• 10

    posted a message on [1.6.2][Forge]integerArray's Mods: Gilded Tools, Smart Torches, Leather Armor++ [July 29, 2013]
    I no longer intend to support or update any of my mods.
    Mods on other threads (click the banner to go to the mod)




    =================================================================================

    Scimitars are a special type of sword. While normal swords give the target an invincibility duration of 1 second, the scimitar cuts this time in half, allowing for a greater number of hits in a given period of time. Of course, faster hitting means faster breaking, and these swords require twice the material of other swords.

    Download: Mediafire


    The magic cookie mod allows you to easily build and mine with the easy of creative mode, but while still being restricted by resources and health, like survival. It's an easily made 'tool' that allows you to break all blocks quickly. It:
    • modulates its efficiency based on the hardness of the block. It will be able to mine obsidian quickly, while not being out of control when mining dirt.
    • has two speeds, one extremely fast, and one easier to control. Switch between them by right clicking.
    • allows you to configure the two speeds via the config file.
    • is a cookie, and therefore is delicious.

    Download: Mediafire


    Do you want a mod that turns emeralds into a priceless resource, deserving of their rarity?
    If yes, leave. Now.
    While "Emerald tools" mods add traits that make emeralds useful to account for their rarity, this makes emeralds common to account for their uselessness.

    Download: Mediafire


    While leading animals with breeding materials is useful, it's also very flawed and inefficient. This mod adds chicken cages, which allow you to pickup chickens and carry them around much more easily than herding with seeds. Right click an adult chicken with an empty cage to catch it, then right click with a full cage to release.

    Download: Mediafire


    Leather armor is useless, even as early game armor. It's far outclassed by iron armor, which is easy to get from the beginning of the game. This mod makes it so that leather armor gives a speed boost of 120% when drawing back bows. Other armors (Chain-leather, bone, ghast) give more protection, and have a better speed boost.


    Raw ghast leather is an occasional drop from ghasts.

    Download: Mediafire



    -Right Click with pole vault while walking to do a small jump
    -Right Click while running to do a large jump
    -Use the Ender Pole Vault to scale obsidian pillars in the end



    -Fall Protection boots negate falling damage

    -Right Click with a wing to activate it
    -The wing will flap four times per second while the player is falling and sprinting
    -Wooden wings let the player glide
    -Gold, Iron, and Diamond wings let the player fly
    Download: Mediafire


    Videos
    Most Recent: Thanks to HardKorePanda!
    Thanks to Zombiebucks!

    Changelog
     July 29, 2013
    -1.6.2 Updates
    
    July 28, 2013
    -1.6.1 Compilation Pack
    -Old bow and Craftable spawners removed.
    -The apocalypse
    
    July 4, 2013
    -Magic Cookie updated to include multiple speeds (1.1.0)
    -Other updates to 1.6
    
    June 6, 2013
    -Torchbow works on snow now (1.0.1)
    -Gilded tools bugfixes (1.3.1)
    -Released Leather Armor++
    
    May 25, 2013
    -Released Torchbow (1.0.0)
    -Released Old Bow (1.0.0)
    -Released Common Emeralds (1.0.0)
    -Added turn off option to Craftable Spawners (1.1.0)
    -Most updates finished
    
    April 13, 2013
    -Gilded tools bugfixes (1.3.0)
    
    April 5, 2013
    -Fixed All and Magic Cookies downloads
    
    April 3, 2013
    -Added cookie glow effect (1.0.1)
    
    April 2, 2013
    -1.5.1 Updates
    
    March 16, 2013
    -1.5 Update
    -Made the post look better(?)
    -Released Leveled Entities Mod (1.0.0)
    -Added Ender Pole Vault (1.2.0)
    
    February 27, 2013
    -Released Magic Cookie Mod (1.0.0)
    -Removed a bug from the Obsidian Mod (2.0.1)
    
    February 26, 2013
    -Added Configurations for all mods
    -Released Craftable Spawners Mod (1.0.0)
    -Entirely overhauled Obsidian Mod (2.0.0)
    -Added enchantments and leveler recipes to Gilded Mod (1.1.0)
    -Added wings to the Pole Vault Mod (1.1.0)
    
    January 6, 2013
    -Added Changelog
    -All mods reset to version 1.0.0
    -Severe bugfixes for Gilded Tools Mod
    -Added level up items to Gilded Tools Mod
    -Chicken Cage/Breeding Mod Released

