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    posted a message on Yet another question about iron farms. :)

    While poking around on Youtube, I came across this video:



    This seems perfect for me as the output Vs. materials needed is quite good. My question is this, he says this design has 10 villages in it. I'm not sure how the game counts villages, but I can see 8 distinct groups of doors. I would assume these are the "villages" but there's only 8, not 10.


    Can someone more knowledgeable than me please explain how this setup has 10 villages in it, and if they're all built so closely together, how do they not just merge into one village?


    Please help, very confussed?!?


    :)

    Posted in: Survival Mode
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    posted a message on Need a way to get up/down a big hole

    These are the options I would consider, going from simplest / most resource friendly.


    1: ladders

    2: A water, minecart, or boat elevator. Basically anything you can ascend by jumping

    3: Some sort of redstone driven elevator.


    Just an FYI, any method of ascension can be made AFK using the F11 trick. Just start climbing, and with the W key still held down (assuming you are using default controls), press F11. This will switch the display from full-screen to windowed and vice-versa. Once you switch, just let go of W and your character will continue to climb without you needing to hold the button down. Once you reach the top, just press W again.


    Hope that helps.

    Posted in: Survival Mode
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    posted a message on A few questions about iron farm output.

    Just an update. It seems that the golems being killed by my lava blade and then the iron despawning before I came back was indeed my problem. I removed the standing lava and replaced with a lava dispenser. I then went to work on my farm and when I came back some time later, I had two golems standing there. I used the dispenser to kill them and collect the iron. When i came back to check again, i had another golem waiting. In this way, i had 5 golems spawn within about half an hour. By then, I had enough iron to set up my hoppers and double chest. I then replaced the dispenser with standing lava again. After another ten minutes away I went back to check and had 5 iron in my chest. I'm not sure if this will help anyone else using this design, but it fixed it for me. Now the farm is working as well as its PC counterpart. I know it doesn't produce a ton of iron, but for the ease of build vs. the output it's a good choice for me.


    :)

    Posted in: Survival Mode
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    posted a message on A few questions about iron farm output.

    Are there *ANY* wooden doors within 55 blocks of the doors in your farm? If so that could be messing with village mechanics.


    Not that I can see. I had to transport the two seed villagers over via mine cart from the closest village which was at least 150 blocks away. Also, the village was a medium sized one and there were less than 10 villagers in it so I know there are no golems spawning there. I have a lava blade at the bottom to kill them, but I'm only using a water stream to push the drops to a collection point as I don't have enough iron for 4 hoppers. I was going to use the iron from the farm to make hoppers as Gumbatron said. Then I could feed the hoppers into a double chest to make it completely AFK. I suppose it is possible that golems are dropping and getting killed while i'm doing other things since my lava blade is always "on", then the iron is despawning before I come back to check. This seems unlikely though since I did observe for an hour and only had two golems spawn. Since golems themselves don't despawn, i'm going to try removing the lava and putting in a dispenser with a lava bucket inside. Hopefully i'll come back to find golems just standing around. If not, I guess i'll just have to scrap this design and try another.

    Posted in: Survival Mode
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    posted a message on A few questions about iron farm output.

    Let me start off by saying that this is in reference to my iron farm on the 360. I would post in the 360 section, but it seems like I never get a response over there.


    Anyway, I have NimsTV iron farm on my 1.8 PC world and it works well enough for my needs. I was curious if the same design would work on the 360, so I built it in creative to see. Sure enough, it does work. Since I was sure it would work, I proceeded to built the exact same design in my 360 survival world. The problem i'm having is that it's SUPER slow. I let it run for over an hour and in that time it only produced two golems. According to the Wiki, a golem should spawn an average of once every 300 seconds (5 minutes) so I should have had way more than two.


    So I have two questions. First, I know that it takes 10 villagers to spawn a golem. If i had 20 villagers in my farm, would that produce two golems or does it not work like that?


