Wow, huge one indeed.
I really like it.
Also I was not much a fan of the diorite before. The new one is way better IMO.
Wow, huge one indeed.
I really like it.
Also I was not much a fan of the diorite before. The new one is way better IMO.
Oh damn I missed this one. I forgot about it so I followed from the original Isabella thread XD
Glad to see there's a 1.12 version. Thank you very much zobrux.
Oh lol, I couldn't rermember where I posted "A couple of days is quite nothing." XD
Well... so it was on july 18th... now it's 29th... 11 days.
Now let's say a couple of months is quite nothing, it should be good XD
It's okey, I can wait.
At least you're still motivated to keep your pack updated. So much good ones have been abandoned. You're very talented, I'm glad you keep doing your art on Minecraft. This pack is a gem.
Wow the clock is awesome.
But there's something odd about the compass IMO.
East is pointing to the spawn point, right? Does it make sense? It's kinda weird.
It looks insanely great tho.
I didn't see all textures ingame yet but it looks nice so far.
Except for the lava. It seems out of place in a "realistic" kind of pack. Also not a big fan of the water animation, but the texture itself looks good tho.
Take your time. Quality needs time anyway. I know I won't be disapointed.
It looks good.
Check out my Website:https://coteriecraft.neocities.org/downloads.html
Coterie Craft is a "neo-faithful" texture pack determined to bring Minecraft the textures it deserves, while preserving the iconic feel of default's textures.
Like this Texture Pack! Join us at the Coterie Craft Discord: https://discord.gg/KvmGU3k
Featured Video: Coterie Craft (Official 2018 Trailer)
Authors: Cpt. Corn, ExtraNoise, Ganlolde, and karst.- Artwork by Kristoffer Zetterstrand: [image]
For over 10 years Coterie Craft has used ExtraNoise's Quandary Texture Pack as a base. Since then Coterie Craft was given full rights to the author's work.
Coterie Craft has evolved into a unique package of its own with the help of our team members, Ganlolde and karst who continued the pack around 2013-2015 when I was busy as well as myself for expanding the pack to future updates and an HD release.
With Shaders and CTM:
Paste the code of your choice as your signature for one of the following banners:
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(Basically the history of it all and a little bit about myself)
It all started with the Quandary Texture Pack, created by ExtraNoise, he set the baseline for this pack. ExtraNoise was quite big within the texture pack community, widely known in the days of Minecraft Alpha for "sprucing up the default textures" and his assortment of seasons, by which changed the grass and foliage color to look coherent to the designated month and/or season type within the year. He would also contribute some of his textures to Rhodox, author of the Painterly Pack, such as the feather sprite to name one. But not too long after I got my Minecraft account, awarded through an honorable mention in the 2010 WoM Halloween Contest, I felt that his textures could be improved upon, or to at least have them look good in my Minecraft.
Thus, in the late December of 2010, was born the Best of Quandary Texture Pack. It wasn't much to be honest, but it had a purpose. Apparently ExtraNoise became unresponsive by this time, updates in his pack no longer came... and I decided to step into the scene to some degree. Bonemouse, a major contributor to Quandary for his outstanding mob textures (currently the author of his own pack, Isabella), supported my work, even if it was made rather simply through the basic mechanisms of "copy" and "paste." But then again it wasn't all that bad, I did some recoloring and knew how to apply smoothness... so I guess it was an 'OK' compilation at the time. Again, bonemouse was supportive and so were other members within ExtraNoise's thread on the Minecraft Forums, I respectfully gained supporters over time and met many great contributors as well as nice people, no longer on the forums now, but dearly remembered.
To mention one of these people, with varying fascination towards each one of them, Morgus was the first to comment on my topic. But what was almost ironic about the matter was that ExtraNoise sponsored one of Morgus' comments as a kind of technique in presenting one's own content with words outside your own; he said, "Love it! [...] Many subtle changes while preserving the original atmosphere." Morgus then says to my pack, "Nothing to improve imho. I am using this with great pleasure." (probably using this version at the time) So I was kinda proud to have that initially positive feedback from the get-go. By this time I had already created my own quandary-style armor models based on the sprites that Quandary had... and it was a good update; bonemouse approved.
