Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
Currently Under Construction:
Super Hostile: Vexelvania (working title)
Latest Release:
Super Hostile: Spellbound Caves II
CLICK HERE TO DOWNLOAD PUBLIC (Available Now!)
The new official home of Super Hostile is here! Download the maps at:
https://vechsdavion.com/
Support Super Hostile directly here!
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs)
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http://imgur.com/gallery/P5MBV
I haven't been doing much CTM mapping lately but here are my more recent creations. Most are pretty WIP, but some feedback would still be awesome.
Woah 1k posts. I haven't been active here very much lately, but I'm hoping to be active here more as a I build more stuff. Building is really fun.
If anyone with a solid understanding of new mapmaking features (NBT stuff, complex redstone, custom spawners, command blocks) wants to possibly form a partnership, a sort of "I build the levels, you add cool features" deal, then PM me asap, I'd be really interested.
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Getting back into terraforming is really fun, I forgot how much I loved making custom trees.
Also, welcome to the hilariously unfinished "Brimstone Quarry"
The little space ship thing will eventually be a mining drill.
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Sorry for the rapid post and screenshot spam, but here's the progress I made on the build tonight. I won't be posting this many screenshots through the whole building of the map, don't worry.
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Haven't played MC in a while but I'm trying to get back into building CTMs. Here's the fruits of my labor so far:
Kinda just a pretty shell, although I do have a pretty neat plan for this area. Going to do a lot more work today and tomorrow and post what comes out of it, should be interesting.
Edit: After a little bit of screwing around with worldedit...
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I'll give a Spigot server a shot, I know that making a Bukkit server for Voxelsniper was the best decision I ever made in my mapmaking 'career'.
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I've been trying to come back to making CTMs for a while now, now that I've started going through my yearly Zisteau-triggered Minecraft withdrawls, but I managed to forget my password and possibly email. Also, my 1/2 done CTM was on my old computer, which has likely been recycled into aluminum cans by now.
Can anyone fill me in on the big events (new maps, new mapmaking tools, juicy gossip) that went down in the past - checks post history - 361 days?
Also, dang, it says I've been here for 2 years and 7 months. Out of all the game forums and communities I've been on, I gotta say that this is the most creative and welcoming one.
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I just realized I haven't posted a screenshot in a really long time, so here's what I've been working on, Somnia Atoll. Going to trim all the vines before releasing the map, don't worry.
On the topic of colored fleecy boxes, here's the boxes I'm using for my map. The clay corresponds to whatever core is inside.
Probably going to tweak the design a little, but I'm pretty happy with it so far. Might up the size to 7x7 instead of 5x5.
Still working hard on the area I want to show for post 1000!
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Here are the drops obtained in about 15 minutes.
If anybody needs glowstone/redstone/gunpowder/sugar/spidereyes/bottles/sticks, just talk to me and we can work out a deal. If you want to use the farm for yourself, just climb up the smoothstone pillar and stand on the glowstone block at y:155.
I've already slabbed most of the swamp, now I just have the daunting task of clearing the jungle and slabbing the landscape.
If you want to give me a hand in slabbing the area/ cleaning the jungle, that'd be amazing. There are chests with some smoothstone to use. I'd also appreciate donations of smoothstone, but it's not a huge necessity.
To get there, go through the passageway on the right side of my portal (the one that cuts through Del's old rail line). The chest to collect the drops is down a ladder near the portal, feel free to take any drops that you AFKed for, I'm going to put in a proper storage area and sorting system soon.
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It's not so much that the map is bad, just that I don't enjoy it. I'm not usually the kind of person who gets into the meta-game and spends a lot of time on strategy in a video game. I typically use video games as a way to relax and chill out for a while, so I enjoy laid back CTMs more.
Despite me not enjoying what I've played so far, I'll admit there are a lot of map-making lessons to be learned from your maps, most importantly the importance of varied gameplay.
I've conquered VF1, Legendary and Pantheon, so I'll probably get around to finishing RC2 when I'm up for a long-term challenge and have a free weekend or two.
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Try adding some blocks into the stone to make it less bland. Also try making your building less square and more interesting.
Some of the pictures have really obvious circular shapes from MCedit brush strokes, try using erosion brushes to fix those up a bit.