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    posted a message on Server help NOT A NOOB
    ive done honostly everything. if u could send me a working video that would be great
    Posted in: Server Support and Administration
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    posted a message on Server help NOT A NOOB
    ok well i know how to do all the protfowarding and setting up the server. i have security on my router, so the last number of the ip always changes. so i have to re-portfoward every time i make a server. but my friend made a server. and he came to my house and did it for me. but no one can connect. that is my problem. so i follow all directions. i know how to do it but doesnt work. i know i portfowarded right.
    alot of ppl seem to be having this problem. but know one will help them because they think they are noobs.
    but im not. i used to be able to host them, but it dont work. PLEASE H ELP ME.
    Posted in: Server Support and Administration
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from Badjr »
    Quote from jerickhd »
    -snip- how do i add an unlimmited stack

    please NEVER quote the whole first post

    Quote from jerickhd »
    how do i get an unlimmited block


    And for both of these questions, you pick the block you want, roll the count to 64, then go exactly one forward, to 74 and the blocks will stay at a constant 74 as you use them

    If you had read the first post instead of double posting and quoting the whole post, you would have known that.

    Quote from Teagualicious »
    You COULD get an inventory editor and set the block count to 255, OR you could just play classic mode...

    Also, I'm having the same aforementioned problem (GUI doesn't draw). Just gotta wait for an update to beta 1.2_02, I guess.


    Yea, its strange because Notch said this update only made it so that skins could be downloaded directly from Amazon S3, however he does like to break things during changes lol.

    um yeah it wont stay at 74. and is there anyway i can keep it at 1 and be unlimmitted
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    how do i get an unlimmited block
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from lahwran »
    as always, read at least the entire main post and preferably the whole thread before posting. if you ask a question and I can tell you skipped instructions, I will completely ignore you.

    if you feature my mods anywhere, I'd love to hear about it! :smile.gif:


    update status:

    settingsapi updated as of jan 15th, version 0.9.5 of api for minecraft version 1.2_01

    beta note: though notch apparently will be adding a modding API, my mods will almost certainly be installed the same way. at least, until I make a better way - no more "hurr durr I got a black screenur" hopefully...



    Prerequisites to use of my mods

    you must have modloader installed

    you must know how to install mods (if you need to find out, go read http://tinyurl.com/nice-tutorial )

    you must be smart enough to not say "hurr durr I got a black screenur" when something goes wrong, but instead give a useful error report and ask an intelligent question as described by "How to report bugs effectively".


    Same as 303 said:
    Quote from 303 »
    You use my mods at your own risk. I provide no guarantee of them working. If my mods corrupt your saves, I consider it a failure on your part not to do regular backups.
    If you get a black screen upon starting Minecraft, you are doing something wrong.
    If you refuse to include the crash report when you get crashes, I refuse to help you.
    If your clearly ignore the instructions in this post, I will ignore you.
    DO NOT ASK ME to post a minecraft.jar with the mods already included. That could get me banned from here.
    DO NOT PM ME asking for help with the mods. INSTEAD, read through the replies of this thread, starting with the most recent ones. It is very likely your question has already been answered.


    with one alteration: I *do* do SMP. slowly. sometime over the rainbow. when I fix settingsapi gui scaling, I'll be working on a generalized differential patcher using javassist (at the moment, you have to manually make a javassist patcher for your mod, which is then a single mod patcher and since you don't know what files it changes without decompilation or source distribution is not acceptable.)

    Donate
    if you happen to like my work enough, you can donate to me - you don't have to donate to use my mods, but any donations would be greatly appreciated. if you mention that you're going to donate and request a feature/bugfix, then when I get the donation I'll bump the feature/bugfix to the top of my todo list :smile.gif:
    donate



    Table of Contents
    Gui API 0.9.5 - Beta 1.2_01
    Ingame Invedit - Beta 1.2_01
    Sticky Sneak - Beta 1.1_02
    Bandages - Alpha 1.2.6
    Hunger - Alpha 1.2.6




    Minecraft Settings/Screen Gui API
    advanced guis in minecraft - previously "settings api"
    back to toc
    beta compatible: 1.2_01
    current version: 0.9.5 - splits the settings api and the widgets for the screen api into two parts, so that you can control where a settings widget goes. also fixes resize bug.
    version after last incompatible central api change: 0.9.5
    known bugs: click and drag is completely nonfunctional.
    plans for next version: fix said known bugs :tongue.gif:. add single-column container widget. possibly even figure out why mouse input is screwed up.

    main download: Link Removed
    unless you're making a mod, you only need this download.


    to modders:
    oops, I may have deleted the old api. not what I was planning to do, but I wouldn't have released this year had I tried to deprecate it nicely.
    this *will* break your mods if you don't update to the new api, make sure to read the test class included in the doc. I'll be including the source for other mods I make that demonstrate adding screens in other places than the settings screen and doing fancy twl stuff. probably somewhat badly, because the twl author is continually bashing me for using his api wrong. hey, it works ....

    all ModSettings.addSetting(...) methods are now convenience methods to create a setting in one line instead of four, they return the kind of setting they create so make sure to store it so you can .get() it when you need it!

    feel free to decompile it and see how it works, though beware that I may change things around on the inside still. or if you really want to see my formatting and comments, ask me for the original source.

