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    posted a message on 1.14 Information and News

    Well, Thanks to correcting my "Priceless" xD

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.14 Information and News

    *I M NOT SURE YOU KNOW CHINESE BUT I WILL STILL USE IT AND I M CHINESE (Warning) :: But you have the translation... That's okay. :D

    Answer is Yes, There actually was a China Version of Minecraft, And the download is surprising free.

    MC China was created By NetEase company (网易手游) in coorperation with Mojang AB (you know it)

    Mojang AB:https://mojang.com/

    Download From the China Version of Minecraft:http://mc.163.com/

    I like to said: You'r Wrong to said that Minecraft is same as China Version one, but it's actually different, not same as the 100+ million copies , but a new one. And It just announced in last year.. The China version of Minecraft will still receive same updates as what the original version of Minecraft received but not completely sane.

    As the biggest different to know which one is China One or The Real One, one is the languages and another one is price.

    China version of Minecraft is priceless and you need a NetEase Account (网易账号) to do some purchases and other's game uses (to save your account) like Rules OF Survival (ROS) and 永远的7日之都.

    As Conclusion, China Version of Minecraft actually have.... Dude

    Posted in: Recent Updates and Snapshots
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    posted a message on Is Minecraft still single threaded in 1.13.1?
    [p]Short Answer: Minecraft Do by itself[/p] [p]Long Answer: Depends what situation you are now, base clocks, the processor it own and mostly what version you are playing.[/p] [p]I Use Snapshot Minecraft 1.12-1.13.1 as an example. Although the version is different than you asking.[/p] [p]From my expereience, Minecraft actually applied lwjgl (Light Weight Java Game Library) . Still, if you force apply 1 core, your minecraft will only working in Rendering, not games. My PC Is Intel Core 2 Duo E6750 (I remember that xD) . 2 cores, 2 Threads and 2.66Ghz No OC. and it's average is 76% and maximum is 99% , which almost burn my own CPU by just a light feather game.[/p] [p]From [url=https://help.mojang.com/customer/en/portal/articles/325948-minecraft-java-edition-system-requirements|_blank]https://help.mojang.com/customer/en/portal/articles/325948-minecraft-java-edition-system-requirements[/url] , it shows that:[/p] Minimum Requirements:[/p]
    [*]CPU: Intel Core i3-3210 3.2 GHz / AMD A8-7600 APU 3.1 GHz or equivalent
    [*]And 2 Gigs of RAM +++ GPU in min. 4.4OpenGL
    [/list]
    [p]From [url=https://ark.intel.com/products/71053/Intel-Core-i3-3210-Processor-3M-Cache-3-20-GHz-|_blank]https://ark.intel.com/products/71053/Intel-Core-i3-3210-Processor-3M-Cache-3-20-GHz-[/url]-:[/p] [list]
    [*]Base Clock 3.2Ghz, 2 Core, 4 Thread, 3MB SmartCache.And HyperThreating Supported (More Info about it? You can visit the link :D)
    [/list]
    [p]From MY Last PLayed MInecraft, IT Took me like 34~56 Threads for 1.12.2 , 34~78 For Snapshot 1.13 , 45~60 for 1.13 and 60~133 for 1.13.1 (I mean, this is serious problem for me and i m not kidding <_< ), and my both cores are run like a dog chasing on you.[/p] [p]In Conclusion, you can play in 1 core in below 1.8 , 2-4 core for newer version.[/p] [p][b]LOL[/b][/p]
    List tags are malformed.
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.14 Information and News

    But someone said that Panda and Bamboo update are only applied In China Version of MC JE. That's quite bad if it become true -.-

    Posted in: Recent Updates and Snapshots
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    posted a message on Need a friend to play Minecraft with? Click here!
    • Minecraft Username: KXGAmer
    • Platform you play on (PC/XBox/Etc.) PC & Pocket Edition (Now is Bedrock Edition)
    • Age: 14
    • Gender: Boi
    • Country/Timezone:GT+0800 Kuala Lumpur, SIngapore
    • How someone should contact you: PM in Forum
    • How long you've been playing Minecraft:almost 5 yrs..... xD
    • Some things that you like to do on the game: Building, Fighting, Discovering Bugs.....
    • Any additional things you want to say: the worst update was 1.8... yea , i called it as The Buggy Updates, I dont like PvP but PvE do xD
    Posted in: Survival Mode
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    posted a message on How do you clone structures in a Minecraft world?

