• 0

    posted a message on Ex Nihilo (the Skyblock companion mod)

    Ouch. :(


    Another coder has been maintaining the mod while I take care of some IRL stuff and it looks like you're using one of his builds with some new hammer code, so I'm not sure what's causing that. I'll talk to him and try to get it fixed asap.


    Ah, that would explain the person who wasn't you asking me for more details on IRC, unfortunately I was asleep at the time :(

    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)

    Getting a few reports of this: http://pastebin.com/9yeSGg7w occuring when players try to hammer cobblestone in Agrarian Skies 2. It doesn't always happen, just sometimes.

    Posted in: Minecraft Mods
  • 2

    posted a message on List of sites stealing Minecraft content. StopModReposts!
    Quote from minecraftdaz»
    having just found out my mod from modjam #4 is available to download in places other than where I post it, i'm in a bit of a quandry. I posted the mod with no Licence. I literally just uploaded it to github, compiled a version to link people to and then left it there(i've been busy). I dont think I can do a thing about getting my mod removed from these profiteering sites. I am NEVER releasing a mod again without a Licence. However, I feel it would be useful to post some information for you guys to do with what you want. The mod i made for modjam #4 is Alchemicraft.



    If it was posted without a license, it defaults to All Rights Reserved until you say otherwise.
    Posted in: Mods Discussion
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    If anyone wants to help Pam with the computer issue she's posted a tweet with info on how to help out:



    https://twitter.com/matrexsvigil/status/500808403413778435



    there's also a donation button on her mod page at CurseForge. Just in case anyone wants to help get her a new computer faster.
    Posted in: Minecraft Mods
  • 1

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Pam requested this be link be posted:

    https://twitter.com/matrexsvigil/status/499380923511492609



    Content: "Horrible horrible news! My computer just died! No more HarvestCraft till I can afford to get a new one!"
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Pam requested this be link be posted:

    https://twitter.com/matrexsvigil/status/499380923511492609



    Content: "Horrible horrible news! My computer just died! No more HarvestCraft till I can afford to get a new one!"
    Posted in: Minecraft Mods
  • 0

    posted a message on MineMenu - v1.2.0 - Radial menu, 'nuff said
    Squeeee <3
    Posted in: Minecraft Mods
  • 0

    posted a message on Modpack Spotlight - Agrarian Skies
    Quote from LethalProduct

    My only issue is that after I click into a quest I have no way to go back to pick a new one. Even after I complete the quest I have to log out then back in to pick a new quest. Any ideas?


    Right click in the book takes you back to the last page.
    Posted in: Minecraft News
  • 0

    posted a message on [1.7.X]ModTweaker 0.6
    I'd really like to have MineFantasy, MineChem and Forestry (bees) supportted <.<
    Quote from Yusunoha

    I think Gendustry already added a way for people to add their own custom bees


    It would be nice to make new bee species in packs without Gendustry <.<
    Posted in: WIP Mods
  • 1

    posted a message on [FORGE] TooMuchLoot v4.0.0 - Providing complete dungeon loot customization
    Thank you for porting it to 1.6 .... now to go fix some exploits by removing chest loot <.<
    Posted in: Minecraft Mods
  • 0

    posted a message on Gendustry 1.6.3 - Updated to forestry 4.2
    Quote from bdew

    Gendustry 1.1.2 Is out!
    • Added custom bees system
    • Added a new branch of bees that produce colored honey that can be used as dyes (this is a test/example of the custom bee system)
    • Added WAILA support
    • Added Atomic Science uranium as mutagen source
    • Fixed possible crash on dedicated servers
    • Better error handling in config loader
    Downloads on my website




    Zomg squeeee... this will be awesome for the map specific bees I want as opposed to making more pull requests to Magic Bees.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!
    I love this... and am being badgered to find out if this has a alpha/beta download for testing purposes?
    Posted in: WIP Mods
  • 3

    posted a message on Modpack Spotlight - Agrarian Skies
    Reading the quests in the book will tell you how to get the stuff you need... like redstone.

    All of the complaints about "info isn't in the game" ... obviously haven't read the quests or looked in NEI or read the tooltips. Failure or inability to read in game documentation does not constitute a failure in map design.
    Posted in: Minecraft News
  • 1

    posted a message on Modpack Spotlight - Agrarian Skies
    Quote from Drakos

    So you play on a "creative" map... well that make this no fun at all... "Ohh noooo I'm dieing... /gamemode 1"... really? maybe consider NOT making the starting map creative? you want to make it challanging and give us all the tools to build and plant and get what ever items we want? Don't get me wrong GREAT idea, just seems to be lacking wisdom on the execution. Maybe when you get it working in survival i'll check it out again but until then it's back to a real skyblock map.


    It is in survival. Try the map before saying "zomg creative".
    Quote from Drakos

    i have it set to download recommended version so i don't know what version but i have downloaded it a few times trying to fix my previous problem and it give's me creative worlds everytime.



    Use the drop down and select 2.0.3 I fixed the display so it shows Survival instead of creative.
    Quote from SeaWry

    I see what you mean now, but I do not know why that is a problem. You can easy turn that off, but a little explanation from my experiences. I would say use the version dropdown box and change to 2.0.3 of the modpack though for some addons and fixes. I did not design the maps however nor know exactly why the 1.0.10 worlds are in creative, that would be something morvelaira or jadedcat could explain far better. This is my experiences though. This is because sometimes you could login the world first time and clip through the platform somehow and fall down to the void or spawn incorrectly and fall down, but given the time it takes to fall to danger zone of the void past Y = 0, you could fly to safety then. Or at least in my speculation and experiences. Spawning was changed a bit in 2.0.2+ to add.



    A prebuilt map shows the mode it was created in not the mode it is currently in. I had to fix the display which I did in 2.0.2
    Posted in: Minecraft News
  • 0

    posted a message on Modpack Spotlight - Agrarian Skies
    Quote from rokgepz

    no, its a prebuilt world, this is based off of skybox,, lol. this is a messed up mod that loads minecraft with several loads of errors, missing item id's, and missing textures.

    skybox uses a custom terrian generator, lol, this is just a glitched mod which requires already made worlds

    lol, fail


    Wrong. Its a modpack. It loads with item mismatch errors because the code of some of the mods changed between the time the map was made and when it was released... it happens when worlds are created and mods are updated. The world plays fine. As is evident by the number of youtubers and streamers playing. Please learn the difference between "mod" and "modpack" . Mods are single files that edit minecraft. Modpacks are a combination of mods and configs to work together and create a different experience than just one mod. Maps that are created for packs often have "missing/mismatched" ID's when the pack is updated. If you had pressed "continue" you would have found out it was fine.

    Pre-built worlds are things like the FTb Monument map, Vechs Super Hostile etc... this is a combination map and modpack. Not a mod.
    Posted in: Minecraft News
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