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    posted a message on What have you done recently?

    I got most of my Forestry room done, and also made all of the Gendustry machines I would be using or might eventually want to use. In addition, I taught all of the components and the upgrades that go into the Industrial Apiaries to my Refined Storage system. And I discovered that some of the products from centrifuging combs had EMC, so I taught them to the Transmutation Tablet. Honey Drops, Beeswax, Propolis, and Silky Propolis all have EMC. The last of these I got enough of to make the Apiarist's Suit, which I put on an Armor Stand in my Botania area. Since most of that area was set up for the Gaia Guardian arena and the Archangel's Smites I put on DM Pedestals for when I run the Loonium, I chose to expand my base yet again.


    The Sacred Oak tree I planted in the SE part of my base is gone, and there is where I set up 4 Indsutrial Apiaries:



    I am currently up to the Cultivated bees, which is the starting point for 2 important branches - the Noble and the Industrious. The former leads to Imperial bees, which have a regeneration effect when players are nearby, and produce Royal Jelly used in making Alvearies and Gendustry Production Upgrades, while Industrious bees produce Pollen Clusters, also used in Alvearies. With Gendustry, I really do not need to make one of these, and it makes the entire process of bee breeding a lot easier.


    This area is outside my claimed chunks, so I put a Chunk Loader here. Industrial Apiaries require power, and since I had a Draconic Energy Relay Crystal nearby, I chose to use that power system. Of course it is considerable overkill when I could have used a couple of Wireless RF Transmitters from Extra Utilities 2. Those produce 80 RF/t, and with the Automation Upgrade (it puts the Princess and Drones back into the Apiary automatically at the end of each Queen's life cycle), they use 22 RF/t, so 2 of these would have been needed.


    The flowers around the Apiaries are those I have placed; I have only seen a few others that have appeared as a result of the bees being here.


    The Forestry/Gendustry room, with most of the machines I am using:



    From left to right: 2 Apiarist's Chests. These have all my bees in them. The bottom one is full, so I added the 2nd one above it. To the right are 3 Large Storage Crates, containing combs, Forestry/Binnie's saplings and other bee products, butterflies and serums, and identified bees, saplings and butterflies. The Iron Chest was where I was storing all the Gendustry machines, and the Energy Condenser below it I was using to convert other items into seeds. On the back wall are 3 Centrifuges, a Carpenter using water, a Squeezer with a Hopper on top, a Fluid Storage Tank in the wall, a Carpenter for Seed Oil, another Squeezer for honey, another tank with honey in it, an Analyzer using that honey to identify bees, butterflies and saplings, and a 3rd Carpenter for honey.


    Next to the last Squeezer is a Mutagen Producer, an Advanced Mutatron, and above it a tank for Mutagen. To the right of those is a DNA Extractor and Protein Liquifier, both used in Gendustry's genetics system. There are a few other machines not in the above screenshot. Those are below:



    These are the Genetic Sampler, Genetic Imprinter, Genetic Transposer and Genetic Replicator.


    I did a little bit with these machines in 1.7.10, though the only one I used was the Sampler. There are a few Forestry machines I have yet to make, such as the Thermionic Fabricator.


    Last, I discovered that my friendly Pink Wither had died or despawned when I had gone exploring earlier.


    Edit: I think my Pink Wither suffocated to death. This has happened in past versions of the game with other mobs, and I've seen it occur with animals in 1.12.2. There's a mod in the pack that you can make gravestones with, so I put one in the room where he lived and I put a sign on the wall behind it:


    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I have now travelled around 730,000 meters in exploring the western part of my world. And I have been finding that the Sipiri trees that you get Greenheart wood from are fairly common. I have 20 saplings from this tree, having gotten another 15 in addition to the 5 I already have.


    I have been keeping all my Forestry items such as bees, saplings, combs, butterflies, serum and pollen in two large storage crates; I recently moved all of the bees into an Apiarist's Chest, which is now full. I also took all of the pollen, which had been in my Refined Storage system, and moved it into the crate with the butterflies and serum. It is time to get going with Forestry and begin breeding up bees. Gendustry is in the pack; it makes bee breeding a lot easier. There's also Binnie's Genetics - I seem to recall that the machines from this mod were expensive in terms of crafting and in power (RF) usage. So I may go with Gendustry rather than Binnie's this time. The last time I used the machines from Binnie's (then called Extra Bees) was in 1.4.7.