    For Minecraft : Java Edition 1.12.2.

    /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> <maskMode> <cloneMode> [tileName] [timeData] [/b]-> used to clone blocks

    - <x> <y> <z> Coordinate for destination

    - <x1> <y1> <z1> Coordinate for Start point to clone

    - <x2> <y2> <z2> Coordinate for End point to clone

    - <maskMode> categorized into 3 sub_commands:

    - replace[/i] - Clones all block( including air.)

    - masked[/i] - Clones only blocks that are not air

    - filtered[/i] - Clones only blocks that match the <tileName>[/b].

    - <cloneMode> categorized to 3 sub-commands:

    - normal[/i] - Clone the blocks from the source region to destination region.

    - [/i]force[/i] - Force the clone if the source region and destination region being overlap.

    - move[/i] - Clone the blocks from the source region to destination region and replace the cloned blocks in the source region with air.

    For Minecrfat :Bedrock Edition (Android/IOS)

    [b]/clone <begin> <end> <destination> [replace¦masked] [normal¦force¦move][/b]

    [b]** It works same as Minecraft : Java Edition one. Just Commands different..[/b]

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Commands For Minecraft : Java Edition - 1.12.2
    TAKE NOTE!
    This Post Is Not Totally Completed Yet! I try my best to complete this post ASAP! [NOT COMPLETED] ~~ Version 0.2
    This is FOR Minecraft : Java Edition - 1.12.2 Only! (Older version may works)
    Other Version are NOT compatible (or just luckily able to work)
    * [ .. ] optional < .... > important

    [Update] \/


    Update 0.2 ~ Minor Update:

    - Added /enchant , /entitydata & /excute

    - Added 3 Spoilers

    - Simplified Spoiler is added

    Update 0.1.0.1 ~ Minor Update :

    - Added /effects

    - No Error founded yet! I Just update it after publish within a few minutes...

    Update 0.1 ~ Initial Version, The start of this post..... What can i write huh?

    /? OR /help -> To show you other commands or explain the function

    /? <page> OR /help <page> -> To Show you other commands

    /advancement <grant;revoke;test> <player> <only;until;from;through;everything> [Advancement_ID] - only >> Grant/Revoke a player with a specific advancement id- until >> Grant/Revoke a player specific advancement id with it's parent advancement

    - from >> Grant/Revoke a player specific advancement with all child advancement

    - everything >> Grant/Revoke all advancements

    - through >> Grant/Revoke a player specific advancements with all child advancement and parent advancement

    - Advancement_ID >> ID for Minecraft Advancements , Here is the list below:

    [List For Advancement IDs]


