*** The Total Conversion That is Incompatible With Everything!!! ***
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
NOTE: With the closing and archiving of the Minecraft forums, I've trimmed down this first post to not contain any information that may change with time (such as latest version). If you'd like to stay up to date with the mod, I'd suggest checking out the BTW forums linked below.
[**** Official Forum ****]
NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date.
If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:
Better Than Wolves Official Forum
I warn you though, I'll ban you at the drop of a hat, so if you join us there, make sure to be on your best behavior and generally act like a reasonable human being.
[*** BTW Wiki ***]
If you have additional questions about the mod that aren't covered in this post, you can also consult the Better Than Wolves wiki:
Better Than Wolves Wiki
Keep in mind though, that it is community maintained, so the information found there is not always up to date.
(Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)
- jecowa
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Last active Tue, May, 9 2017 19:17:06
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877
FlowerChild posted a message on Better Than Wolves Total Conversion!Posted in: Minecraft Mods -
34
squeek502 posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)Posted in: Minecraft ModsThe Spice Of Life
A mod that encourages dietary variety through diminishing returns.
Makes it so that eating the same thing over and over will give you fewer and fewer hunger restored each time. Everything in this mod is entirely configurable (server-side), including the formula used to calculate the diminishing returns (see Configuration section below). Compatible with Hunger Overhaul.
Note: This mod is mostly intended to be used with other mods that add more food to the game.
The following only applies to the 1.6.4/1.7.2 versions, in 1.7.10, these features were moved to AppleCore:
Also adds useful client-side information in the form of tooltips that show the hunger/saturation of food (when holding Shift) and an overlay on the HUD that shows your current saturation value (will only update properly if the mod is installed on the server), how much hunger/saturation you'd gain from eating any food that you are holding, and your food exhaustion level (only works if the mod is installed on the server).
If the mod is not installed on the server, then dimishining returns will be disabled automatically. Server-side (or in a single player world), the 'food.modifier.enabled' config setting can be set to false to disable the diminishing returns part of the mod.
Download
Requirements
Screenshots/Info
Tooltip
Food values are shown when holding shift
Hunger/saturation HUD overlay
When holding food, the hunger/saturation you'd get from eating it flashes on the screen
In the 1.7.10 version, this is provided by AppleCore
Food exhaustion HUD underlay
Food exhaustion gets shown as a progress bar behind the hunger bar
In the 1.7.10 version, this is provided by AppleCore
Food Journal
Crafted with wheat + paper
Configuration
Want the mod to behave differently than is currently possible? Let me know and I'll probably make it a configuration option
# Configuration file ########################################################################################################## # main #--------------------------------------------------------------------------------------------------------# # These config settings are server-side only # Their values will get synced to all clients on the server ########################################################################################################## " main " { # If false, disables the entire diminishing returns part of the mod B:food.modifier.enabled=true } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # These config settings are client-side only ########################################################################################################## client { # If true, left clicking the air while holding a food container will open it (so that it can be eaten from) B:left.click.opens.food.containers=false } ########################################################################################################## # foodgroups #--------------------------------------------------------------------------------------------------------# # Food groups are defined using .json files in /config/SpiceOfLife/ # See /config/SpiceOfLife/example-food-group.json ########################################################################################################## foodgroups { } ########################################################################################################## # server #--------------------------------------------------------------------------------------------------------# # These config settings are server-side only # Their values will get synced to all clients on the server ########################################################################################################## server { # If true, foods' hunger value will be multiplied by the current nutritional value # Setting this to false and affect.food.saturation.modifiers to true will make diminishing returns affect saturation only B:affect.food.hunger.values=true # If true, foods' saturation modifier will be multiplied by the current nutritional value # NOTE: When affect.food.hunger.values is true, saturation bonuses of foods will automatically decrease as the hunger value of the food decreases # Setting this to true when affect.food.hunger.values is true will make saturation bonuses decrease disproportionately more than hunger values # Setting this to true and affect.food.saturation.modifiers to false will make diminishing returns affect saturation only B:affect.food.saturation.modifiers=false # If true, foods with negative hunger values will be made more negative as nutritional value decreases # NOTE: affect.food.hunger.values must be true for this to have any affect B:affect.negative.food.hunger.values=false # If true, foods with negative saturation modifiers will be made more negative as nutritional value decreases # NOTE: affect.food.saturation.modifiers must be true for this to have any affect B:affect.negative.food.saturation.modifiers=false # If true, a player's food history will be empty once they pass the new.player.food.eaten.threshold # If false, any food eaten before the threshold is passed will also count after it is passed B:clear.history.after.food.eaten.threshold.reached=false # The chance for food to drop from an open food container when the player jumps # Temporarily disabled while a better implementation is written (this config option will do nothing) D:food.containers.chance.to.drop.food=0.25 # The maximum stacksize per slot in a food container I:food.containers.max.stacksize=2 # The maximum time it takes to eat a food after being modified by food.eating.speed.modifier # The default eating duration is 32. Set this to 0 to remove the limit on eating speed. # Note: If this is set to 0 and food.eating.speed.modifier is > 0, a food with 0% nutrtional value will take nearly infinite time to eat I:food.eating.duration.max=0 # If set to greater than zero, food eating speed will be affected by nutritional value # (meaning the lower the nutrtional value, the longer it will take to eat it) # Eating duration is calcualted using the formula (eating_duration / (nutritional_value^eating_speed_modifier)) D:food.eating.speed.modifier=1.0 # The maximum amount of eaten foods stored in the history at a time I:food.history.length=12 # If true, food history will not get reset after every death B:food.history.persists.through.death=false # Rounding mode used on the hunger value of foods # Valid options: 'round', 'floor', 'ceiling' S:food.hunger.rounding.mode=round # Uses the EvalEx expression parser # See: https://github.com/uklimaschewski/EvalEx for syntax/function documentation # # Available variables: # count : The number of times the food (or its food group) has been eaten within the food history # hunger_count : The total amount of hunger that the food (or its food group) has restored within the food history (1 hunger unit = 1/2 hunger bar) # saturation_count : The total amount of saturation that the food (or its food group) has restored within the food history (1 saturation unit = 1/2 saturation bar) # max_history_length : The maximum length of the food history (see food.history.length) # cur_history_length : The current length of the food history (<= max_history_length) # food_hunger_value : The default amount of hunger the food would restore in hunger units (1 hunger unit = 1/2 hunger bar) # food_saturation_mod : The default saturation modifier of the food # cur_hunger : The current hunger value of the player in hunger units (20 = full) # cur_saturation : The current saturation value of the player # total_food_eaten : The all-time total number of times any food has been eaten by the player # food_group_count : The number of food groups that the food belongs to # distinct_food_groups_eaten : The number of distinct food groups in the player's current food history # total_food_groups : The total number of enabled food groups # S:food.modifier.formula=MAX(0, (1 - count/12))^MIN(8, food_hunger_value) # If true, a food journal will be given to each player as a starting item B:give.food.journal.as.starting.item=false # If true, a food journal will be given to each player once diminishing returns start for them # Not given if a player was given a food journal by give.food.journal.as.starting.item B:give.food.journal.on.dimishing.returns.start=false # The number of times a new player (by World) needs to eat before this mod has any effect I:new.player.food.eaten.threshold=6 # If true, any foods not in a food group will be excluded from diminishing returns B:use.food.groups.as.whitelists=false # If true, food.history.length will use amount of hunger restored instead of number of foods eaten for its maximum length # For example, a food.history.length length of 12 will store a max of 2 foods that restored 6 hunger each, # 3 foods that restored 4 hunger each, 12 foods that restored 1 hunger each, etc # NOTE: food.history.length uses hunger units, where 1 hunger unit = 1/2 hunger bar B:use.hunger.restored.for.food.history.length=false # If true, food.history.length will use time (in Minecraft days) instead of number of foods eaten for its maximum length # For example, a food.history.length length of 12 will store all foods eaten in the last 12 Minecraft days. # Note: On servers, time only advances for each player while they are logged in unless use.time.progress.time.while.logged.off is set to true B:use.time.for.food.history.length=false # If true, food history time will still progress for each player while that player is logged out. # NOTE: use.time.for.food.history.length must be true for this to have any affect B:use.time.progress.time.while.logged.off=false }
Misc
You are welcome to add this mod to any modpack you'd like.
