• 1

    posted a message on Rancraft Penguins: Seventeen Species
    Quote from 11Slimeade11»

    Same here. You're the third person with this problem now. Hopefully a new version should fix it

    Sorry for the long delay!
    This one is hard to track down, because I can't get it to crash on my computer. I've never seen a Minecraft bug that only affected certain computers, but Gl8marlon said getting a new computer solved it.
    Were you ever able to spawn penguins in 1.7.10q, or did the problem start as soon as you installed this version?
    Are you running it on a server with multiple people connecting?
    Posted in: Minecraft Mods
  • 34

    posted a message on Rancraft Penguins: Seventeen Species
    v1.7.10q
    18 August
    For a full description of each penguin species and all the other features of this mod, including armor, weapons, and crafting recipes, go to the Rancraft Penguins Wiki, developed and primarily maintained by randalpik.

    Thanks to:
    CaveJohnson212 for translating to Russian
    alex212058 for translating to Chinese (traditional characters)

    Rancraft Penguins adds seventeen different species of penguins to your world:
    • Emperor Penguins
    • King Penguins
    • Yellow-Eyed Penguins
    • Magellanic Penguins
    • Galápagos Penguins
    • African Penguins
    • Chinstrap Penguins
    • Gentoo Penguins
    • Macaroni Penguins <= new
    • Humboldt Penguins
    • Adélie Penguins
    • Rockhopper Penguins <= new
    • White-Flippered Penguins
    • Little Blue Penguins
    • Flame Penguins
    • Ninja Penguins
    • Butt Penguins

    The configuration file
    The first time you use this mod, it will generate RancraftPenguins.cfg, which allows you to set the following parameters:
    • Spawn frequency of each species. The result of changing these numbers isn't always what you would expect, but generally, a higher number increases the probability of that species spawning relative to the others.
    • How often healthy penguins call. Penguins can get pretty noisy, especially if you tame several of them. Setting this parameter to a number less than nine will give you some relief from the noise.

    A few facts about Rancraft Penguins

    1. They can be tamed and bred
    A tamed Emperor Penguin with its chick.

    2. Penguin armor and weapons
    Rancraft Penguins adds four enchantable weapons and several types of armor with special characteristics (swim speed, air use, etc.). The most powerful of the penguin weapons is the Flame Penguin Repeater, which shoots regular arrows and is fully automatic, although the Penguin Katana and Shurikens have their "good points" as well.

    3. A good seed for Ice Plains (and also Ice Plains Spikes!)
    Many of the penguins are coastal, but four species (Emperor, King, Chinstrap, and Ninja) only spawn in frozen biomes. In Minecraft 1.7.2, using the seed "derp" will spawn you in an Ice Plains biome. If you travel 260 blocks west along the coastline, you will find the rare Ice Plains Spikes biome.

    Demo videos

    TheDiamondMinecart (Most Famous)

    ThePenguinGamer (Most Scientifically Rigorous)

    Cool Girl (Most Adorable)

    More Demo Videos
    AshleyMarieeGaming
    iRaphahell
    IPocketIsland
    EncrypPlaysMinecraft
    Penguin11145

    Demo Videos for Earlier Versions
    Gizzy Gazza
    Wipper
    fusionfallwwww (w języku polskim! in Polish!)
    xxJOBOOxx
    Penguin11145
    Penguin11145
    Also by Penguin11145 -- showing my Butt Penguins!
    TheKrevedkoStyle
    vampawolf
    TheSoDeOn
    groo st
    TheWillyrex
    ThnxCya
    jamie1051
    TheCraftanos (em Português!)
    aldroydzito (em Português! in Portuguese!)
    Nehrox (¡en español! in Spanish!)
    ThePolishPenguinPL (w języku polskim! in Polish!)
    MrPagoru (¡en español! in Spanish!)
    Pinguindinizi (em Português! in Portuguese!)
    capturedHD
    A jacal
    Demo Video for v. 1.2d by ThePnRgaming
    Demo Video for v. 1.2d by LittleMinecraftVids
    Demo Video for v. 1.2d by DutchCastz
    Demo Video for v. 1.2d by BenGamesHD
    Official Rancraft Video for v. 1.1b by randalpik
    Demo Video for v. 1.0 by KeKoSlayer29