    Advancement | IDs

    Adventuring Time | minecraft:adventure/adventuring_time

    Monster Hunter | minecraft:adventure/kill_a_mob

    Monster Hunted | minecraft:adventure/kill_all_mobs

    Adventure Advance ment | minecraft:adventure/root

    Take Aim | minecraft:adventure/shoot_arrow

    Sweet Dreams | minecraft:adventure/sleep_in_bed

    Sniper Duel | minecraft:adventure/sniper_duel

    Hired Help | minecraft:adventure/summon_iron_golem

    Postmortal | minecraft:adventure/totem_of_undying

    What A Deal! | minecraft:adventure/trade

    You Need A Mint | minecraft:end/dragon_breath

    The Next Generation | minecraft:end/dragon_egg

    Sky's The Limit | minecraft:end/elytra

    Remote Gateway | minecraft:end/enter_end_gateway

    The City at The End of the Game | minecraft:end/find_end_city

    Free The End | minecraft:end/kill_dragon

    Great View from Up Here | minecraft:end/levitate

    The End...Again.... | minecraft:end/respawn_dragon

    End Advancement | minecraft:end/root

    A Balanced Diet | minecraft:husbandry/balanced_diet

    Serious Dedication | minecraft:husbandry/break_diamond_hoe

    Two by Two | minecraft:husbandry/bred_all_animals

    The Parrots and the Bats | minecraft:husbandry/breed_an_animal

    A Seedy Place | minecraft:husbandry/plant_seed

    Best Friends Forever | minecraft:husbandry/tame_an_animal

    Husbandry Advance ment | minecraft:husbandry/root

    [More Advancement IDs WIll Added! *Only left Minecraft Story, Nether & Recipes]

    /blockdata <x> <y> <z> <datatag * Normally use Lock or Items> -> to modify data tag (blocks)

    - <x> <y> <z> Stands for Coordinates of the block that you wish to modify (Hit F3 to see what's the coordinate)

    - <datatag> Note: Normally we use /blockdata to modify the chest (useful for map creator)

    > {Lock:"<name>" } To Lock a item (chest) with the name provided by player. Only the item name that is match with th e"password" will be unlock.

    > {Items:[{Slot:<normally in chest slot, first slot was 0 not 1 !),id:<item.id> , can be start as minecraft: ,Count:<number>}]} To Put a Specific item in the chest at specific coordinate, * Any item that at the slot u enter will replaced after proceed /blockdata

    /clear <player> <item> [data] [maxCount] [datatag] -> to clear a / all player item

    - <item> the items that u like to clear. Normally start with Minecraft:

    - [Data] It just like the amount that you like to remove..

    - [maxCount] the maximum number of items that you like to clear

    - [datatag] Use to specify the items that u like to remove. *Like Enchants ** If clear with specific enchants , mostly you need know the enchants id....

    /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> <maskMode> <cloneMode> [tileName] [timeData] -> used to clone blocks

    - <x> <y> <z> Coordinate for destination

    - <x1> <y1> <z1> Coordinate for Start point to clone

    - <x2> <y2> <z2> Coordinate for End point to clone

    - <maskMode> categorized into 3 sub_commands:

    - replace - Clones all block( including air.)

    - masked - Clones only blocks that are not air

    - filtered - Clones only blocks that match the <tileName>.

    - <cloneMode> categorized to 3 sub-commands:

    - normal - Clone the blocks from the source region to destination region.

    - force - Force the clone if the source region and destination region being overlap.

    - move - Clone the blocks from the source region to destination region and replace the cloned blocks in the source region with air.

    /debug <start;stop> -> start / stop debugging mode.

    Usually, the debug results with date recorded will store in minecraft debug folder (for Windows, ./minecraft/debug/ , hit Windows Key + R then type %appdata% )

    /defaultgamemode <gamemode> -> Use for default gamemode when a new player joined in to your multiplayer world..

    - <gamemode> can be used in 0,1,2,3 or Survival, Adventure, Spectator,Creative, or even c,s,a (Short form for Survival, Adventure & Creative)

    /difficulty <difficulty> -> Set the difficulty for current game

    - <difficulty> p = peaceful , e=easy , n=normal, h=hard

    /effect <player> <effect> <seconds> <amplifier/level> [hideParticles] -> Give Effect to player.

    - <effect> -> The Name Of Potions [in ID]

    [LIst for Effects IDs] *Can be input in word form e.g: fire_resistance


    Effects | IDs

    Absorption | 22

    Bad Luck | 27

    Blindness | 15

    Fire Resistance | 12

    Glowing | 24

    Haste | 3

    Health Boost | 21

    Hunger | 17

    Instant Damage | 7

    Instant Health | 6

    Invisibility | 14

    Jump Boost | 8

    Levitation | 25

    Luck | 26

    Mining Fatigue | 4

    Nausea | 9

    Night Vision | 16

    Poison | 19

    Regeneration | 10

    Resistance | 11

    Saturation | 23

    Slowness | 2

    - <seconds> -> Durations of the potions
    - <amplifier/level> -> The level of the potions (if blank = 0 )
    - [hideParticles] -> to hide the particles, if blank = false

    /enchants <player> <enchantment> OR <enchantmentID> <level> -> To enchant a specific tool on a player.

