• 0

    posted a message on [1.2.5] Can't grow giant mushrooms
    This is kinda stupid.. only growing them at night? thats bs. they can only grow on grass/dirt anyways
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on I just came up with a great idea!
    I just came up with a great idea for a short video. Lets say there's a bar or nightclub or whatever. In the village. All the villagers go in and party time but then a zombie and a skeleton try to come and the bouncer (iron golem) says to the zombie/skeleton "how old are you?" and the zombie/skeleton says "Uhhhh..." And the golem does his flip-whoop! and knocks the skeleton and zombie away. Then it could maybe have a creeper come by and the bouncer ask for his ID and the creep just explodes. Its not really developed but I had to get this out there before I forgot
    Posted in: Video/Series Help
  • 0

    posted a message on Help me find a MIDI controller
    Not even one reply on a Saturday night. This is interesting
    Posted in: Computer Science and Technology
  • 0

    posted a message on Help me find a MIDI controller
    I've recently been thinking of ordering a MIDI controller partly for production and partly for mixing and live shows.. I'm looking for a price range of 150$ and under. Anyone got any good suggestions??
    Posted in: Computer Science and Technology
  • 0

    posted a message on Theory about the new unused block textures...
    Quote from Destructoid17

    "Desert Ruins" should spawn twice per world and be very far apart and away from spawn, be in random deserts and contain the new boss mob.

    I don't see the point in making them spawn uselessly far away. Like I wouldn't want it so you spawn right beside it, but I don't really like the endless walking and throwing ender eyes to get to a stronghold and wouldn't want the same fate with desert ruins. Apart from that, I agree with you.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on so does this mean BUKKIT will be completely integrated to servers now?
    Quote from KyoShinda

    An API is basically a set of functions from what I know. Everyone would use the same functions and packages so that it would be easier to mix and match mods?

    Does that mean someone with little coding experience could make a mod? Whatever it is, I'm looking forward to it.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on so does this mean BUKKIT will be completely integrated to servers now?
    I sure hope the API comes out soon. Sort of off topic here, but what exactly would an API allow us to do?
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on so does this mean BUKKIT will be completely integrated to servers now?
    Quote from Riose

    And where do I say they would stop Bukkit ?

    Of course that means they can continue and support better Bukkit. But for Minecraft vanilla, I understand they plan to do it fresh.

    Sorry, I misunderstood your post. But I'm assuming they would use similar code to do the new Minecraft servers? Seems logical.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on so does this mean BUKKIT will be completely integrated to servers now?
    Quote from Riose

    No, no, Bukkit team as joined but that doesn't mean Bukkit becomes official. Read the Mojang page instead, they plan to do it fresh.

    They choose Bukkit over the other teams because they wanted both client modding and server managing tools.

    Taken from the Forum Article - "After many months of providing an amazing plug-in service for the Minecraft community, Bukkit has officially joined the Mojang team! There are some immediately obvious benefits - official support for the game, better resources to develop Bukkit further - as well as the ability to develop tools, mod support and more which can be officially integrated into the game!"
    Where does it say they're stopping Bukkit?
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on What are the issues with Minecraft?
    I would really love more underwater content. It would make oceans more.. useful. Maybe some new mobs in the deep ocean and deeper oceans? And seaweed possibly? I'm not sure, just my thoughts. Also compasses pointing to your beds would be cool too
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Endercrystal?
    NBTedit doesn't seem to work either.
    Posted in: Creative Mode
  • 0

    posted a message on Endercrystal?
    I'm working on an obsidian pillar in 12wo8a. I was wondering how I could spawn an endercrystal (i'm in SP). TooManyItems doesn't have it. Any help here? Thanks for any tips
    Posted in: Creative Mode
  • 0

    posted a message on Do the Iron Golems Open the Floodgates?
    Quote from GorgeousTaylor

    This is what I'm thinking, too. OR, they'd be so out of the way, that you'd have to go looking for them.
    Sort of like the direction that Terraria went in. I know how a lot of forumites feel about THAT GAME,
    but it really isn't a bad game, and Minecraft could improve by borrowing some elements from it.

    This. I sortof thought before that Terraria elements, but Minecraft blocks building, and Minecraft interface would be amazing. Terraria has a lot of cool elements that would fit right in with Minecraft (IMO). Also, Terraria took inspiration from Minecraft, I would see no problem the other way around.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on First Completed FL Studio Electro Track
    Quote from Pernix

    Thanks dude! The synths and basses are 3xOsc, which is included when you buy FL. The drums are from the Vengeance Essential House kits.

    Wow, all used on 3xOsc! Massive is really useful, but costs quite a bit. On the other hand, any download links to where I can get drum files? I've been using the ones that the demo projects use in FL.
    Posted in: Culture, Media & Arts
  • 0

    posted a message on First Completed FL Studio Electro Track
    This is nice! What plugins did you use and where did you get the drum files?? :biggrin.gif:
    Posted in: Culture, Media & Arts
  • To post a comment, please .