My Mods
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79
MatrexsVigil posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u ReleasedPosted in: Minecraft Mods
If you are using a modpack with one of these mods: Agricraft, Hunger Overhaul, Spice of Life, or Apple Core DO NOT post bugs here. These mods sit on top of my mod and overwrite stuff. I cannot fix your bugs with these mods installed. Thank you.
I am no longer using Adfly or any other ad services for my mods. If you've ever thought of donating, please consider doing so.
DO NOT DOWNLOAD ANY OF MY MODS FROM ANYWHERE BUT CURSEFORGE
Patreon: https://www.patreon.com/pamsmodsPaypal: [email protected]
YouTube: https://www.youtube.com/c/PamelaCollinsHarvestCraf...
Twitch:
Facebook: https://www.facebook.com/pamsmods/
July 2nd, 2017 - Remembered this forum post existed. I've updated some stuff.
It's simple! Just download the ZIP file of the mod in question, make sure you are using the most current version of Forge, and place the ZIP file in your /.minecraft/mods/ folder!
Question: Can I include one of your mods in my modpack? YES! Just make sure to credit myself (Pam) and Rhodox of the Painterly Pack. Thanks!
Question: What happened to Extended Glass or the wool stairs/slabs in HarvestCraft? I couldn't keep them updated. Please use Carpenter's Blocks Mod for the same effect!
Question: Where are your mods for 1.6.4 and before? Right here! Please keep all questions about previous versions in that thread. Thanks!
Question: What happened to Huge Mushroom Spawn and Melon Spawn mods? As of 1.7.2 huge mushrooms now grow in the dark oak forests and melons spawn naturally inside jungles in vanilla Minecraft.
All download links will be kept here to make updating quick and easy. Please see the mod descriptions below for change logs.
This mod adds in the following:
60 new crops (including cotton for string)
6 garden bushes to find and harvest for crops (pick up bushes or let them spread like mushrooms)
36 fruit or item bearing trees
19 new fish (catch with normal fishing rod)
Simple Beekeeping (including candle blocks, wax/honey blocks, hardened leather armor)
1300+ new items and foods
Placeable cake blocks of all new cakes
Presser block that allows you to produce resources (such as honey, bubbly water, baits, paper, and much more)
Well block that gives infinite water sources a better look
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for emeralds
Shipping block that allows you to sell crops, fish, meats, and beekeeping items for emeralds
Ground Trap and Water Trap blocks that allows you to use bait to 'catch' resources when placed in the ground/water
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu for vegetarian/vegan recipes
Right-click options for harvesting/auto-replanting (including vanilla MC crops)
Lang file support
Better overall mod support for auto-harvesting/etc
Everything is in the Ore Dictionary for other modders to use my items easily
Config file has options for everything!
HarvestCraft Tutorial Series
Mini Mods Tutorial Series
This mod adds in a set of armor and tools made from bone and fossil 'ore' that drop bones along with a crafting recipe of two bone into four sticks.Block IDs: One, Item IDs: ???, Config File: NoWill have Thaumcraft support when its updated to 1.7.21.7.2b - Fixed fossil blocks dropping fake unusable bones
This mod adds in clay deposits underground with the frequency and density of iron deposits.Block IDs: None, Item IDs: None, Config File: No
This mod adds in three new sets of tools (cactus - wood, sandstone - stone, and glass steel - gold), a new armor set (cactus - leather), sixteen desert-themed plants that only spawn in desert biomes, glass steel ingots (made from eight glass and one iron to make four), a glass steel window (resists explosions), a recipe to turn cactus blocks into planks, and a recipe to turn sandstone into cobblestone.Block IDs: Two, Item IDs: ??? Config File: YesThaumcraft Compatible
DesertCraft Tutorial:
This mod makes pumpkin seeds, melon seeds, carrots, and potatoes drop from tall grass at a very low frequency in addition to wheat seeds. Use the config file to turn off non-wheat seeds dropping or change their frequency.Block IDs: None, Item IDs: None, Config File: Yes
Mob Drop Crops
This mod is meant for folks who like to play on Peaceful or who have taken mobs out of their game some other way. Bushes spawn in the world that when broken, drop a mob item. Blaze Flowers and Tear Chalices can only be found in the Nether. You can then take that mob item, combine it with wheat seeds, and get a mob drop seed.
Blaze Flower - Blaze Rod - NetherBone Pile - Bone - DesertsCreeper Pod - Gunpowder - ForestsEnder Pedestal - Eye of Ender - JunglesEye Bush - Spider Eye - BeachesRotten Mound - Rotten Flesh - PlainsSlime Puddle - Slime Ball - SwampsTear Chalice - Ghast Tear - Nether
You must plant mob drop seeds on slow sand in order for them to grow. If a crop doesn't break immediately, it's not mature yet. All crops except the Creeper Pod and Slime Puddle drop 2-4 items upon breaking. Creeper Pod and Slime Puddle only drop one item.
Most of the crops grow normally, although the Creeper Pod grows like a melon/pumpkin (you must have slow sand around the vine for the Creeper Pod to grow) and the Slime Puddle grows like mushrooms (you must use a large patch of slow sand in order for the Slime Puddle to expand). Crops, pods, and puddles can grow slowly.
You can use the config file to turn off each of the bushes; generation and change the rarity.
Warning: This mod is super over-powered in a standard world with mobs.
