The explosive arrow causes an explosion upon impact with a target. Though these explosions are of lesser size than a TNT explosion, they are not to be underestimated.
Tracking Arrows
Powered by Eyes of Ender, the tracking arrow locks onto your targets and pursues them. This powerful arrow will make your shots count for you (The last mob you hit is the mob which it will track).
Vexing Arrows:
The Vexing Arrow has the ability to traverse through solid blocks. It captures the power of the Vex with its Vex Wings, which are obtained by killing Vex. Those annoying little things now have a use! Note: This arrow does not phase through Bedrock or Obsidian. This is intentional.
Ender Arrows:
The ender arrow is essentially an ender pearl which can be shot longer distances with bow/crossbow. Take your enemies by surprise.
Lightning Arrows:
The lightning arrow is lined with copper, which calls lightning down upon your foes! The power of Zeus is in your hands.
Torch Arrows:
The torch arrow is very much a utility arrow. It will place a torch where it is shot. This can be very useful in dark areas such as caves.
Redstone Torch Arrows:
The redstone torch arrow is very much similar to the torch arrow. The difference lies in its ability to place redstone torches rather than normal torches. This opens up new possibilities for wireless redstone signals.
Soul Torch Arrows:
The soul torch arrow is much like the torch arrow. It will place soul torches rather than regular torches.
Slime Arrows:
The slime arrow is a bouncy, unpredictable arrow. It is covered in slime, which causes it to constantly bounce off walls at high speeds and distances.
Padded Arrows:
The padded arrow can be described as a practice arrow. It has no arrowhead, and is instead covered by wool padding at the tip. This will cause the arrow to deal no damage and fall off walls constantly.
Atlantean Arrows:
The Atlantean arrow is extremely useful for ranged, underwater combat. This arrow has the same inertia underwater as it does on land, meaning water does not slow it down.
Tiered Arrows:
This mod adds several different tiers of arrow. Reveal the spoiler to view them.
===
Flint: This is the base arrow of Minecraft.
Iron: This arrow deals +2 damage in relation to the Flint Arrow.
Golden: This arrow's damage differs dependent on the dimension you are in. It will deal +3 damage in relation to the Flint Arrow if used against creatures of the Nether. It will deal -1 damage in relation to the Flint Arrow if used against anything else. Piglins will take these arrows if dropped on the ground.
Diamond: This arrow deals +4 damage in relation to the Flint Arrow. It will also disable shields temporarily.
Netherite: This arrow deals +6 damage in relation to the Flint Arrow. It will also disable shields temorarily.
Configuration Options:
Xtra Arrows is highly configurable. Reveal the spoiler to see your options. Note that the Fabric version does not currently have a config, this only applies to Forge.
===
Each config option can be found in .minecraft/config/
---
- Ability to Enable/Disable Explosive Arrows.
- Ability to modify whether or not Explosive Arrows will deal damage to the world (Such as breaking blocks).
- Ability to modify the radius of Explosive Arrow Explosions (Modifiable up to 1,000. Default is 2.5).
---
- Ability to Enable/Disable Lightning Arrows.
- Ability to modify whether or not the lightning bolts from lightning arrows are Visual-Only (Whether or not they deal damage and start fire).
- Ability to modify whether or not the lightning bolts from lightning arrows cause fire (In contrast to the Visual-Only Setting, these bolts can still hurt entities).
- Ability to modify how much damage the lightning bolts from lightning arrows deal upon entities (Modifiable up to 1,000. Default is 3.5).
---
- Ability to Enable/Disable Torch Arrows.
---
- Ability to Enable/Disable Slime Arrows.
- Ability to modify the bounce multiplier of Slime Arrows (Modifiable up to 1,000. Default is 10. The greater the number, the farther the bounce).
- Ability to modify bounce maximum of Slime Arrows (Modifiable up to 1000. How many times the arrow bounces).
---
- Ability to enable/disable padded arrows' falling off of walls.
---
- Ability to enable/disable fletcher villager trading Xtra Arrows Items
---
- Ability to enable/disable the Ender Arrow
- Ability to modify how much fall damage the Ender Arrow applies
---
- Ability to enable/disable Tracking Arrow
---
- Ability to enable/disable Vexing Arrow
- Ability to modify how many walls the Vexing Arrow can travel through
---
- Ability to enable/disable Soul Torch Arrow
---
- Ability to enable/disable Redstone Torch Arrow
Video Showcase
Xtra Arrows Showcase starts at 9:27
Mod Compatibility:
Xtra Arrows should be compatible with most Bow & Quiver mods
Modpack Policy:
You are free to include this mod in any Modpack hosted on CurseForge.