    Installing Penguins
    Installing Penguins on a Forge-based Client
    If your minecraft.jar already has Forge installed, skip to step 2.
    1. Download and run the Forge installer, selecting "client" when it runs here
    2. Download Link Removed and put it in the "mods" directory under .minecraft.
    3. Meet the penguins!
    Installing Penguins on a Forge-based Server
    If you're already using Forge Universal, skip to step 3.
    1. Download and run the Forge installer, selecting "server" when it runs here and put it in your server folder, changing its extension to .jar.
    2. Run the server once to create the various files and sub directories.
    3. Download Link Removed and put it in the server's "mods" directory.
    4. Meet the penguins!
    Installing Penguins on a Bukkit Server
    If you're already using the MPCP-Plus version of Bukkit, skip to step 3.
    1. Download the MPCP-Plus snapshot here and put it in your server folder.
    2. Run the server once to create the various files and sub directories: e.g. "java -Xms1024 -jar mcpc-plus-1.4.7-R1.-SNAPSHOT-f528-209.jar -o true"
    3. Download Link Removed and put it in the server's "mods" directory.
    4. Penguins!

    Downloads
    Current Version
    1.7.10q Update for Minecraft 1.7.10, and added Macaroni and Rockhopper Penguins.
    Link Removed

    Sourcecode
    1.7.2p on Github

    Previous Versions
    1.7.2p Update for Minecraft 1.7.2.
    Link Removed

    1.6.4o2 Improved textures and recipes for African, Humboldt, and White-Flippered Penguin hats.
    Link Removed

    1.6.4o Updated for 1.6.4 and added African and Humboldt Penguins.
    Link Removed

    1.6.2n Updated for 1.6.2. Also, added item repair.
    Link Removed

    1.5.2m_2 Fixed a server bug in 1.5.2m, which added Butt Penguins, Butt Penguin boots, and penguin fishing rods.
    Link Removed

    1.5.2l Updated for 1.5.2.
    Link Removed

    1.5.1k Updated for 1.5.1.
    Link Removed

    1.5j Updated for 1.5. Also, added two new species and a config file.
    Link Removed

    1.4.7i Forge Universal. Fixed an entity ID conflict that happened when RancraftPenguins was used with large mod-packs like FTB.
    Link Removed
    1.4.7h Forge Universal. Localized the names of living entities for six languages.
    Link Removed

    1.3.2g Updated for 1.3.2. Ten penguin species, two new weapons, MLMP only for now.
    1.3.2g MLMP Client (does
    Link Removed
    1.3.2g MLMP Server
    Link Removed

    1.2.5f Seven penguin species, MLMP Client and Server, Forge Client and Server, Bukkit.
    1.2.5f MLMP Client (does
    Link Removed
    1.2.5f MLMP Server
    Link Removed
    1.2.5f_2 Forge Client (works with a Forge or Bukkit server)
    Link Removed (sound bug fixed)
    1.2.5f Forge Server
    Link Removed
    1.2.5f Bukkit Server 1.2.5-R1.3
    Link Removed (shearing crash bug fixed)

    1.2.5e Updated for Minecraft 1.2.5, with three new species, spawn eggs, and breeding
    1.2.5e Client
    Link Removed
    1.2.5e Server
    Link Removed

    1.2d Updated for Minecraft 1.2.3, and with improved wing motion
    1.2d Client
    Link Removed
    1.2d Server
    Link Removed

    1.1c Added Flame Penguins, etc.
    1.1c Client
    Link Removed
    1.1c Server
    Link Removed
    1.1c Bukkit Server 1.1-R4
    Link Removed

    1.1b Added Little Blue Penguins, etc.
    1.1b Client
    Link Removed
    1.1b Server
    Link Removed
    1.1b Bukkit Server 1.1-R4
    Link Removed
    1.1b Bukkit Server 1.1-R3
    Link Removed

    1.1a Updated for Minecraft 1.1.0
    1.1a Client
    RancraftPeng_v11
    1.1a Server
    RancraftPengServer_v11

    1.0 Original version for Minecraft 1.0.0
    1.0 Client
    RancraftPengV1
    1.0 Server
    RancraftPengServerV1
    1.0 Bukkit Server 1.0-R3
    RancraftPengBukkitServerV1

    Penguin Banner
    Copy this code into your signature...
     [url=http://www.minecraftforum.net/topic/910095-][img]http://dl.dropbox.com/u/58142394/Images/PengBanner.png[/img][/url]
    ...to get your own Penguin banner!
    **Important: Before inserting it, make sure to click the "[BB]" button just above your signature editing box to go into "View the markup" mode.
    Posted in: Minecraft Mods
  • 1

    posted a message on Rancraft Penguins: Seventeen Species
    Just updated to 1.7.10 and added two new species. Woot!
    Posted in: Minecraft Mods
  • 2

    posted a message on CloneCraft [vB3.0.11] MC 1.7.10 - Adds NPC humans for superior anti-loneliness!
    Quote from Snowman183

    The Human spawn egg don't work with rancraft penguins I spawn a Little Blue Penguin. How to fix? Please answer soon!

