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    posted a message on Killing a guardian after a Skeleton is dead- please help
    I've tried that now for some while and it works. But, it just has such a long delay! Any ideas?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Killing a guardian after a Skeleton is dead- please help
    Thank you so much.

    I've not played Minecraft now for about 6 months, so I forgot completely everything about command blocks.

    Thanks again
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Killing a guardian after a Skeleton is dead- please help
    Hey guys.

    I'm having a little problem here

    I'm trying to use a command to kill a Guardian that is not riding anything. But I don't want it to kill other guardians that ARE riding Skeletons.

    The Skeleton is named Wizard and the guardian is named Wizard using magic.

    Can anyone help?

    Dear thanks. Jensinn
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What's wrong with this command?
    Quote from Skylinerw

    Just two things: the ID for horses is "EntityHorse" instead of "entityHorse" (so case-sensitive), and there's a little hiccup for the silverfish:

    id:Silverfish{CustomName:"The_Headless_Horseman",


    Instead of the curly bracket there should be a comma, though you also have an extra closing bracket at the end that will need removing. Fixed command:

    /summon Skeleton ~ ~1 ~ {CustomName:"The_Headless_Horseman",Equipment:[{id:minecraft:bow},{id:minecraft:iron_boots},{id:minecraft:iron_leggings},{id:minecraft:iron_chestplate},{id:minecraft:pumpkin}],Attributes:[{Name:generic.maxHealth,Base:150}],Riding:{id:EntityHorse,Variant:6,Tame:1,Attributes:[{Name:generic.maxHealth,Base:80}],Riding:{id:Silverfish,CustomName:"The_Headless_Horseman",ActiveEffects:[{Id:14,Duration:1000000,Amplifier:1,ShowParticles:0b}]}}}



    OK, dear thanks for this.I already found the EntityHorse error, but I didn't see the Silverfish error.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on What's wrong with this command?
    Hi guys
    Does anyone know what is wrong with this command
    /summon Skeleton ~ ~1 ~ {CustomName:"The_Headless_Horseman",Equipment:[{id:minecraft:bow},
    {id:minecraft:iron_boots},{id:minecraft:iron_leggings},{id:minecraft:iron_chestplate},
    {id:minecraft:pumpkin}],Attributes:[{Name:generic.maxHealth,Base:150}],Riding:
    {id:entityHorse,Variant:6,Tame:1,Attributes:[{Name:generic.maxHealth,Base:80}],Riding:
    {id:Silverfish{CustomName:"The_Headless_Horseman",ActiveEffects:
    [{Id:14,Duration:1000000,Amplifier:1,ShowParticles:0b}]}}}}
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Summoning help
    Quote from Skylinerw

    I'm unsure if anybody has created an easier method, but you can use the following in-game to obtain the needed NBT data:

    First, /give yourself the intended player head with the old SkullOwner tag:
    /give @p skull 1 3 {SkullOwner:Skylinerw}


    Place the head down and you should see the skin. Place a command block on top of the head and run the following command:
    /blockdata ~ ~-1 ~ {}


    Activate the command block and then open its interface. Under "Previous Output", it will provide you will all of the required data for displaying a stored skin. For example, the output is:

    [15:46:03] The data tag did not change: {id:"Skull",Owner:{Name:"Skylinerw",Id:"b9aa57fe-649e-4d48-806e-63af2faff5c6",Properties:{textures:[0:{Value:"eyJ0aW1lc3RhbXAiOjE0MDA3ODc5MTIyMjgsInByb2ZpbGVJZCI6ImI5YWE1N2ZlNjQ5ZTRkNDg4MDZlNjNhZjJmYWZmNWM2IiwicHJvZmlsZU5hbWUiOiJTa3lsaW5lcnciLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDc0MjUyMTFmZDM2Njk0NWY0NGYyOTQzMTQ1ZTQyMzIxMjhlZjQwMmQyMjdmZGE4ZDVmZDBhZmZlYTMxOGZmIn19fQ==",},],},},SkullType:3b,Rot:0b,z:172,y:4,x:1016,}


    In order to display the skin, you will need the "Name", "Id", and "Properties" tags, which includes the stored texture. The item version of the skull uses the "SkullOwner" compound tag to store this data for display, while the "SkullOwner" string is used for assigning textures upon placement. So the item format will look like:


    {
    id:minecraft:skull,
    Damage:3,
    tag:{
    SkullOwner:{
    Name:"Skylinerw",
    Id:"b9aa57fe-649e-4d48-806e-63af2faff5c6",
    Properties:{
    textures:[
    {
    Value:"eyJ0aW1lc3RhbXAiOjE0MDA3ODc5MTIyMjgsInByb2ZpbGVJZCI6ImI5YWE1N2ZlNjQ5ZTRkNDg4MDZlNjNhZjJmYWZmNWM2IiwicHJvZmlsZU5hbWUiOiJTa3lsaW5lcnciLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDc0MjUyMTFmZDM2Njk0NWY0NGYyOTQzMTQ1ZTQyMzIxMjhlZjQwMmQyMjdmZGE4ZDVmZDBhZmZlYTMxOGZmIn19fQ=="
    }
    ]
    }
    }
    }
    }


    And applied to your skeleton:


