced , so i have already began coding the zombie pigman.

    Glad to see someone taking control at least, thanks. and I wish you luck :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from AaronRussellOct

    i would if i know how to

    Well if we can manage to get a group of people, we could probably all try to learn & code it.


    Quote from bner2008

    I'll make a mob talker 2.0 , Can I?

    If you can, that'd be awesome :D
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]

    Quote from Gravisanimi

    I'm still working on the Golem, I think you guys will really like it, but here's some random art

    Each was done in about an hour pen/ pencil with the first and pencil/ watercolor pencils in the second

    Yes that is FemShep, man, the scanner was not forgiving on the pen

    This is original.

    Really good drawings, how long did they take you? :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from Mzh3000

    It's a strange idea, an anime girlfriend mod. I wouldn't see any problem with it if it werent for the kiddy animes in it.

    People who want 10 year old animes for girlfirends have problems.

    You know what a 10 year old looks like right? hahah ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from Daironer

    So, I need to delete cute mobs? Noooo( That's so sad(

    Agreed, hopefully they make a patch for 1.3.2 :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from RedCometZaku

    Talking to villagers would be fun... just as long as they don't have gigantic noses and a unibrow.

    LOL made my day ^^
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from MQhelper

    So it's normal and everyone has this problem?

    yea, it's the mods fault currently... but I'm sure it'll be fixed :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from MQhelper

    This is the first time Mobtalker has crashed for me. I first installed modloader,toomanyitems,then mobtalker.
    Talked to cave spider and it was fine,then i started to talk to Yeabi (Zombie) but then it crashed. Shows up as the default dirt background then has an error report. Anyone can help?

    Heres the report:

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Unexpected error
    This error has been saved to C:\Users\ilah\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-30_17.08.24-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 9d7f966 --------
    Generated 8/30/12 5:08 PM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 350018648 bytes (333 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 3
    ModLoader 1.3.2
    mod_TooManyItems 1.3.2 2012-08-16
    mod_Mobtalker MobTalker Beta-10.1 Engaged

    - LWJGL: 2.4.2
    - OpenGL: GeForce GT 530/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
    - Is Modded: Very likely
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 6 total; [atg['MQhelper'/245, l='MpServer', x=102.50, y=65.62, z=518.59], nn['Cave Spider'/246, l='MpServer', x=103.66, y=64.00, z=528.00], nj['item.item.arrow'/313, l='MpServer', x=95.47, y=64.13, z=537.94], nj['item.item.bone'/314, l='MpServer', x=95.13, y=64.13, z=537.94], nj['item.item.rottenFlesh'/319, l='MpServer', x=97.59, y=64.13, z=537.94], oa['Zombie'/439, l='MpServer', x=102.50, y=64.00, z=516.50]]
    - World MpServer Players: 1 total; [atg['MQhelper'/245, l='MpServer', x=102.50, y=65.62, z=518.59]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 315
    - Forced Entities: 9 total; [nj['item.item.arrow'/313, l='MpServer', x=95.47, y=64.13, z=537.94], nn['Cave Spider'/246, l='MpServer', x=103.66, y=64.00, z=528.00], atg['MQhelper'/245, l='MpServer', x=102.50, y=65.62, z=518.59], nj['item.item.arrow'/313, l='MpServer', x=95.47, y=64.13, z=537.94], nj['item.item.bone'/314, l='MpServer', x=95.13, y=64.13, z=537.94], nj['item.item.rottenFlesh'/319, l='MpServer', x=97.59, y=64.13, z=537.94], nj['item.item.bone'/314, l='MpServer', x=95.13, y=64.13, z=537.94], nj['item.item.rottenFlesh'/319, l='MpServer', x=97.59, y=64.13, z=537.94], oa['Zombie'/439, l='MpServer', x=102.50, y=64.00, z=516.50]]
    - Retry Entities: 0 total; []

    java.lang.NullPointerException
    at asv.a(NetClientHandler.java:737)
    at bk.a(SourceFile:87)
    at ba.b(SourceFile:51)
    at asv.d(NetClientHandler.java:89)
    at atd.b(SourceFile:51)
    at net.minecraft.client.Minecraft.l(SourceFile:1261)
    at net.minecraft.client.Minecraft.J(SourceFile:583)
    at net.minecraft.client.Minecraft.run(SourceFile:535)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT deb35066 ----------

    Yea zombie doesn't have a renderfriendly class file, nor does the skelly or cavespider but the default script doesn't have it set to #MAKESHADOW unlike the zombie... But all of the mobs should work, besides zombie.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from den3107


    That's why you never need to put the #FACE command up first...