    Installation/Old Download/Etc.
    Old Versions:
    Old [1.6.1] (buggy)
    Download
    Old [1.5.2]
    Download
    Old [1.5.1]
    Download
    Old [1.5]
    Download
    Old [1.4.7]
    Download
    Old [1.4.6]
    Download
    Old [1.4.5]
    Download

    Requires Minecraft Forge. Install forge using the Forge installer, then place unaltered zip files into mods folder. Magic Launcher users: Install forge using the launcher, then place the zips into the mods folder. Any constructive feedback is appreciated. Please comment about any errors or suggestions.
    Posted in: Minecraft Mods
  • 5

    posted a message on [1.7.2][Forge]Aesthetic and Colored Beacons: Have Decorative Beacons without Beating the Wither[April 12, 2014]
    Aesthetic Beacons Mod
    This mod allows you to color beacons, as well as craft much cheaper but non-functional beacons. To color a beacon, just put any vanilla dye in a crafting table with a non-colored vanilla or aesthetic beacon. Colored beacons can also be created using stained glass instead of regular glass.

    Thanks to setosorcerer for the mod review!
    *Note: The rendering issue seen in the video is an incompatability with Optifine.
    Download, Installation, Etc.
    Any feedback is appreciated. If you find a glitch, please report it. Please include a crash log, if possible. Install forge via any means, then put the unaltered zip into the mods folder. Source code is included with the download, if anyone cares.
    1.0.1 (1.7.2): Download
    src: Download
    1.0.0 (1.6.4): Download
    Posted in: Minecraft Mods
  • 1

    posted a message on Random Google Search : "Proof the bible is the word of God"
    Quote from crafter200

    No, most standard equations can predict something with absolute certainty. Newtons second law (F=MA) predicts the force of a moving object with absolute certainty. You could say there are other factors which create dynamic variables, but that was not the point I was trying to make about the math. It works 100% of the time with 100% accuracy.

    No, not at all, really. Physics equations are just models. They work extremely well, but there's no way of saying that they are 100% exactly the way the universe works. If, for example, Schrodinger's equation were exactly how the universe worked, then there would be no reason for it to break down when applied to black holes. Similarly, if general relativity were exactly how things worked, then it shouldn't fail to describe quantum effects. Those are two of the most accurate ideas in physics and they don't work together. Clearly, neither is 100%.
    Posted in: Politics, Philosophy, News and Science
  • 2

    posted a message on Debating 101 : How Do You Debate Against This? Case 1 : Ben Carlson
    Quote from Winter_Mage

    And how does one argue against that claim?

    One needn't. It's a slippery slope argument. It has no weight whatsoever.
    Posted in: Politics, Philosophy, News and Science
  • 1

    posted a message on Create your own EnumToolMaterial
    No. Just no. If you're using forge, you can do it like this:
    static EnumToolMaterial OBSIDIANTOOL = EnumHelper.addToolMaterial("OBSIDIAN", 3, 250, 7.0F, 3, 15);
    Posted in: Modification Development
  • 5

    posted a message on [1.6.4][Forge]Armor Effect Mod: Add Potion Effects to Armor [January 18, 2014]
    Armor Effect Mod
    Credit for the idea: CakeGuardoam
    This mod allows you to associate a set of potion effects with any assortment of armor in the game. What potion effects are associated with what armor is customizable through the forge generated config file.

    1.6.4 Update 2: Added held items to the config. Fixed the regen code not working.
    1.6.4 Update: Made the configuration much more user friendly. Added capability to mix armor sets. Added negative potion effects. Added capability to force an empty or full-but-unspecified slot.

    Mod Spotlight

    Instructions
    First, start up minecraft. Forge will generate a config file called intarray.ae.cfg. This file will have some instructions, including a list of available potion effects and armors. Below that will be this:
    "set 1" {
        S:"1. Helmet"=
        S:"2. Chestplate"=
        S:"3. Leggings"=
        S:"4. Boots"=
        S:"5. Held Item"=
        S:"6. Potion 1"=
        S:"7. Strength 1"=
    }

    This codes for the first set of armor that potion effects can be assigned to. After the equals sign in numbers 1-5, put the name of an armor type. The vanilla armors are: CLOTH, CHAIN, IRON, DIAMOND, and GOLD. If the space after the equals sign is left blank, that armor spot will be ignored. The words EMPTY and ANY are also accepted, to force the slot to be empty or force it to be filled without specifying what should fill it. The id of the desired item can also be put in place of an armor name. For six, put one of the following key words:
    # vision               Night Vision
    # speed                Speed
    # strength             Strength
    # invisible            Invisibility
    # poison               Poison
    # resist               Resistance
    # fatigue              Mining Fatigue
    # fireresist           Fire Resistance
    # jump                 Jump Boost
    # weakness             Weakness
    # hunger               Hunger
    # haste                Haste
    # wither               Wither
    # nausea               Nausea
    # blindness            Blindness
    # slowness             Slowness
    # regen                Regeneration
    # breath               Water Breathing

