September 25, 2021: Minecraft lost it's soul somewhere between 1.7.10 and 1.8. Took me until 1.9 to realize it. Sorry for the VFIII tease, just ain't happening. Thanks to everyone who played these maps and helped support their creation. I've removed the downloads as of today, if you still have them feel free to redistribute. I've also removed the terms and conditions section so go ham. Catch ya on the flipside ✌😎
Vinyl Fantasy is a Complete The Monument style custom map series where the objective is to find hidden records (music discs) and return them to a JukeBox Monument. These maps remain true to Minecraft's survival mechanics while adding a high level of difficulty, a list of objectives and an ultimate goal for the player. Expect harsh terrain, dangerous architecture and down right nasty dungeons full of unruly mobs to combat.
Q: Why are these maps so old? Why can't I play in current versions? Will you ever update old maps?
A: I have no plans to update older maps to current versions. The old maps don't work in current versions for the most part. As with any Minecraft map, you should only play in the game version the map maker recommends. Recommended versions for each map are listed in the Map Information tabs.
Q: Will these maps work in multiplayer?
A: Yes, unless otherwise stated in the Map Information tab of each map.
Q: I installed (x)mod and/or played the map in the version of my own choosing and the map seems borked. Can you help me?
A: Nope.
Q: How difficult is (x)map? How long will it take to complete?
A: Both of the answers to these questions are completely subjective. Any map maker who tells you otherwise is probably lying to you.
Q: If I ask you when the next map will be released, will that help the map to be released any sooner?
A: Absolutely yes! Nah, I'm just kidding. Of course not. That's just silly.
Q: What's a record? Why "Vinyl" Fanstasy?
A: Well young Timmy I'll tell ya... Vinyl is a material used to make records. Records are what gets played on a jukebox. The vinyl is commonly colored black (much like the "music disk" in Minecraft.) For a real life reference, go have a look in your Grandpa's basement - next to his stereo is... ...a bong... but, next to the bong is an old milk crate full of vinyl records. Do not drink the bong water, unless you want tumors. Because that's how you get tumors.
- Survive in any way you can think of.
- Find and complete the JukeBox Monument.
- Find records (music discs) hidden around the map.
- Do not build Nether Portals.
- Do not use records dropped by Creepers to complete the JukeBox Monument.
- Always play on Easy difficulty or higher. No peaceful.
- Do not craft, break or place Ender Chests.
- Do not use mods, commands, plug-ins or 3rd party apps that give you an unfair advantage.
- Do not leave the boundaries of the map and enter normally generated Minecraft terrain.
- Do not break the jukebox or wool blocks in the JukeBox Monument.
VINYL FANTASY I: for MC v1.1
For MC v1.1
About:
Map version: v1.1.2
Minecraft Version Compatibility: v1.1
Players: SSP / SMP
Map Style: Open-World
Objectives: 11 records (music discs) and 6 ore blocks
Vinyl Fantasy is my first excursion in CTM level design. It's kind of a cornucopia of different styled areas ranging from dark to beautiful to kind of wacky. The starting area plays like a harsh survival island. From there the player can branch out in various directions, encountering all kinds of nasty along the way.
Map Specific Rules:
Do not use SMP spawn hole to get to the warp zone.
Do not to use the water in the ceiling spawn as a resource in-game.
VINYL FANTASY II: For MC v1.2.5
For MC v1.2.5
About:
Map Version: v1.1.0
Minecraft version Compatibility: v1.2.5
Players: SSP / SMP
Map Style: Open-World / Central-Branching hybrid
Objectives: 11 records (music discs)
Vinyl Fantasy II is somewhat of an experimental CTM map. The player will experience both open-world and central-branching level progression spanning all three Minecraft dimensions along with custom lore piecing together a storyline. The overworld of this map is divided into three main areas consisting of huge, open-world style design. Each overworld area contains resources, challenges and a dungeon area containing a record (music disk.) The rest of the map takes place in other dimensions where the progression is a traditional central-branching style with more condensed dungeon areas.
Map Specific Rules:
Installing Last_Username's Lights Out mod to fix phantom skylight errors present in MC v1.2.5 is highly recommended.
VF-Mini: Industrial Park: For MC v1.5.2 - v1.6.4
For MC v1.5.2 - v1.6.4
About:
Map Version: v1.1.1
Minecraft Version Compatibility: v1.5.2 - v1.6.4
Players: SSP
Map Style: Central-Branching
Objectives: 3 records
This is the first mini-map in the VINYL FANTASY series. It's really difficult. Did I mention I've been feeling nostalgic for a little Super Meat Boy lately? Yeah, this one is a survival / action / platformer that will make you rage! It's not just a run and gun platformer though, you'll need to keep your wits about you. Survival isn't easy and this map proves it. You'll need to make use of tools and resources you never thought possible. Be aware of your environment and always take advantage of anything you can to survive. A true test of agility, combat skills and problem solving.
VF-Mini: Eventide Trance: For MC v1.8 - v1.8.8
For MC v1.8 - v1.8.8
About:
Map Version: 1.0.2
Minecraft Version Compatibility: v1.8.8
Players: SSP / SMP
Map Style: Open-World
Objectives: 3 records
Eventide Trance is a unique blend of Ultra-Hardcore and Complete the Monument genres. The map offers character progression, vanilla gear progression and a customized loot drop and trading system. You must survive an open-world where you'll be able to attack strange obelisks full of enemies in order to gain permanent health upgrades. When you feel strong enough, there are 3 Trance dungeons containing the music discs needed to complete the jukebox monument. Good luck!
