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    posted a message on Minecraft 1.12 crashes with Optifine 1.12 HD U C4
    Quote from flanigomik»

    did you install optifine directly into the game or through forge?


    I no longer have a problem. I tried installing it through forge and it worked. I came back to the Optifine version that gave me this crash and it now works too, I have no idea why but it works now.
    Posted in: Java Edition Support
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    posted a message on Minecraft 1.12 crashes with Optifine 1.12 HD U C4
    Quote from majestyc2k1»

    Remove Optifine.


    Thanks for the "help"
    Posted in: Java Edition Support
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Well, my computer doesn't have any speakers yet and my headphones don't work properly, so I just don't play with sound.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    If so many people think the boss music is really good, I'll have to listen to it sometime. I don't play with sound.

    (EDIT) So far, my favorite has to be either Shadowlord's theme or King Shroomus' theme.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Why is there so much interest regarding boss themes?

    Posted in: Minecraft Mods
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    posted a message on Minecraft 1.12 crashes with Optifine 1.12 HD U C4

    I recently installed the newest version of Optifine for 1.12, and the game crashes upon startup. Here is the crash report. Also, I do not have a resource pack enabled.


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// Don't be sad, have a hug! <3
    Time: 8/5/17 10:18 AMDescription: Initializing game
    cdm: Unable to fit: minecraft:blocks/lava_flow, size: 32x32, atlas: 0x0, atlasMax: -1x-1 - Maybe try a lower resolution resourcepack? at cdl.c(Stitcher.java:68) at cdn.b(TextureMap.java:307) at cdn.a(TextureMap.java:149) at cfz.n(ModelBakery.java:913) at cfz.a(ModelBakery.java:95) at cga.a(SourceFile:23) at cet.a(SourceFile:100) at bhz.aq(SourceFile:530) at bhz.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Client threadStacktrace: at cdl.c(Stitcher.java:68) at cdn.b(TextureMap.java:307) at cdn.a(TextureMap.java:149) at cfz.n(ModelBakery.java:913) at cfz.a(ModelBakery.java:95) at cga.a(SourceFile:23) at cet.a(SourceFile:100) at bhz.aq(SourceFile:530)
    -- Initialization --Details:Stacktrace: at bhz.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --Details: Minecraft Version: 1.12 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 66834856 bytes (63 MB) / 222208000 bytes (211 MB) up to 2134114304 bytes (2035 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12-OptiFine_HD_U_C4 LWJGL: 2.9.4 OpenGL: Radeon (TM) RX 480 Graphics GL version 4.5.13474 Compatibility Profile Context 22.19.162.4, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
    Using VBOs: Yes Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz OptiFine Version: OptiFine_1.12_HD_U_C4 Render Distance Chunks: 16 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.5.13474 Compatibility Profile Context 22.19.162.4 OpenGlRenderer: Radeon (TM) RX 480 Graphics OpenGlVendor: ATI Technologies Inc. CpuCount: 4

    Posted in: Java Edition Support
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    posted a message on The Mists of RioV [v2.5.2]



    Well they differently are in your jar and it's missing items and blocks. mabye you removed Rio V II mod that was merged with RioV? There is a dimension in the previous version literally called "RioV" so I assume you must be mistaking? I only tested this with your 2.5.1 mists of RioV jar.

    These pics below prove rio V II is missing even though the merge of Rio V II and V merge came a long time ago...



    Where do you get the 2.5.1 jar?
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    The mists of rioV is back to but it's missing RioV II merged in there. He might fix it? He kept saying I shouldn't tell him I need to do anything when I never said he needed to do anything just mentioned missing RioV II and that he should probably fix it. Anyways he is porting 1.11.2 version

    So it would be best for someone to install 1 and 2 at this point?
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I hacked/edited my game to fix most of these bugs. And besides, the snapshot adds some cool stuff (namely the Shyrelands).

    Would you ever release this fixed version of the snapshot? (I know you would need Xolova's permission)
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from lazerous42»

    Even if it never reached the truly massive content goals, there is still just so much interesting stuff in AoA. There are too few major modpacks that include it, so I decided to address that to let people play around with this mod while still having the full suite of FTB craziness everyone knows and loves. I was aiming for capturing the combat challenge of Mad Pack/Blood n Bones with the difficult, integrated recipes of Infinity Evolved/InfiTech 2. This is what I came up with, over 300 mods worth of hardcore modded Minecraft goodness (Warning: do not attempt a hardcore world, will not last long)\


    FTB Pack Code: AotT
    Curse: https://minecraft.curseforge.com/projects/ascension-of-the-technomancer


    If you would just like to know what it's all about, why not pop in to check out the let's play: https://www.youtube.com/playlist?list=PLzPfakkU48sN8KaeERtEmEJDKh13PcaBA


    Nice pack! I'm glad someone is still playing this mod. It is the biggest mod ever and adds so much new content, it would be such a shame if it was abandoned. I know that the mod hasn't been updated in awhile but Xolova did confirm he has not given up. Also you should try playing this mod with DivineRPG, another mod created by Xolova.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from tennesseelisa»

    I wish I could test the Labricon dimension, mobs and bosses. :(



    Also, what's a Fade?


    You can if you get the 2.5 snapshot along with CustomNPCs (the brown feather lets you explore the unreleased dimensions)
    Posted in: Minecraft Mods
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    posted a message on Journey Into the Light 1.7.10 Backport

    Well DivineRPG and AoA aren't updating any time soon and all I want is to be able to play this mod with those 2 mods.

    Posted in: Requests / Ideas For Mods
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    posted a message on Journey Into the Light 1.7.10 Backport

    Because DivineRPG is mostly dead aswell. Also I don't think Xolova will update AoA to 1.8. 1.7.10 is where most mods are at right now, I think it would gain more popularity if it could be played with DivineRPG and AoA.

    Posted in: Requests / Ideas For Mods
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    posted a message on Journey Into the Light 1.7.10 Backport

    Hello! Recently a mod called "Journey Into the Light" was discontinued. Journey Into the Light was created by an ex-developer for DivineRPG, so you can imagine how similar it is to DivineRPG. Currently this mod is only for 1.8.9, which means that you can't play it with Advent of Ascension and DivineRPG. I would like to ask that someone take a look at this thread and backport the mod to 1.7.10. This is this mod's last chance, if it doesn't get backported it will be forgotten and die, especially since development has stopped. This is a huge expansion mod, just like DivineRPG and AoA were. This mod would be perfect with those 2 mods and it would be sad if they could never be played together. Here is the source code to the mod: https://github.com/Dizzlepop12/Journey

    Also, the mod author has given permission to update or backport the mod on the mod's official thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2518954-journey-into-the-light-v-1-1-1_1-dimensions-mobs?page=37

    Also, I recommend that you backport the 1.2 snapshot instead of 1.1.1_1. Thank you in advance!

    Posted in: Requests / Ideas For Mods
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