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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from ANARKY »
    Quote from jecowa »
    Quote from ANARKY »


    That would be extremely pointless.


    Just because you wouldn't use it, does not mean it is pointless. I personally prefer high resolution textures.


    No its pointless b/c look at the size of the block the textures actually get applied to.


    The size of a block on my screen varies depending on how close I am standing to it. While mining, the blocks are large enough that I can see the individual pixels of a block with a 256x256 texture pack applied.

    I would agree that using a texture pack larger than 2048x2048 on a 1920x1080 screen would be pointless, but there is definitely nothing wrong with 1024x1024 on a 1920x1080 screen.
    Posted in: Resource Packs
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    posted a message on how do i make texture
    Do you already know how to install someone else's texture pack? If so, just take someone else's texture pack, right-click on it, and choose something like "open with unarchive utility". (I don't remember the name of it exactly.)

    Now there will be a folder with the name of that texture pack. Edit all of these pictures until they are just how you like them.

    When you are done, select all of the files in that texture pack's folder that you would like to include, then right-click one of them and choose something like "create archive" or "compress to archive."

    This compress file will be called "Archive.zip". This is your new texture pack. Use MCPatcher to install it.
    Posted in: Resource Packs
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    posted a message on Texture pack request
    Just in case you don't realize, with the chainsaw and the jackhammer, the animation will still be you just swinging them back and forth when you use them. In case you didn't already know, I thought you would want to know this.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from ANARKY »
    Quote from jecowa »
    Sir xau, thank you for MCPatcher and letting me use better textures.
    Please consider support for 1024x1024 textures.
    Thank you.


    That would be extremely pointless.


    Just because you wouldn't use it, does not mean it is pointless. I personally prefer high resolution textures.
    Posted in: Resource Packs
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    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    I like your texture pack. I wish it was available in higher resolutions. 1024x1024 would be awesome.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Sir xau, thank you for MCPatcher and letting me use better textures.
    Please consider support for 1024x1024 textures.
    Thank you.
    Posted in: Resource Packs
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    posted a message on [REVIVED] Which Texture Pack do you use?
    I had been using TehDebil's texture pack. I like it because it is high resolution (128x128), but still similar to the default textures. http://www.minecraftforum.net/viewtopic.php?f=1021&t=132237
    Posted in: Resource Packs
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    posted a message on [REQ][SMP][SSP] Inactivity Degradation Mod
    Quote from vexx32 »
    Then, I guess you would, as you said, degrade each type of material at different rates (Cobblestone should degrade either completely, or turn into Mossy Cobblestone), and suchlike.


    Cobblestone into Mossy Cobblestone
    Mossy Cobblestone into sand

    Diamonds shouldn't erode
    TV tells me diamonds are forever

    What about buildings made of stone? Should stone erode?

    Wood planks are slowly eaten by termites

    Glass breaks

    Sandstone crumbles into sand

    redstone dust blows away?

    torches burn out

    mobs fill the ruins of rotten buildings
    Posted in: Mods Discussion
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