    Second, If i add another ring of doors inside the first ring, (check out the video below at 2:41 to see what I mean) will that increase the number of "houses" in my village, would it break the farm, or would it not have any effect?


    Thanks.


    Posted in: Survival Mode
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    posted a message on Are villagers vulnerable when they "phaze out"?

    I'm in the process of building an iron farm on the 360 version and I have a question. I first built my design in creative to make sure it would work since it's originally designed for the PC version. It works as it should, but the villagers are "phazing out" of their holding cell. I mean that they are passing through the solid walls and floating down to the ground, and then snapping back into the cell suddenly. I know that this was a common issue on the PC version pre 1.8. I've mainly seen it with mob spawners, but I guess it could happen whenever you have a large number of mobs confined to a small area.


    Anyway, I'm curious if my villagers could be attacked by zombies when they are glitching out to the ground, or is this purely a graphical glitch? I'm able to hit them in my creative world when I stand on the ground, so I thought a zombie might be able to as well. If they can be hit in this manner, is there any way to fix it? I tried making the walls of the holding cell two blocks thick instead of one, but that didn't seem to help.


    Any ideas?

    Posted in: Survival Mode
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    posted a message on Easy way to obtain Wither Skulls?

    As with any rare drop, the probability of obtaining a wither skull is 2.5%. With a looting 3 sword, it goes up to 4%. So in a perfect world, 75 wither skele kills would net you 3 skulls. But as you know, it never works out that way. :P

    Posted in: Survival Mode
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    posted a message on How do you make an efficient mob farm?

    If you're looking for an early game / resource friendly design, I highly recommend this one:



    It works very well. Just a few suggestions that I found helpful after building this.


    1: I haven't found the vines to be necessary. They may help if you build more than 1 layer, but I never do. So for 1 layer, they're not needed.

    2: Building at Y = 200 isn't quite accurate. It all depends on the Y coordinate of the ground you build the tower on. Pick a good spot, then build up 150 blocks from ground just to be safe.

    3: I suggest replacing the 4 blocks where the mobs land with 4 hoppers feeding into a double chest. It just makes item collection a lot easier.

    4: Witches will occasionally spawn, and will have full health when they land. They can be a real PITA to get rid of. If you are using this strictly for item drops and not worrying about XP, I highly recommend building a drowning trap at the bottom of the drop. That way you still get all your loot, but you don't have to worry about witches and armored mobs.

    5: This may be obvious, but be sure to knock out at least 1 of the half slabs around the bottom of the landing pad so the XP orbs can get out.


    Good luck.

    Posted in: Survival Mode
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    posted a message on Charcoal factory efficiency? (Warning: math question! :p)

    So 56 is the magic number. Thanks for all the replies.

    Posted in: Survival Mode
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    posted a message on Charcoal factory efficiency? (Warning: math question! :p)

    I was thinking of building a charcoal factory in my SMP world, and was wondering just how efficient it is? One of the neat things about charcoal factories is that they use the charcoal they produce as fuel to smelt more wood into charcoal.


    So, if I drop a stack of 64 logs into my charcoal factory, how many pieces of charcoal will I end up with once it's all done? I know it will be less than 64, but does anybody know the exact number?

    Posted in: Survival Mode
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    posted a message on Villager Breeding

    I've tried several different designs for infinite villager breeders in my single player survival world, It seems they all suffer from a common problem however. They start off great, but eventually the breeding slows to a crawl and then stops all together, despite it being an "infinite" breeder. I have Googled extensively and this is a very common problem. Unfortunately, no one knows exactly what causes it or how to fix it.


    After much frustration with those designs, I decided to go with this one:


    I know it's not infinite, (the title says that it is, but that's only if you transport the villagers out and away from the farm) but it is fairly expandable and I've had great success with it. The design in the video will produce 12 villagers total (enough for a small iron farm), since villager cap is is equal to the number of doors X .35, rounded down. So 36 (9 doors a side) X .35 = 12.6


    Knowing that, it's fairly easy to work in reverse. Say you needed 40 villagers for some project. 40 / .35 = 114 doors. So just expand the structure, placing 29 doors on a side for a total of 116 doors. Then just till and place your water sources accordingly. Drop in 2 starter villagers and given enough time, they will breed up to 40.