VINYL FANTASY III: Cancelled
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Cubical is an online WebGL based schematic creator, editor and converter that tries to hold true to some basic Minecraft features. It started as a simple side project to provide a preview for a 3D text generator (which is also included) but has now grown to a full blown editor that includes some basic brush and selection tools to help build and create your own custom schematics.
Basic Features
Older Screenshots
Try Cubical now at http://cubical.xyz
Chrome is the preferred browser for using this tool, most features also work for Firefox, and sometimes IE as well.
Contact me, or follow the progress of cubical on Twitter @inHaze
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Lots of new updates recently! Some of which include some new shadow mapping options that make it easy to capture amazing images of your builds. It also has several new tools and brushes with a brand new block picker that makes selecting any block super easy!
Would love to hear feedback from anyone that tries it out, good or bad! Also, the help section is severely lacking ATM, but I am more than happy to answer any questions you may have on how to use it, or any of the features.
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q3hardcore! Hey, nice to see you are still around! I actually was thinking about trying to update it myself after seeing Lou's post. I have not used java a whole lot but have been slowly learning more and more the last few months. I actually took it upon myself to try and make a real mod last night with the new version, and it actually worked!
It was a pretty simple mod, my only goal was trying to load a javascript file from outside the game and have it successfully run, which it did My method was probably not the proper way, but without having MCP updated, I didn't know any other way to do it. I basically just took a simple obfuscated class from 1.6.2, and found the same one in 1.7.2 based on the file size. I was then able to decompile the single file and recompile to the modded version, using magic launcher to load it, and that's it! Very surprised it actually worked.
Anyway, I am not even going to attempt using the same method with spc, as there are just way too many obfuscated classes it uses. If you don't want to mess with it though, I would be willing to give it a shot when MCP is released.
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Has there been any indication from anyone (simo, q3hardcore) that this mod is going to be updated at all past 1.6? I know 1.7 just came out recently, but I am a little worried that since this mod has fallen from the super popular status it once held that they might consider it not worth the time anymore. Which, I hope is not the case, as I have been developing a WE script that had a lot of features specifically setup for singleplayer, which can't even be run without it.
Interested in any info you might have.
1
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This is a set of special WorldEdit craftscripts I put together that will allow you to quickly create in game custom spirals, and 3d patterns of any size, shape, or material you like.
I created these after playing around with manually building spirals before with the WorldEdit mod and figured there was a more efficient/automatic way of doing it. So I started messing around with some ideas till I came up with this set of three scripts.
Link Removed
A Few Examples
Demo Video
Tutorial Video
Commands/Scripts
(All these commands require a copied worldedit selection before using.)
Cylinder Spiral Generator
/cs spiral - Brings up the argument list.
/cs spiral 0 - Creates spiral with default settings.
/cs spiral radius, coil, count, dFlag, hFlag - Generate with custom settings. (exclude commas)
radius - Base radius for the spiral. (1+)
coil - Amount of coil compression. (1-10)
count - Number of coil segments generated. (1+)
dFlag - Double spiral - 1; Single Spiral - 0
hFlag- Alignment: Horizontal - 1; Vertical - 0
Conical Spiral Generator
/cs spiralc - Brings up the argument list.
/cs spiralc 0 - Creates spiral with default settings.
/cs spiralc gap, coil, count, dFlag, hFlag, fFlag - Generate with custom settings. (exclude commas)
gap - Gap separating radial sections. (.1 - 5)
coil - Amount of coil compression. (1-10)
count - Number of coil segments generated. (1+)
dFlag - Double spiral - 1; Single Spiral - 0
hFlag- Alignment: Horizontal - 1; Vertical - 0
fFlag - Alignment: Flipped - 2; Normal - 1; Flat - 0
Paste Block Replacer (Requires an active selection of blocks to use as a paste pattern)
/cs replaceme blockID - Pastes the copied blocks based on the points of blockID in the current selection.
blockID - The item ID of the block used as the pattern for pasting in the selection.
Installation/Setup
Singleplayer
1) Install the SinglePlayerCommands mod which comes with WorldEdit.
2) Open your main "%appdata%/.minecraft" folder up. (The one with bin and saves folder)
3) Copy the downloaded, unzipped folder "craftscripts" into it, merging with existing folder if necessary.
4) From the .minecraft folder navigate to the mods folder then to the sppcomands folder.
5) Find the worldedit.properties file and open with any text editor.
6) Go to the line that reads "scripting-timeout=" and change the value to 30000.
7) Save the file and close all folders, open Minecraft and test it out with the command "/cs spiral".
Multiplayer - Untested *You must own/have access to server files to install scripts.
1) Install WorldEdit plugin on the server.
2) Not 100% sure about the rest... these scripts haven't been tested on a server, but they should work.
3) Again, unsure, but I would try copying the craftscripts folder to the main server directory or worldedit folder.
4) If any server owner can confirm/deny this or give me proper instructions it would be appreciated.
Errors/Troubleshooting
Problem: I can't type at all.
Fix: Singleplayercommands isn't working, trying re installing from a fresh minecraft.jar.
Problem: Error Message "Failed to find an installed script engine." when using script.
Fix: Go here, download the Rhino Zip file. Unzip it and copy the included js.jar to your "/.minecraft/bin" folder.
Problem: Error Message "Script does not exist .../.minecraft/craftscripts/spiral.js" when using script.
Fix: Worldedit can't find the script in the craftscripts folder, make sure you copied it to the "/.minecraft" folder.
Problem: Error Message "Your clipboard is empty. Use //copy first." when using script.
Fix: Just like it says, you need to select and copy a set of blocks first, using the worldedit wand.
If there are other problems you come across make sure to let me know.
(There are some know issues with creating really large spirals, it can be worked around but requires modifying the script. I will likely fix this in a later version.)