    I also completed the Monsters Hunted challenge after looking it up and finding out that the last mob I needed to kill was a Polar Bear, not a Vex or Skeleton Horseman. So far the only place where I've seen Polar Bears has been Cold Desert biomes.


    Last, I found 0,0 in my world; it is in an ocean biome.


    A few screenshots from my exploration:



    Lava flow on the side of an Alps Foothills biome. The reason why it is night time at 10:33 in this image is because there was a solar eclipse on that day. The Alps biomes often generate in the middle of the ocean as this one did. A few other Biomes O' Plenty biomes also sometimes generate like this.



    A Mesa (Bryce) biome I encountered. This biome was renamed to Eroded Badlands after 1.12.2.



    Overhangs at the edge of a Magical Forest (Thaumcraft) biome. The biome beyond I believe is Extreme Hills M (maybe Wooded Mountains after 1.12.2).



    A Meneglin (Integrated Dynamics) biome. Sometimes these have cliffs and overhangs like that of the Extreme Hills biome.



    The other side of the previous screenshot. The Meneglin biome in the last two images is overlapped with a Birch Forest. The lighter green in the minimap is the Meneglin, the darker green is the Birch Forest.


    In all my travels, I have yet to encounter something I used to find a lot in 1.7.10: Poison Ivy. These were such a nuisance to deal with in the earlier parts of the game, and I would destroy any I came across. I have yet to encounter a single one in 1.12.2. They are listed when I check BoP in JEI.


    Edit: Back in my base again, I decided to set up some Forestry machines. I made 3 Centrifuges, 3 Squeezers and 3 Carpenters. I have just encountered a problem with getting power to them - they do not accept Draconic Evolution's power transfer system, either I/O Crystals or Wireless Crystals. I am going to have to do this using an Energy Cell and Fluxducts from Thermal Expansion, or if those do not work, maybe Ender IO's Capacitor blocks and energy conduits.


    I've figured it out - I did not have the Wireless Crystal linked to anything else in my base. I had planned on setting up Forestry machines in the room, but had not linked the crystal nor the Relay crystal in the same room to the rest of my network. Once I did, the Centrifuges all filled up with RF.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    So I've been exploring parts of my world in order to get as much terrain mapped in JourneyMap as possible. I went around 11,000 meters west (the center of my base is at x=1246, z=173). I started at x=-10,000, going from z=-5000 to z=5000 (later 6000), doing a grid pattern every 150 meters, which allows for full mapping in JourneyMap (the mapping area is a 10 chunk square centered on the player's current position).


    I'm now at about x=-5100 and z=-1700, in the middle of a tropical rainforest, a biome added by Biomes O' Plenty. Along the way, I've encountered many Astral Sorcery shrines, the desert and mountain/cold variants, and the Small Shrines, Infested Greatwood trees from Thaumcraft (these have a Cave Spider spawner with a loot chest under them, and have cobwebs on them), several Ocean Monuments, a few Desert Temples, and a Jungle Temple as well as several villages.


    I keep a bed with me on my hotbar; I also have with me my Satchel, Transmutation Tablet, Ender Pouch, an Evertide Amulet so I can walk on water, Baguettes from Actually Additions, as well as my pickaxe, sword and bow. I usually get about 3/4 of the way through each N-S traverse of the grid before I have to stop and sleep for the night. If it is close to dark and I am going to be on the ocean, I will place the bed before going on the water, and wait until night (18:32).


    I have encountered some mobs along the way, and the rarest of those has been a single Basalz from Thermal Expansion. It was encountered during the day time in an extreme hills biome. The next rarest has been the Lesser Crimson Portal from Thaumcraft. These will spawn Crimson Knights and Clerics, and are a good place to farm for the Crimson Rites book if you do not have it yet. I have encountered perhaps 6 or so of these; while they are quite resistant to melee damage (my Draconic Sword does 64, and it takes around 2-3 hits to kill one), but weak to ranged damage - I can one shot them with the Draconic Bow.


    Throughout the world are random Forestry trees. There is also a house in some villages using Forestry woods, some of which are fireproof. I have captured 3 Forestry Villagers (2 Apiarists and an Arborist) and brought them back to the village inside my base walls. I've been using JourneyMap to set waypoints, then teleporting home to drop off things like bees and combs I've picked up. Most of the trees I already have wood for, but in addition, I have been buying saplings from any Arborists I encounter.


