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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016

    Your website is still down.

    Posted in: Maps
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    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Will you cancel this one too suddenly?
    Posted in: Maps
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    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    .zip download, I cannot open .rars.
    Posted in: Maps
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    It looks like your website is down.
    Posted in: Maps
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    Well, I see you got plans about Orre from Pokemon Colloseum and Pokemon XD: Gale of Darkness. But how about Fiore, Almia and Oblivia from the Pokemon Ranger trilogy?
    Posted in: Maps
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    Quote from tony311»

    A program called Unmined, by megasys

    That's funny, because I tried to replicate the region layout as well as I could. Obviously I kept them much closer together than they normally would be since I don't want a gigantic map file, and Hoenn is rotated 90 degrees CCW so north in the games is correct, but other than that I tried to put them roughly where they were in the Pokemon world :P

    The official placement is Kanto/Johto central, Hoenn to the west of Johto, Sinnoh above Kanto/Johto. Kanto, Johto, Hoenn and Sinnoh is a part of a nation. Unova are far away from this nation, so are Kalos. Placement of Unova/Kalos are unknown, but they might be close to eachother or very far away from eachother. All games from Black/White+ are considered a new era of Pokemon, and as such Nintendo decided to make them independant. Kanto, Johto, Hoenn and Sinnoh are also based of real regions of Japan, but Unova are based of New York City and Kalos is based of France.
    Long-time Pokemon researcher here..
    Posted in: Maps
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    I love how you made up your own region placement. There is so many Minecraft remakes of the Pokemon world, but you truly made yours unique by differing from the official games.
    Posted in: Maps
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    How did you make that epic map on your website?
    Posted in: Maps
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    posted a message on World Downloader Mod
    Quote from soccerguy3»


    LoL , You Got to read the topic friend . The mod doesn't download maps. It simply moves the chunks from the minecraft cache to a new map directory renames the files and organizes them for SP . If you can't see it , then its not in your cache . WDL 's menu will only appear when it knows your in multi player . There is a need now for a sever to replace bukkit and spigot maybe Forge is a temporary answer.

    Microsoft owns minecraft. and if you spend 2.5 billion on something , you want to make 10 billion from it. They likely will stop any and all modding and free server romps if it doesn't put money in its pocket .

    I read the thread, and yes, it might just move the cache but for me I count that as downloading the world.
    I do not want to turn this into another Microsoft discussion, but do you have any proof Microsoft will change the game at all? What they will most likely do is to let the developers do their job and accept the money income.
    Posted in: Minecraft Mods
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    posted a message on World Downloader Mod
    I want to download the map from a Forge modded server :/

    I guess that ain't happening.

    Well, is it a limit on how much it can copy? Will it overload at some point? Because I have a server with a huuuuge map I want to download. When I asked for permission they accepted and told the map was 100k x 100k. Will it overload?
    Posted in: Minecraft Mods
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    posted a message on Malicious code found in the pixelmon mod.
    I'm very sorry to 2-month gravedig this thread.
    I just want my voice to be heard in this discussion.

    I think Pixelmon has done this as an emergency exit. What if Nintendo says "[Owner of Pixelmon], you are breaching our Copyright and ToS. You got 48 hours to shut down every online connection to "Pixelmon"." Then much blah blah blah about copyright details. They did it to several other online Pokemon games, so Pixelmon is just as vulnerable. Look at Pokemon Omega, a fan made game, they got shut down not long ago, and now their site redirects to the official Pokemon website.
    Posted in: Mods Discussion
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    posted a message on [1.7.4][ENG/中文][PARKOUR] tPC Parkour Version 2.2
    Quote from ZaGamer808

    Umm...where's the download for this? Also, is this compatible with the mac? :/

    All maps you download is compatible with Macintosh, Windows and Linux. Just make sure you have a new updated Minecraft.
    Posted in: Maps
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    posted a message on Petition: Mojang needs to change the EULA!
    Hell, I think this is good. No more huge servers, and the small servers can really live.
    Posted in: Discussion
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    ZombieCraft 3 new update?
    1.7?
    Thundergun?
    Gnava knuckles or whatever it's called?
    Posted in: Minecraft Mods
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    posted a message on [1.7.4][ENG/中文][PARKOUR] tPC Parkour Version 2.2
    Quote from SirWilli

    ok, I hope he answer to my pm. What is not working with bukkit?

    The /tp commands.
    You'll need an plugin that uses the /tp command simmilar to /tppos command for everything to work.
    OR
    Change every single comand block so it says /tppos instead of /tp.
    Posted in: Maps
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