This mod currently adds in a venus fly trap plant that generates in swamp biomes. They deal damage like cacti when bumped, but you can break them and re-plant them where you'd like. You can change their frequency and Block ID in the config file.Block IDs: One, Item IDs: None, Config File: YesWill have Thaumcraft support when its updated to 1.7.2
This mod adds several crafting and smelting recipes to the game.Block IDs: None, Item IDs: None, Config File: Noapling ---> Stick
Gravel x4 ---> Flint
Pumpkin x2 ---> Orange Dye x8
Red Flower + Yellow Flower ---> Orange Dye x4
Bone x2 ---> Sticks x4
Any Sandstone ---> Cobblestone
Cactus ---> Planks
Wheat x2 ---> Seeds x2
Leather + Paper + Ink Sac + String ---> Name Tag
Iron Block + Leather x3 ---> Iron Horse Armor
Gold Block + Leather x3 ---> Golden Horse Armor
Diamond Block + Leather x3 ---> Diamond Horse Armor
//Hard Saddle Recipe
[Leather---][Leather---][Leather---]
[Leather---][Diamond---][Leather---]
[Gold Ingot][----------][Gold Ingot]
//Easy Saddle Recipe
[Leather][Leather][Leather]
[Leather][Leather][Leather]
[String-][-------][String-]
//Smelting
Rotten Flesh ---> Leather Sandstone ---> Glass x4
This mod adds in sixteen new plants that spawn in Forge Biome Dictionary biomes marked plains, forest, mountain, and hills. They are just for decoration and be planted on grass. You can use the config file to change their names and spawning rarity if you want. Block IDs: One, Item IDs: ---, Config File: Yes Will have Thaumcraft support when its updated to 1.7.21.7.2b - Fixed last plant not showing in Creative
SponsorsSign up for excellent hosting with http://www.akliz.net/pamsmods and use coupon code pamsmods to get 20% off the first month! -
16
a3626a posted a message on Hungry Animals - More Realistic Animals!Posted in: Minecraft ModsYou can use this mod for your modpack for noncommercial use.
Hungry Animals is a mod that changes vanilla animals’ feeding activity and AI. I especially focused on wild life and reality. Have you ever wondered about why vanilla animals aren’t starved to death and why they do not reproduce? This mod makes nice changes for your questions.
Now wild animals can grow their population! They eat grass and fall in love. Of course some of them could be starved to death. They will make an equilibrium with nature. High population will deepen their competition and excess will naturally die.
Animals begin to excrete! You can see excreta over every hills and every fields. Be careful, excreta can cause serious outbreak. Ferment excreta into good manure to grow more wheat and carrots. If you have other mods that add sulfur, you can even make saltpeter with excreta.
Animals are frightened easily as you walk beside them. They run away from any player. You need to be patient to tame them and hunt. Don't worry, There are nice new tools for hunting like trap, slingshot and bolla. Tamed animals can use trough to eat food.
Complicated husbandry needs machines. With nice machines like blender, thresher and millstone, improve your production and reprocess excess materials. This machines must be powered by physical force. You can run your machines with hand but also the tamed animals, too!
*This mod also has nice configuration system that allows server admin to modify almost everything in the mod and vanilla animals.
ModSpotlight
Feel free to let me know nice mode spotlight
Help me to add nice screenshots and videos!
Source Code & Trouble Shooting
LEGACY VERSIONS
2.1 (alpha) http://adf.ly/1N60it(1.8-11.14.3.1499)
2.0 http://adf.ly/1GD62S (1.8-11.14.3.1499) 2.0 (alpha)http://adf.ly/1MjPvc (1.7-10.13.4.1492)
1.0.4.2 ( ~ beta015) http://adf.ly/zZhek (1.7.10-10.13.2.1291)
1.0.4.1 http://adf.ly/z8GXr (1.7.10-10.13.2.1291)
1.0.4.0 http://adf.ly/v7JXH (1.7.10-10.13.2.1230)
1.0.3.2 http://adf.ly/tbOy9
1.0.3.1 http://adf.ly/spFaw
1.0.3 http://adf.ly/siKoV
1.0.2 http://adf.ly/sSISJ
1.0.1 http://adf.ly/rrSYs
1.0.0 http://adf.ly/rAn7n1
Other Mods -
18
AiryBreath posted a message on YALSM - Yet Another Leather Smelting Mod (June 7, 2017)Posted in: Minecraft ModsDownload
Versions 2.1.4 and above require airbreathercore 1.0.1 or higher.
1.7.10 note: YALSM used to bundle its own older version of airbreathercore until I cleaned it up when updating to MC 1.8, so things won't explode if you don't install airbreathercore separately, but it will be slightly slower. If you have airbreathercore 1.0.0 because of Pig Manure, definitely update to 1.0.0a using the below link.
YALSM 2.1.7 for 1.11.2 / 1.11 (Forge): https://goo.gl/4LJl6z
airbreathercore 1.0.2 for 1.11.2 / 1.11 (Forge): https://goo.gl/sbQdEP
YALSM 2.1.6 for 1.10.2 / 1.9.4 (Forge): https://goo.gl/dOfGWG
airbreathercore 1.0.2 for 1.10.2 / 1.9.4 (Forge): https://goo.gl/nm8DYg
YALSM 2.1.5 for 1.8.9 (Forge): https://goo.gl/ZQTp3L