    One of my favorite Forestry woods is Greenheart. I like using the stairs for roofs on my houses, and have done so since 1.6.4. Today is the first time I have encountered the tree that produces this type of wood in the wild. It is called a Sipiri tree, and is almost as tall as a jungle tree. I got 2 saplings from it, so now I have a sustainable source of the wood (without having to use the Transmutation Tablet). And just a chunk or so north of the Sipiri tree, I found both a Wenge (produces a medium-dark gray wood), and a Mahogany tree. I got some saplings from both. While Forestry saplings do not crash the game like they did with the 1.7.10 version when put into a Transmutation Table/Tablet, they aren't recognized by it and do not appear in the learned saplings. Instead I am sending all of them home to my Refined Storage system.


    I've done so much mapping that I have gained another Astral Sorcery Perk Point. I am not sure what I want to use it on. I am thinking of continuing along the Discidia tree and getting either +10% melee or +10% ranged damage.


    Edit: I found another Jungle Temple, and there was a Sipiri sapling in one of the chests. I also found another Sipiri tree a little further south. Here is what it looks like:



    It stood out as it was taller than the surrounding trees. And since the last post, I found another Jungle Temple in addition to the one containing the sapling.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I changed my mind slightly on the current build I am doing. I still plan on building a base where the Woodland Mansion was, but I am not going to be placing rails. Travel by rail in the pack I am playing is going to be slower as there is no Railcraft in it.


    Instead I am going to use the flight capability of my Draconic Armor to get back and forth quickly. At maximum flight speed (600%), I can get from my current base to the area in about 3 game hours. That speed is actually too fast for the server to keep up, but I do not really encounter a problem as the entire way has been mapped and there are no new chunks to be rendered along the way.


    I did explore a bit of the area to the south and east, and some to the west. I found a couple of villages and a Desert Temple (which I looted only the most valuable items from, including the TNT).


    Here is the area where the mansion used to be, now covered in grass:



    The building on the left is where the walkway ends. I used some Actually Additions blocks to make the stairs and railings - Ethetic Quartz Stairs and Black Quartz Pillar Walls, both of which I used in my Astral Sorcery area at my main base. The Nether Portal was in one of the Tulip Santuary rooms, and several times while dismantling the surrounding blocks, I would take out a block or two of obsidian and have to replace it and relight the portal.


    I do have another way of getting back and forth here, and that is an Astral Sorcery Celestial Gateway which is linked to another at my base. These work like the old portals in Thaumcraft 2, only here you stand on the center block of the gateway and hold Shift until the portal animation occurs. It is quite similar to that of TC2.


    The 19 chunks in the area which look darker are where I claimed those chunks in FTB Utilities, though I did not also load them. There was a Chunk Loader here which I will place back down when needed.


    Lastly, I made a Satchel from Thermal Expansion, upgraded it to Resonant tier, and put Holding IV (an enchantment from the CoFH team that adds extra storage capacity to things like Reservoirs, Portable Tanks, Flux Capacitors, Satchels and Energy Cells). Or rather I tried putting Holding IV, but the max level that went onto the Satchel was Holding III. This increases its capacity to 72 slots, and as a result, I moved all my tools that I do not use all the time to it from my extended inventory and an Extra Utilities II Bag of Holding (which only has 54 slots). I currently have 19 slots free in the Satchel.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I finished placing the Clear Glass along the rail line I am building, and then went to place the beams. For those, I used Marble Pillars from Astral Sorcery, placing them every 50 meters. Those I finished last night and am gradually tearing down what remains of the Woodland Mansion.



    The Destruction Gadget from Direwolf20's Building Gadgets mod has made tearing it down much easier. I have voided all of the blocks on the 3rd floor, and am working my way downward. The high number of single blocks is making this process take longer. Also, tile entities cannot be voided in such a manner, so things like chests, Feral Flare Lanterns (from Torchmaster) - there are a few in the image, and the Mega Torches from the same mod. Those I have moved to the bottom floor.


    I was using an area behind the front entrance to make Dynamism Gems from Astral Sorcery, and had left a tank of Liquid Starlight, a Shulker Box with some items in it used in the making of the gems, and a Chunk Loader in the area. Those I removed before beginning to void the blocks in the area, and are in my inventory.


    Also, I upgraded the Dank Null to a Mk VI, which is made with emerald blocks. Doing so was well worth it, as it now has 54 slots and can store 2,147,483,647 items per slot. This is much more storage than I could ever possibly need, but it means having to refill it less often.


