I just came up with a great idea for a short video. Lets say there's a bar or nightclub or whatever. In the village. All the villagers go in and party time but then a zombie and a skeleton try to come and the bouncer (iron golem) says to the zombie/skeleton "how old are you?" and the zombie/skeleton says "Uhhhh..." And the golem does his flip-whoop! and knocks the skeleton and zombie away. Then it could maybe have a creeper come by and the bouncer ask for his ID and the creep just explodes. Its not really developed but I had to get this out there before I forgot
I've recently been thinking of ordering a MIDI controller partly for production and partly for mixing and live shows.. I'm looking for a price range of 150$ and under. Anyone got any good suggestions??
"Desert Ruins" should spawn twice per world and be very far apart and away from spawn, be in random deserts and contain the new boss mob.
I don't see the point in making them spawn uselessly far away. Like I wouldn't want it so you spawn right beside it, but I don't really like the endless walking and throwing ender eyes to get to a stronghold and wouldn't want the same fate with desert ruins. Apart from that, I agree with you.
An API is basically a set of functions from what I know. Everyone would use the same functions and packages so that it would be easier to mix and match mods?
Does that mean someone with little coding experience could make a mod? Whatever it is, I'm looking forward to it.
No, no, Bukkit team as joined but that doesn't mean Bukkit becomes official. Read the Mojang page instead, they plan to do it fresh.
They choose Bukkit over the other teams because they wanted both client modding and server managing tools.
Taken from the Forum Article - "After many months of providing an amazing plug-in service for the Minecraft community, Bukkit has officially joined the Mojang team! There are some immediately obvious benefits - official support for the game, better resources to develop Bukkit further - as well as the ability to develop tools, mod support and more which can be officially integrated into the game!"
Where does it say they're stopping Bukkit?
I would really love more underwater content. It would make oceans more.. useful. Maybe some new mobs in the deep ocean and deeper oceans? And seaweed possibly? I'm not sure, just my thoughts. Also compasses pointing to your beds would be cool too
I'm working on an obsidian pillar in 12wo8a. I was wondering how I could spawn an endercrystal (i'm in SP). TooManyItems doesn't have it. Any help here? Thanks for any tips
This is what I'm thinking, too. OR, they'd be so out of the way, that you'd have to go looking for them.
Sort of like the direction that Terraria went in. I know how a lot of forumites feel about THAT GAME,
but it really isn't a bad game, and Minecraft could improve by borrowing some elements from it.
This. I sortof thought before that Terraria elements, but Minecraft blocks building, and Minecraft interface would be amazing. Terraria has a lot of cool elements that would fit right in with Minecraft (IMO). Also, Terraria took inspiration from Minecraft, I would see no problem the other way around.
Thanks dude! The synths and basses are 3xOsc, which is included when you buy FL. The drums are from the Vengeance Essential House kits.
Wow, all used on 3xOsc! Massive is really useful, but costs quite a bit. On the other hand, any download links to where I can get drum files? I've been using the ones that the demo projects use in FL.
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I don't see the point in making them spawn uselessly far away. Like I wouldn't want it so you spawn right beside it, but I don't really like the endless walking and throwing ender eyes to get to a stronghold and wouldn't want the same fate with desert ruins. Apart from that, I agree with you.
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Does that mean someone with little coding experience could make a mod? Whatever it is, I'm looking forward to it.
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Sorry, I misunderstood your post. But I'm assuming they would use similar code to do the new Minecraft servers? Seems logical.
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Taken from the Forum Article - "After many months of providing an amazing plug-in service for the Minecraft community, Bukkit has officially joined the Mojang team! There are some immediately obvious benefits - official support for the game, better resources to develop Bukkit further - as well as the ability to develop tools, mod support and more which can be officially integrated into the game!"
Where does it say they're stopping Bukkit?
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This. I sortof thought before that Terraria elements, but Minecraft blocks building, and Minecraft interface would be amazing. Terraria has a lot of cool elements that would fit right in with Minecraft (IMO). Also, Terraria took inspiration from Minecraft, I would see no problem the other way around.
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Wow, all used on 3xOsc! Massive is really useful, but costs quite a bit. On the other hand, any download links to where I can get drum files? I've been using the ones that the demo projects use in FL.
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