Another person I'd like to mention, Axapez! He, along with many other contributors, had presented me with honest, unrestrained and well-appreciated, constructive criticism that helped this pack grow to greater demand. Eventually we joked about this "Axapez standard," whereas he would always have something to say for the better improvement of the pack, always giving me something to do as it would seem, and it was this standard that many appreciated when I upheld it, especially Master7432 and i_r_everyday_azn.
As more and more improvements were made, the Best of Quandary Pack became less of a compilation and more of a revival of Quandary, considering ExtraNoise was gone for such a long time. The pack was then called Quandary Reborn, but the name was only fitting for so long. Eventually many of my old-time contributors began to fade, but new contributors came in the process, for whom were many fans of Quandary. ExtraNoise also came back after such a long time, and later incorporated my armor models into his newer version of Quandary, but with much unwanted change, such as his new cobblestone, it had many of his fans find a distaste in the newer Quandary and sought to it that Quandary Reborn would retain the old Quandary as they remembered it.
My edits to the pack were entitled towards preserving Quandary, at least to the eyes of those who found my pack with much expectation, then to their disappointment. While many of my long-time contributors looked for ways to improve their Minecraft however way they felt necessary through the constructive criticism that they have always offered, my pack grew apart from the old Quandary look that many had desired and continued to take on a more independent role in fulfilling the needs of others who wanted an improved vanilla Minecraft look, so to speak. Two factions came out of this situation, but there was a way to resolve it. The name Quandary Reborn was no longer an accurate name for the pack it was, for it had grown more independent as I kept pouring more of my spin into the mix by making all kinds of edits to it's original foundation; all to their liking. Names were debatable at the time, and I tend to be very picky when it comes to names, but we found one that fit. The word "Coterie," by definition, was to represent a group of people who shared a similar interest, such as my fellow contributors at the time, then the word "Craft" was traditional generic for a texture pack name, but it fit nicely when it came together - Coterie Craft.
As was the new and current name of Coterie Craft, established in the early March of 2011, fully independent from it's original counterpart with a goal to provide a more revamped version of default by improving the appearance and fervor of Minecraft, the Quandary name, on the other hand, is still a good one but has often been forgotten and aged due to my pack's similarities and surpassing success over time. Since then ExtraNoise's work has been expanded on but not forgotten as the torch as been passed to a worthy successor. What was once a low effort remix pack that was supported by the community and the original author has become a beloved franchise of different orginal packs that provide something different to the player. Moreover, I hope this excerpt on my pack's history will serve some justice in providing evidence to the past and well-being for the future as ExtraNoise's former vision is expanded on.
Yushatak's Texture Pack. As it sounds, it's made for my tastes, but it seems I share tastes with many people. This pack has been updated since 2010 and focuses on aesthetics and realism while not changing the size of the textures or straying too wildly from the original pack.
CLICK HERE for an album of pictures showcasing more of the texture pack.
The download - old versions will be archived, the newest being at the top..
Version 5.1 Changes:
- Tweaks by zobrux (some input by me).
- Fences now use "branches" for the posts, which use log textures.
- Wood buttons are now "branch" slices rather than strange plank abominations like vanilla.
- Saplings now visually grow a bit to indicate whether they have tried to grow game-state-wise.
- Wooden pressure plates now look like the top of a log (sans-bark, let me know if you think it might look better with bark texture on the edge).
- Double wood slabs now are vertical planks in appearance, as they were before indistinguishable and that gives greater building options.
If there is any demand for a version without these tweaks then for now use 5.0b (they are the only change), and in the future I'll maintain an upload without them integrated - do let me know, though, by replying.
Expand for outdated versions:
Contents of the original first post:
About the Pack and I
Hey, I'm a 2D artist, programmer, computer expert, etc.. anyway I've been addicted to Minecraft for months now and after trying every texture pack out there found that Painterly was the best suited to my needs, but even that didn't make me happy. I found myself editing it, and editing it, and sooner or later there was little of it left. I then started my own texture pack with the original set as a base, replacing and/or editing anything I felt necessary..
Anyway, I redid many items, blocks, etc., and have decided to release a WIP version of my pack.
There are still two things from Painterly left in my pack, which I give due credit to them for - the Diamond icon (which I recolored and edited) and the sand texture (by Vexxy, used with permission!), which is just fantastic looking. Everything else is either edited from the original textures or made from the ground up by me.