    CloneCraft is an amazing mod, and I especially love the laboratory procedures. In the 1.6.4 version there's a bug in how entity IDs are assigned, though, which can cause conflicts with entities from other mods (not just Rancraft Penguins). I'll PM Jamezo97 with more info.
    Posted in: Minecraft Mods
  • 1

    posted a message on How do you make infinite air on armor in 1.3.2?
    Okay, after some more experiments, it turns out my first idea was right: it is a conflict between the client thread and the server thread. The issue is this: When you declare this function in your mod code:
    public boolean onTickInGame(float var1, Minecraft var2){
    ...
    /* do some stuff, including setAir(300) */
    ...
    }

    ...that only gets run by the client thread. Meanwhile, the server has its own variable keeping track of the player's air level, and that's decreasing as usual. Here's one way to access the server's version of setAir() from the client. It's probably not the most elegant way, but it works. Put this code after the code that calls setAir(300) in onTickInGame:
    String curUser = ModLoader.getMinecraftInstance().getIntegratedServer().getAllUsernames()[0];
    ModLoader.getMinecraftInstance().getIntegratedServer().getConfigurationManager().getPlayerForUsername(curUser).setAir(300);

    Notice that in the sample code I just grabbed the first user (getAllUsernames[0]). That's just a simple demo to show that it works with single player not open to LAN. To do it right, you'll have to check each username you get from getAllUsernames() to see if they're underwater and wearing the helmet.
    Posted in: Modification Development
  • 1

    posted a message on How do you make infinite air on armor in 1.3.2?
    I got underwater breathing to work in 1.2.5 by doing the same thing you're trying (calling setAir(300) when the player is wearing the helmet underwater). To get it to work on the server too, I created a data packet with the current air level and sent it from the client to the server with ModLoaderMp.sendPacket every few ticks. Then I had the server call its own setAir() whenever it received the packet, so that it wouldn't keep contradicting the client.
    With 1.3.2, my old code acts the same way yours does -- flashing between full bubbles and decreasing bubbles, except now it's doing that on single player. (My old code still works fine with the traditional client & server.)

    At first I thought the reason was the new design where even in single player the client is also running a server thread, and for some reason, calling setAir(300) only affects one thread, so in the other one it keeps decreasing. That's not necessarily the case, though. What I do know is that right after I call setAir(300), getAir() returns 300, but that value somehow gets reverted a bit later, so that the next call to decreaseAirSupply() starts where getAir() had been, not at 300. So the question is, where is that old value coming from?
    Posted in: Modification Development
  • 1

    posted a message on Rancraft Penguins: Seventeen Species
    Quote from Aquilamo

    I don't know if somebody mentioned it (I'm not going to reading all 11 forum pages XD), but could you make an option to tame penguins using fishes from other mods? I use Aquaculture, since it make fishing more fun, but it;s a shame I can't feed it to my penguins. Maybe the possibility to write the ID of the fish item in the config file?

    Do you know the item ID for Aquaculture fish? It would be pretty simple for us to hard-code it as an alternative penguin food for this release, and then maybe introduce a config file for more flexibility later.
    Quote from Emopeng

    can you update rancraft penguins for minecraft 1.3.1 please

    We're working on it. Still trying to get a few new features working right though.
    Posted in: Minecraft Mods
  • 2

    posted a message on Rancraft Penguins: Seventeen Species
    Just updated to 1.2.5, with three new penguin species, spawn eggs, and penguin breeding. Woot!
    Posted in: Minecraft Mods
  • 1

    posted a message on MCP Server Joining Error
    Okay, here's a solution:
    Someone named Noppes resolved a negative array size exception from ModloaderMP Server, but the fix works for our problem, too. Noppes posted improved source code for Packet230ModLoader.java, and also a link to a new version of ModloaderMP Server in case you just want to drop in the class.
    Here's the post.
    Noppes deserves some reps for this!
    Posted in: Modification Development
  • 1

    posted a message on So you want a penguin in minecraft..
    Their plan is to conquer the world by infiltrating the highest levels of government:
    Posted in: Suggestions
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