    When you would (for example) do...
    #SET_NAME LOL
    #FACE Sad

    It WOULD catch it...
    But when it's...
    #FACE Sad
    #SET_NAME LOL

    It would remain Normal

    Still remains the same, you're not reading what I said lol.. However It's not my script because I've gone over it many times and tried many other things, other people are having this issue as well.. Anyway hopefully it is fixed soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from den3107

    Just don't put the #FACE command at first in a script

    Even with it used the way it should be it still tends to give way and return to #FACE Normal when it's not suppose to.. My personal assumption is that modloader can't keep up so it just returns to the default face, being "Normal"
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from Kiam1998


    I Have Two problems whith this mod please help if you now any solution
    If i talk whith zombies thay say Brainsss.... and minecraft crashes and
    I Had made some scripts and the skeleton dont change his face to Sad

    Script:

    #FACE_Sad
    #SET_NAME Korra
    Ouuh...
    Ich Helfe dir Beim Gesund Werden...
    #FACE Happy
    #SET_NAME Korra
    ...Also Werde Ich dich nicht Töten.
    #INCREASE_LOVE 1
    #END

    The reason why the script is german is that im a german but i only want to Know are the comands are right
    please help

    sorry but there is a fail in mi post in the sripts first line stand

    #FACE Sad
    and not
    #FACE_Sad

    it dont work with both commands
    sorry for the sacond post

    Right now zombie is broken because it's missing it's renderfriendly class file, as for the #FACE Sad, it seems to be a bug that sometimes the face doesn't show... Then again the mod is a work in progress :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from notbob46

    Ok,so I installed MobTalker and CuteMobModles correctly,and it works in-game.But when I talk to the mob,it only shows the first default message.Also,the skeleton's head freaks out.When I used the patcher,it black screened.Sad face.

    Yea, right now CuteMobModels isn't working with MobTalker :<
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]


    Oh yeah and your things format is incorrect by the way, I believe. It should go like this...
    #CONDITION {[Lawl, Option(number of love file EX: Love1)A],[Lulz, Option(love1)B]}

    options need to be put in sets of brackets, with a comma then followed by the Filename that you're editing with the letter A, B, C depending on how many options you choose to put. Seperate each option with a comma between the ] [ brackets. like so [blahoption1A],[option1B]
    ^comma here

    he was saying it as if it were #CONDITION{[lol,lolz]} "lol" being the chosen option and lolz being the script it will open next ex. lolz.script :3

    also the brackets separate each sections of it { } holds the whole condition [ ] holds 1 option & destination for where the option will lead.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from Dante8411

    1) Is this mod compatible with Forge? I tried it, and it crashed Minecraft immediately.
    2) If I want to change the images for the mobs, I must give the replacement image the same size and filetype, right?

    Right now it's only compatible with Modloader I believe, as for the images yes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from moreuse

    so it says at the top of the page 1.3.2, does that mean it works for 1.3.2? or is that the mod talker's version (little confused because it says do not use for 1.3.1 but as i said before it says it's 1.3.2)

    Yes the mod works for 1.3.2 :D

    Quote from TraedpoD



    Hey, when you said you wanted a creeper skin from the Cute Models mob, you probably meant you wanted it similar.

    When I saw this post, I decided to make one based more off the avatar from this mod. So, here's the link if you still want it:
    Cupa "The Creeper" FTW!

    As far as naming things goes, I'm not very creative, by the way! Ahaha!

    Looks good xP
    Posted in: Minecraft Mods
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