I felt that the Painterly items (and those of many packs) were either untrue to Minecraft or unrealistic, and I wanted to strike a balance between the two. Building from the original items, I recolored and reshaped them into more variable tool types, i.e., the wooden Pickaxe is a straight "T" shape, because it's unlikely that for such a temporary tool you'd go through the trouble of curving wood. The stone shovel is rounded and flat, as was the actual style of ancient stone shovels, whereas the diamond one is very sharp to take advantage of the material and provide a boost to digging power.
This version will be labeled 1.0pre1, incrementing until I feel a proper release is at hand, and then I will drop the "pre#" from it and begin incrementing the actual version.
Please note while viewing the screenshots below that the grass is biome compliant, and I am running two visual mods - Mr. M's Ambient Occlusion and Better Grass. Better Grass is especially important at the moment, since side grass cannot conform to biomes, and it alleviates the effect. Ambient Occlusion just looks pretty, heh. If you want these, you can find them on this very forum (I'll edit a link in later).
Below screenshots are from 1.0pre1 - QUITE outdated!
Without further ado, some screenshots (these are 1.0pre1):
I hope that somebody out there enjoys this pack. I really just created it for my personal use, but what's the point in keeping art to yourself? Someone out there might think it's right for them, too. Let me know if you like it, or have any suggestions. I'm making the pack for myself, as I said, so I can't promise I'll take suggestions, but it is possible!
READ THIS FIRST
2) Use a fresh version of Minecraft (Optifine is recommended but not required)
3) Before reporting a problem or asking for support, check the forum!
Designed to let you play Minecraft as if you were in a Comic book!
Note: This pack is available in all resolutions from 16x to 512x. The recommended resolution is 128x. Use the one which fit your computer!
PureBDcraft Preview on BDcraft.net: BDcraft preview - screenshots
PureBDcraft is 100% complete!
It has HD Comic Book styled textures for all the features available in Vanilla Minecraft (and more if you are using Optifine). If you use one or more Mods, PureBDcraft can also be used thanks to more than 100 Mods Patches available on BDcraft.net.
You have all blocks, items, mobs, armors, GUI, particles, entities, logos, animations, skins and even 3D models for some Blocks and some Items!
As a user of PureBDcraft you agree that you ARE authorised to:
For any other reason than those previously stated you agree you ARE NOT authorised to:
The main resoucepack
Thanks to official patches and the awesome BDcraft Community Patches released every week with a ton of new textures based on original PureBDcraft ones!
If you like this pack and the BDcraft work, you can support us with one of those pictures in your forum signature:
<a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>
<a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>
PureBDcraft is constantly updated with fine tuning, new features, alternatives and Mods support between each MC update. Feel free to post any comment, things you would like to change (or get an alternative) and things to add.
If you want MORE from BDcraft:
You have questions or want to share feedback and ideas?
Check the BDcraft Forums
You want more by supporting my work?
Check the BDcraft Shop
You still need more for your PC/Mac?
Check the BDcraft wallpapers
You want to play with PureBDcraft in real life?
Check the PaperBDcraft (for young and old kids)
You want to actively support us and remove all ads from our downloads?
Become an official BDcraft Supporter
These mods are a culmination of many months of coding, sprite making, and testing done solely by Me, ComicRetrolution. If you would like to give your support, you can send a donation of any amount via PayPal.
If you can't donate, but still want to give your support, a way you can do this is to turn off any adblocker while watching my Youtube videos. This provides me with revenue from them and all revenue generated, either from donations, or through Youtube is put directly back into development of the mods.
Aug 18, 2013 - Updated the Craftory mods to v2.1.3 & FishCraftory Beta 1.0 release
July 9, 2013 - Updated the Craftory mods to v2.1.2
July 3, 2013 - Updated the Craftory mods to v2.1.1
Jun 12, 2013 - Updated FarmCraftory to v2.1 and brought back the Craftory Mods
For Minecraft 1.6.2/1.6.1
How to install for Single Player/LAN:
For Minecraft 1.5.2
How to install for Single Player/LAN:
How to install for Multiplayer (SMP):
The "Craftory" mods are a collection of mods inspired by the popular RPGs: Rune Factory & Harvest Moon. Each of these mods can be installed individually, or used together as one for a unique Minecraft experience.
FarmCraftory is a mod that adds various farming tools, crops, and a simplified cooking system to Minecraft.
FishCraftory is a mod that adds various fish mobs, fishing tools, and realistic reeling and catching mechanic to Minecraft.
