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    posted a message on Visions of the Apocalypse
    Quote from Painmaker »
    Hahaha, nice one :tongue.gif:
    I occasionally do that - I backup my SP world and then inv edit myself an infinite amount of tnt :biggrin.gif:
    By the way, mind linking me how you did that in blender, I'd like to look deeper into that. Thanks! :3


    I used this.

    I should note that I told the players, not only of the new commands available to them, but also that the map had been backed up. They had a lot of fun.
    Posted in: Screenshots
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    posted a message on Visions of the Apocalypse
    I run a small private minecraft server, and for April Fools day, I backed up the map (more than usual) and gave everybody all the give and teleport commands. I'm sure you can guess the result. However, for a more visual representation, I decided (a long time after the fact) to render, not only before and after maps, but also to render these maps with Blender and mcobj.

    Warning: maps rendered at 4000p (that's 7111x4000)
    Before:


    After:


    They aren't exactly the same (in terms of lighting, camera angle, etc.) but I got them pretty close.
    Posted in: Screenshots
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    posted a message on Counting game with upgrades
    17
    Posted in: Forum Games
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    posted a message on What is this yellow stuff?
    That would be sponge. It is only available in creative at this point. I removes some water from around it.
    Posted in: Classic - Creative Mode
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    posted a message on Operating System Vote
    While I am happy with my current situation, I feel that there isn't a really good OS available.

    Mac OS X is pretty good. It works, it's stable, it's a POSIX OS (POSIX includes Mac OS X, the various flavors of Unix, Linux, BeOS (I think) and several others), which I like, and it has Steam, which means the games available for it will increase in the near future. It is still a restricting operating system, almost none of its parts are open, and if Apple has its way, it will soon be riddled with ads and it will be, more or less, a large, powerful iPad.

    Then you have Windows. While I haven't worked very much on Windows, I didn't like it very much. I broke my first computer (an old Emachine) running Windows XP by (I'm pretty sure) just poking around. It's been a while, I've definitely learned not to go poking around in the bowels of the operating system, and we've gone through 2 major upgrades (or 1.5, depending on how you classify Windows 7), so I'm pretty certain that won't happen again, but it's always put me off Windows. The main reason to use Windows (as a layperson) is that everybody else is using it. Where ever you go (besides Google, perhaps) you will have access to a windows machine. However, its ubiquity also works against it. Because so many people use it, the attack surface is enormous. If you write an exploit for windows and put it on the internet, you are almost guaranteed to get some people. It's not that Windows is less secure (far from it, it is one of the most secure operating systems around, with DEP, UAC, and a solid, proven patch creation and distribution system) it that it is a massive target. The other reason to use Windows is if you want to game. Windows is the premier operating system to play games on (and window's ubiquity helps here) and if you want to game on a computer, Windows is more or less the only way to go. However, the PC is failing here as well. It's not any fault of the operating system, it's just that piracy is so easy and prevalent on the PC that it is getting less and less cost effective for the PC. Just look at Starcraft 2 and Modern Warfare 2! In the "old days", both would have the ability to bypass the central servers and play LAN games. Not anymore! You have to go through the central server, and when the company takes that server down, multiplayer is useless. (Note that SC2 and MW2 might not be the best examples). This is a distinctly console method of doing things. Piracy is much harder on the consoles as it is on the PC, so companies are targeting the consoles more and more, and sticking PC users with horrible, draconian, DRM systems.

    Then you have Linux. Linux is free and perfect for hackers, power users, and programmers. Whether or not it's ready for the mainstream (as Canonical, maker of Ubuntu, is claiming), is yet to be seen, but Ubuntu seems like a step in the right direction. Installing software is trivially easy, and running Windows applications is almost as easy when they work. When they don't, things get much harder. There aren't many games for Linux, but Minecraft runs just fine, as far as I can tell, which is all that matters, right? Personally, I wouldn't recommend Linux to gamers or to normal people, unless you plan on installing it on an extra machine.

    Finally you have Chrome OS. Note that I haven't used Chrome OS yet. the Chrome OS represents a fundamental shift in what an operating system is supposed to do. While most operating systems provide a stable and extensible platform for developers to create applications and games, Chrome OS just gives you access to the internet, and incredibly large and extensible platform in it's own right. As a previous poster mentioned, the 15 second boot time is a serious boon, and Chrome OS and its ilk look set to take over. At least the Netbook market, anyway.