    /summon Skeleton ~ ~1 ~ {
    CustomName:"Jensinn",
    Equipment:[
    {id:minecraft:bow},
    {id:minecraft:iron_boots},
    {id:minecraft:iron_leggings},
    {id:minecraft:iron_chestplate},
    {
    id:minecraft:skull,
    Damage:3,
    tag:{
    SkullOwner:{
    Name:"Skylinerw",
    Id:"b9aa57fe-649e-4d48-806e-63af2faff5c6",
    Properties:{
    textures:[
    {
    Value:"eyJ0aW1lc3RhbXAiOjE0MDA3ODc5MTIyMjgsInByb2ZpbGVJZCI6ImI5YWE1N2ZlNjQ5ZTRkNDg4MDZlNjNhZjJmYWZmNWM2IiwicHJvZmlsZU5hbWUiOiJTa3lsaW5lcnciLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDc0MjUyMTFmZDM2Njk0NWY0NGYyOTQzMTQ1ZTQyMzIxMjhlZjQwMmQyMjdmZGE4ZDVmZDBhZmZlYTMxOGZmIn19fQ=="
    }
    ]
    }
    }
    }
    }
    ],
    Riding:{
    id:EntityHorse,
    Variant:6,
    Tame:1,
    Riding:{
    id:Silverfish
    }
    }
    }

    Condensed:
    /summon Skeleton ~ ~1 ~ {CustomName:"Jensinn",Equipment:[{id:minecraft:bow},{id:minecraft:iron_boots},{id:minecraft:iron_leggings},{id:minecraft:iron_chestplate},{id:minecraft:skull,Damage:3,tag:{SkullOwner:{Name:"Skylinerw",Id:"b9aa57fe-649e-4d48-806e-63af2faff5c6",Properties:{textures:[{Value:"eyJ0aW1lc3RhbXAiOjE0MDA3ODc5MTIyMjgsInByb2ZpbGVJZCI6ImI5YWE1N2ZlNjQ5ZTRkNDg4MDZlNjNhZjJmYWZmNWM2IiwicHJvZmlsZU5hbWUiOiJTa3lsaW5lcnciLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDc0MjUyMTFmZDM2Njk0NWY0NGYyOTQzMTQ1ZTQyMzIxMjhlZjQwMmQyMjdmZGE4ZDVmZDBhZmZlYTMxOGZmIn19fQ=="}]}}}}],Riding:{id:EntityHorse,Variant:6,Tame:1,Riding:{id:Silverfish}}}


    Oh god that's compliacted
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Summoning help
    Quote from Skylinerw

    Note that "Count" defaults to 0, so you will not need to specify drop chances as equipment with no count will not drop:

    /summon Skeleton ~ ~1 ~ {
        CustomName:"Jensinn",
        Equipment:[
            {id:minecraft:bow},
            {id:minecraft:iron_boots},
            {id:minecraft:iron_leggings},
            {id:minecraft:iron_chestplate},
            {id:minecraft:pumpkin},
        ],
        Riding:{
            id:EntityHorse,
            Variant:6,
            Tame:1,
            Riding:{
                id:Silverfish
            }
        }
    }


    Condensed:

    /summon Skeleton ~ ~1 ~ {CustomName:"Jensinn",Equipment:[{id:minecraft:bow},{id:minecraft:iron_boots},{id:minecraft:iron_leggings},{id:minecraft:iron_chestplate},{id:minecraft:pumpkin},],Riding:{id:EntityHorse,Variant:6,Tame:1,Riding:{id:Silverfish}}}



    Thanks, but lets say that I wanted him to have a costum head (players head) how whould I do that because they have changed the command in the most recent snapshots.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Summoning help
    Hey guys

    If I could I whould want to make a request.
    I want to summon a Skeleton that has a pumpkin head and iron chest, leggins and boots and a bow and a custom name.
    The Skeleton is riding a dark-brown horse that is riding a silverfish.

    Can someone help me with this?

    I'm using 14w20b
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Fully Automatic Fireplace (No Buttons or Levers)
    I like the idea, but I think I've already figured out how to do it without having to download it.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Hopper to Chest
    Quote from Chohn

    So I've only just started using Hoppers, and created a hopper to chest death machine, so it will pick up all the items that i drop when i die, my question is, are you able to increase the speed at which the items moves to the chest?



    If you're in creative mode you can use command blocks to reduse the cooldown.
    /blockdata X Y Z {TransferCooldown:0}
    Now this is done by memory, if this is wrong just pm me or wait from an answer from someone else.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars
    Quote from Vija02

    There's Redstone Wars 2
    http://www.minecraft...dstone-wars-ii/
    Unfortunately, sign ups closed long ago

    You'll have to wait for Redstone Wars 3.
    If you want me to notify you, tell me : )


    Thank you, I whould like that.I was thinking about the redstone wars III, I know that wars II signup is long ago closed.Do you know when the next redstone war starts?Whoopsy thought that this was the redstone war II post. Sorry my bad.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Redstone Wars
    Will there be another competition cause then I'll definatly sign up.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on ScubLand "Witches Beacon" Very Large Adventure Map
    The map looks great, but is there any objective in the game and what is the story.
    Posted in: Maps
  • 0

    posted a message on Summoning a lighting
    Quote from smpmike23

    My post above now has the info...

    could you make some kind of a picture to show how it should be set up?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Summoning a lighting
    Quote from smpmike23

    My post above now has the info...

    ok thank you
    Posted in: Redstone Discussion and Mechanisms
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