airbreathercore 1.0.1a for 1.8.9 (Forge): https://goo.gl/88tMxs
YALSM 2.1.3 for 1.7.10/1.7.2 (Forge): https://goo.gl/Xd8kU6
airbreathercore 1.0.0a for 1.7.10 (Forge): https://goo.gl/RquU1V
YALSM 2.0.3 for 1.6.4 (Forge): https://goo.gl/csqAEq
Old Versions:YALSM 2.1.6 for 1.11 (Forge): https://goo.gl/t4vOsu
YALSM 2.1.6 for 1.9 (Forge): https://goo.gl/8U6Voy
airbreathercore 1.0.2 for 1.9 (Forge): https://goo.gl/qt3Zvk
airbreathercore 1.0.1 for 1.8.9 (Forge): https://goo.gl/TH9Kjk
YALSM 2.1.5 for 1.8.8 (Forge): https://goo.gl/2b0xHu
airbreathercore 1.0.1 for 1.8.8 (Forge): https://goo.gl/6YnGgQ
YALSM 2.1.5 for 1.8 (Forge): https://goo.gl/6zuUHA
airbreathercore 1.0.1 for 1.8 (Forge): https://goo.gl/udAznv
YALSM 2.1.4 for 1.8 (Forge): https://goo.gl/3zywBx(texture issue)
YALSM 2.1.2 for 1.7.2 (Forge): https://goo.gl/yPBvtc
YALSM 2.1.1 for 1.7.2 (Forge): https://goo.gl/PYag7E
YALSM 2.1.0 for 1.7.2 (Forge): https://goo.gl/p4UCz4
YALSM 2.0.2 for 1.6.4 (Forge): https://goo.gl/D3JQ0X
YALSM 2.0.1 for 1.6.4 (Forge): https://goo.gl/Uo8S8H
YALSM 2.0.0 for 1.6.4 (Forge): https://goo.gl/vuGy3g
YALSM 1.0.0 for 1.6.4 (Forge): https://goo.gl/OlAUNaSignatures:
2.1.7 (MC 1.11):
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MD5: 4EEA410AB20D597F5DDBB3CB017A444C
SHA256: D8C8B6CCA92CBF5E5502C7B3BD4266A70041B996BA0EDCFB6535BEB61AE881DD
2.1.6 (MC 1.11):
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MD5: 95AF6F6803B5A18A90ACABFCCD4B2553
SHA256: 6067C046BF02F334BF96B9B85B8D9C9A0E1A77209E265A1E07CADE4F63B9E46D
airbreathercore 1.0.2 (MC 1.11):
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MD5: 8098724F18BDF8763986331DBA405970
SHA256: 8A252E52B8E4D89B817D8640737683B9612F0E7FBB42C99F635C2F23B2D330EF
2.1.6 (MC 1.9.4):
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=KmR5
-----END PGP SIGNATURE-----
MD5: E95C8D5CD2902A3650169BCAB6EEF8A0
SHA256: E91E9910E8921D4045BD1FE76B00D6A4552C3030CA1F0E7DBEC0CDE227EC7E20
airbreathercore 1.0.2 (MC 1.9.4):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJXZCVkAAoJEK1RwlgOR5zUSRYH/3znMq5jhXJrAbbvrBVgiBVA
CBq8I3XyCdB45axIjhejzJmknXWcsIHF8QJYEH7B0npA+CPAaCYA7sJtMyaPDqdl
399mjiO16LedU8/zuGRyWpMe1CubKioAEi9ZXuB/jA8GTXOD+vQn4UOMCaqu0R/0
zy0Rh2KN+49dW4SKVDLH87wVW/Ws+I7zQuQipmmf3JS6VWJsPBPcXcwu69DUHNhx
2XdkW1w8cen78aAqRIF3YR1VBPxC96P/3KBZETC3bnpLPyeqi+yhVFoQKHGs8S6K
nD28vmalFVY3rD52zOgd3kmE5IP9LlOIN1uuBBfcMJXMXLQAPwwe/+TXTuCyfLQ=
=z1ye
-----END PGP SIGNATURE-----
MD5: AB2729CDAEF617E799BDD8A362F37729
SHA256: 35F801D5D13A3B2EAE13F3182A60AFE20705B91C6CE244961E69B136F1A9F3A0
2.1.6 (MC 1.9):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJXE6A/AAoJEK1RwlgOR5zU5wIIAJ2B3n51YNet4FnZie3fIHVK
EqW7jY9z7qStxOZSMh+n38r+nNUiV02Krb/4FFmDoBsMeYcs+UrlXqqTj0bUgzDk
pGINQ8ok5qVlMCvcdJqPvNlGqm9/sD3nHkxGQ1iKxsywATov8IC0aDVn1xYyFY5F
bcYK8VLyhlQHiHLULv/4c5yewnPmHKsZQh0Q4BMILwBYKpIiEsS9XPNZcLeGfkoi
eNryT/Bo2+K/XWYuGMGMIlq/WJxwPHmyIK8YsDqiJWCmrfyDqOhAzkMyCSLK3th3
1LhJ/utjW4gROlpqAPJNKoCeO69eAtUXF75ujo538U8mWWBhUaZj8ti6161h4Rs=
=wdxa
-----END PGP SIGNATURE-----
MD5: 0253F52FF1DEC507131963C3D05C82B1
SHA256: 5506F12D90ECB314B9AF2BD2A464C4155AE340CE50AFB3890541A5F10272C81C
airbreathercore 1.0.2 (MC 1.9):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJXE6AyAAoJEK1RwlgOR5zUXFYH/AgusjhBoapG6bcPGvG1lN3D
GOeoJl7XaQvRiU2WJ5xSVlO8mLKvR0oZ+nsfpo2IfqqHfER++oQXfWtnUASa2JUx
rVkGxh0/T/G8ufSu6jNcSa3mr1UQeYL61DfC6V6YLHwp2OAdGHm/NbGTegtjbu2u
euF15f1tDSr9hY3p8Jvs21RtYsYenYsryhu2jB8yaKAW0MYnbZ+XQdzYpVpuq4mt
XOXzIJBsFZde5c7LQSk0MPBO2blLuGFHCVykcdH7SQnQsaK3sYaaesMUG+kaxnaK
sSMN0MwjvF3TPKwMBCFBEHE8u7OYIF1A0mg5iVxxsIpiUt5AG4GrZXyf+vi5Y2E=
=wJXb
-----END PGP SIGNATURE-----
MD5: 0667A08D01558EEF7A94311DF6E3F645
SHA256: 711D70C3A90D419A6B41755D1C43602FE1788CD5C23064A4185B75BAF9F10884
airbreathercore 1.0.0a (MC 1.7.10):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJXJhRUAAoJEK1RwlgOR5zU6UoH/3tDbXl9h6Gv6adNajdjTWJ1
UENcfPGGVfHqHv4QsfThG6NfdAtOqAPRzAoH9taaqOpf8tpvqlM6Kbwp2z0UZVpw
lyEHYHVcaEZAt2B1CozUU91hKv1dQCnAcypKCwVvjqqNUgoT/aNYlQa65r+mnA0d
I3k/EKAw6ybpLJJ/JEFNAv5vB32QdUKAA59MdWLHDjFypGzGMCThg6d5bs5hMqJg
wpPTaQZ6JY0oJhNeJX2U0nVilmN4ppfsg1uMVaDckujpXk5BXYnfedOFABII6/6d
GTSserliTIfhX0Er6OiJScnYEveowFC9ZY5f687bwtw8SID6sSCitTPiiadTfFQ=
=lGa/
-----END PGP SIGNATURE-----
MD5: 905FAF8F58F5AB939B302E212BF73241
SHA256: 22B5765898FDCDF4453BDED7EBC75300805505BC1B78BAD7FB7752B6452F1C2A
airbreathercore 1.0.1a (MC 1.8.9):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJXJg74AAoJEK1RwlgOR5zUULQH/At3HuoOK16WG3gA6MvJqnC2
3eakP7JInEELEzyvYVemZth509TSpf/UUAOg7rbXOKNn+j3KBVx5WRWVM0d0lMId
3mhlAqquNSa1DWWrNS9mzKkJh/DJ3Iz+8zfYOsy8y+FM+zvy8NLQKErjd19xHG2S
sWR3Cnq51wxRoR9IhMOAgnxfG0QJKSP9c5zyQiMsdzN+Mxn2AfLehCrpR8PcCwGl
B0TegbpODutIyzhdRssh+5Du3igzn9nQfF3rnHBn3gWRXUQofbF2if/3UMI4pYCg
+ZpAixBfVO9WCQxwS6jE3KPo67lBfcy2RYHOht9aLydraPIpfwBf9/zUacwWsK8=
=b8z2
-----END PGP SIGNATURE-----
MD5: A56D59BD57BF749651F876C782A1A0C3