    The next step is going to be placing rails, powered rails and redstone torches. This is going to be the most time consuming, but the Building Gadget should make it easier.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I built what is eventually going to be a minecart track from my base which is centered at about x=1231, z=177 (roughly where the center of my 6 Beacons are located) to the front of the Woodland Mansion (or what's left of it after lightning got through with it) at x=3089, z=7872, or 9552 meters, making this my longest railway ever in Minecraft (and perhaps even longer than all of the tracks in my original world). The 1st phase, placing the railbed and torches, has been completed. Initially I started placing torches every 8 blocks, but after 400, I switched to 10 blocks to make it easier.


    Using the Building Gadget really helped here, though I kept having to refill my inventory from my Transmutation Tablet. I used Astral Sorcery Marble Bricks for the railbed and stations (a 16x16x4 building - inside dimensions).


    I plan on tearing down the Woodland Mansion, at least in part, to build a new base from which to explore further south and east from. There is a large unexplored area on JourneyMap when I open it. The Destruction Gadget should make quick work out of it.


    I have already started the next phase, placing glass to make a 2x3 interior where the tracks and redstone torches will later be placed. To make placing the glass easier, I am using Clear Glass from Tinker's Construct, and a tier 5 (diamond) /dank/null. These from the mod of the same name appear to work perfectly with the Building Gadget. As with the railbed, Build to Me mode is the ideal setting for it. The Diamond /dank/null can hold up to 45 slots and 3200 items per slot, more than enough to completely run the entire length of the line (assuming 8 Clear Glass per meter of length), and still have a bit less than half of its slots still open, which I could put rails and redstone torches in.


    To make the diamond /dank/null you need 20 diamonds, 20 blocks of coal and 5 cyan stained glass panes. This gives you 5 diamond panels, which are put together in a + pattern to make the /dank/null.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I logged into my Stoneblock world as I wanted to play with the Mekanism mod some more. Last time I had done anything with it was more than a year ago. I decided to pop into the Mining Dimension as I wanted to see how things were doing there.


    After some exploring, I came upon this:



    Nice St. Patrick's Day Easter Egg there - replacing the die spots on the Chance Cube with Shamrocks.


    BTW, Chance Cubes is one EVIL mod. Early on while playing, I opened one of the Chance Icosahedrons (20 sided die) and it spawned a bunch of Charged Creepers on me, which killed me.


    Edit: back again in Stoneblock, I completed the last of the Draconic Evolution quests, making a Chaotic Fusion Crafting Injector:



    I have another Chaotic Core, 21 Dragon Eggs, over 2500 diamonds and 18 Chaos Shards, thanks to a dupe bug in Refined Storage's Wireless Crafting Grid in this pack. I could upgrade the rest of the fusion injectors to Chaotic with what I have, but the main reason for making it was to complete the quest line. The injector on the left I moved to its right on the floor, and put the Chaotic injector above the center one.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    It's been a while since I last posted here, having done nothing in my Minecraft worlds for a while, instead playing both Terraria and Factorio.


    Tonight I decided to move my Voide Ore and Resource Miners to the Overworld. They have been in the Mining Dimension, and travelling there via the portal you make in the mod causes animals to become invisible when you return until you relog.


    So far, only the Ore Miner was moved, and also upgraded to Tier 5. This generates ore once every 4 ticks (5/second) and uses 38,959 RF/t:



    The Miner has 8 Accuracy and 8 Speed Modifiers. These increase the chances of getting certain crystals (I got a few Tier 6 crystals, Aethium, within seconds after powering on the miner), and decrease the duration in ticks, but also increase power consumption. With 59.3 G RF being stored in my base, I'm not seeing a dent in my power, but all of my generators are running.


    I'm using Draconic Energy relay Crystals on top of Steel Posts from Immersive Engineering throughout the base. Most of the network is at Draconic tier, except the crystal here - it is at Wyvern tier, which I am leaving it at.


    Edit: forgot to add - this area is in the south part of my base. Originally there was a AE2 Meteorite crash site here; I filled in the terrain with dirt using the Building Gadget from Direwolf20's mod.

    Posted in: Survival Mode
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    posted a message on What are you currently playing?

    I launched my first satellite in my current Factorio (0.17.79) playthrough.



    This is my best time yet on the game. Previously, i completed it in around 62 hours.

    Posted in: General Gaming
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    posted a message on How Many Screenshots Do You Have?!

    I have added some more screenshots since my last post: 71 from my Stoneblock (1.12.2) playthrough, and 171 from my Direwolf20 1.12.2 playthrough.