You are free to use this mod in your modpack as long as the mod and myself are credited in the modpack's description/modlist. The Curseforge Dependency List will also work as proper credit in a Modpack.
Public Server Policy:
You are free to use this mod in your public server so long as the mod and myself are credited in the server description, a modpack you are using, and/or in the server mod list.
I was testing out a port I made of Resource Overhaul (my mod) to 1.15.2. Though it does technically effect World Generation, it only adds new ores in that respect and should not be what is causing the strange world generation pictured. To confirm this, I recreated several worlds, including the exact seed, with the mod and loaded many chunks without this happening.
What happened:
I loaded into a world and well... let the picture speak for itself.
Again I am fairly certain it is not my mod causing this.
I recreated the same seed (same location) and it looks like this:
Resource Overhaul adds over 172 blocks and items, all having to do with resources. From tiny nuggets of bricks to new ores, armors, weapons, and tools entirely.
From exploring the Overworld to venturing the Nether, Resource Overhaul adds much needed changes to improve the game experience.
Some additions to the game include:
✔️ Completed Turtle Shell Armor - With bonus water breathing and night vision effects
✔️ Nether Star Armor, tools, and weapons - Each has special perks
✔️ Radioactive Californium - This includes a new method of combat! Though Californium weapons are weaker, they can give your enemy radiation poisoning for a short period of time. Californium armor can resist this. Be sure to stabilize it before crafting with it!
✔️ Many new blocks and ores, that fit in with the game.
0
+ Lots of updates, page brought up to date with CurseForge page.
0
+ Updated For compatibility with Fabric
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- For More about each of these tiers, and their special abilities, Scroll down and read the Tiered Arrows section.
Detailed Look At Each Arrow Type:
Explosive Arrows:
The explosive arrow causes an explosion upon impact with a target. Though these explosions are of lesser size than a TNT explosion, they are not to be underestimated.
Tracking Arrows
Powered by Eyes of Ender, the tracking arrow locks onto your targets and pursues them. This powerful arrow will make your shots count for you (The last mob you hit is the mob which it will track).
Vexing Arrows:
The Vexing Arrow has the ability to traverse through solid blocks. It captures the power of the Vex with its Vex Wings, which are obtained by killing Vex. Those annoying little things now have a use! Note: This arrow does not phase through Bedrock or Obsidian. This is intentional.
Ender Arrows:
The ender arrow is essentially an ender pearl which can be shot longer distances with bow/crossbow. Take your enemies by surprise.
Lightning Arrows:
The lightning arrow is lined with copper, which calls lightning down upon your foes! The power of Zeus is in your hands.
Torch Arrows:
The torch arrow is very much a utility arrow. It will place a torch where it is shot. This can be very useful in dark areas such as caves.
Redstone Torch Arrows:
The redstone torch arrow is very much similar to the torch arrow. The difference lies in its ability to place redstone torches rather than normal torches. This opens up new possibilities for wireless redstone signals.
Soul Torch Arrows:
The soul torch arrow is much like the torch arrow. It will place soul torches rather than regular torches.
Slime Arrows:
The slime arrow is a bouncy, unpredictable arrow. It is covered in slime, which causes it to constantly bounce off walls at high speeds and distances.
Padded Arrows:
The padded arrow can be described as a practice arrow. It has no arrowhead, and is instead covered by wool padding at the tip. This will cause the arrow to deal no damage and fall off walls constantly.
Atlantean Arrows:
The Atlantean arrow is extremely useful for ranged, underwater combat. This arrow has the same inertia underwater as it does on land, meaning water does not slow it down.
Tiered Arrows:
This mod adds several different tiers of arrow. Reveal the spoiler to view them.
===
Flint: This is the base arrow of Minecraft.
Iron: This arrow deals +2 damage in relation to the Flint Arrow.
Golden: This arrow's damage differs dependent on the dimension you are in. It will deal +3 damage in relation to the Flint Arrow if used against creatures of the Nether. It will deal -1 damage in relation to the Flint Arrow if used against anything else. Piglins will take these arrows if dropped on the ground.
Diamond: This arrow deals +4 damage in relation to the Flint Arrow. It will also disable shields temporarily.
Netherite: This arrow deals +6 damage in relation to the Flint Arrow. It will also disable shields temorarily.
Configuration Options:
Xtra Arrows is highly configurable. Reveal the spoiler to see your options. Note that the Fabric version does not currently have a config, this only applies to Forge.
===
Each config option can be found in .minecraft/config/
---
- Ability to Enable/Disable Explosive Arrows.
- Ability to modify whether or not Explosive Arrows will deal damage to the world (Such as breaking blocks).
- Ability to modify the radius of Explosive Arrow Explosions (Modifiable up to 1,000. Default is 2.5).
---
- Ability to Enable/Disable Lightning Arrows.