FruitCraftory is a mod that adds various fruit trees to Minecraft.
FoodCraftory is a mod that changes vanilla food to better accommodate the new food added with FarmCraftory and FruitCraftory.
GuiCraftory is an add-on for FarmCraftory, FruitCraftory, and FoodCraftory that adds food descriptions making it easier to know how much a food item will heal for.
WateringCraftory is a mod that adds various watering cans to Minecraft.
Crops and Farming
FarmCraftory adds 13 new seeds and crops into Minecraft. Some crops are single-harvest and yield only one fruit or vegetable after being destroyed. Other crops are multi-harvest and yield two fruits or vegetables after being destroyed. Seeds can be found in tall grass in any biome.
These seeds can only be found in tallgrass by crafting new tool called a Sickle and using it to cut down tall grass. Sickles can be made from Wood, Stone, Iron, Diamond, or Gold. Each type of sickle has the same drop rate, but higher grade sickles have more durability.
Another farming tool in your new arsenal is a magnifying glass. This item is used to inspect crops to get details about that specific crop. Details shown are:
FarmCraftory now uses a simplified cooking system. No more having to remember recipes and no more having to wait to cook. How simple is it to use? Really simple. If you hover over the name of the recipe on the right, you'll get a list of ingredients on the left side.
First craft a Kitchen Blender, place it down, and right click to open up the menu.
If you only have some of the ingredients, the items you have will have their name in white while the missing items name will remain grayed out.
If you have the all of the ingredients in your inventory, the recipe name will turn white (yellow when hovering) and become clickable.
If you click the name of the recipe, the items in your inventory will be removed and you'll be given the output in return.
Empty glass recipe:
Glass of milk recipe:
(Currently in Beta)
Fishcraftory adds several fish mobs that can be caught using a new type of fishing rod.
To make this new fishing rod, you'll need to make a lure.
Attach this lure to a vanilla fishing rod.
Casting and reeling with this new rod is quite different than a regular rod. To cast, hold the rod and press your right mouse button. To reel, press your left mouse button. Reeling pulls in the lure/bobber towards you until it resets back onto your rod. Reeling while the lure is still in the air is faster than in the water or with a fish on the hook. Time your casts correctly and you'll be sure to hit your mark.
To catch a fish mob, cast out your line and try to make it land near a fish. A fish will notice any nearby lure, but will not immediately be attracted to it (unless your a lucky). To raise the attraction of the fish, gently reel the lure in (this consists of lightly tapping/pressing the left mouse button.) If you reel in too quickly (hold the left mouse button too long), the fish's attraction will go back down. If too much time passes, the fish will ignore the lure, and just swim away. Fish do remember if a lure has been nearby recently so keep casting and you'll eventually get the fish's attention.
If you time your reeling right, the fish will now be attracted. This sets up for the next phase: hooking. Once a fish is attracted, it will follow the lure. Continue gently reeling to raise your chance at hooking the fish. Again, if too much time passes, the fish will stop being attracted and will swim away. If you are lucky, the fish will attach to the lure. Reel the fish close enough to you to finally catch it.
You now have your own fish. Like wolves, ocelots, and horses, fish will remember it's owner and will not despawn. Unlike those other tameable mobs, fish won't follow you. You may place your fish in your own pool or pond and pick it back up with a fish net.
You can also turn your fish into raw fish meat and cook it into a furnace.
You can also breed caught fish with fish flakes. To make fish flakes, combine cooked fish meat and wheat.
Lastly, you can place your fish into item frames and show off your collection.
FruitCraftory adds six fruit trees that start out as small saplings and eventually grow into trees with regrowable fruit on them. The six fruit tree types are as follows:
To find these saplings, use bonemeal on grass blocks. There is a random chance one of these saplings will appear on the grass. After a set amount of time, the fruit sapling will grow into a fruit tree with un-ripe (green) fruit on it. These un-ripe fruit will then ripen over time (turn into the proper color of the fruit) and can now be harvested/broken off the tree. Each tree will be able regrow its fruit as long as no part of it destroyed in any way. New fruit always start out as un-ripe and will not drop the fruit item if harvested early.
