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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    My bad, thaumic gadgets.... forget about it...

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    hi there, i found the "dungeon" like thing in the nether, with the statues and stuff, but the altar in the middle has no action at all, neither did give me any knowledge in the thaunomicom... may i get a clue on how does this work?

    Posted in: Minecraft Mods
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    posted a message on wood variants deco and vainilla blocks with texture pack and mods support

    Well, this is the thing. I usually want to build my bases with a color scheme... but, except for bibliocraft fancy crafting table (which doesn't work with inventory tweaks or quark tweaks) there are not other mods adding both vanilla blocks (chest, armor stand, bookshelves, crafting table, etc) with the vanilla and mods woods. There are 3 mods adding just the bookshelves, one of them, has no interaction with the enchanting table. There aren't other common crafting tables. There aren't wood shelves mods... bibliocraft item shelves aren't nice... Missing Pieces shelves generates a random crash.

    Then the decoration. MrCrayfish is an awesome mod, but it'd for modern day stuff... Dark Role Play Mod adds lots of things but with a different crafting system and has no texture support. Decoration Mega pack, has no texture support and is still in dev in terms of crafting... not fully implemented for survival.

    We need decoration packs, involving both vanilla blocks and new ones, with texture pack support and mod support like BOP Quark and others... If one person did that, then it's acomplishable.... i know nothing in terms of programming but i know every mod needs time and effort... but for survivalist builders and more medieval approach, it would be nice.

    Hugs.

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    i know you have tons of work and everybody is asking things for this... no rush here...
    is there a possibility to add a way to make custom the amount of light or intensity from sun , moon and torches? I like the mod but is shinny and i want sth more realist but compat with thaumcraft as the enhanced version. Hugs

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hi there, I'm using the Renewed version, and in the past I've used older ones. I just love your shaders, the light work is the most real one and fps actually doesn't drop that hard. But it won't work with some thaumcraft stuff. I know nothing about programming, but sildurs has one version (enhanced) that works with thaumometer but yours doesn't and i want to use yours. I don't know id there is any way of making it work. Thaumcraft wisp (orbs) and almost anything provided by a mod that has some glow, doesn't work properly. During the day you cant see the tornadoes from Localized Weather and Storms. Is there any config we could "touch" to make it work? or it needs coding? is there any chance you could have an eye on this?


    PS: English is not my native language so I may have mistakes or weird structures.... Sorry if i'm bothering you with this. Blessings from Argentina.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Oh thanks Sildur, I've just tries that version and it actually works... i've been trying with every shadder outside there and finally sth that works, love u!!

    Posted in: Minecraft Mods
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    i think i read its an optifine error, and has already been reported, but, probably the owner can answer better.

    Posted in: Resource Packs
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hi, i'm sorry if this isn't the right place to post this, but is there any config i could change in order to keep thaumometer of Thaumcraft 6 still being a transparent lent? I'me asking everywhere because i want to use shaders with the mod but they don't seem to be compatible. Hugs.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hi, i'm sorry if this isn't the right place to post this, but is there any config i could change in order to keep thaumometer of Thaumcraft 6 still being a transparent lent? I'me asking everywhere because i want to use shaders with the mod but they don't seem to be compatible. Hugs.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hi, sorry to bother, but, does any shader pack actually work fine with Thaumcraft6? I'm tried many and with all of them the thaumometer looses the transparency and cant see through... I would appreciate help with this, or any extra mod that would fix this.

    Posted in: Minecraft Mods
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Hi, I love your texture pack. Sorry if you have already answered this, and I know and understand you have a ton of work IRL... but may I ask if you are planning or may in the future add support 1.12.2 for thaumcraft, animalia and harvestcraft? I use another mods but those have mayor amount of blocks that would look amazing with your textures.

    hugs from Argentina.

    Posted in: Resource Packs
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    posted a message on Help with editing

    Hi there, I need if anyone has some sort of knowledge and free time to help me editing a resource pack... I think Conquest Reforged is the best pack available... but is has been made to use among the mod with the same name. So, i think the mod still needs a lot of work but i would like to make some fixes to the mod to be used with other mods and fix some issues, like the torch having some weird dots outside the main animation or the texture applying in some mobs only...


    Anyway.. I want to use it and i want it to have support for the other mods i'm using so the aesthetic is smooth (morefurnaces, iron chest, malisis doors, rustic, etc)


    I hope the owner of the resource pack doesn't get angry, i just want this for my personal use.


    PD: Sorry for my bad English... it isn't my native language.

    PD2: I tried to edit the torch png for example but the animation loop gets broken if i do....

    Posted in: Resource Pack Help
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    posted a message on Jea Traditional [64x64 Faithful]

    HI, first of all you may be the sweetest artist on the forum, I've never seen someone so nice at answering. At first peak I just saw another resource pack, but when I started to read your answers and see all the work you are putting on it, I almost felt in love with you.

    So here is my problem... since I've been playing MC since 1.4, I get pretty bored if I don't use mods... but since there are a ton of mods, nobody does big modded packs... then ores and other stuff looks weird when you don't use a "similar to the original" mc textures..........

    Is there a plan at least on adding support for some mods? like Thaumcraft 6, Iron Chest, More furnaces, Rustic? I know tech ones are trend now, but I love a more medieval mod line...

    Anyways, i'll download your texture pack, but i'll try to keep the eye on this to see if you start with mods. I wish i knew how to so I would help you, even though i'm a graphic designer I know almost nothing on java or how textures packs are made... I could help you with English-Spanish translations or maybe with Portuguese too... If any of this is useful for you, have no doubts in contacting me.

    Well, have fun and I wish you success IRL. Blessings from far away in the South.

    Posted in: Resource Packs
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hi Sildur... I've been trying all the shaders available for 1.12.2 and yours it's the best by far, the only one that dont make my fps drop like a suicidal's selfsteem... And I love the feeling they give. But, I'm having problems with my TC6 mod.... All the shinny particles look weird, the "magic" effects too, the magic orbs mobs are invisible. But the most important, I'me having troubles with the Thaumometer, it's like a lent. With other shaders i can see through it but with yours i cant. And i don't seem to be able to do the "magic research" on the sun either.
    Do I have to tell Thaumcraft dev about this?

    HUGS, your shader has made me very happy.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hi Guys...

    1. It's true the Arcane Stone Recipe isn't in the thaumnomicon. But it's in JEI. Still it should be in the book, there are ppl playing without JEI.

    2. I'm kinda afraid to keep Smelting things to get escentia because i'll get cover in FluX... And eventhough i'm surrounded by Silverwood Trees and Silverl Flowers, Flux doesn't go away... And at the same time i cant get tain to unlock the escentia tubes. I've have walked an insane amount of surface, and although i found lots of magical forest, there is no tain land (at least i remember 1.8 there used to be)

    3. Is me or the Eldrich guys that come from the Portal are far to OP? I can kill the knights but the mages are waaaaaaaaaaaaay to strong... even wearing a full diamond arm or and shield they usually kill me before I can get to even hit them... without taking into account their fire tend to spread like a virus destroying any forest close to it.

    4. I've searched for an insane surface unable to find a single Slime. So After 6 days of playing in a word I decided to cheat... but I really think there should be less recipes with sth that is far rarer than diamond (i mean it, i had like 50 diamonds legally mined and not a single slime)

    Thanks in advance. BTW, is there a way to implement some kinda support with Animalia and Rustic to get Observation Points from the Animals? It replaces the vanilla animals so I don't get any Observation Knowledge from them.

    Sorry for my bad English, it isn't my native language.

    Posted in: Minecraft Mods
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