- Ability to modify whether or not the lightning bolts from lightning arrows are Visual-Only (Whether or not they deal damage and start fire).
- Ability to modify whether or not the lightning bolts from lightning arrows cause fire (In contrast to the Visual-Only Setting, these bolts can still hurt entities).
- Ability to modify how much damage the lightning bolts from lightning arrows deal upon entities (Modifiable up to 1,000. Default is 3.5).
---
- Ability to Enable/Disable Torch Arrows.
---
- Ability to Enable/Disable Slime Arrows.
- Ability to modify the bounce multiplier of Slime Arrows (Modifiable up to 1,000. Default is 10. The greater the number, the farther the bounce).
- Ability to modify bounce maximum of Slime Arrows (Modifiable up to 1000. How many times the arrow bounces).
---
- Ability to enable/disable padded arrows' falling off of walls.
---
- Ability to enable/disable fletcher villager trading Xtra Arrows Items
---
- Ability to enable/disable the Ender Arrow
- Ability to modify how much fall damage the Ender Arrow applies
---
- Ability to enable/disable Tracking Arrow
---
- Ability to enable/disable Vexing Arrow
- Ability to modify how many walls the Vexing Arrow can travel through
---
- Ability to enable/disable Soul Torch Arrow
---
- Ability to enable/disable Redstone Torch Arrow
0
Still works like a charm 8 years later. Thank you.
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Boots which silence certain vibrations so Sculk Sensors (and the Warden when it releases) cannot detect you
What types of vibrations will the Wooled Boots silence?
- Stepping
- Falling and hitting the ground
- Throwing a projectile (A projectile hitting something will still be detected, but it will be traced to the projectile rather than you)
Wooled Boots In Action
What are the tiers of Wooled Boots?
- Chainmail
- Iron
- Golden
- Diamond
- Netherite
What are some side-features to note?
As of the current moment, the boots cannot be guaranteed to support any mod that adds the Warden into the game.
Official Support for the Warden will be added when the Warden is officially implemented into the game. The boots do, however, work with Sculk Sensors
Downloads:
1.17.1 (Fabric): https://www.curseforge.com/minecraft/mc-mods/wooled-boots/files/3504800
1.18 Snapshot (Fabric): https://www.curseforge.com/minecraft/mc-mods/wooled-boots/files/3504122
Modpack Policy:
You are free to use this mod in your modpack as long as the mod and myself are credited in the modpack's description/modlist. The Curseforge Dependency List will also work as proper credit in a Modpack.
Public Server Policy:
You are free to use this mod in your public server so long as the mod and myself are credited in the server description, a modpack you are using, and/or in the server mod list.
0
Sometimes. It usually depends on the following:
I've had multiple times my mods were cross compatible with multiple versions.
TL;DR: Some mods will be, some mods won't be.
0
This comment was very insightful, thank you for the information. I've never seen this before so I was really confused.
0
Some background:
I was testing out a port I made of Resource Overhaul (my mod) to 1.15.2. Though it does technically effect World Generation, it only adds new ores in that respect and should not be what is causing the strange world generation pictured. To confirm this, I recreated several worlds, including the exact seed, with the mod and loaded many chunks without this happening.
What happened:
I loaded into a world and well... let the picture speak for itself.
Again I am fairly certain it is not my mod causing this.
I recreated the same seed (same location) and it looks like this:
Has anyone else had this happen to them?
0
[Deleted]
0
[Deleted]
0
I already know about PlanetMinecraft, Curseforge, and here... is there any other site that'd be worth a look?
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Download: https://www.curseforge.com/minecraft/mc-mods/resource-overhaul/
Official Website: https://www.resourceoverhaul.com/
MC versions:1.8.x, 1.9.x, 1.10.x, 1.12.x, 1.13.x, 1.14.x, 1.15.x, 1.16.1, 1.16.3, 1.16.4, 1.16.5, 1.17.x
Resource Overhaul adds over 172 blocks and items, all having to do with resources. From tiny nuggets of bricks to new ores, armors, weapons, and tools entirely.
From exploring the Overworld to venturing the Nether, Resource Overhaul adds much needed changes to improve the game experience.
Some additions to the game include:
✔️ Completed Turtle Shell Armor - With bonus water breathing and night vision effects
✔️ Nether Star Armor, tools, and weapons - Each has special perks
✔️ Radioactive Californium - This includes a new method of combat! Though Californium weapons are weaker, they can give your enemy radiation poisoning for a short period of time. Californium armor can resist this. Be sure to stabilize it before crafting with it!
✔️ Many new blocks and ores, that fit in with the game.
✔️ New Horse Armors
✔️ Much Much More
0
sorry the commands were jacked up and it was too short but other than that it was ok