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    posted a message on Summoning help
    oh dear thanks for that, just what I needed.
    by the way I saw that you said helmet, I wanted to say only chestplate but that dosnt matter, I'll
    just remove the other stuff.
    Thanks again!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on XP Shops
    Quote from PigHasTNT

    XP Shops

    (1.7 or later)

    1: Select a trigger block (this block, when stepped on, will run the commands)
    2: Create a command block (command: "testfor @p[r=2,lm=itemcost") one block below the trigger block
    3: Place a comparator facing outward from the command block leading to another command block (command: "xp -itemcostL @p")
    4: Place a comparator facing outward from that command block leading to another command block (command: "give @p item")
    5: Hook up the first command block to a redstone clock


    Ah this one I like more
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Summoning help
    How can I do this.

    I want to summon a zombie in orange leather armor with Fire protection X, protection III and unbreaking X.
    I want him to hold a Blaze rod enchanted with sharpness IV, knockback I, fire aspect II and unbreaking X.
    I want him to have 80HP and a costum name.
    And last I want him to have the haste and power trait.

    How can I do this.
    any help appriciated
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on summoning help
    Quote from Skylinerw

    Fairly simple:

    /summon LavaSlime ~ ~1 ~ {CustomName:"Custom Name"}


    Note that they will always be of the smallest "Size" when summoned using dataTags. You can find a full list of NBT tags for entities here: http://minecraft.gam...t#Entity_Format

    Thanks didn't know that it was that easy
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on summoning help
    How can I summon a renamed Lava-Slime
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on fireball move towards player
    Quote from MeBrianUnot

    If you know the direction its headed and its start point, could you spawn it in motion already?


    how can ypu do that?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on fireball move towards player
    Quote from Skylinerw

    You would use a large array of /tp commands to teleport it a small distance per command block. There is currently (14w06b) no other way to do this.


    thank you that's very helpful.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on XP Shops
    Quote from PigHasTNT

    XP Shops

    (1.7 or later)

    1: Create a command block (command: "xp -itemcostL @p")
    2: Place a comparator facing outward from the command block leading to another command block (command: "give @p item"
    3: Place a button leading to the first command block


    this is not a good way to do this.First this is a one use onlysecond if you do it this way the players can always get the item because it dosnt have a min.third you cant give costume items with this logicI shall post the commands if needed.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on fireball move towards player
    Quote from Skylinerw

    You can use the /tp command for that:

    /tp @e[type=Fireball] X Y Z


    Note that the above will teleport all fireballs. You can teleport only the youngest-existing one use the "count" paramter set to -1:

    /tp @e[type=Fireball,c=-1] X Y Z


    Or you can teleport the oldest-existing fireball setting it to 1:

    /tp @e[type=Fireball,c=1] X Y Z


    You can assign the Fireball a UUID pair to teleport that exact fireball. However, you can only have one entity with the same UUID at a time:

    /summon Fireball ~ ~1 ~ {UUIDLeast:1l,UUIDMost:1l,direction:[0.0,0.0,0.0]}

    /tp 00000000-0000-0001-0000-000000000001 X Y Z



    that's very helpful but is it not possible to make it float to the chosen X Y Z?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on fireball move towards player
    Quote from Skylinerw

    You can modify the 'direction' tag to have to fire into a specific location. However, you cannot force the direction to be an unknown value, such as in the direction of a player:

    /summon Fireball ~ ~2 ~ {direction:[0.0,-0.5,2.0]}



    thanks but how do I then move it to the location I chose.How do I spawn it in a chosen X Y Z and move it to another X Y Z I chose?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on fireball move towards player
    Hi guys

    How can I spawn a fireball on a specific location and let it move to the player/ or another location?

    Any help appriciated
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on ok, this is my first map, please tell me how I can improve at it, thanks
    Very good map for your first try
    got 6 gunpowders
    Posted in: Maps
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    posted a message on Help with a Map for PaulsoaresJr!
    Quote from JamorasGaming

    Thank you and don't worry a terrain guy is exactly what I need not for this one but my next project and I'm really good at building but a redstoner is what I am in real need of. I mean like...I'm the only one in my circle of friends. I know one other but he's not on alot. So if you are really good with command blocks/redstone that is exactly what I need at the moment.

    Then I shall be on yo service
    I can support you with terrain and redstones
    also Mc Edit and Voxel Sniper
    Posted in: Maps Discussion
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    posted a message on Summoning a chest with items inside
    Quote from Skylinerw

    Each item in the container will be encased in their own set of curly brackets (known as a 'compound' tag), each separated with a space. You will then need to assign the "Slot" tag for each item, which cannot be the same number. All tags that are not "id", "Damage", "Count", and "Slot" belong in the "tag" tag, which includes the "display" tag which will house the items custom name.

    So for example, a chest with the first 3 slots having items all with enchantments, where the second item has a custom name:

    /setblock ~ ~1 ~ minecraft:chest 0 destroy {
    	Items:[
    		{
    			id:311,
    			Count:1,
    			Slot:0,
    			tag:{
    				ench:[
    					{
    						id:0,
    						lvl:2
    					},
    					{
    						id:7,
    						lvl:1
    					}
    				]
    			}
    		},
    		{
    			id:311,
    			Count:1,
    			Slot:1,
    			tag:{
    				ench:[
    					{
    						id:0,
    						lvl:2
    					},
    					{
    						id:7,
    						lvl:1
    					}
    				],
    				display:{
    					Name:"Custom Name"
    				}
    			}
    		},
    		{
    			id:311,
    			Count:1,
    			Slot:2,
    			tag:{
    				ench:[
    					{
    						id:0,
    						lvl:2
    					},
    					{
    						id:7,
    						lvl:1
    					}
    				]
    			}
    		}
    	]
    }


    Condensed:

    /setblock ~ ~1 ~ minecraft:chest 0 destroy {Items:[{id:311,Count:1,Slot:0,tag:{ench:[{id:0,lvl:2},{id:7,lvl:1}]}},{id:311,Count:1,Slot:1,tag:{ench:[{id:0,lvl:2},{id:7,lvl:1}],display:{Name:"Custom Name"}}},{id:311,Count:1,Slot:2,tag:{ench:[{id:0,lvl:2},{id:7,lvl:1}]}}]}


    For 1.8+:

    /setblock ~ ~1 ~ minecraft:chest 0 destroy {Items:[{id:minecraft:diamond_chestplate,Count:1,Slot:0,tag:{ench:[{id:0,lvl:2},{id:7,lvl:1}]}},{id:minecraft:diamond_chestplate,Count:1,Slot:1,tag:{ench:[{id:0,lvl:2},{id:7,lvl:1}],display:{Name:"Custom Name"}}},{id:minecraft:diamond_chestplate,Count:1,Slot:2,tag:{ench:[{id:0,lvl:2},{id:7,lvl:1}]}}]}


    You can find more info on NBT tags for items here: http://minecraft.gam...#Item_structure

    Dear thanks for that but there is only one more thing how do I color the names of the renamed items?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with a Map for PaulsoaresJr!
    Quote from JamorasGaming

    Great! I've been looking for someone with those talents! I'm excited to see your builds!

    There is only one small problem about that
    you see if I am to design and build an house it will take me pretty long time
    that to say you will be finished with the map when I am finished with my builds
    but I shall try to speed things up but then they wont be as good

    But like I said my main priority is MC Edit, Voxel sniper, command blocks and redstone so if I can help that way
    I will be grateful.
    But I'm not the best builder
    I'm more of a terrain guy
    hope you reply.

    BTW your buildings look astonishing great job!
    Posted in: Maps Discussion
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