    When all the armor specified in 1-5 is worn, the potion corresponding to the code in six will be applied to the player. In 7, put the strength of the potion. If it is blank, it will default to 1. To have multiple potion effects be applied to the same set of armor, add another 2 lines:
        S:"6. Potion 2"=
        S:"7. Strength 2"=

    Then fill in the appropriate information. You can add these lines yourself, or you can always run minecraft to add an empty set of lines for another potion effect. A full list of codes that accounts for any mods will be present in the config file. NOTE: If the code isn't in there, the game will not understand it. For example, "water breathing" is not going to be understood. The correct code is "breath".

    Example
    Config:
    "set 1" {
        S:"1. Helmet"=any
        S:"2. Chestplate"=any
        S:"3. Leggings"=any
        S:"4. Boots"=any
        S:"5. Held Item"=
        S:"6. Potion 1"=slowness
        S:"6. Potion 2"=
        S:"7. Strength 1"=5
        S:"7. Strength 2"=
    }
    
    "set 2" {
        S:"1. Helmet"=empty
        S:"2. Chestplate"=empty
        S:"3. Leggings"=empty
        S:"4. Boots"=empty
        S:"5. Held Item"=
        S:"6. Potion 1"=speed
        S:"6. Potion 2"=
        S:"7. Strength 1"=
        S:"7. Strength 2"=
    }
    
    "set 3" {
        S:"1. Helmet"=diamond
        S:"2. Chestplate"=iron
        S:"3. Leggings"=gold
        S:"4. Boots"=
        S:"5. Held Item"=
        S:"6. Potion 1"=resist
        S:"6. Potion 2"=
        S:"7. Strength 1"=
        S:"7. Strength 2"=
    }

    Result:

    Compatibility
    This should work with almost all mod armor without needing special attention. Worst case scenario, putting an id instead of an armor material will work. Potion effects, however, will not work, unless they're specifically added.

    If any modders actually care:
    The class for configuration objects is intarray.ae.AEConfiguration. Effects can be coded in with the following
    import intarray.ae.AEConfiguration;
    ...
    //Static method for registering a potion
    //id is the String that a user can put in the config
    //The id automatically has spaces removed and is put into lower case
    AEConfiguration.addPotionID(id, SomeClass.myPotion.id);
    
    //All are strings, same as the config
    AEConfiguration aec = new AEConfiguration(helmet, chestplate, leggings, boots, heldItem);
    
    //The potion id and the strength
    //Strength is actually a string. If the Integer.parseInt() method screws up, it defaults to 1
    //Strength is the value the user sees; 1 is the lowest, 0 does nothing
    aec.addEffect(id, strength);
    
    //static method to add the config
    AEConfiguration.addConfig(aec);

    The mod looks through the Items list and takes all the EnumArmorMaterials that make up any armor. Nothing has to be done to add any armor, but sets that share an EnumArmorMaterial are indistinguishable.

    Download, Installation, Etc.
    Any feedback is appreciated. If you find a glitch, please report it. Please include a crash log (if possible) and the config file. Install forge via any means, then put the unaltered zip into the mods folder. Source code is included with the download, if anyone cares.

    1.2.0 (1.6.4): Download
    1.1.0 (1.6.4): Download
    Posted in: Minecraft Mods
  • 1

    posted a message on Minecraft error (need help fixing)
    When you said putting "hello" gave you an error, you meant you ran it and crashed, right? Not just an eclipse error? The only thing that comes to mind is the proxy's method not being run. Could you post your main class?
    Posted in: Modification Development
  • 1

    posted a message on [1.7.2][Forge]Aesthetic and Colored Beacons: Have Decorative Beacons without Beating the Wither[April 12, 2014]
    Quote from Akitori

    bugs with textures.

    I'm stupid. Thanks. Here's the fixed download
    Download
    The main post is fixed too.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4][Forge]Armor Effect Mod: Add Potion Effects to Armor [January 18, 2014]
    Quote from Fixided

    1.6.4?

    Finally!
    I can't believe this is the first update I've given this post.
    Posted in: Minecraft Mods
  • 4

    posted a message on Americans are a bunch of self-centred cretinous ­s.
    The worst thing about Americans is that they all perpetuate stereotypes about other people.


    Wait...
    Posted in: General Off Topic
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