    Hope this helps.

    Posted in: Survival Mode
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    posted a message on Opinions on the best early game food source?

    I have been playing on PC for around 6 months, and feel I've got a pretty good grasp on most things. I just recently started playing on 360 since my son wanted to play co-op with me. The one thing I've noticed though, is that your hunger bar seems to deplete a lot more rapidly on the 360. Maybe it doesn't, but it sure seems that way.


    I have a standard way I start all my survival worlds, a sort of checklist. Basically, on the first day I collect 3 wood blocks, make a crafting table, craft 8 sticks, make a wood pickaxe, dig till I gather 9 cobble, make 1 stone pick and 2 stone axes, then use the two axes to collect wood until they both break (usually around 2 stacks total). By this time It's getting dark. I then use my stone pick to start digging straight down (Hey, I like to live dangerously :) ) until I get to Y = 11. I then clear out a 5 X 5 room for the base of my mine and place my crafting table. Then I craft a furnace and 2 chests. Place the furnace and double chest. Then I start smelting charcoal for a few stacks of torches. Make and place said torches, along with several stone picks. Lastly, I pick a corner and start mining a staircase back to the surface. Pretty basic stuff, no mob fighting, no falls (hopefully), in short nothing really taxing. The whole process only takes around 20 - 30 minutes.


    I have done this at least 6 or 7 times on new worlds on my PC, and by the end my hunger bar is barely depleted. Doing the exact same process on the 360 however, my hunger bar is down to between 1 1/2 to 1/2 of a meat hank by the time I finish my staircase back to the surface.


    Now given that I am in the position where I need to eat (warrior needs food badly!, sorry, couldn't resist the old Gauntlet reference) I don't have a bed, i'm God knows where from my spawn point, I have no armor and at best a stone sword for defense, and 1 hit from any mob would most likely kill me, what is the best course?


    I could wait until day and go hunting, but that seems too inefficient early game. I did hoe a 9 X 9 area at the top of my staircase with a water block in the middle to plant wheat for bread.


    Any other ideas?

    Posted in: Survival Mode
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    posted a message on How to decrease fall damage

    There a few ways I know of. As Syeonyx said, landing in water of any depth will negate all fall damage regardless of height. I have a sky spawner built at a Y of 200 over water and I just jump off the edge to get down. The landing pool is only 1 water block deep, but I don't take any damage from the fall.


    Another way is to enchant a pair of boots with feather falling. I'm not sure if this enchant is available in the 360 version since I play primarily on PC, but it does reduce fall damage. Not negate entirely though.


    The only other way that I know of is that if you are in a mine cart, you can fall any distance and as long as you land on a rail, you won't take damage.

    Posted in: MCX360: Discussion
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    posted a message on Why are mods so far behind?

    Let me start off by saying that while I don't use mods (other than Optifine) I have nothing but the utmost respect for mod makers. I couldn't begin to understand how they do what they do.


    I, like most players, prefer to use the latest update available to take advantage of things like bug fixes, new content, etc. So why does it seem like mod releases are so far behind? I'm currently running 1.8.1 because that's the most recent version Optifine supports. I'd love to run 1.8.3, but running without Optifine on my dated hardware is just not feasible.


    I've seen so many great mods, but who really wants to run 1.7.10 or earlier just to use them? Again, this isn't meant to be a slight on mod makers, i'm genuinely curious. Does it just take that long to make a mod, or is there some other reason you don't see mods supporting the latest updates?

    Posted in: Discussion
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    posted a message on Anyone know a efficient iron golem farm for latest update?

    What about this design?



    I know it's pretty basic, but it's the one I use in my SMP world and i've never had a lack of iron. You'll have to excuse me if this design doesn't work as i'm a PC convert.

    Posted in: MCX360: Discussion
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