SHA256: 78FDBE3ACABBD5023CF6E104BAE81646D221C43D9F25EC9642A8C76A25752AB6
2.1.5 (MC 1.8.9):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJWvHxUAAoJEK1RwlgOR5zUQOAH+wddzphc0VMUTduPwhBIVlEE
cbHbXckBaORljXv8DHpg2R0UD9Cg3t0OIsfI9mdRgAk2bBKYhoG+HPX2kHQKAYDo
gNPYO9pVuTVxnsynX1luY1artQpxA04iUdP7rxtCdvWB5PsYyFlzsIuzJU+Fvp9r
qg4F6gGuPE0utMBZbYgOHHptNDi3sYpszXs8OBWeHVe1lFTpVesHuK0fMJxkAs/J
PU0OywKWIpxFn/9gcdnG1eoX91R4sH1obh0veGBY8G4b/q4SMgw2K3r9xz6RL8fA
1QjE2B/jKWE2DnBTfOOGn5kPwNZMwukcd9oS1sDeEqokpHgJvDxzGdsmXUlFFPA=
=rIpM
-----END PGP SIGNATURE-----
MD5: 5C2A73A1304253B0AAE99FA04AF311AD
SHA256: 51A4D201840AC4A7A4E962A6FE987868C6F899F81FD0ED26ECC4613F41E2E8DC
airbreathercore 1.0.1 (MC 1.8.9):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJWvHyfAAoJEK1RwlgOR5zUDpwH/1Z4HXlh9fkx/1D2D60LSD/3
AV5Oo3WUN3ujJjIDuNObO+Rgqj08YJ8WgmDn5sYon9fQ0i6qfmGU8OvF2tgpQ2A2
oycOFlIN6FOLy+ZoFeyjhlVssgAfiB6wcnEm8d2UPTKsLYTDQwB+OAfce/UViCWI
9BYtmk0cuyGRY4mhXs85gPCAb/woGC9mLCJmHVNy8GsSkggWy8fTkxST+QRub/pH
uAZyK0x0+WMtOiWDcjLNFKwO81lGtnskyrbJC+9+fn+j+IWW2lqpqmxC/2Qr77Oe
WFQG64gEUK9wEowk2N+UhICtWk2D7//nKtQQIt7ieFTudUuIAM8fYTe/7oiivYA=
=6Sad
-----END PGP SIGNATURE-----
MD5: 82CA504B917B9702AA3B2655D0BC65EC
SHA256: DA35315A77172D8DCC97B68770A714E58E45C290805C823EF3444AE24B2238C1
2.1.5 (MC 1.8.8):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJWXE/bAAoJEK1RwlgOR5zU4BwIAIfki3NeMCnVOYm+nFY+NO6e
TJMhR9MqFbjRn4qPuQe0Jq1Z6IE87f6Mf7CnLaKId9wmyJCJGQOQpW60ryDZGRe4
4Oxh5ARYUQ/R2+dndyRHJ2fQej2D85tQ7LGZE5dDza6yGVDd8SUF20c7/z3n3qka
jv5hqfDUaTa7t+QbrtzuSSlUbPzKpCnLw4x4ssAgOaOQP5HTLv4WlqNmLdd4vjc+
olWH+SYsvXxOKpJ+lvwSoS4vxxM+TI+jxZMZcAqQVnM5MRYgiYr4GGGDO0jnbvl6
WAayXO3X9AalLWOdGq6lr0VuKztIFtAt6BI5qZBmHEn2ZB4zGM/aonZ1/bWTlL4=
=aXhy
-----END PGP SIGNATURE-----
MD5: 5ED940485D08A4A37D0E18AD4E276DF7
SHA256: 95AB7D8F72100DB8E096F4541B2F62877C0DEC147F5FDC5C26CC5FDBFF7D964A
airbreathercore 1.0.1 (MC 1.8.8):
-----BEGIN PGP SIGNATURE-----
iQEcBAABCAAGBQJWXE4tAAoJEK1RwlgOR5zUh2UIAMTNNo/sMWW6V6+Vx4cHvPpv
pFw5mjPZ+j2dVV9pDpikrghlO1fVpRKBtMmhXC0bgVaCh9GETlgkVI5tvyxVNqP7
yp7/X5GHPVzCI2wEZ2qlmeQIe4gADBtalddsTYxInctmqcHc8LXNQkz4eW/uD+IL
zjKuqCDZAn+5oxJTX1VPRJZj9cjV5Ar1MWpYSBJOAD4uN+a8UVWTLKRPnUsESbfB
V1SRK9g+czXK/MRDd0HQrYY7euf55hDsM+1FDfr6yAzkLAi3SG8Bzm1f/SO7W5U6
8asHJaz7Daw3FQIDHbpy+eOiPnwRiXObyzeVCH4rBp8GaZaxbq3KOzJLiVPKWwU=
=vDU4
-----END PGP SIGNATURE-----
MD5: E3630DF06F2434833B247EB6BADE6CEB
SHA256: 0B7DF87DA9713D864585B9A24D4ECCC2BF05CD32924E272C7E3305A0FDDDCE7D
2.1.5 (MC 1.8):
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJU2LabAAoJEK1RwlgOR5zUR7sIAKP++zuJ3l0lYHjLXPbKxlEC
HS8P2t/RnqPC3+MTMPILqHCHWvmgJazOaUtiCjeliedR6NuWO52Wnuq9ebgvxecb
BKqhBPqeq0vmKWc5UwsnpPxJu1NZTVD/sAvcOtuHq5cmijFHWT+AR1teNyDmspty
N1arJvtIprm2uV5Nb7NslWeYqmwT+zDRHocvcAMAwzPIyHvk94eDDxNQXkWlAAB3
rxy1pN6YLpoadcbneM1rj2NICNb8ayQU3IHydqGfBVS0W9ehoFif46zbK8YIDFgN
B0GfteksERSS8r7Ma5In5NEOFc1QhhCJHsO9vpNLeES8KetZD4Quqv7JG6K3Hiw=
=82Bk
-----END PGP SIGNATURE-----
MD5: E907DB05173FF228E542AB7FB7D488B5
SHA256: 1E9937FA422BB7C8D7583FF14C89D0B870C29F9B2C54F363E450A2C52899730B
2.1.4:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJU2KsTAAoJEK1RwlgOR5zUqL8IAMaCiCwENMSQouerF3SYD10A
dXsJheMQNuHNztWbeJOe9drN2SJsTKPER5hw8Jxo53hk+g5jHzNsJliLhuPglT2/
APkIEUsj9xRSlsBFfKHsVj7D5bjpzhzNY6A+70xTrag0V7Nqlzek6RWTxGBXKME0
b64kGrNj+Q2ed1sUg6w7TCPbVtAbqV+mKC5dgalxHhW0SdQ2zWK94UEVyXFZHqrZ
znepW31QFsI2cKFbhvK9NJWQp2pCgeigdzuAHLzlErOC4Oe78NXs/NbD8qhchQeg
XzxwBTzGRVmO5RflQ/g24ceRfa21jq55GVojQvkRXM93/y36sDlxhjWgMl4GJsw=
=tsCE
-----END PGP SIGNATURE-----
MD5: 25070B12B00D90E3EE59CB7E599C3A4D
SHA256: DEF2BCDD85323122783A17929F741D736EB5BA34F893B24D4970A2DCE0F73FEA
airbreathercore 1.0.1 (MC 1.8):
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJU2KsaAAoJEK1RwlgOR5zUQWkH/RiMHNU7f6HnRwNofrjzjOa/
aJP9wXX8pQtrN8UEY2hDRWEdppYaThsILzRFLg3VZR8RzvzsAU1GliGOpl6g1+Bf
+H8PLAAVj0kzXX88dcfeCfTiXc9Bm/a+K4BPyDgC7HqKzvXT0xWKjwPQ3034st9b
EyGQ2pUUnmVyE0257Zg9qJxIoRnXWSA5rey36+nYGtMTbOLcuFIqPfIoF4K+Xuid
0RmsRnvcUpnaUw5sbq/g9Qc2Ywi5gf9RyLcXnJYPtT5St07ionbcx9APaS+rb2s4
bcjoqgsoyr7X8e/iVIkeloeHq/0aSOgtDG2OhizDA03AugFEizQx1M9OdhxuDSY=
=4aQz
-----END PGP SIGNATURE-----
MD5: 10131F32022DEDE0D0CEC6ADFAE4BE2B
SHA256: 2FFFC66F3ECD24A5970E28E2FBBE70C0BB9CFDBD9267B80E5FC042BB819EF214
2.1.3:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJS+hZHAAoJEK1RwlgOR5zUsIYH/iIUHqIXno5/0Y8ks+n2ez/p
YyhnvVUhgD6HS/XkQXgfu47yeSrGrIF9LVRM+9Ju0UqhfVZr+QH3Pp8XLjFfatZZ
M3LgV1YCKD+tyVnw71FjGprWnmpzlYcQzauU1dQ/qAnY9eHGYQTTtUYmt13SK7tC
f+3mu7Z/AVc1peSzNvVpU2IhsDe1QxlWM/t797+y34OMC2Ef8ser0ansbce/EO7g
GPzEcgnXNS8SO+YH+JOiokDDxHXUabPMjN2s4A97ogDV6S0oH0LdGZwnkeSXjjia
H0y6DY0DBMbOVqFB1JHn/snfP0KuojjWBb1PKXdXWJu0y4+0LFgpfUvJFVp1Kj8=
=UtaT
-----END PGP SIGNATURE-----
MD5: 9D4485ED90374E822395D8948889E78F
SHA256: EF7063552AC6512912CB0D15BD661AC8D4F7B3BF3E59788743618BC5A994B911