    Most of them have been uploaded to Imgur.

    Posted in: Survival Mode
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    posted a message on What are you currently playing?

    I'm alternating between playing Factorio and Terraria. On the latter, I went into my Hardmode world where I had not long ago defeated the Moon Lord (playing in Normal mode). A few screenshots of my base:



    The lower part of my base, with potion crops, crafting and storage, plus NPC housing. That Phasesaber in the Weapons Rack cannot be removed from it due to a bug, and it is why it looks like a chunk of it is missing. There is yet a retroactive fix for this, and I'm also finding if I hammer the walls behind it, I can get up to 8 weapon racks at a time. I used that to my advantage in a recent build which is further below.



    The top part of the base. All my trophies from boss fights are on the right side, on the same level as the Party Girl, Painter and Stylist. Some of the paintings are on this level, with most further up above all of the monster banners, armor and vanity sets, and statues. A few statues are on the level above the paintings and most of the critter statues, those are the rest of them. The left side of this level has all the Halloween costumes I've collected, and some Shiverthorn growing in planter boxes (you buy these from the Dryad). Above that level are quest fish and rewards for handing them in to the Angler.



    Initially this area was much smaller, until I decided I would display every single weapon I could obtain or had in the game. The chests were originally to the left a bit more, and that entire level was the bottom. All of the critter cages have not been moved. I skipped some of the lower tier swords and bows. The next thing I need to place here are all the explosives. There are 12 types of explosives to go on the remaining racks; all but two, one of which you cannot easily obtain, and the other is on the 3DS version only. This area lags quite a bit when I'm in it due to the sheer number of weapons in the game. This is probably around 80% or so. I took advantage of the bug I mentioned earlier to get this many weapon racks.

    Posted in: General Gaming
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    posted a message on What are you currently playing?

    Updates on my Factorio play: I have progressed quite a bit, having done upgrades to most of the factory, added solar panels and accumulators (these act like batteries, storing power during the day and releasing it at night), gotten up to chemical science and done some other important research, gotten my first train going, and more. Some screenshots:


    Edit: (Forgot to add the one with the train). The right image shows power generation, smelting, the beginnings of the main bus, part of the mall area, and my first train on this map, which is carrying coal. The left image shows the main part of the factory, accumulators (these store power by day and release it at night or when needed), green and red circuit production, my labs and all of the science production so far. Some of the items I am making are off the screen here. The center image are my solar panels and accumulators. Next to the research window is where I am making fast belt. That is the next major upgrade to be done in the factory.


    Last, I am currently researching laser turrets. Although I am in peaceful mode, there are some biter nests nearby I want to clean out before expanding there. Plus I am going to be needing more ore in the not too distant future. One of the pre-requisites to researching laser turrets is Military 3, which gives slowdown and poison capsules. The latter are more useful than the former, especially against worms, which can outrange laser turrets in 0.17.


    An update: two screenshots of the tech tree, showing researches I have available, and those I have completed.



    This is probably one of the most important researches available in the game. Having Logistics and Construction Robots will make things easier, though getting to that point will be somewhat expensive, resource-wise. The research I have highlighted (Advanced Material Processing 2) will enable me to upgrade my smelting lines to Electric Furnaces. This one will be next after Robotics is completed, and will unlock the next Science Pack, the Production Science Pack.



    The completed researches are in green, available ones in yellow, and locked ones in red. The green ones are in order of completion, with the older ones at the top. Recently completed ones along the bottom 3 rows: Cliff explosives, Solar energy, Concrete, Mining productivity 1, Inserter capacity bonus 2, Flamethrower, Electric engine, Lubricants, Advanced

    oil processing, Lasers, Electric energy distribution 2, Uranium processing, Advanced electronics 2, Military 3, Laser turrets, Tanks.


    After completing the current research and the one I have highlighted, the next one is Nuclear power.


    I've also upgraded most of the belts in the factory to the red ones (Fast Transport Belt). These can move 30 items/s vs. 15/s for the yellow ones. All of the copper and iron belts have been done; next are steel, electronic circuits, advanced circuits, batteries and plastics. The underground variant of this belt type is expensive resource-wise. they use 40 iron gears per pair, while express underground belts use 80/pair. I've considered putting gears on the bus, but have never done it in any of my games, always making them locally instead.

    Posted in: General Gaming
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    posted a message on What are you currently playing?

    I started up another game of Factorio, this time 0.17.79. I went with double or triple settings on all ore generation, and fewer Biters and peaceful mode. There is an option to remove the Biters entirely from the game in the current stable beta.