FoodCraftory lowers or adjusts the healing amount of every vanilla food item to compensate for the additional food added by the other Craftory Mods. For example, a cooked steak heals 8 food hunger points in vanilla Minecraft. FoodCraftory changes cooked steak to only heal 5 food hunger points, giving you a better incentive to harvest crops, fruit, ect. Configuration is also added to the vanilla food items, so you can set steak, carrots, apples, ect, to heal hunger, saturation, or health to whatever amount you like with the config file. If you are planning to make your own adjustments or need to look up vanilla values for food, a good resource to use is found on the Minecraft wiki: http://www.minecraftwiki.net/wiki/Food
GuiCraftory adds food descriptions to every food. Hovering over any edible item will now display the effects the item will give/heal when you consume it. For example, the amount of hunger a food item heals will be displayed under the name.
Items that have extra potion effects (positive and negative) will also be displayed along with the probability of causing the effect.
WateringCraftory optionally adds a more challenging route to growing crops by keeping farmland watered manually by using another tool called a watercan. To fill the watering can, use the empty version of the item on a water source block. To use the watering can, use a filled can directly on the dry farmland or on the crop on top (it will water the farmland beneath it). After a set amount of uses, the watercan will become empty and will need refilling. There are five types of watercans available: Wood, Stone, Iron, Gold, and Diamond. Each will water a specific range of farmland with just one click.
Basic watercan recipe
In junction to the watering can item, there is also a slight change to fundamental mechanics of farming. Every Minecraft morning will begin with a "drying" period which lasts an hour (0 to 1000 Minecraft Time). Any watered farmland that is not near a water source block will change from wet to dry during this period. Use the watercan to water the dry farmland. If the farmland is dry by nightfall (12000 Minecraft Time), it will revert back to dirt.
If using this new mechanic, your crops will need to be watered on a daily basis for them to grow and produce healthy and mature fruit and vegetables. If you forget to water, your crops will eventually turn brown and wilted, and they will stop growing. To cure the wilted status, just water the crop and it will return to its healthy state. If you break a wilted plant, it will give you a withered grass item. This withered grass item is similar to bonemeal as it can be used directly on crops to fertilize them. Fertilized crops grow twice as fast than unfertilized crops. TIP: You may want to purposely allow some of your crops to wilt so you can get withered grass to use on your healthy crops.
Getting an unexplainable crash or bug? Here's a couple of things you can do.
Check your installation method.
Still crashing? Post an error log so we can see and try to help you. Don't know how to get an error log? Visit http://www.minecraft...ing-error-logs/ and learn how. I do ask you to please use spoiler tags to prevent elongated posts. If you don't post an error log, I can't help you fix the problem.
You can change block IDs, item IDs, food healing values, and ect with the configuration files. To find the config files, go to your .minecraft/config/ folder. (You must run Minecraft with the mods at least once for the confg files to appear!).
Each image represents an album: click the picture to view each full gallery!
Texture showcase by Rydian!
Texture showcase by FreestyleOMG!
September 13th, 2014
'1.8 and Assorted'
1.8 textures implemented, including:
Classic CTM for smooth igneous stone,
Animated sea lanterns,
Randomob textures for Guardians,
Hand-drawn antialiasing for banner textures.
Randomized CTM for gravel.
Redesign and randomob textures for the iron golems.
New,animated texture for the brewing stands.
New red velvet cake texture.
New, animated, command block texture.
New sponge texture.
Change to trapdoor texture to have a woven window.
Change to sprites for cooked fish and apples.
Redesign of the gold armor texture.
Tweak to the iron armor texture.
Tweaks to the enderdragon screams.
Adjusted the grass colormap in birch forests.
Adjusted the texture of the oak door to use a proper color pallet.
Set a more consistent color pallet for different iron blocks.
Changes to the shape of some tools.
Pallet changed for golden items to match golden armor and blocks.
Fixed an issue where part of the map UI was missing.
Fixed an issue where the filename of fish was changed.
Fixed the dirt CTM.
New pack description format.
January 21st, 2014
'End Changes and More CTM'
Added the sprites for the new fish.
Added the sprites for the dark oak and acacia saplings.
Added horse armor and saddles; changed saddlebags and horse eyes.
Standard CTM for bookcases-- uses dark oak and normal oak.
Redesign of the enderdragon texture.
Redesign of the end crystal texture.
New sounds for the enderdragon.
Randomob textures for endermen.
New, lower contrast, fire animation.