2.1.2:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJS4yEJAAoJEK1RwlgOR5zUPBIIALEMAVZlTNNmIJQKy5NFkiHm
WtkhvLkpMf1gzPY+M5lmYm37EWbEN0SVC0x//7y4x/Whdq4iFIDVWk+3pyteWG0C
szI1KWnCogScS3A72WpDG5yoHiNzqKi3EL/emDvTFoJ9dz/bPb/YEzfeb1bRyf3b
5hrJlVDl2V5S1sXJllGHAu5KPJGrDXlQXcijCRRuqnKWq8olx7OEYCLMMJTzTmc4
BE0aT0f+a7JjFqPCpdvBU1897HH5LxXY5wQSGTYEJgXtozh/0EuR64wwTAeirmj9
xN3EVQr0kfTr3JIMU8J26VQm9MniN0J9RzFFYlv346LzjmikcFkCJS4aFKcVMbI=
=ptd9
-----END PGP SIGNATURE-----
MD5: E7A13B54D040D7CA5C9E833BF3C34F01
SHA256: AD603DEC882706997394003F60F47A4EB01852257E5A1245F757C5A5D0BCD18D
2.1.1:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJSvzAoAAoJEK1RwlgOR5zUs4UH/jTqT/N+w1KOIiV2F/GdPEe1
9JBZJVbn885j6nsArtNJGnPUupZhQfM5pZacg1CfuIga7+vP4zpBYl8DuEuPvAIN
smo7kzkqDjTuuZcAKXj8aSR0R8vm81sarW1oHw4q5uLMm+jAA4gHXDd59/VGvmmg
YX8u3QIxBPjOY7CHm6jegtPlxLv6bADQ7dah+v44RM2NsvBj8NSoszuxIcqAwfeY
qtq0wlnt319EQvhN1nzeFd9k6ct6NtxdT0XQcFQeZjmZ7agD0+qpaQjlufjcJtBB
dNl6cD3UatHCMKTjkochlBBf6TrEmLN8iIpJhREIxoAOluA5RU1cbe40EoFa4x8=
=t21P
-----END PGP SIGNATURE-----
MD5: EEDE5A618A2D8A935CE5E7B0F60DF6E4
SHA256: 51AA42624A1BACA9CF5E5015320BF05E5984678748DD574FD68582886EF1BA2D
2.1.0:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJSvuXAAAoJEK1RwlgOR5zUCEoH/iMN1ikQq2Smzfzi0ykCwkkd
WOuSNaE/dCjzNN455OGcIhFkP0+89wilNh71hhyENiJ+tK96SC2ozkkths2O3qr6
IwI3sj26/WzjlmAO3OAxR/3orTskaEVluIguYQyCGkhRBVA2ISA7swXqpViZ1Izx
HcvFmZPpI9iqrBL/lEHVorNzO6jBYn1D4urTV26omqls9A+yBRjztikD//asg9b9
KhTG+4PtYM14JJXxbKGv54jHeBGMuHDAOXJZFqf47HTgVNHlNGL8/JwoGl0WHAxT
4OCC6CwxyctnKvd+iWFuMazF/WEOEDEpmVoogap850lbW/JdRKXZ/jl9Plr0uSk=
=QKyH
-----END PGP SIGNATURE-----
MD5: 3DDE82EC30ED4B1343D96A421BC85BCB
SHA256: 6166885BD33B1525210CC5C988937B05F5A9198CDA2597C0C3260FA979D9E3D5
2.0.3:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJSq0x/AAoJEK1RwlgOR5zU+30IAKBgpXYu/klBUcgGuw2KX8Is
ikZUz5AY0AH55A4HvbOkA1jXx4eHlXCRW8XTjEK93zlRo6LYPcs7B/XQ+I0Gt60B
IMrNJXChLxIFfbOEo0C0AHRiK/hqvMtQiuny8KaHR4X8sSd6AKEl9lSv2EFaAWJ7
O/RSwwQXXH9Db26TzGvrA/RwUtGRRR/ZRYxYKUr1TfyR35xqKCBZ1hJiCWD33xzW
hncpCTRm1e/eX1d720kFRYEpEWdFpsjzVMJ7JV9Df61f1xM0cUdKZzMPEdw+Ijmb
ZEG90EnysllZ7p4xPRp8/3/I687Or0SlvAJxZSurMYKTNRIGOX4fNsZ0ARg3y4M=
=enrl
-----END PGP SIGNATURE-----
MD5: B9828E0F557927A16FAF3B6E18350ECC
SHA256: B85CAACEF1E194DF6970B30351D7EF937F261FD71A0386A5CC1EF6A93D5C5137
2.0.2:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJSmi0tAAoJEK1RwlgOR5zURvYH/0PAa3wSgmV3jGqotiXygLx3
+ueUwG5R+6F24WtD0nrivl5diZ8PsJvPkOV7gVPl+aivd/1uBA800XwHuKGWmsQq
IAKlSw9Pa9a3LyVmZ87j6djfSXhTwYqMxNDMpXnRuuSGtE1IQAyIGgzYb+SrOdL6
xoMOiU6s1tkmK1ismDYRJNoSrTuraLwhDDOnO/JGL56s5VGg8lVaBDImQcMVDqg2
n8aJ4FCAkr+kn/V5bzaEYsnanxlQDTJQ6F8YlleaKP0M/Rrkr77VwXDxxGYKSYSP
RJ4XAhJNHLmIqokk+G1/KhtEJcnjYCAlMZt7Tq/D7zOJIv8cmm9bMogz0Z4El5I=
=jNtY
-----END PGP SIGNATURE-----
MD5: 4A72AC37C2A2F23A6E351299B9C52A59
SHA256: B0AF072A9426471AE8CFFBE41ECCCB5BAEB013B4D2D6B6E94EF36B61ACFA8A4C
2.0.1:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJSdk15AAoJEK1RwlgOR5zU0DcH/iR2x6Ey7GivTvW516/67K9C
Kuu7cnHc85VkFr3NGwroFoHG+aMgUQOu7AJqvHA3w3NW4vLQP6fB9/DX1POb+Bjk
XToudf50xAkXTE0WAl8npQjoSdmz42IfPyqlKHFoF0gHpqyp0K/AdTrMVPnw6ELH
xKcWRUQ4HedU1KosHyXJPLbt+yY474bYIEwD3+1STJJD/+FaQVyFKzDL9d9s7j8N
pBDj62Hvcjujda3u7HBzg8xc6iZ4sXjLtQxF/TekVaa6fi5kohAzvSn9bRRBgmEk
etDe8OK4XeLOr0ZfzVZTOx6HbzdUFiOLFVZ4FxDaWZphw5q7YooUey4zoLpETcY=
=0M8M
-----END PGP SIGNATURE-----
MD5: F507274D1F7B45BB86A18C8AEEEC7E18
SHA256: 421FD0EF479D9DF4D22155A8B401577136574AA62166906DC06BBFD039EB54DA
2.0.0:
-----BEGIN PGP SIGNATURE-----
iQEcBAABAgAGBQJSZDqxAAoJEK1RwlgOR5zU11UH/3hWb/qeKSTAknK4Or4Ashyh
jHQ3M0IoyMDO10+Aa/jV4f4m76BpgONpbVOmf8hJMPyUY+wsH9PqspO8KcX9VTf1
WIq3QeSt8XSryypfDX/mcsG5aTpif86zBTqAgwe2tso3J3Q+w87RSw+YCd43Vi+W
IaW49fdTDp00S3nRflu/PTiK29FFURu+dZpQx+sosVc7LnZKw2TCGZaqfruNtZms
zpcygQjOlyb0BDgGVisHe2d7J0rP3BqOiawXQQghyMggqGwulCrk6YLG8vc7zYu9
nSBvpxvn5zfn/tOQ+ctAvog+spPS1EGjTubuV1taPzcQJPc1YX3DOTNY4H/TiH8=
=KdBn
-----END PGP SIGNATURE-----
MD5: B82D2AC60D77D662014B2151254599A0
SHA256: 99E6D1EE2E3B1DAB9565D51CD08FFE796F40D1A7751504850F5728D82969834F
1.0.0:
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MD5: 975F9FFE043A21C409AA2B9650F6FA0E
SHA256: CB7436B4CD251CA8A64432D7BAFCB95A98E90565656F7DDC218F81DCC6B2ADF5What This Mod Does
Adds a crafting recipe that allows you to craft 5x Rotten Flesh into 1x Patchwork Flesh, and a smelting recipe that allows you to smelt Patchwork Flesh into Leather. Experience gained from smelting is 0.35, equivalent to cooking raw beef into steak.
The ID of Patchwork Flesh is configurable in 1.6.4 versions, of course, using YALSM.cfg that gets created in your config folder. It defaults to 9753 (thanks random.org!).
Also optionally (disabled by default) adds a single smelting recipe that allows you to smelt Rotten Flesh directly into Leather. Experience gained from smelting is the minimum allowed (0.1, same as Cobblestone --> Stone). Turn this on in YALSM.cfg if you want it.
