Quote from ZeroNoRyouki»
Thank you!
Water and Blood Essence (from Blood Magic)
Another group of modder is working on a thermal-expansion-like mod that will add the old fluids. When that's ready we will add support for them.
We are also looking at other mods for fluids/blocks to use as moderators. Suggiestions are always welcome
Perhaps the liquid slime obtained from the slime Islands in Tinkers Construct? Takes exploration to find and gather them, which helps them scale-Bigger reactors would require even more exploration to fill!
Green Slime could be great for absorption but slightly below average at everything else. Blue slime could be great at cooling/heat efficiency but poor at conduction? Orange Slime could excel and conductivity but could be atrocious for heat efficiency? Purple slime could have no glaring weaknesses-pulling ahead at slightly above average all around, but not really excelling at anything?
Packed Ice is a relatively rare find--Only a scant few mods have a method of crafting it off the top of my head. You can make it through Botania, or a by building a complex cooling machine with Crossroads. IC2 has a method as well. I think it'd be great as a consideration for a solid coolant, that is if it isn't already. It would be nifty if packed Ice regressed over time at certain heat thresholds--Packed Ice > Ice > Snow > Water. It might be a pretty good coolant, but you'd have to pop open your reactor and replace it/maintain it from time to time.
AbyssalCraft has a few liquids, I think. Liquid Antimatter and Liquid Coralium are both really dangerous to handle, so maybe something interesting could be done with those?
Ender IO's Vat produces a number of liquids, though I'm uncertain if any can be placed in the world.
Finally, reaching a this point-- There are a couple mods out there that feature distilled and heavy water variants.
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IronChests can be downloaded here. By Progwml6, there is 1.8 versions also, make sure you download the correct version for minecraft experience...
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Cool looking mod, I noticed your mod can use steel from other mods, is it possible to give a config option so I can disable your steel recipe and use that of other mods, since your's seems a little easy and could be exploited for use in other mods (eg. to create steel for use in railcraft therefore avoiding the creation of a blast furnace)
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I bring this up because I have looked in a few pastebin logs people have posted with this error and a few mods they all have in common is Advanced Genetics. Seems like the Advanced Genetics mod is a little old.
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# Convert blocks from v0.9.2 to the v0.2.3+ format (set to false if you are not updating from v0.9.2 or earlier)
B:"Update Fix"=false
Change the above config from true to false and all should be good. I then had a screen about missing items but once I was in game everything semed fine (I am in a fresh world so I wasn't to fussed)