Added custom colors for maps, spawn eggs, lilypads, XP orbs, the XP tally, and enderman/portal particles.
Added a render pass for the glass texture to make it translucent.
Added GUI for the resource pack selection screen.
Changed the beacon beam to use more of a bilinear gradient.
Changed the pumpkin overlay to a strong vignette.
Bluer color for packed ice.
Adjusted shading on ice texture.
Adjusted orange dye sprite in order to coincide with orange tulips.
Fixed an error on the texture for trapped double chests.
Fixed an error where the record for 'wait' was green instead of blue.
If you would like to help speed the development of the pack here is a few things we need help with.
1.Updating the pack to the latest version of minecraft
2.Making sure all download links are up to date.-There are many community accounts for Lastdays please let us know if one of our links are out of date.
3.Writing Epic-Lore please discuss lore on the main forum more people frequent it and will have something to give.
4.Supporting mods we are looking to support mods 1.8 and on.
5. Spotting bugs there are many problems across Lastdays versions from a spelling error in the lang file to a misaligned gui
If you take interest just make a post and someone working on the same project will say hello.
I have listed resources and helpful forums down below.
1.The Mcpacher Fourm. -no one will respond to you.
Feel free to help maintain the pack on the Github.
This is a list of the many Downloads that we have trouble maintaining.
please tell us if you want to make a new page on any site.-let us know if there is a page that is not listed.
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://i1130.photobucket.com/albums/m531/xemnasvii/gifninja.gif" alt=""></a>
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://i.imgur.com/jpPUk.png" alt=""></a>
<a href="1240079-last-days-300-000-downloads-return-of"><img src="http://img19.imageshack.us/img19/4415/lastdaysls.jpg" alt=""></a>
Proof we are legit:
History addressed us as an official continuation here:
Hey Everyone ( Derek Smith, Texture Artist Union, Community at Large)
History here. I found myself thinking about Last Days tonight and I just wanted to say how proud I am of everyone who continued this pack after I left so suddenly. It is truly humbling to see what everyone in the community has done to continue and expand on things so many years later. I spent a little time on the lore thread earlier and is simply surreal to see what people have done to expand upon the foundation I set with orbital industries, the huggatrons and the likes. I hope everyone is still enjoying this pack, and I just wanted to say that I am truly grateful for the experience I had with the minecraft community while working on Last Days. Truly this will have always been a very special and rewarding experience for me. I left the community in the midst of an exceptionally challenging break-up and I am not happy with the way I handled that. but I am ecstatic with the work everyone did picking up the pieces and continuing to build and rebuild and expand and rebuild over all this time. Any how, it is late and feeling emotional and a bit buzzed, haha... but keep on keepin on everyone!!!
128x128 Texture Pack
Minecraft Version 1.3.2
Basico last updated: August 8th, 2012
Video by hollymaN
Vote for Basico if you feel so inclined! Or, read a good review of Basico.
You can use the customizer to use lower resolution textures, basically to convert it to 64x resolution, or lower.
I tried to do something extremely clean and simple, like many have already done with the 16x texture packs. A mixture of simple, semi-realistic textures and some imaginative ones as well. It's really something I'm working on for personal use, but felt like sharing. It's mainly for 128x, even though it is simple, as I feel it gives me more flexibility to add details here and there. Any positive criticism is always appreciated, and if you don't like it, don't post. Thanks!
The More Paintings! MOD. It doubles the amount of paintings you can use, and makes switching between them MUCH easier. Basico's art file is optimized for the Xtreme edition of the mod.
The Water Shader MOD. It basically makes the water in Minecraft look, well, like water. Brilliant work.
GLSL Shader MODs. Yeah, totally new game.
Make sure to use
Tutorial on how to install and use HD texture packs...using Basico!
If you wish to use any of my textures for personal compilations, please feel free. But, I do not give permission for them to be posted publicly. Thank you.
Grugsy : custom lava & water animations
Copperdomebodha : Arc progress bar.
You can support Basico by inserting the previous code into your signature.
Main Menu & GUI
Trees & Ferns
A peaceful den
Books, jukebox, and art
Water & cabin exterior
Art file (optimized for More Paintings! MOD)
My youareminecraft avatar (and shameless, shameless plug)
Mmm night shaders
More night goodness
Using AuraCraft Textures:
You have permission to use these textures in your texture pack as long as you:
If you have any questions, just PM me!