    My starting area:



    I have all of the basic resources I need at this point. Next up is to replace all the burner drills with the electric ones. I have Uranium on the west, some oil to the northwest, a larger patch of oil to the southeast, and two Biter nests, each having around 4 spawners and a few small worms. The largest ore patch here is iron, with coal, copper, and stone above it.


    I plan on locating all my smelting to the left and below the boilers and steam engines. Those are going to be expanded as needed until I get solar and/or nuclear power (a very long way off) going. The main bus is going to run north like I did with my previous playthrough. I also need to get some labs and science packs made to get some research going.


    Edit: An update - I have made considerable progress, having just been able to research the Logistics Science Pack. Two screenshots of the current factory:



    I plan on adding lighting to the area fairly soon. The factory is capable of generating 18 MW of power. Currently I am using about 20% of that, or about 3.5-3.6 MW. On the left below the water are my Boilers and Steam Engines. Above the water is my green circuit build - a total of 24 Assembling Machine 1's. To the right is my main bus. I chose to go with 2 lines of iron & copper, and 1 each of green circuits and steel. On the right of the bus are my Labs. These are where research is done using Science Packs. Above the Labs are where both Automation (red) and Logistics (green) science is made. Once I get enough of the latter, the next thing to research is Automation 2. This gives me Assembling Machine 2's, which are 50% faster,


    The area to the right of the labs is a 'mall' area where I had basic components being made for building the factory. I'm planning on relocating it elsewhere, or reouting the incoming plates to the main bus and removing all the burner drills.


    Smleting and mining areas:



    The smelting lines from left to right are 40 Stone Furnaces (all are this type - I should have access to faster ones soon) for steel, 100 for iron for steel (this really should be 5:1 given that steel needs 5 iron plates for each item), 100 for copper, and 100 for iron. I left 7 tiles of space between the outermost belts on each line to allow for upgrading.

    Posted in: General Gaming
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    posted a message on What have you done recently?

    I tore down the entire roof of my new Thaumcraft building and added a second level and a new roof. Initally I wanted to put some glass in the top as before so I could see outside, but it didn't quite work out as well as I wanted, so I opted for for 3x3 windows in the sides of the second level.


    Here is a screenshot of the roof. I got the idea from seeing some of the design of the Twilight Forest castle, with the alternating black and white spires on some of the towers, and the encased castle bricks found in a lot of places there.



    I chose to use slabs instead of whole blocks or stairs. The white slabs are Astral Sorcery marble. They are made from Marble Bricks. They are the only slabs in that mod. The black ones are Black Quartz slabs from Actually Additions.


    The new second level I am thinking of using for Essentia Storage. I might even build an Essentia sorting system up here. It is possible to do this with Essentia Buffers and other components of the tube system. I moved all of the Warded Jars with no labels on them that had some Essentia in them into a Diamond Shulker Box, and took it upstairs to the new room. This is a lot safer than messing around with placing jars full of Essentia down. I accidentally shift-clicked another full jar (250 Vis) of Essentia, causing it to be released as Flux and opening a rift.


    I also set this up in the new room:



    This is the Essentia Centrifuge. It breaks down complex Essentia into simpler forms; in this case Vitium into its components Perditio and Praecantatio. Once the centrifuge was done, I ended up with 48 Praecantatio and 55 Perditio. The latter is more useful, as it is a component in the making of Alumentum. The other can still be used to fuel Flux Condensers or be centrifuged again into Aer and Potentia. Both are used in Thaumatorium recipes. I may consider moving that upstairs as well, though only if I have a tube-based Essentia sorting system to support it.


    Edit - on top of the centrifuge is an Essentia Buffer. It allows multiple Essentia types to pass through the tube network to the warded jars.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    I made the Voideseer's Pearl this morning. Like everything else in the Eldritch tab, equipping or using this will give you Warp effects. The Vis bonus supposedly goes higher the more permanent Warp you have:



    This item has one of the creepiest tooltips I have ever seen in any mod. It reads "You peer into the inky blackness. You think you see something staring back."


    Forgot to add: the Altar was perfectly stable when crafting this.


    Also, the level of Warping this item gives is mild compared to the Void Crusher (Warping 2) or the Void Thaumaturge's Robes (Warping 3). This is the same level of Warping granted/inflicted upon the player when wearing the Void armor or using the tools.

    Posted in: Survival Mode
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