    Link Removed
    --up to date--

    beware - if you use anything not in the test class, then it may break on a future update without warning, much like I just broke everything without warning. (:tongue.gif:)

    todo:
    -- fix gui scaling (currently in progress)
    - figure out where to put per-world settings
    - investigate a subscreen in keybindings page

    done todo items:
    - integrate 303's reflection-based callback API - unlike runnables, requires no micro-classfiles!
    = sort of done - integrate TWL
    - add Keybind widget
    - rearrange internally so that mods that want to add new widget types can easily (not going to be added to the demos, but very simple now)


    I'll be using this settings API in all my mods when I finish it, as well as probably making an altered version of the Biome Terrain Mod in the hope that it will be merged upstream. that depends on whether I can figure it out, though.



    Ingame Inv Edit
    back to toc

    1.2_01 requires GUIAPI 0.9.5 or higher (see above) and modloader.
    1.2_01 adds a new server mode - sends /give [yournick] [itemnumber] [stacksize] when you press p, the stack size is kept in a separate variable when you alter it. at 0 stacksize, hold the decrease stacksize key for a moment to go to 64. obviously, this will only be useful to admins. you need to enable the server mode in the settings screen for the bar to appear (maybe? it might appear but not work without it) in smp.
    I could also write a server mod that allows everyone to use the ssp version in smp, but meh, set them admin if you want it to work. it's plenty good enough.
    to use an infinite stack (ssp only), get a stack to 64 and hit "increase stack" (-) once. it will bump to 74 (64+10) and stick, not able to drop. if you hit increase again, it will loop back around to 1.

    note: sharose made a nice smooth scrolling version that I should have done myself a lot sooner ... anyway here it is:

    Link Removed

    and this is mine, not improved like that one
    Link Removed

    settings are in options->mod settings->ingame invedit, allows you to set the scroll speed and keybindings. settings default to what I like. higher number on scrolling speed means slower.


    it's an alternative to the one Rustywolf made.
    main features:
    - item icons down the right
    - the ability to load items that mods add
    - hold key to scroll
    - only a modloader mod - modifys no core classes, easy installation/removal
    - configurable keybindings
    - no need to pause the game at all, not even a menu, to edit inventory quickly and easily
    - infinite stacks
    - onscreen display of item list independent of current inventory item
    default keys:
    (0) (-) (=)
    (P) ([) (])

    = is scroll up
    ] is scroll down

    - is add more to stack
    [ is remove from stack

    0 is copy item from stack to list
    p is copy item from list to stack

    todo:
    - change to a time-based scrolling. current scrolling varies speed wildly as FPS changes ...



    Stricky Sneak
    no need to hold down shift anymore!
    back to toc

    (this was never bandages :tongue.gif:)

    this mod makes it so that pressing control (or any key, you can change the key in the gui) will sticky sneak. pressing the key once starts sneaking, pressing it again stops. while sticky sneak is on, normal (hold-to-sneak) does nothing, so you can safely set them to the same key and stickysneak will override it.

    http://www.mediafire.com/file/a5y4aa2z9 ... 1.1_02.zip
    requires SettingsAPI and modloader

    credit for giving me the idea goes to ccc111. wingman1106 wanted a mention, not exactly sure for what ...

    Bandages
    will update when SettingsAPI reaches 1.0.
    back to toc

    Bandages 0.8

    http://www.mediafire.com/file/zh55t5puz ... 0.8WIP.zip

    recipe for bandage:
    :White: :White: []
    :White: :White: :White:
    [] :White: :White:
    I know, it doesn't really make sense. it's just a place holder. there is a reason I am calling this 0.8 and not 1.0. it's mostly finished to the 1.0 target - will have a new version later today or tomorrow. as soon as I get this settings system working.

    cook flowers in the furnace and they become medicine.

    design doc for Bandages: http://lahwran.pastebin.com/Vf3UeaCh
    apparently that's a lot of wool, for the first one, and I would probably make a seperate mod for the wool->cloth part.