    - <enchantment> OR <enchantmentID> -> The enchantment that you like to enchant on a specific tool *Only the tool that player is handing will get enchant

    [List For Tools Enchatment IDs] *can be input in word form e.g: smite


    FOR SWORD:

    Bane of Arthropods | 18

    Curse of Vanishing | 71

    Fire Aspect | 20

    Knockback | 19

    Looting | 21

    Mending | 70

    Sharpness | 16

    Smite | 17

    Sweeping Edge | 22

    Unbreaking | 34

    FOR AXE , SHOVEL & PICKAXE:

    Curse of Vanishing | 71

    Efficiency | 32

    Fortune | 35

    Mending | 70

    Silk Touch | 33

    Unbreaking | 34

    Smite | 17 (Only For Axe)

    Sharpness | 16 (Only For Axe)

    Bane of Arthropods | 18 (Only For Axe)

    FOR BOW:

    Curse of Vanishing | 71

    Flame | 50

    Infinity | 51

    Mending | 70

    Power | 48

    Punch | 49

    Unbreaking | 34

    FOR FISHING ROD:

    Curse Of Vanishing | 71

    Luck of the Sea | 61

    Lure | 62

    Mending | 70

    Unbreaking | 34


    List For Armour Enchatment IDs] *can be input in word form e.g: protection


    FOR HELMET OR CAPS:

    Aqua Affinity | 6

    Blast Protection | 3

    Curse of Binding | 10

    Curse of Vanishing | 71

    Fire Protection | 1

    Mending | 70

    Projectile Protection | 4

    Protection | 0

    Respiration | 5

    Thorns | 7

    Unbreaking | 34

    FOR CHESTPLATE:

    Blast Protection | 3

    Curse of Binding | 10

    Curse of Vanishing | 71

    Fire Protection | 1

    Mending | 70

    Projectile Protection | 4

    Protection | 0

    Unbreaking | 34

    Thorns | 7

    FOR LEGGINGS :

    Blast Protection | 3

    Curse of Binding | 10

    Curse of Vanishing | 71

    Fire Protection | 1

    Mending | 70

    Projectile Protection | 4

    Protection | 0

    Unbreaking | 34

    Thorns | 7

    FOR BOOTS:

    Blast Protection | 3

    Curse of Binding | 10

    Curse of Vanishing | 71

    Fire Protection | 1

    Mending | 70

    Projectile Protection | 4

    Protection | 0

    Unbreaking | 34

    Thorns | 7

    Depth Strider | 8

    Feather Falling | 2

    Frost Walker | 9

    /entitydata <entity> <dataTag> -> Used to modify an entity in a specific dataTag with specific block count

    - <entity> -> Mostly we use @e[type=<entityname>,r=(no.)]

    - <dataTag> -> DataTag required what's the entity categorized as , e.g for armor stand: {ShowArns:1}

    /excute <entity> <x> <y> <z> <command> -> Excute a command on a entity OR /excute <entity> <x> <y> <z> detect <x1> <y1> <z1> <block> <data> <command> -> Excute a command on entity if specific blocks is detected

    - <x> <y> <z> Coordinate to run the command

    - <command> Commands that you like to excute

    - <x1> <y1> <z1> Coordinate to detect block

    - <block> Name of block at <x1> <y1> <z1> , the command will run if detected

    - <data> Data Value for the block to detect at <x1> <y1> <z1> , the command will run if detected

    Posted in: Commands, Command Blocks and Functions
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