How to Install
Install Forge (tested with 9.11.1.953 for 1.6.4, 10.12.0.1024 for 1.7.2, 10.13.0.1159 for 1.7.10, and 11.14.0.1299 for 1.8), then drop the .jar file into "mods" in your .minecraft folder. This is pretty standard stuff -- look around for tutorials if you're confused.
General Notes
I noticed that EpicBlargh's Rotten Flesh to Leather mod hasn't been updated past 1.5.2 for the simple version or 1.6.2 for the "hardcore" version. I liked that mod, so I figured I might as well try out Minecraft modding myself to see how hard it would really be.
The initial result, after about an hour or two: YALSM, or Yet Another Leather Smelting Mod.
It's open-source (BSD 2-clause). Source code is on https://github.com/airbreather/YALSM.
ScreenshotsChangelog
- 2.1.7: Fixed #6 so this will work on Forge builds 2189 and above.
- 2.1.6: Updates to work around a from a less advertised 2.1.5 for 1.9 that Forge build 1805 may have broken. Also, apparently this works with 1.10.2. Tested with Forge build 2011.
- 2.1.5: Whoops, 2.1.4 had a file in the wrong folder, so the texture was missing.
- 2.1.4: Updated for 1.8, Forge 11.14.0.1299. Now requires airbreathercore to be distributed separately, to avoid load order / versioning issues.
- 2.1.3: Updating the mappings for Forge 10.12.0.1024, and doing everything in pre-initialization.
- 2.1.2: Updating the version of airbreathercore so this works with the latest version of YAFM... I guess I've gotta deal with that for real sometime.
- 2.1.1: Updated the forge version and fixed mcmod.info. One or both of those makes it so that saved Patchwork Flesh items from 1.6.4 worlds persist on the 1.7 side.
- 2.1.0: Updated to the beta version of Forge for 1.7.2. mcmod.info won't work, and FML doesn't yet appear to be able to load saved Patchwork Flesh items from 1.6.4, so be mindful when updating an old world on this version.
- 2.0.3: Like 2.0.0 --> 2.0.1, no functional changes from 2.0.2. If you have 2.0.2, there's no reason you should need to update to 2.0.3. Just behind-the-scenes changes to better design the fix that was done in 2.0.2 for reusability, and other miscellaneous cleanups.
- 2.0.2: Added support for globalization of the "Patchwork Flesh" item name. Also preliminary considerations for 1.7 forwards-compatibility.
- According to an error message that FML has started logging, Patchwork Flesh items may not survive the 1.7 upgrade process for worlds saved in versions earlier than 2.0.2.
- This fixes the message by registering the Patchwork Flesh item with a name and a Mod ID.
- The fix causes a warning when you attempt to load a world saved with versions before 2.0.2, stating discrepancies between the mod and the world. This can be safely ignored and only needs to be done once per world.
- If you're a bit more paranoid about losing your items and the above statement seems a bit too vague, then here's a more technical rundown:
- Load your world with YALSM 2.0.1.
- Save and close Minecraft.
- Replace YALSM 2.0.1 with YALSM 2.0.2.
- Load the same world.
- When the warning message comes up about discrepancies, open up your ForgeModLoader-client-0.log file.
- That log file should contain a line that looks something like this (replace 10009 with your Patchwork Flesh Item ID from configuration, plus 256):
Item 10009, Type net.minecraft.item.Item, owned by YALSM, ordinal 0, name null, claimedModId null,
Item 10009, Type net.minecraft.item.Item, owned by YALSM, ordinal 0, name patchworkFlesh, claimedModId YALSM)}
- The reason that FML is giving this warning is because "name null, clamedModId null" from your saved world has changed to "name patchworkFlesh, clamedModId YALSM". If this is the only thing that has changed, then you may safely switch back to Minecraft and continue loading the world; it means FML did its job right.
- 2.0.1: No functional changes. If you have 2.0.0, then there's no technical reason you should need to update to 2.0.1. Most of the code in YALSM was copied out into a submodule "airbreathercore" that I'm also leveraging for YAFM, so this is just changing the original source to make use of that.
- 2.0.0: Added a more balanced "Patchwork Flesh" version of this. 1x "Patchwork Flesh" can be smelted into leather, and each "Patchwork Flesh" is created by putting 5x Rotten Flesh in an "X" pattern in the crafting grid.
- The simple 1x Rotten Flesh --> 1x Leather smelting recipe can be restored through the new YALSM.cfg file.
- 1.0.0: Fixed an issue with rotten flesh that rendered it nearly useless.
Permissions & Legal
- By releasing YALSM under the BSD 2-Clause License, I should have already given you permission to use this in any mod packs you want, so long as you remember to keep the LICENSE file intact.