    Hunger
    will update when SettingsAPI reaches 1.0
    back to toc
    alright, Hunger is usable. you can download it below. I'll work on the todo for starving after I release a 1.0 of splinter, so that you aren't stuck with no way to heal yourself if you get hurt with starving installed. note that the point of this mod is to drastically change your priorities while playing - while I might think about making it take two game weeks to starve, there will definitely be drastic impairments if you don't eat for two days. at the moment, you starve to death in a little over one day.



    beware, there is NO WAY TO HEAL YOURSELF when using Hunger on it's own. that's what Bandages is for.

    todo for Hunger:
    - investigate adding option to change how long it takes to starve
    - investigate slowing down slightly (so mobs can catch you! :ohmy.gif:) when very hungry
    - investigate changing tool variables so it seems like your arm is weaker
    - try hunger bar in different places and with different sprites, possibly scale a sprite to 9x9 (like the health hearts) on the fly
    - add a filter so using seronis's time travel mod with this doesn't make you immediately start starving

    download mod (includes source code, for those who want it):
    version 1.0 http://www.mediafire.com/file/7qncawb76 ... ng_1.0.zip
    make sure to go download modloader too: viewtopic.php?f=25&t=80246

    screenshots of Hunger:
    http://imgur.com/Fe5Kr.png
    http://imgur.com/knENZ.png

    old versions:
    0.2-01/for 1.2.6: http://www.mediafire.com/?z471952osk83a1i
    0.2/for 1.2.6: http://www.mediafire.com/?59e37jzha3wspw5
    0.1/for 1.2.3_04: http://www.mediafire.com/download.php?5hpwv9thacpaig7
    0/for 1.2.3_04: http://www.mediafire.com/download.php?x78tsw66s6bi2wp



    Biome Terrain Mod Presets
    back to toc
    and finally, I made some presets to make various kinds of floating islands with Biome Terrain Mod - not sure if anyone will be interested in these, but here they are.
    http://www.mediafire.com/download.php?ljymkvjfiwfri53
    Some screenshots of said presets:
    http://lahwran.imgur.com/biometerrainmod_presets

    how do i add an unlimmited stack
    Posted in: Minecraft Mods
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    posted a message on Zombe's Building mod Help
    ok well every time i eneable the building mod it gives me a unlimmited stack of whatever i got but iit stays at 16. is there anyway that i can change it to 1?
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from CreeperDaReeper »
    It should be since it goes through Mod Loader.

    does this work with the current version of beta?
    Posted in: Mods Discussion
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    posted a message on Smooth platying mod
    Quote from Kazeto »
    Quote from jerickhd »
    i dont get it with the second one. so if i use it what do i have to worry about?

    If you use it, your worlds will be saved differently, so if you decide to get rid of it or game updates and you don't install it again, and you don't use a map editor (or anything else capable of doing it) to incorporate changes made after installing this mod into your normal world data, progress you made after installing this mod will be lost.
    Or, putting it bluntly, if you build something after installing this mod and later get rid of it, you'll have to build it again.

    do u suggest i use this one?
    Posted in: Mods Discussion
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    posted a message on Smooth platying mod
    Quote from Kazeto »
    Quote from jerickhd »
    hello i was wondering if there was a mod that allows me to play smoother in singleplayer. like a fast fps. gaster generater. that kinda thing

    Here you go:
    viewtopic.php?f=25&t=132717
    viewtopic.php?f=25&t=120160
    The first one is an optimizer, and might work or not, depending on your PC's configuration.
    The second one almost always works, but it modifies the way worlds are saved, so you'll have to remember to either install it after game updates, or import your saves when it does, or you'll lose some of your progress.

    Also, please look for mods in the One Stop Mod Shop in the future - finding mods there is much faster than creating a new thread and waiting for replies.

    i dont get it with the second one. so if i use it what do i have to worry about?
    Posted in: Mods Discussion
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    posted a message on Smooth platying mod
    hello i was wondering if there was a mod that allows me to play smoother in singleplayer. like a fast fps. gaster generater. that kinda thing
    Posted in: Mods Discussion
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    posted a message on Coordinates
    hello i wanna use the teleport signs mod but idk how to find out my coordinates so i can use it. HELP
    Posted in: Mods Discussion
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    posted a message on i keep getting black screen, help!
    AND UR MODS NEED TO BE UP TO DATE WITH THE LATEST VERSION
    Posted in: Mods Discussion
  • 0

    posted a message on i keep getting black screen, help!
    u need to delte the meta-inf
    Posted in: Mods Discussion
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    posted a message on teleport signs help
    hey i wanna use the teleport signs mod to teleport to my home. but i dont know what the coordinates are, how do i found out wat they are?
    Posted in: Mods Discussion
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    posted a message on [B1.7.3] TeleportSigns - New Developer [1.73]
    how do i figure out my coordinates? im in a base and i wanna make a teleport sign to my base and i have no clue wat numbers it is lol.
    Posted in: Minecraft Mods
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