    None of the current operating systems really supply everything you would want. Some play games, some don't. Some are free, some you have to pay for. Some are secure, some aren't, and some are safe to bank on, others aren't. I guess we each have to choose which balance of features suit our needs the best. Thanks for your time,

    Indigo
    Posted in: Computer Science and Technology
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    posted a message on The Necropolis
    indigo747
    from the Mountains
    Killed by
    gravity and a spider
    Indigo747 came from a mountainous region, filled with high peaks and amazing geographical features. To link 2 high peaks, he started a massive stone bridge. Half way through the project the builder fell from it's heights and was mortally wounded and killed by a group of mobs. As his descendent stood fully formed in at the spawn point, he heard a step behind him. He turned around and was pounced upon by a giant spider. He was killed quickly, and his descendent was created in the same place, and was killed by the same spider that killed his father. This cycle continued until the great Minecraftian gods (praise them in their wisdom) took pity on the clan and caused all the monsters in the surroundings mysteriously disappear. This ended the cycle and allowed the builder to get back to his construction.

    It looks awesome, btw. I can recommend Jing for ease of use. After taking the screenshot (which is nice and easy) you can upload it for free to their site and a link to it is copied to your clipboard. No messing about with public urls or uploading. I still love Dropbox though.
    Posted in: Alpha - Survival Single Player
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    posted a message on Show me your BEST buildings!
    On my main save (The one I built mainly on peaceful, but the feature wasn't), my base of operations isn't very big (2 stories and a roof) and one story isn't used. However, after I switched from peaceful to easy (after preparing for a ridiculously long time preparing) I started work on this:




    Along the top: In the distance, you can see my house, and my ridiculous, useless, max-height tower with waterfall.


    It has sustained creeper damage (a long time ago):


    When I had nearly finished it I realized what an absurd waste of bricks it was. The main supports are 3 blocks wide, with 2 main towers and connectors ever 3-4 blocks. Aesthetically, it looks nice, but I used about x2-x3 the blocks I needed to use.

    Here is my slip-n-slide:


    And my useless tower:
    Posted in: Alpha - Survival Single Player
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    posted a message on Disabling fire in multiplayer mode.
    Hopefully server scripts will allow for banning, so that might help. I'm working on such a script, but it's far from that point in features.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Mineshaft Strategy/Technique?
    I build big wide steps that turn occasionally. I once tried a really tight set of stairs, but it was really small, and really long, and hard to go down.
    Posted in: Alpha - Survival Single Player
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    posted a message on Something I have learned while playing minecraft
    I learned that zombies have feathers, and spiders produce string.
    Posted in: Alpha - Survival Single Player
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    posted a message on Operating System Vote
    I use a mac desktop, and I dual boot a laptop, but I barely use the windows portion of it (Xubuntu on the other portion).
    Posted in: Computer Science and Technology
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    posted a message on Limits of Powered minecars?
    I'm interested in this, but I don't have an established save with tracks and there isn't an inventory edit for the mac.
    Posted in: Alpha - Survival Single Player
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    posted a message on Good tutorials for Python and Blender?
    I can suggest Blender: Noob to Pro as a good general tutorial.
    Posted in: Computer Science and Technology
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    posted a message on Some 3D
    This looks good. What did you use? The minecraft rig and blender?
    Posted in: Arts & Creativity
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    posted a message on So I suddenly feel like making an esoteric language
    I made an esolang once. The terrible thing is that I was trying to make it a port of Forth, and I was trying to make it useful. It's stack based, so programing it is fairly hard. As far as I can tell, nesting if statements and while statements doesn't work very well. However, even though "if" and "while" are keywords, they aren't forbidden. You can make a function called "while". And that function executes every time you use a while block. I don't think it's very useful.

    You might want to look at the LMC. It's a pretty cool little instruction set that, like most machine languages, can do cool self-modifying stuff. It's like M-Code, only you write direct machine code into memory then have the interpreter run it. None of this namby pamby ascii character stuff. Just numbers. Lots and lots of numbers.
    Posted in: Computer Science and Technology
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