- In case I'm wrong about that, or you want something more explicit, here you go:
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
I am Joe Amenta, also known as AiryBreath on the Minecraft Forum, also known as airbreather on GitHub and miscellaneous other places.
Effective immediately and retroactively, I hereby grant permission to redistribute unaltered zip archives of all past and present YALSM releases, in addition to the permissions I've already granted by distributing YALSM under its current license.
Unless otherwise stated in advance of a future YALSM release, this also applies to all future YALSM releases. As a note, not as a binding contract, I have absolutely no intention of cancelling this permission.
This additional permission is granted to all individuals to whom I am legally able to grant it.
* For clarification, the zip archive of a given YALSM release typically follows the format "yalsm-x.y.z.jar", where "x.y.z" is the version number.
* For further clarification, a particular zip archive is considered an "unaltered zip archive" of a particular YALSM release if its contents are bitwise identical to the contents of a zip archive included with a YALSM release.
It is my opinion that according to the "LICENSE" file I've included in each release, this "additional" permission is a subset of the permissions I've already granted.
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Parker8283 posted a message on [1.7.10] Iguana TweaksPosted in: Minecraft ModsIguana Tweaks
Version 2B
About iguana_man and his modWho are you and what have you done with iguana_man?!
I'm Parker8283! I love Minecraft, and have been toying with modding since Beta 1.8.1. I haven't published anything USEFUL yet, but I do know how to mod. With the 1.7 release, I've been assisting modders with the 1.7 update by taking away the compiler errors and some major bugs, then giving them back their mod and letting them resume their work. When I approached iguana_man to do the same, he told me that he didn't want to work on his mods at the moment, so I had his permission to release my own version until he comes back (and that's a big if). So here we are!Is iguana_man going to update his mods HIMSELF?
From what he's told me, he won't be back anytime soon. Everyone has a life that they have to tend to, and sometimes it separates them from modding for a long period of time. This could be the case. In all honesty, I have no idea. He'll come back if he wants and when he can.Do you have iguana_man's permission to do this?
Yes, otherwise I wouldn't be doing this. If you check his original thread, he has a link to mine (if you're seeing this in the first day or so of this topic, it may not be there yet; give him time.)
From iguana_man's original thread:New weight restriction and encumbrance mechanic
Reduce all block/item stack sizes
Terrain affects movement speed
Configurable torch recipe
Stun effect on hit
Armour weight
Harder blocks
Now I know adding weight and reducing the items you can carry is not a popular idea. The reason behind it is not a desire for realism, but to encourage the use of minecarts. You go mining and can bring back tons of materials, so currently there is no need for them.
Coal is abundant and after a while you have stacks upon stacks and can just ignore it. You can make and carry so many torches you can spam them everywhere. I like them to be a precious resource, not something you use to stop mobs from spawning.
I've also added movement restrictions, for when you walk on certain blocks or when wearing heavy armour. Also getting hit stuns you for a short period. These effects also apply to mobs to keep things fair.
If you like the survival aspect of minecraft give the mod a try, you might like it.
This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments. If I use an idea you suggest, I will credit you.
=========================================
DOWNLOAD
DELETE 1.6.X CONFIG IF IT EXISTS
If you find a bug or crash, click on the Source Code link, Click on Issues on the right side of the screen, and create a new issue.
Changelog is my commit log. Click above.
POST ANY AND ALL ISSUES TO
THE LINK ABOVE!
=========================================
INSTALLATION
Install Minecraft Forge
Iguana Tweaks jar goes in the 'minecraft\mods' folder
=========================================
HAVE FUN! -
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radfast posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]Posted in: Minecraft Mods@jecowa I don't remember the mathematics we used now for the g force, I recommend start with something smaller like 400 blocks and see how that goes before you spend a lot of time building something so big. The g force may be changed in future in any case, as currently most players will never experience it.
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radfast posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]Posted in: Minecraft Mods
Not currently. You will still be walking on the floor in a spinning station, though you may find you are pushed outwards (i.e. a sideways push) to a slight extent, though it will not be as much as 1g at only 107 meters diameter. The sideways push depends on how you are moving, if your feet are on the floor then you will not experience it but if you are jumping or airborne in some other way then you should. (Imagine you have velcro slippers - as in 2001: Space Odyssey.)
Mid to long term we are looking at developing this, but could be months before that happens. In theory we could make artificial gravity easily, but we do not want players to be seeing blocks on their side as in the Japanese StarMine mod. We have something better planned. Please bear with us and check back in 2-3 months from now. You can find further discussion on the suggestions area here: http://forum.micdoodle8.com/index.php?forums/suggestions.7/
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MatrexsVigil posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u ReleasedPosted in: Minecraft ModsChurn, Quern, Fish Trap, and Animal Trap!!!
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MatrexsVigil posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u ReleasedPosted in: Minecraft Mods
It's OK @jecowa - what you did in moving this forward and making the textures was exactly the help I needed, you don't need to worry about the coding part that's for me. It may be in the end be just a retextured unlit torch. But until I know all the behaviour of a candle I can't be sure. For example: an unlit candle should only be placeable on a block which a candle is placeable on - otherwise you'd have a problem if you gave it oxygen. Does a candle last forever once lit? Does it have anything else it does, like melt ice?
Here's the entire Block code for my candles:
com.pam.harvestcraft;import java.util.List;import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockTorch;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
public class BlockPamCandleDeco extends BlockTorch{protected BlockPamCandleDeco(){
super();
this.setCreativeTab(harvestcraft.tabHarvestCraft);
} } - To post a comment, please login.
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What do you think about being able to use candles to craft jack-o-lanterns? Sorry if I'm pestering. Just thought it seemed to fit well.
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In the config you can disable enchants from appearing on future level gains. I don't think you can remove existing enchants, though. I've got autosmelt, beheading, and knockback disabled.
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It's frustrating trying to help someone troubleshoot a problem with the mod only to find out that they are using an old version. So to avoid wasting the mod author's time, only the latest version is available for download.
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And just then as he was considering this, he realized how to solve a problem of a long forgotten device – the device. Now is the perfect time to finish what he started. The device sits timelessly before him. Its twin discs of soulforged steel as polished as ever. Steve stands on the central diamond platform once again and switches the lever. Sparks flash all around and he feels a tingling sense in his stomach. He looks around and sees that everything is different, but familiar. There are wolfmen everywhere. He has been teleported to another world, and not just any world. This is where he came from; he has now returned to home.
Steve's memories come flooding back – all the genetic experimentations, the genocide, his banishment. Yes, he has mostly fond memories here. But then he remembers something horrible, something he had tried to forget – his birth parents. His mother was a pig lass and his father a wolf kin. Yes, Steve is half wolf, he is that which he despises most. Though all his genetic modifications had hidden his origin, even made him better than wolves, they couldn't change that fact that he himself is a wolf. But now after escaping his banishment and returning home, he is stronger than ever – ready and eager to finish his purge of the wolvenkin!
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I hadn't thought to try to equip the hats. Snuffles looks like a jogger in this getup. This makes it really easy to tell my dogs apart now, what with colored booties, colored hats, and colored collars. There are so many combinations!
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I believe you said, "I wish this mod was compatible with other mods." You might have been reported for compatibility pester.